/mob/living/carbon/human //Hair colour and style var/r_hair = 0 var/g_hair = 0 var/b_hair = 0 var/h_style = "Bald" //Facial hair colour and style var/r_facial = 0 var/g_facial = 0 var/b_facial = 0 var/f_style = "Shaved" //Eye colour var/r_eyes = 0 var/g_eyes = 0 var/b_eyes = 0 var/s_tone = 0 //Skin tone var/multicolor_skin_r = 0 //Only used when the human has a species datum with the MULTICOLOR anatomical flag var/multicolor_skin_g = 0 var/multicolor_skin_b = 0 var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup var/eye_style = null mob_bump_flag = HUMAN mob_push_flags = ALLMOBS mob_swap_flags = ALLMOBS var/age = 30 //Player's age (pure fluff) //var/b_type = "A+" //Player's bloodtype //NOW HANDLED IN THEIR DNA var/underwear = 1 //Which underwear the player wants var/backbag = 2 //Which backpack type the player has chosen. Nothing, Satchel or Backpack. //Equipment slots var/obj/item/wear_suit = null var/obj/item/w_uniform = null var/obj/item/shoes = null var/obj/item/belt = null var/obj/item/gloves = null var/obj/item/clothing/glasses/glasses = null var/obj/item/head = null var/obj/item/ears = null var/obj/item/wear_id = null var/obj/item/r_store = null var/obj/item/l_store = null var/obj/item/s_store = null var/obj/item/l_ear = null var/obj/item/r_ear = null //Special attacks (bite, kicks, ...) var/attack_type = NORMAL_ATTACK var/used_skillpoints = 0 var/skill_specialization = null var/list/skills = null var/icon/stand_icon = null var/icon/lying_icon = null var/special_voice = "" // For changing our voice. Used by a symptom. var/said_last_words=0 var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks. var/last_dam = -1 //Used for determining if we need to process all organs or just some or even none. var/list/bad_external_organs = list()// organs we check until they are good. var/xylophone = 0 //For the spoooooooky xylophone cooldown var/lastpuke = 0 var/mob/remoteview_target = null var/hand_blood_color var/meatleft = 3 //For chef item var/check_mutations=0 // Check mutations on next life tick var/last_shush = 0 // disarm intent shushing cooldown var/lastFart = 0 // Toxic fart cooldown. var/last_emote_sound = 0 // Prevent scream spam in some situations var/obj/item/organ/external/head/decapitated = null //to keep track of a decapitated head, for debug and soulstone purposes fire_dmi = 'icons/mob/OnFire.dmi' fire_sprite = "Standing" plane = HUMAN_PLANE var/show_client_status_on_examine = TRUE //If false, don't display catatonic/braindead messages to non-admins var/become_zombie_after_death = FALSE var/times_cloned = 0 //How many times this person has been cloned var/talkcount = 0 // How many times a person has talked - used for determining who's been the "star" for the purposes of round end credits