var/list/fish_items_list = list("goldfish" = /obj/item/weapon/fish/goldfish, "clownfish" = /obj/item/weapon/bananapeel/clownfish, "shark" = /obj/item/weapon/fish/shark, //"baby space carp" = /obj/item/weapon/fish/babycarp, "catfish" = /obj/item/weapon/fish/catfish, "feederfish" = /obj/item/weapon/reagent_containers/food/snacks/feederfish, "salmon" = /obj/item/weapon/fish/salmon, "shrimp" = /obj/item/weapon/reagent_containers/food/snacks/shrimp, "electric eel" = /obj/item/weapon/fish/electric_eel, "glofish" = /obj/item/weapon/fish/glofish, , "sea devil" = /obj/item/fish_eggs/seadevil, //You can fish a sea devil straight back out and stick it in another tank. "lobster" = /obj/item/weapon/lobster ) ////////////////////////////////////////////// // Aquarium Supplies // ////////////////////////////////////////////// /obj/item/weapon/fishtools/fish_egg_scoop name = "fish egg scoop" desc = "A small scoop to collect fish eggs with." icon = 'icons/obj/fish_items.dmi' icon_state = "egg_scoop" slot_flags = SLOT_BELT throwforce = 0 w_class = W_CLASS_SMALL throw_speed = 3 throw_range = 7 /obj/item/weapon/fishtools/fish_net name = "fish net" desc = "A tiny net to capture fish with. It's a death sentence!" icon = 'icons/obj/fish_items.dmi' icon_state = "net" slot_flags = SLOT_BELT throwforce = 0 w_class = W_CLASS_SMALL throw_speed = 3 throw_range = 7 /obj/item/weapon/fishtools/fish_net/suicide_act(var/mob/living/user) //"A tiny net is a death sentence: it's a net and it's tiny!" https://www.youtube.com/watch?v=FCI9Y4VGCVw visible_message("\The [user] places \the [src] on top of \his head, \his fingers tangled in the netting! It looks like \he's trying to commit suicide.") return(SUICIDE_ACT_OXYLOSS) /obj/item/weapon/fishtools/fish_food name = "fish food can" desc = "A small can of Carp's Choice brand fish flakes. The label shows a smiling Space Carp." icon = 'icons/obj/fish_items.dmi' icon_state = "fish_food" throwforce = 1 w_class = W_CLASS_SMALL throw_speed = 3 throw_range = 7 /obj/item/weapon/fishtools/fish_tank_brush name = "aquarium brush" desc = "A brush for cleaning the inside of aquariums. Contains a built-in odor neutralizer." icon = 'icons/obj/fish_items.dmi' icon_state = "brush" slot_flags = SLOT_BELT throwforce = 0 w_class = W_CLASS_SMALL throw_speed = 3 throw_range = 7 attack_verb = list("scrubbed", "brushed", "scraped") /obj/item/weapon/fishtools/fish_tank_brush/suicide_act(var/mob/living/user) visible_message("\The [user] is vigorously scrubbing \himself raw with \the [src]! It looks like \he's trying to commit suicide.") return(SUICIDE_ACT_BRUTELOSS|SUICIDE_ACT_FIRELOSS) ////////////////////////////////////////////// // Fish Items // ////////////////////////////////////////////// /obj/item/weapon/reagent_containers/food/snacks/shrimp name = "shrimp" desc = "A single raw shrimp." icon = 'icons/obj/seafood.dmi' icon_state = "shrimp_raw" filling_color = "#FF1C1C" bitesize = 1 /obj/item/weapon/reagent_containers/food/snacks/shrimp/New() ..() desc = pick("Anyway, like I was sayin', shrimp is the fruit of the sea.", "You can barbecue it, boil it, broil it, bake it, saute it.") reagents.add_reagent(NUTRIMENT, 1) /obj/item/weapon/reagent_containers/food/snacks/feederfish name = "feeder fish" desc = "A tiny feeder fish. Sure doesn't look very filling..." icon = 'icons/obj/seafood.dmi' icon_state = "feederfish" filling_color = "#FF1C1C" bitesize = 1 /obj/item/weapon/reagent_containers/food/snacks/feederfish/New() ..() reagents.add_reagent(NUTRIMENT, 1) /obj/item/weapon/fish name = "fish" desc = "A generic fish." icon = 'icons/obj/fish_items.dmi' icon_state = "fish" throwforce = 1 w_class = W_CLASS_SMALL throw_speed = 3 throw_range = 7 force = 1 attack_verb = list("slapped", "humiliated", "hit", "rubbed") hitsound = 'sound/effects/snap.ogg' var/meat_type /obj/item/weapon/fish/glofish name = "glofish" desc = "A small bio-luminescent fish. Not very bright, but at least it's pretty!" icon_state = "glofish" meat_type = /obj/item/weapon/reagent_containers/food/snacks/glofishmeat /obj/item/weapon/fish/glofish/New() ..() set_light(2,1,"#99FF66") /obj/item/weapon/fish/electric_eel name = "electric eel" desc = "An eel capable of producing a mild electric shock. Luckily it's rather weak out of water." icon_state = "electric_eel" /obj/item/weapon/fish/shark name = "shark" desc = "Warning: Keep away from tornadoes." icon_state = "shark" hitsound = 'sound/weapons/bite.ogg' force = 3 /obj/item/weapon/fish/shark/attackby(var/obj/item/O, var/mob/user) if(istype(O, /obj/item/tool/wirecutters)) to_chat(user, "You rip out the teeth of \the [src]!") new /obj/item/weapon/fish/toothless_shark(get_turf(src)) new /obj/item/stack/teeth/shark(get_turf(src), 10) qdel(src) return ..() /obj/item/weapon/fish/toothless_shark name = "toothless shark" desc = "Looks like someone ripped it's teeth out!" icon_state = "shark" hitsound = 'sound/effects/snap.ogg' /obj/item/stack/teeth/shark name = "shark teeth" desc = "A number of teeth, supposedly from a shark." icon = 'icons/obj/fish_items.dmi' icon_state = "teeth" force = 2.0 throwforce = 5.0 materials = list() /obj/item/stack/teeth/shark/New() src.pixel_x = rand(-5,5) src.pixel_y = rand(-5,5) /obj/item/weapon/fish/catfish name = "catfish" desc = "Apparently, catfish don't purr like you might have expected them to. Such a confusing name!" icon_state = "catfish" meat_type = /obj/item/weapon/reagent_containers/food/snacks/catfishmeat /obj/item/weapon/fish/goldfish name = "goldfish" desc = "A goldfish, just like the one you never won at the county fair." icon_state = "goldfish" meat_type = /obj/item/weapon/reagent_containers/food/snacks/goldfishmeat /obj/item/weapon/fish/salmon name = "salmon" desc = "The second-favorite food of Space Bears, right behind crew members." icon_state = "salmon" meat_type = /obj/item/weapon/reagent_containers/food/snacks/salmonmeat /*/obj/item/weapon/fish/babycarp name = "baby space carp" desc = "Substantially smaller than the space carp lurking outside the hull, but still unsettling." icon_state = "babycarp" hitsound = 'sound/weapons/bite.ogg' force = 3*/ /*/obj/item/weapon/fish/babycarp/attackby(var/obj/item/O, var/mob/user) if(is_sharp(O)) to_chat(user, "You carefully clean and gut \the [src.name].") new /obj/item/weapon/reagent_containers/food/snacks/carpmeat(get_turf(src)) //just one fillet; this is a baby, afterall. qdel(src) return ..() removed because we already have babycarp */ /obj/item/weapon/bananapeel/clownfish name = "clown fish" desc = "Even underwater, you cannot escape HONKing." icon = 'icons/obj/fish_items.dmi' icon_state = "clownfish" throwforce = 1 force = 1 hitsound = 'sound/items/bikehorn.ogg' attack_verb = list("slapped", "humiliated", "hit", "rubbed") /obj/item/weapon/fish/attackby(var/obj/item/O, var/mob/user) if(meat_type && O.sharpness_flags & SHARP_BLADE) to_chat(user, "You carefully clean and gut \the [src].") new meat_type(get_turf(src)) new meat_type(get_turf(src)) qdel(src) return TRUE ..() /obj/item/weapon/lobster name = "lobster" desc = "The cousin of the crab, genetically modified to be unable to snap at anyone. Its innate anger and hatred is kept intact." icon_state = "lobster" icon = 'icons/obj/fish_items.dmi' /obj/item/weapon/lobster/attackby(var/obj/item/O, var/mob/user) // extracting tail and claw meat from a sea cockroach if(O.is_wirecutter(user)) to_chat(user, "You crack open the shell of \the [src] and pull out the claw meat while separating the tail!") new /obj/item/weapon/reagent_containers/food/snacks/raw_lobster_meat(get_turf(src)) new /obj/item/weapon/reagent_containers/food/snacks/raw_lobster_meat(get_turf(src)) new /obj/item/weapon/reagent_containers/food/snacks/raw_lobster_tail(get_turf(src)) qdel(src) return ..() /obj/item/weapon/reagent_containers/food/snacks/raw_lobster_tail/attackby(var/obj/item/O, var/mob/user) // extracting the meat from the tail, just makes normal lobster meat if(O.is_wirecutter(user)) to_chat(user, "You crack open the remains of the shell from \the [src] and pull out the meat!") new /obj/item/weapon/reagent_containers/food/snacks/raw_lobster_meat(get_turf(src)) qdel(src) return ..() /obj/item/weapon/steamed_lobster_simple_uncracked // a cooked lobster without its shell cracked name = "Steamed Lobster" desc = "A steamed lobster. You can almost hear its screams. Its shell isn't cracked open yet." icon = 'icons/obj/food.dmi' icon_state = "lobster_steamed_simple" /obj/item/weapon/steamed_lobster_simple_uncracked/attackby(var/obj/item/O, var/mob/user) // cracking the shell of a steamed lobstroso, simple version if(istype(O, /obj/item/tool/wirecutters)) to_chat(user, "You crack open the shell of \the [src]!") new /obj/item/weapon/reagent_containers/food/snacks/steamed_lobster_simple(get_turf(src)) qdel(src) return ..() /obj/item/weapon/steamed_lobster_deluxe_uncracked // a cooked lobster without its shell cracked, deluxe edition name = "Steamed Lobster" desc = "A steamed lobster, served with a side of melted butter and a slice of lemon. You can still feel its hatred. Its shell isn't cracked open yet." //if anyones got a better desc im all ears icon = 'icons/obj/food.dmi' icon_state = "lobster_steamed_deluxe" /obj/item/weapon/steamed_lobster_deluxe_uncracked/attackby(var/obj/item/O, var/mob/user) // cracking the shell of a steamed lobstroso if(istype(O, /obj/item/tool/wirecutters)) to_chat(user, "You crack open the shell of \the [src]!") new /obj/item/weapon/reagent_containers/food/snacks/steamed_lobster_deluxe(get_turf(src)) qdel(src) return ..()