//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 /* Research and Development (R&D) Console This is the main work horse of the R&D system. It contains the menus/controls for the Destructive Analyzer, Protolathe, and Circuit imprinter. It also contains the /datum/research holder with all the known/possible technology paths and device designs. Basic use: When it first is created, it will attempt to link up to related devices within 3 squares. It'll only link up if they aren't already linked to another console. Any consoles it cannot link up with (either because all of a certain type are already linked or there aren't any in range), you'll just not have access to that menu. In the settings menu, there are menu options that allow a player to attempt to re-sync with nearby consoles. You can also force it to disconnect from a specific console. The imprinting and construction menus do NOT require toxins access to access but all the other menus do. However, if you leave it on a menu, nothing is to stop the person from using the options on that menu (although they won't be able to change to a different one). You can also lock the console on the settings menu if you're feeling paranoid and you don't want anyone messing with it who doesn't have toxins access. When a R&D console is destroyed or even partially disassembled, you lose all research data on it. However, there are two ways around this dire fate: - The easiest way is to go to the settings menu and select "Sync Database with Network." That causes it to upload (but not download) it's data to every other device in the game. Each console has a "disconnect from network" option that'll will cause data base sync operations to skip that console. This is useful if you want to make a "public" R&D console or, for example, give the engineers a circuit imprinter with certain designs on it and don't want it accidentally updating. The downside of this method is that you have to have physical access to the other console to send data back. Note: An R&D console is on CentCom so if a random griffan happens to cause a ton of data to be lost, an admin can go send it back. - The second method is with Technology Disks and Design Disks. Each of these disks can hold a single technology or design datum in it's entirety. You can then take the disk to any R&D console and upload it's data to it. This method is a lot more secure (since it won't update every console in existence) but it's more of a hassle to do. Also, the disks can be stolen. */ #define RESEARCH_MAX_Q_LEN 50 /obj/machinery/computer/rdconsole name = "R&D Console" icon_state = "rdcomp" circuit = "/obj/item/weapon/circuitboard/rdconsole" var/datum/research/files //Stores all the collected research data. var/obj/item/weapon/disk/tech_disk/t_disk = null //Stores the technology disk. var/obj/item/weapon/disk/design_disk/d_disk = null //Stores the design disk. var/obj/machinery/r_n_d/destructive_analyzer/linked_destroy = null //Linked Destructive Analyzer var/obj/machinery/r_n_d/fabricator/protolathe/linked_lathe = null //Linked Protolathe var/obj/machinery/r_n_d/fabricator/circuit_imprinter/linked_imprinter = null //Linked Circuit Imprinter var/list/obj/machinery/linked_machines = list() var/list/research_machines = list( /obj/machinery/r_n_d/fabricator/protolathe, /obj/machinery/r_n_d/destructive_analyzer, /obj/machinery/r_n_d/fabricator/circuit_imprinter, /obj/machinery/r_n_d/fabricator/mech, /obj/machinery/r_n_d/fabricator/pod, /obj/machinery/r_n_d/fabricator/mechanic_fab, /obj/machinery/r_n_d/fabricator/mechanic_fab/flatpacker, /obj/machinery/r_n_d/reverse_engine, /obj/machinery/r_n_d/blueprinter ) var/screen = 1.0 //Which screen is currently showing. var/id = 0 //ID of the computer (for server restrictions). var/sync = 1 //If sync = 0, it doesn't show up on Server Control Console var/list/filtered = list( //Filters categories in the protolathe menu "protolathe" = list(), "imprinter" = list() ) var/autorefresh = 1 //Prevents the window from being updated while queueing items req_access = list(access_rnd) //Data and setting manipulation requires scientist access. starting_materials = list() light_color = LIGHT_COLOR_PINK var/part_sets = list( "Stock Parts" = list(), "Bluespace" = list(), "Anomaly" = list(), "Data" = list(), "Engineering" = list(), "Medical" = list(), "Surgery" = list(), "Mining" = list(), "Robotics" = list(), "Weapons" = list(), "Armor" = list(), "Misc" = list(), ) /obj/machinery/computer/rdconsole/Destroy() . = ..() for(var/obj/machinery/r_n_d/R in linked_machines) R.linked_console = null linked_machines -= R R.update_icon() if(linked_destroy) linked_destroy.linked_console = null linked_destroy.update_icon() linked_destroy = null if(linked_imprinter) linked_imprinter.linked_console = null linked_imprinter.update_icon() linked_imprinter = null if(linked_lathe) linked_lathe.linked_console = null linked_lathe.update_icon() linked_lathe = null /obj/machinery/computer/rdconsole/proc/Maximize() files.known_tech = tech_list.Copy() for(var/ID in files.known_tech) var/datum/tech/KT = files.known_tech[ID] if(KT.level < KT.max_level) KT.level=KT.max_level /obj/machinery/computer/rdconsole/proc/CallTechName(var/ID) //A simple helper proc to find the name of a tech with a given ID. var/datum/tech/check_tech var/return_name = "" for (var/T in typesof(/datum/tech) - /datum/tech) check_tech = T if (initial(check_tech.id) == ID) return_name = initial(check_tech.name) break return return_name /obj/machinery/computer/rdconsole/proc/CallMaterialName(var/ID) var/return_name = null if (copytext(ID, 1, 2) == "$") var/datum/material/mat = materials.getMaterial(ID) return mat.processed_name else for(var/R in typesof(/datum/reagent) - /datum/reagent) var/datum/reagent/T = new R() if(T.id == ID) return_name = T.name break return return_name /obj/machinery/computer/rdconsole/proc/SyncRDevices() //Makes sure it is properly sync'ed up with the devices attached to it (if any). var/area/this_area = get_area(src) if(!isarea(this_area) || isspace(this_area)) say("Unable to process synchronization") return for(var/obj/machinery/r_n_d/D in rnd_machines) //any machine in the room, just for funsies var/area/D_area = get_area(D) if(D.linked_console != null || D.disabled || D.panel_open || !D_area || (D_area != this_area)) continue if(D.type in research_machines) linked_machines += D D.linked_console = src D.update_icon() for(var/obj/machinery/r_n_d/D in linked_machines) if(linked_lathe && linked_destroy && linked_imprinter) break // stop if we have all of our linked switch(D.type) if(/obj/machinery/r_n_d/fabricator/protolathe) if(!linked_lathe) linked_lathe = D if(/obj/machinery/r_n_d/destructive_analyzer) if(!linked_destroy) linked_destroy = D if(/obj/machinery/r_n_d/fabricator/circuit_imprinter) if(!linked_imprinter) linked_imprinter = D if(linked_lathe) linked_lathe.part_sets = part_sets return //Have it automatically push research to the centcomm server so wild griffins can't fuck up R&D's work --NEO /obj/machinery/computer/rdconsole/proc/griefProtection() for(var/obj/machinery/r_n_d/server/centcom/C in machines) for(var/ID in files.known_tech) var/datum/tech/T = files.known_tech[ID] C.files.AddTech2Known(T) for(var/datum/design/D in files.known_designs) C.files.AddDesign2Known(D) C.files.RefreshResearch() /obj/machinery/computer/rdconsole/New() ..() files = new /datum/research(src) //Setup the research data holder. if(!id) for(var/obj/machinery/r_n_d/server/centcom/S in machines) S.initialize() break /obj/machinery/computer/rdconsole/initialize() SyncRDevices() /* Instead of calling this every tick, it is only being called when needed /obj/machinery/computer/rdconsole/process() griefProtection() */ /obj/machinery/computer/rdconsole/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob) if(..()) return if(istype(D, /obj/item/weapon/disk)) if(t_disk || d_disk) to_chat(user, "A disk is already loaded into the machine.") return if(istype(D, /obj/item/weapon/disk/tech_disk)) if(user.drop_item(D,src)) t_disk = D else if (istype(D, /obj/item/weapon/disk/design_disk)) if(user.drop_item(D,src)) d_disk = D else to_chat(user, "Machine cannot accept disks in that format.") return to_chat(user, "You add the disk to the machine!") src.updateUsrDialog() return /obj/machinery/computer/rdconsole/emag(mob/user) playsound(src, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 if(user) to_chat(user, "You disable the security protocols") /obj/machinery/computer/rdconsole/proc/deconstruct_item(mob/user) if(!linked_destroy || linked_destroy.busy || !linked_destroy.loaded_item) return if(isLocked() || (linked_destroy.stat & (NOPOWER|BROKEN)) || (stat & (NOPOWER|BROKEN))) return linked_destroy.busy = 1 screen = 0.1 updateUsrDialog() flick("d_analyzer_process", linked_destroy) spawn(24) if(linked_destroy) if(!linked_destroy.hacked) if(!linked_destroy.loaded_item) to_chat(user, "The destructive analyzer appears to be empty.") screen = 1.0 linked_destroy.busy = 0 return if(linked_destroy.loaded_item.reliability >= 90) var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech) for(var/T in temp_tech) files.UpdateTech(T, temp_tech[T]) if(linked_destroy.loaded_item.reliability < 100 && linked_destroy.loaded_item.crit_fail) files.UpdateDesign(linked_destroy.loaded_item.type) if(istype(linked_destroy.loaded_item, /obj/item/stack)) var/obj/item/stack/sheet/S = linked_destroy.loaded_item if(linked_lathe && S.materials) S.materials.TransferPercent((1/S.amount)*100, linked_lathe.materials) S.use(1) if(!S.amount) qdel(S) linked_destroy.loaded_item = null else if(linked_lathe && linked_destroy.loaded_item.materials) linked_destroy.loaded_item.materials.TransferAll(linked_lathe.materials) qdel(linked_destroy.loaded_item) linked_destroy.loaded_item = null if(linked_destroy.loaded_item) //It deconstructed something with stacks, make it show up full linked_destroy.icon_state = "d_analyzer_l" else linked_destroy.icon_state = "d_analyzer" use_power(250) screen = 1.0 updateUsrDialog() linked_destroy.busy = 0 /obj/machinery/computer/rdconsole/Topic(href, href_list) if(..()) return var/updateAfter = 1 //STOP add_fingerprint(usr) if(isLocked() && !allowed(usr)) to_chat(usr, "Unauthorized Access.") return usr.set_machine(src) if(href_list["menu"]) //Switches menu screens. Converts a sent text string into a number. Saves a LOT of code. var/temp_screen = text2num(href_list["menu"]) if(temp_screen <= 1.1 || (2 <= temp_screen && 4.9 >= temp_screen) || src.allowed(usr) || emagged) //Unless you are making something, you need access. screen = temp_screen else to_chat(usr, "Unauthorized Access.") else if(href_list["updt_tech"]) //Update the research holder with information from the technology disk. screen = 0.0 spawn(50) screen = 1.2 files.AddTech2Known(t_disk.stored) if(t_disk.stored.new_category && !(t_disk.stored.new_category in part_sets)) part_sets += t_disk.stored.new_category part_sets[t_disk.stored.new_category] = list() if(linked_lathe) linked_lathe.part_sets = part_sets updateUsrDialog() griefProtection() //Update centcomm too else if(href_list["hax"]) // aww shit if(!usr.client.holder) return if (alert("Are you sure you want to do this? This will maximize every research level!", "Admin R&D console Hax.", "Yes", "No") != "Yes") return TRUE screen = 0.0 spawn(50) Maximize() screen = 1.0 updateUsrDialog() griefProtection() //Update centcomm too else if(href_list["clear_tech"]) //Erase data on the technology disk. t_disk.stored = null else if(href_list["eject_tech"]) //Eject the technology disk. t_disk:forceMove(src.loc) t_disk = null screen = 1.0 else if(href_list["copy_tech"]) //Copys some technology data from the research holder to the disk. for(var/ID in files.known_tech) var/datum/tech/T = files.known_tech[ID] if(href_list["copy_tech_ID"] == T.id) t_disk.stored = T break screen = 1.2 else if(href_list["updt_design"]) //Updates the research holder with design data from the design disk. screen = 0.0 spawn(50) screen = 1.4 files.AddDesign2Known(d_disk.blueprint) updateUsrDialog() griefProtection() //Update centcomm too else if(href_list["clear_design"]) //Erases data on the design disk. d_disk.blueprint = null else if(href_list["eject_design"]) //Eject the design disk. d_disk:forceMove(src.loc) d_disk = null screen = 1.0 else if(href_list["copy_design"]) //Copy design data from the research holder to the design disk. for(var/datum/design/D in files.known_designs) if(href_list["copy_design_ID"] == D.id) d_disk.blueprint = D break screen = 1.4 else if(href_list["eject_item"]) //Eject the item inside the destructive analyzer. if(linked_destroy) if(linked_destroy.busy) to_chat(usr, "The destructive analyzer is busy at the moment.") else if(linked_destroy.loaded_item) linked_destroy.loaded_item.forceMove(linked_destroy.loc) linked_destroy.loaded_item = null linked_destroy.icon_state = "d_analyzer" screen = 2.1 else if(href_list["deconstruct"]) //Deconstruct the item in the destructive analyzer and update the research holder. if(linked_destroy) if(linked_destroy.busy) to_chat(usr, "The destructive analyzer is busy at the moment.") else var/choice = input("Proceeding will destroy loaded item.") in list("Proceed", "Cancel") if(choice == "Cancel" || !linked_destroy) return deconstruct_item(usr) else if(href_list["lock"]) //Lock the console from use by anyone without tox access. if(src.allowed(usr)) screen = text2num(href_list["lock"]) else to_chat(usr, "Unauthorized Access.") else if(href_list["sync"]) //Sync the research holder with all the R&D consoles in the game that aren't sync protected. screen = 0.0 if(!sync) to_chat(usr, "You must connect to the network first!") else griefProtection() //Putting this here because I dont trust the sync process spawn(30) if(src) for(var/obj/machinery/r_n_d/server/S in machines) var/server_processed = 0 if(S.disabled) continue if((id in S.id_with_upload) || istype(S, /obj/machinery/r_n_d/server/centcom)) for(var/ID in files.known_tech) var/datum/tech/T = files.known_tech[ID] S.files.AddTech2Known(T) for(var/datum/design/D in files.known_designs) S.files.AddDesign2Known(D) S.files.RefreshResearch() server_processed = 1 if(((id in S.id_with_download) && !istype(S, /obj/machinery/r_n_d/server/centcom)) || S.hacked) for(var/ID in S.files.known_tech) var/datum/tech/T = S.files.known_tech[ID] files.AddTech2Known(T) for(var/datum/design/D in S.files.known_designs) files.AddDesign2Known(D) files.RefreshResearch() server_processed = 1 if(!istype(S, /obj/machinery/r_n_d/server/centcom) && server_processed) S.produce_heat(100) screen = 1.6 updateUsrDialog() else if(href_list["togglesync"]) //Prevents the console from being synced by other consoles. Can still send data. sync = !sync else if(href_list["build"]) //Causes the Protolathe to build something. if (!autorefresh) updateAfter = 0 //STOP if(linked_lathe) var/datum/design/being_built = null for(var/datum/design/D in files.known_designs) if(D.id == href_list["build"]) being_built = D break if(being_built) var/power = 2000 for(var/M in being_built.materials) power += round(being_built.materials[M] / 5) power = max(2000, power) //screen = 0.3 var/n if (href_list["customamt"]) n = round(input("Queue how many? (Maximum [RESEARCH_MAX_Q_LEN - linked_lathe.queue.len])", "Protolathe Queue") as num|null) if (!linked_lathe) return //in case the 'lathe gets unlinked or destroyed or someshit while the popup is open else n = text2num(href_list["n"]) n = clamp(n, 0, RESEARCH_MAX_Q_LEN - linked_lathe.queue.len) for(var/i=1;i<=n;i++) use_power(power) linked_lathe.queue += being_built if(href_list["now"]=="1") linked_lathe.start_processing_queue() else if(href_list["imprint"]) //Causes the Circuit Imprinter to build something. if (!autorefresh) updateAfter = 0 //STOP if(linked_imprinter) var/datum/design/being_built = null if(linked_imprinter.queue.len >= RESEARCH_MAX_Q_LEN) to_chat(usr, "Maximum number of items in production queue exceeded.") return for(var/datum/design/D in files.known_designs) if(D.id == href_list["imprint"]) being_built = D break if(being_built) var/power = 2000 for(var/M in being_built.materials) power += round(being_built.materials[M] / 5) power = max(2000, power) var/n if (href_list["customamt"]) n = round(input("Queue how many? (Maximum [RESEARCH_MAX_Q_LEN - linked_imprinter.queue.len])", "Circuit Imprinter Queue") as num|null) if (!linked_imprinter) return //in case the imprinter gets unlinked or destroyed or someshit while the popup is open else n = text2num(href_list["n"]) n = clamp(n, 0, RESEARCH_MAX_Q_LEN - linked_imprinter.queue.len) for(var/i=1;i<=n;i++) linked_imprinter.queue += being_built use_power(power) if(href_list["now"]=="1") linked_imprinter.start_processing_queue() else if(href_list["disposeI"] && linked_imprinter) //Causes the circuit imprinter to dispose of a single reagent (all of it) if(!src.allowed(usr)) to_chat(usr, "Unauthorized Access.") return var/obj/item/weapon/reagent_containers/RC = locate(href_list["beakerI"]) if(RC && (RC in linked_imprinter.component_parts)) RC.reagents.del_reagent(href_list["disposeI"]) linked_imprinter.update_buffer_size() else if(href_list["disposeallI"] && linked_imprinter) //Causes the circuit imprinter to dispose of all it's reagents. if(!src.allowed(usr)) to_chat(usr, "Unauthorized Access.") return if(alert("Are you sure you want to flush all reagents?", "Reagents Purge Confirmation", "Continue", "Cancel") == "Continue") for(var/obj/item/weapon/reagent_containers/RC in linked_imprinter.component_parts) RC.reagents.clear_reagents() linked_imprinter.update_buffer_size() else if(href_list["removeQItem"]) //Removes an item from the queue var/i=text2num(href_list["removeQItem"]) switch(href_list["device"]) if("protolathe") if(linked_lathe) linked_lathe.queue.Cut(i,i+1) if("imprinter") if(linked_imprinter) linked_imprinter.queue.Cut(i,i+1) else if(href_list["clearQ"]) //Clears queue switch(href_list["device"]) if("protolathe") if(linked_lathe) linked_lathe.queue.len = 0 if("imprinter") if(linked_imprinter) linked_imprinter.queue.len = 0 else if(href_list["setProtolatheStopped"] && linked_lathe) //Makes the protolathe start or stop processing the queue if(href_list["setProtolatheStopped"]=="0") linked_lathe.start_processing_queue() else linked_lathe.stop_processing_queue() else if(href_list["setImprinterStopped"] && linked_imprinter) //Ditto for imprinter if(href_list["setImprinterStopped"]=="0") linked_imprinter.start_processing_queue() else linked_imprinter.stop_processing_queue() else if(href_list["lathe_ejectsheet"] && linked_lathe) //Causes the protolathe to eject a sheet of material if(!src.allowed(usr)) to_chat(usr, "Unauthorized Access.") return var/desired_num_sheets = text2num(href_list["lathe_ejectsheet_amt"]) if (desired_num_sheets <= 0) return var/matID=href_list["lathe_ejectsheet"] var/datum/material/M=linked_lathe.materials.getMaterial(matID) if(!istype(M)) warning("PROTOLATHE: Unknown material [matID]! ([href])") else var/obj/item/stack/sheet/sheet = new M.sheettype(linked_lathe.get_output()) var/available_num_sheets = round(linked_lathe.materials.storage[matID]/sheet.perunit) if(available_num_sheets>0) sheet.amount = min(available_num_sheets, desired_num_sheets) linked_lathe.materials.removeAmount(matID, sheet.amount * sheet.perunit) else qdel (sheet) sheet = null else if(href_list["imprinter_ejectsheet"] && linked_imprinter) //Causes the protolathe to eject a sheet of material if(!src.allowed(usr)) to_chat(usr, "Unauthorized Access.") return var/desired_num_sheets = text2num(href_list["imprinter_ejectsheet_amt"]) if (desired_num_sheets <= 0) return var/matID=href_list["imprinter_ejectsheet"] var/datum/material/M=linked_imprinter.materials.getMaterial(matID) if(!istype(M)) warning("IMPRINTER: Unknown material [matID]! ([href])") else var/obj/item/stack/sheet/sheet = new M.sheettype(linked_imprinter.get_output()) var/available_num_sheets = round(linked_imprinter.materials.storage[matID]/sheet.perunit) if(available_num_sheets>0) sheet.amount = min(available_num_sheets, desired_num_sheets) linked_imprinter.materials.removeAmount(matID, sheet.amount * sheet.perunit) else qdel (sheet) sheet = null else if(href_list["find_device"]) //The R&D console looks for devices nearby to link up with. screen = 0.0 spawn(20) SyncRDevices() screen = 1.7 updateUsrDialog() else if(href_list["disconnect"]) //The R&D console disconnects with a specific device. switch(href_list["disconnect"]) if("destroy") linked_destroy.linked_console = null linked_destroy.update_icon() linked_destroy = null if("lathe") linked_lathe.linked_console = null linked_lathe.update_icon() linked_lathe = null if("imprinter") linked_imprinter.linked_console = null linked_imprinter.update_icon() linked_imprinter = null else if(href_list["reset"]) //Reset the R&D console's database. griefProtection() var/choice = alert("R&D Console Database Reset", "Are you sure you want to reset the R&D console's database? Data lost cannot be recovered.", "Continue", "Cancel") if(choice == "Continue") screen = 0.0 qdel(files) files = new /datum/research(src) spawn(20) screen = 1.6 updateUsrDialog() else if(href_list["toggleCategory"]) //Filter or unfilter a category var/cat = href_list["toggleCategory"] var/machine = href_list["machine"] if (cat in filtered[machine]) filtered[machine] -= cat else filtered[machine] += cat else if(href_list["toggleAllCategories"]) //Filter all categories, if all are filtered, clear filter. var/machine = href_list["machine"] var/list/tempfilter = filtered[machine] //t-thanks BYOND if(tempfilter.len == (machine == "protolathe" ? linked_lathe.part_sets.len : linked_imprinter.part_sets.len)) filtered[machine] = list() else filtered[machine] = list() if (machine == "protolathe") for(var/name_set in linked_lathe.part_sets) filtered[machine] += name_set else for(var/name_set in linked_imprinter.part_sets) filtered[machine] += name_set else if(href_list["toggleAutoRefresh"]) //STOP autorefresh = !autorefresh if (updateAfter) updateUsrDialog() return /obj/machinery/computer/rdconsole/proc/protolathe_header() var/list/options=list() if(screen!=3.1) options += "Design Selection" if(screen!=3.2) options += "Material Storage" if(screen!=3.4) options += "Production Queue ([linked_lathe.queue.len])" return {"\[Main Menu\]
[jointext(options," || ")]

"} /obj/machinery/computer/rdconsole/proc/CircuitImprinterHeader() var/list/options=list() if(screen!=4.1) options += "Design Selection" if(screen!=4.3) options += "Material Storage" if(screen!=4.2) options += "Chemical Storage" if(screen!=4.4) options += "Production Queue ([linked_imprinter.queue.len])" return {"\[Main Menu\]
[jointext(options," || ")]

"} /obj/machinery/computer/rdconsole/attack_hand(mob/user as mob) if(stat & (BROKEN|NOPOWER)) return user.set_machine(src) var/dat = list("") files.RefreshResearch() switch(screen) //A quick check to make sure you get the right screen when a device is disconnected. if(2 to 2.9) if(linked_destroy == null) screen = 2.0 else if(linked_destroy.loaded_item == null) screen = 2.1 else screen = 2.2 if(3 to 3.9) if(linked_lathe == null) screen = 3.0 if(4 to 4.9) if(linked_imprinter == null) screen = 4.0 switch(screen) //////////////////////R&D CONSOLE SCREENS////////////////// if(0.0) dat += "Updating Database...." if(0.1) dat += "Processing and Updating Database..." if(0.2) dat += {"SYSTEM LOCKED

Unlock"} if(0.3) dat += "Constructing Prototypes. Please Wait..." if(0.4) dat += "Imprinting Circuit. Please Wait..." if(1.0) //Main Menu dat += {"Main Menu:

Current Research Levels
"} if(t_disk) dat += "Disk Operations
" else if(d_disk) dat += "Disk Operations
" else dat += "(Please Insert Disk)
" if(linked_destroy != null) dat += "Destructive Analyzer Menu
" if(linked_lathe != null) dat += "Protolathe Construction Menu
" if(linked_imprinter != null) dat += "Circuit Construction Menu
" if(user.client.holder) dat += "MAXIMUM SCIENCE
" dat += "Settings" if(1.1) //Research viewer dat += "Main Menu
" dat += "Current Research Levels:

" for(var/ID in files.known_tech) var/datum/tech/T = files.known_tech[ID] dat += {"[T.name]
* Level: [T.level]
* Summary: [T.desc]
"} if(1.2) //Technology Disk Menu dat += {"Main Menu
Disk Contents: (Technology Data Disk)

"} if(t_disk.stored == null) dat += {"The disk has no data stored on it.
Operations: Load Tech to Disk || "} else dat += {"Name: [t_disk.stored.name]
Level: [t_disk.stored.level]
Description: [t_disk.stored.desc]
Operations: Upload to Database || Clear Disk || "} dat += "Eject Disk" if(1.3) //Technology Disk submenu dat += {"
Main Menu || Return to Disk Operations
Load Technology to Disk:

"} for(var/ID in files.known_tech) var/datum/tech/T = files.known_tech[ID] dat += {"[T.name] (Copy to Disk)
"} if(1.4) //Design Disk menu. dat += "Main Menu
" if(d_disk.blueprint == null) dat += {"The disk has no data stored on it.
Operations: Load Design to Disk || "} else dat += {"Name: [d_disk.blueprint.name]
Level: [clamp(d_disk.blueprint.reliability + rand(-15,15), 0, 100)]
"} switch(d_disk.blueprint.build_type) if(IMPRINTER) dat += "Lathe Type: Circuit Imprinter
" if(PROTOLATHE) dat += "Lathe Type: Proto-lathe
" if(AUTOLATHE) dat += "Lathe Type: Auto-lathe
" dat += "Required Materials:
" for(var/M in d_disk.blueprint.materials) if(copytext(M, 1, 2) == "$") dat += "* [copytext(M, 2)] x [d_disk.blueprint.materials[M]]
" else dat += "* [M] x [d_disk.blueprint.materials[M]]
" dat += {"
Operations: Upload to Database || Clear Disk || "} dat += "Eject Disk" if(1.5) //Technology disk submenu dat += {"Main Menu || Return to Disk Operations
Load Design to Disk:

"} for(var/datum/design/D in files.known_designs) dat += {"[D.name] (Copy to Disk)
"} if(1.6) //R&D console settings dat += {"Main Menu
R&D Console Setting:

"} if(sync) dat += {"Sync Database with Network
Disconnect from Research Network
"} else dat += "Connect to Research Network
" dat += {"Device Linkage Menu
Lock Console
Reset R&D Database.
"} if(1.7) //R&D device linkage dat += {"Main Menu || Settings Menu
R&D Console Device Linkage Menu:

Re-sync with Nearby Devices
Linked Devices:
"} var/remain_link = linked_machines if(linked_destroy) dat += "* Destructive Analyzer (Disconnect)
" remain_link -= linked_destroy else dat += "* (No Destructive Analyzer Linked)
" if(linked_lathe) dat += "* Protolathe (Disconnect)
" remain_link -= linked_lathe else dat += "* (No Protolathe Linked)
" if(linked_imprinter) dat += "* Circuit Imprinter (Disconnect)
" remain_link -= linked_imprinter else dat += "* (No Circuit Imprinter Linked)
" if(remain_link) for(var/obj/machinery/r_n_d/R in remain_link) dat += "* [R.name]
" ////////////////////DESTRUCTIVE ANALYZER SCREENS//////////////////////////// if(2.0) dat += {"NO DESTRUCTIVE ANALYZER LINKED TO CONSOLE

Main Menu"} if(2.1) dat += {"No Item Loaded. Standing-by...

Main Menu"} if(2.2) dat += {"Main Menu
Deconstruction Menu
Name: [linked_destroy.loaded_item.name]
Origin Tech:" if(linked_destroy.loaded_item.materials) dat += "Material Composition:
" dat += {"
Deconstruct Item || Eject Item || "} /////////////////////PROTOLATHE SCREENS///////////////////////// if(3.0) dat += {"Main Menu
NO PROTOLATHE LINKED TO CONSOLE

"} if(3.1) dat += protolathe_header()+{"Protolathe Construction Menu \[Auto-Refresh: [autorefresh ? "ON" : "OFF"]\]
"} dat += "Filter: " for(var/name_set in linked_lathe.part_sets) if (name_set in filtered["protolathe"]) dat += "[name_set] / " else dat += "[name_set] / " dat += "Filter All
" for(var/name_set in linked_lathe.part_sets) if(name_set in filtered["protolathe"]) continue dat += "

[name_set]

" if(3.2) //Protolathe Material Storage Sub-menu dat += protolathe_header()+{"Material Storage" if(3.4) //Protolathe Queue Management dat += protolathe_header()+"Production Queue

" if(required_materials.len) //Do we have the materials required? Green if so, blue if it requires bluespace, red otherwise. dat += "
Required Materials: " for(var/I in required_materials) var/datum/material/M=linked_lathe.materials.getMaterial(I) var/success = "red" var/success_amount = linked_lathe.check_mats(I) if(linked_lathe.check_mats(I) >= required_materials[I]) success = "green" else if(linked_lathe.check_mats_bluespace(I) >= required_materials[I]) success_amount = linked_lathe.check_mats_bluespace(I) success = "blue" dat += "[required_materials[I]] ([success_amount]) [M.processed_name]. " dat += "
Remove All Queued Items
" if(linked_lathe.stopped) dat += "Start Production" else dat += "Stop Production" ///////////////////CIRCUIT IMPRINTER SCREENS//////////////////// if(4.0) dat += {"Main Menu
NO CIRCUIT IMPRINTER LINKED TO CONSOLE

"} if(4.1) dat += {"[CircuitImprinterHeader()] Circuit Imprinter Menu \[Auto-Refresh: [autorefresh ? "ON" : "OFF"]\]
Material Amount: [linked_imprinter.TotalMaterials()] cm3
Chemical Volume: [linked_imprinter.get_total_volume()] units
"} dat += "Filter: " for(var/name_set in linked_imprinter.part_sets) if (name_set in filtered["imprinter"]) dat += "[name_set] / " else dat += "[name_set] / " dat += "Filter All
" for(var/name_set in linked_imprinter.part_sets) if(name_set in filtered["imprinter"]) continue dat += "

[name_set]

" if(4.2) dat += {"[CircuitImprinterHeader()] Chemical Storage
"} var/beaker_index = 0 for(var/obj/item/weapon/reagent_containers/RC in linked_imprinter.component_parts) beaker_index++ dat += "Reservoir [beaker_index] — [RC.name]:
" if(RC.reagents.reagent_list && RC.reagents.reagent_list.len) for(var/datum/reagent/R in RC.reagents.reagent_list) dat += {"[R.name] | Units: [R.volume] (Purge)
"} else dat += "(Empty)
" dat += "
" dat += "Disposal All Chemicals in Storage
" if(4.3) dat += {"[CircuitImprinterHeader()] Material Storage
" if(4.4) //Imprinter Queue Management dat += CircuitImprinterHeader()+"Production Queue

" if(required_materials.len) //Do we have the materials required? Green if so, blue if it requires bluespace, red otherwise. dat += "
Required Materials: " for(var/I in required_materials) if(copytext(I,1,2) == "$") var/datum/material/M=linked_imprinter.materials.getMaterial(I) if(M) var/success = "red" var/success_amount = linked_imprinter.check_mats(I) if(linked_imprinter.check_mats(I) >= required_materials[I]) success = "green" else if(linked_imprinter.check_mats_bluespace(I) >= required_materials[I]) success_amount = linked_imprinter.check_mats_bluespace(I) success = "blue" dat += "[required_materials[I]] ([success_amount]) [M.processed_name]. " else var/success = linked_imprinter.check_mats(I) dat += "[required_materials[I]] ([success]) [reagent_name(I)]. " dat += "
Remove All Queued Items
" if(linked_imprinter.stopped) dat += "Start Production" else dat += "Stop Production" dat = jointext(dat,"") user << browse("Research and Development Console
[dat]", "window=rdconsole;size=575x400") onclose(user, "rdconsole") /obj/machinery/computer/rdconsole/proc/isLocked() //magic numbers ahoy! return screen == 0.2 /obj/machinery/computer/rdconsole/npc_tamper_act(mob/living/L) //Turn on the destructive analyzer //Item making happens when the gremlin tampers with the circuit imprinter / protolathe. They don't need this console for that deconstruct_item(L) /obj/machinery/computer/rdconsole/mommi name = "MoMMI R&D Console" id = 3 req_access = list(access_rnd) circuit = "/obj/item/weapon/circuitboard/rdconsole/mommi" /obj/machinery/computer/rdconsole/robotics name = "Robotics R&D Console" id = 2 req_one_access = list(access_robotics) req_access=list() circuit = "/obj/item/weapon/circuitboard/rdconsole/robotics" /obj/machinery/computer/rdconsole/mechanic name = "Mechanics R&D Console" id = 4 req_one_access = list(access_mechanic) req_access=list() circuit = "/obj/item/weapon/circuitboard/rdconsole/mechanic" /obj/machinery/computer/rdconsole/core name = "Core R&D Console" id = 1 req_access = list(access_rnd) circuit = "/obj/item/weapon/circuitboard/rdconsole" /obj/machinery/computer/rdconsole/pod name = "Pod Bay R&D Console" id = 5 req_access=list() circuit = "/obj/item/weapon/circuitboard/rdconsole/pod" /obj/machinery/computer/rdconsole/derelict name = "Derelict R&D Console" id = 6 req_access=list() circuit = "/obj/item/weapon/circuitboard/rdconsole/derelict"