/obj/effect/expl_particles name = "explosive particles" icon = 'icons/effects/effects.dmi' icon_state = "explosion_particle" opacity = 1 anchored = 1 mouse_opacity = 0 /obj/effect/expl_particles/New() ..() spawn (15) qdel(src) return /obj/effect/expl_particles/Move() ..() return /datum/effect/system/expl_particles var/number = 10 var/turf/location var/total_particles = 0 /datum/effect/system/expl_particles/proc/set_up(n = 10, loca) number = n if(istype(loca, /turf/)) location = loca else location = get_turf(loca) /datum/effect/system/expl_particles/proc/start() var/i = 0 for(i=0, i