/**********************Light************************/
//this item is intended to give the effect of entering the mine, so that light gradually fades
/obj/effect/light_emitter
name = "Light-emtter"
anchored = 1
light_range = 8
/**********************Miner Lockers**************************/
/obj/structure/closet/secure_closet/miner
name = "miner's equipment"
icon_state = "miningsec1"
icon_closed = "miningsec"
icon_locked = "miningsec1"
icon_opened = "miningsecopen"
icon_broken = "miningsecbroken"
icon_off = "miningsecoff"
req_access = list(access_mining)
/obj/structure/closet/secure_closet/miner/New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/industrial(src)
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/device/radio/headset/headset_mining(src)
new /obj/item/clothing/under/rank/miner(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/device/mining_scanner(src)
new /obj/item/weapon/storage/bag/ore(src)
new /obj/item/device/flashlight/lantern(src)
new /obj/item/weapon/pickaxe/shovel(src)
new /obj/item/weapon/pickaxe(src)
new /obj/item/clothing/glasses/scanner/meson(src)
new /obj/item/device/gps/mining(src)
new /obj/item/weapon/storage/belt/mining(src)
/**********************Shuttle Computer**************************/
/*
var/mining_shuttle_tickstomove = 10
var/mining_shuttle_moving = 0
var/mining_shuttle_location = 0 // 0 = station 13, 1 = mining station
proc/move_mining_shuttle()
if(mining_shuttle_moving)
return
mining_shuttle_moving = 1
spawn(mining_shuttle_tickstomove*10)
var/area/fromArea
var/area/toArea
if (mining_shuttle_location == 1)
fromArea = locate(/area/shuttle/mining/outpost)
toArea = locate(/area/shuttle/mining/station)
else
fromArea = locate(/area/shuttle/mining/station)
toArea = locate(/area/shuttle/mining/outpost)
var/list/search = fromArea.search_contents_for(/obj/item/weapon/disk/nuclear)
if(!isemptylist(search))
mining_shuttle_moving = 0
return
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in toArea)
dstturfs += T
if(T.y < throwy)
throwy = T.y
// hey you, get out of the way!
for(var/turf/T in dstturfs)
// find the turf to move things to
var/turf/D = locate(T.x, throwy - 1, 1)
//var/turf/E = get_step(D, SOUTH)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
if(istype(T, /turf/simulated))
del(T)
//Do I really need to explain this loop?
for(var/atom/A in toArea)
if(istype(A,/mob/living))
var/mob/living/unlucky_person = A
unlucky_person.gib()
// Weird things happen when this shit gets in the way.
if(istype(A,/obj/structure/lattice) \
|| istype(A, /obj/structure/window) \
|| istype(A, /obj/structure/grille))
qdel(A)
fromArea.move_contents_to(toArea)
if (mining_shuttle_location)
mining_shuttle_location = 0
else
mining_shuttle_location = 1
for(var/mob/M in toArea)
if(M.client)
spawn(0)
if(M.locked_to)
shake_camera(M, 3, 1) // locked_to, not a lot of shaking
else
shake_camera(M, 10, 1) // unlocked_to, HOLY SHIT SHAKE THE ROOM
if(istype(M, /mob/living/carbon))
if(!M.locked_to)
M.Knockdown(3)
mining_shuttle_moving = 0
return
/obj/machinery/computer/mining_shuttle
name = "mining shuttle console"
icon = 'icons/obj/computer.dmi'
icon_state = "shuttle"
req_access = list(access_mining)
circuit = "/obj/item/weapon/circuitboard/mining_shuttle"
var/location = 0 //0 = station, 1 = mining base
machine_flags = EMAGGABLE | SCREWTOGGLE
light_color = LIGHT_COLOR_CYAN
/obj/machinery/computer/mining_shuttle/attack_hand(user as mob)
if(..(user))
return
src.add_fingerprint(usr)
var/dat = "
Mining shuttle:
Send"
user << browse("[dat]", "window=miningshuttle;size=200x100")
/obj/machinery/computer/mining_shuttle/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["move"])
if(ticker.mode.name == "blob")
if(ticker.mode:declared)
to_chat(usr, "Under directive 7-10, [station_name()] is quarantined until further notice.")
return
var/area/A = locate(/area/shuttle/mining/station)
if(!mining_shuttle_location)
var/list/search = A.search_contents_for(/obj/item/weapon/disk/nuclear)
if(!isemptylist(search))
to_chat(usr, "The nuclear disk is too precious for Nanotrasen to send it to an Asteroid.")
return
if (!mining_shuttle_moving)
to_chat(usr, "Shuttle received message and will be sent shortly.")
move_mining_shuttle()
else
to_chat(usr, "Shuttle is already moving.")
/obj/machinery/computer/mining_shuttle/emag(mob/user as mob)
..()
src.req_access = list()
to_chat(usr, "You disable the console's access requirement.")
*/
/******************************Lantern*******************************/
/obj/item/device/flashlight/lantern
name = "lantern"
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/flashlights_n_lamps.dmi', "right_hand" = 'icons/mob/in-hand/right/flashlights_n_lamps.dmi')
icon_state = "lantern"
item_state = "lantern"
desc = "A mining lantern."
brightness_on = 6 // luminosity when on
light_power = 2
light_color = LIGHT_COLOR_TUNGSTEN
//Explicit
/obj/item/device/flashlight/lantern/on/New()
..()
on = 1
update_brightness()
/obj/item/device/flashlight/lantern/on/dim
name = "dim lantern"
light_power = 0.6
/*****************************Pickaxe********************************/
//Dig constants defined in setup.dm
/obj/item/weapon/pickaxe
name = "pickaxe"
icon = 'icons/obj/items.dmi'
icon_state = "pickaxe"
flags = FPRINT
siemens_coefficient = 1
slot_flags = SLOT_BELT
force = 15.0
throwforce = 4.0
item_state = "pickaxe"
w_class = W_CLASS_LARGE
sharpness = 0.6
sharpness_flags = SHARP_TIP
starting_materials = list(MAT_IRON = 3750) //one sheet, but where can you make them?
w_type = RECYK_METAL
toolspeed = 0.4 //moving the delay to an item var so R&D can make improved picks. --NEO
origin_tech = Tc_MATERIALS + "=1;" + Tc_ENGINEERING + "=1"
attack_verb = list("hits", "pierces", "slices", "attacks")
toolsounds = list('sound/weapons/Genhit.ogg')
var/drill_verb = "picking"
var/diggables = DIG_ROCKS
var/excavation_amount = 100
/obj/item/weapon/pickaxe/hammer
name = "sledgehammer"
//icon_state = "sledgehammer" Waiting on sprite
desc = "A mining hammer made of reinforced metal. You feel like smashing your boss in the face with this."
drill_verb = "hammering"
/obj/item/weapon/pickaxe/silver
name = "silver pickaxe"
icon_state = "spickaxe"
item_state = "spickaxe"
toolspeed = 0.3
origin_tech = Tc_MATERIALS + "=3"
desc = "This makes no metallurgic sense."
/obj/item/weapon/pickaxe/jackhammer
name = "sonic jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
toolspeed = 0.2 //faster than drill, but cannot dig
origin_tech = Tc_MATERIALS + "=3;" + Tc_POWERSTORAGE + "=2;" + Tc_ENGINEERING + "=2"
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
drill_verb = "hammering"
/obj/item/weapon/pickaxe/jackhammer/combat
name = "impact hammer"
hitsound = "sound/weapons/tablehitslow.ogg"
force = 30.0
sharpness = 0
sharpness_flags = null
toolspeed = 0.4 //not really for digging
desc = "Re-purposed mining equipment, built to kill."
attack_verb = list("hits", "hammers", "impacts", "attacks")
/obj/item/weapon/pickaxe/jackhammer/combat/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
user.delayNextAttack(25)
/obj/item/weapon/pickaxe/gold
name = "golden pickaxe"
icon_state = "gpickaxe"
item_state = "gpickaxe"
toolspeed = 0.2
origin_tech = Tc_MATERIALS + "=4"
desc = "This makes no metallurgic sense."
/obj/item/weapon/pickaxe/plasmacutter
name = "plasma torch"
icon_state = "plasmacutter"
item_state = "gun"
w_class = W_CLASS_MEDIUM //it is smaller than the pickaxe
damtype = "fire"
heat_production = 3800
source_temperature = TEMPERATURE_PLASMA
toolspeed = 0.2 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
sharpness = 1.0
sharpness_flags = SHARP_BLADE | HOT_EDGE | INSULATED_EDGE
origin_tech = Tc_MATERIALS + "=4;" + Tc_PLASMATECH + "=3;" + Tc_ENGINEERING + "=3"
desc = "A rock cutter that uses bursts of hot plasma"
diggables = DIG_ROCKS | DIG_WALLS
drill_verb = "cutting"
toolsounds = list('sound/items/Welder.ogg')
/obj/item/weapon/pickaxe/plasmacutter/accelerator
name = "plasma cutter"
desc = "A rock cutter that's powerful enough to cut through rocks and xenos with ease. Ingeniously, it's powered by putting solid plasma directly into it - even plasma ore, for those miners on the go."
toolspeed = 0.05
diggables = DIG_ROCKS | DIG_SOIL | DIG_WALLS | DIG_RWALLS
var/max_ammo = 15
var/current_ammo = 15
/obj/item/weapon/pickaxe/plasmacutter/accelerator/afterattack(var/atom/A, var/mob/living/user, var/proximity_flag, var/click_parameters)
if (!user.IsAdvancedToolUser() || isMoMMI(user) || istype(user, /mob/living/carbon/monkey/diona))
to_chat(user, "You don't have the dexterity to do this!")
return
if(proximity_flag)
return
if(user.is_pacified(VIOLENCE_SILENT,A,src))
return
if(current_ammo >0)
current_ammo--
generic_projectile_fire(A, src, /obj/item/projectile/kinetic/cutter/, 'sound/weapons/Taser.ogg', user)
user.delayNextAttack(4)
else
src.visible_message("*click click*")
playsound(src, 'sound/weapons/empty.ogg', 100, 1)
/obj/item/weapon/pickaxe/plasmacutter/accelerator/attackby(atom/target, mob/user, proximity_flag)
if(proximity_flag && istype(target, /obj/item/stack/ore/plasma))
var/obj/item/stack/ore/plasma/A = target
if(current_ammo < max_ammo)
var/loading_ammo = min(max_ammo - current_ammo, A.amount)
A.use(loading_ammo)
current_ammo += loading_ammo
to_chat(user, "You load \the [src].")
else
to_chat(user, "\The [src] is already loaded.")
if(proximity_flag && istype(target, /obj/item/stack/sheet/mineral/plasma))
var/obj/item/stack/sheet/mineral/plasma/A = target
if(current_ammo < max_ammo)
var/loading_ammo = min(max_ammo - current_ammo, A.amount)
A.use(loading_ammo)
current_ammo += loading_ammo
to_chat(user, "You load \the [src].")
else
to_chat(user, "\The [src] is already loaded.")
/obj/item/weapon/pickaxe/plasmacutter/accelerator/examine(mob/user)
..()
to_chat(user, "Has [current_ammo] round\s remaining.")
/obj/item/weapon/pickaxe/diamond
name = "diamond pickaxe"
icon_state = "dpickaxe"
item_state = "dpickaxe"
toolspeed = 0.1
sharpness = 1.2
origin_tech = Tc_MATERIALS + "=6;" + Tc_ENGINEERING + "=4"
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
/obj/item/weapon/pickaxe/drill
name = "mining drill" // Can dig sand as well!
icon_state = "handdrill"
item_state = "jackhammer"
toolspeed = 0.3
origin_tech = Tc_MATERIALS + "=2;" + Tc_POWERSTORAGE + "=3;" + Tc_ENGINEERING + "=2"
desc = "Yours is the drill that will pierce through the rock walls."
drill_verb = "drilling"
diggables = DIG_ROCKS | DIG_SOIL //drills are multipurpose
/obj/item/weapon/pickaxe/drill/diamond //When people ask about the badass leader of the mining tools, they are talking about ME!
name = "diamond mining drill"
icon_state = "diamonddrill"
item_state = "jackhammer"
toolspeed = 0.05 //Digs through walls, girders, and can dig up sand
origin_tech = Tc_MATERIALS + "=6;" + Tc_POWERSTORAGE + "=4;" + Tc_ENGINEERING + "=5"
desc = "Yours is the drill that will pierce the heavens!"
diggables = DIG_ROCKS | DIG_SOIL | DIG_WALLS | DIG_RWALLS
/obj/item/weapon/pickaxe/drill/borg
name = "cyborg mining drill"
icon_state = "diamonddrill"
item_state = "jackhammer"
toolspeed = 0.15
desc = ""
/*****************************Shovel********************************/
/obj/item/weapon/pickaxe/shovel
name = "shovel"
desc = "A large tool for digging and moving dirt."
icon_state = "shovel"
force = 8.0
throwforce = 4.0
item_state = "shovel"
w_class = W_CLASS_MEDIUM
sharpness = 0.5
sharpness_flags = SHARP_BLADE
w_type = RECYK_MISC
origin_tech = Tc_MATERIALS + "=1;" + Tc_ENGINEERING + "=1"
attack_verb = list("bashes", "bludgeons", "thrashes", "whacks")
toolspeed = 0.4
diggables = DIG_SOIL //soil only
/obj/item/weapon/pickaxe/shovel/spade
name = "spade"
desc = "A small tool for digging and moving dirt."
icon_state = "spade"
item_state = "spade"
force = 5.0
sharpness = 0.8
throwforce = 7.0
w_class = W_CLASS_SMALL
toolspeed = 0.6 //slower than the large shovel
/**********************Mining car (Crate like thing, not the rail car)**************************/
/obj/structure/closet/crate/miningcar
desc = "A mining car. This one doesn't work on rails, but has to be dragged."
name = "Mining car (not for rails)"
icon = 'icons/obj/storage/storage.dmi'
icon_state = "miningcar"
density = 1
icon_opened = "miningcaropen"
icon_closed = "miningcar"
/**********************Jaunter**********************/
/obj/item/device/wormhole_jaunter
name = "wormhole jaunter"
desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to blue space for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least."
icon = 'icons/obj/items.dmi'
icon_state = "Jaunter"
item_state = "electronic"
throwforce = 0
w_class = W_CLASS_SMALL
throw_speed = 3
throw_range = 5
origin_tech = Tc_BLUESPACE + "=2"
/obj/item/device/wormhole_jaunter/attack_self(mob/user as mob)
var/turf/device_turf = get_turf(user)
if(!device_turf || device_turf.z == CENTCOMM_Z || device_turf.z > map.zLevels.len)
to_chat(user, "You're having difficulties getting [src] to work.")
return
else
user.visible_message("[user] activates [src]!")
var/list/L = new()
for(var/obj/item/beacon/B in beacons)
var/turf/T = get_turf(B)
if (!isnull(T))
if (T.z == map.zMainStation)
L.Add(B)
if(!L.len)
to_chat(user, "[src] failed to create a wormhole.")
return
var/chosen_beacon = pick(L)
var/obj/effect/portal/jaunt_tunnel/J = new /obj/effect/portal/jaunt_tunnel(get_turf(src))
J.target = chosen_beacon
try_move_adjacent(J)
playsound(src,'sound/effects/sparks4.ogg', 50, 1)
qdel(src) //Single-use
/obj/effect/portal/jaunt_tunnel
name = "jaunt tunnel"
icon = 'icons/effects/effects.dmi'
icon_state = "bhole3"
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
/*/obj/effect/portal/wormhole/jaunt_tunnel/teleport(atom/movable/M)
if(istype(M, /obj/effect))
return
if(istype(M, /atom/movable))
do_teleport(M, target, 6) */
/obj/effect/portal/jaunt_tunnel/teleport(atom/movable/M as mob|obj)
if(istype(M, /obj/effect))
return
if(!(istype(M, /atom/movable)))
return
if(!(target))
qdel(src)
//For safety. May be unnecessary.
var/T = target
if(!(isturf(T)))
T = get_turf(target)
if(prob(1)) //Honk
T = (locate(rand(5, world.maxx - 10), rand(5, world.maxy - 10),3))
do_teleport(M, T, 6)
if(isliving(M))
var/mob/living/L = M
L.Knockdown(3)
L.Stun(3)
if(ishuman(L))
shake_camera(L, 20, 1)
spawn(20)
if(L)
L.visible_message("[L] vomits from travelling through \the [src]!")
L.nutrition = max(L.nutrition-20,0)
L.adjustToxLoss(-3)
var/turf/V = get_turf(L) //V for Vomit
V.add_vomit_floor(L)
playsound(V, 'sound/effects/splat.ogg', 50, 1)
return
return
/**********************Resonator**********************/
/obj/item/weapon/resonator
name = "resonator"
icon = 'icons/obj/items.dmi'
icon_state = "resonator"
item_state = "resonator"
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vaccuum."
w_class = W_CLASS_MEDIUM
force = 10
throwforce = 10
var/cooldown = 0
/obj/item/weapon/resonator/proc/CreateResonance(var/target, var/creator)
if(cooldown <= 0)
playsound(src,'sound/effects/stealthoff.ogg',50,1)
var/obj/effect/resonance/R = new /obj/effect/resonance(get_turf(target))
R.creator = creator
cooldown = 1
spawn(20)
cooldown = 0
/obj/item/weapon/resonator/attack_self(mob/user as mob)
CreateResonance(src, user)
..()
/obj/item/weapon/resonator/afterattack(atom/target, mob/user, proximity_flag)
if(target in user.contents)
return
if(proximity_flag)
CreateResonance(target, user)
/obj/effect/resonance
name = "resonance field"
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures."
icon = 'icons/effects/effects.dmi'
icon_state = "shield1"
plane = ABOVE_HUMAN_PLANE
mouse_opacity = 0
var/resonance_damage = 30
var/creator = null
/obj/effect/resonance/New()
..()
var/turf/proj_turf = get_turf(src)
if(!istype(proj_turf))
return
if(istype(proj_turf, /turf/unsimulated/mineral))
var/turf/unsimulated/mineral/M = proj_turf
playsound(src, 'sound/effects/sparks4.ogg',50,1)
if(M.mining_difficulty < MINE_DIFFICULTY_DENSE)
M.GetDrilled()
spawn(5)
qdel(src)
else
var/datum/gas_mixture/environment = proj_turf.return_air()
var/pressure = environment.return_pressure()
if(pressure < 50)
name = "strong resonance field"
resonance_damage = 60
spawn(50)
playsound(src,'sound/effects/sparks4.ogg',50,1)
if(creator)
for(var/mob/living/L in src.loc)
add_logs(creator, L, "used a resonator field on", object = "resonator")
to_chat(L, "\The [src] ruptured with you in it!")
L.adjustBruteLoss(resonance_damage)
else
for(var/mob/living/L in src.loc)
to_chat(L, "\The [src] ruptured with you in it!")
L.adjustBruteLoss(resonance_damage)
qdel(src)
/**********************Facehugger toy**********************/
/obj/item/clothing/mask/facehugger/toy
desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
throwforce = 0
sterile = 1
//tint = 3 //Makes it feel more authentic when it latches on
real = FALSE
/**********************Mining drone cube**********************/
/obj/item/weapon/mining_drone_cube
name = "mining drone cube"
desc = "Compressed mining drone, ready for deployment. Just unwrap the cube!"
icon = 'icons/obj/aibots.dmi'
icon_state = "minedronecube"
/obj/item/weapon/mining_drone_cube/attack_self(mob/user)
user.visible_message("\The [src] suddenly expands into a fully functional mining drone!", \
"You carefully unwrap \the [src] and it suddenly expands into a fully functional mining drone!")
new /mob/living/simple_animal/hostile/mining_drone(get_turf(src))
qdel(src)
/**********************Mining drone**********************/
/mob/living/simple_animal/hostile/mining_drone
name = "nanotrasen minebot"
desc = "A small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife."
icon = 'icons/obj/aibots.dmi'
icon_state = "mining_drone"
icon_living = "mining_drone"
status_flags = CANSTUN|CANKNOCKDOWN|CANPUSH
mouse_opacity = 1
faction = "neutral"
a_intent = I_HURT
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
wander = 0
idle_vision_range = 5
move_to_delay = 10
retreat_distance = 1
minimum_distance = 2
health = 100
maxHealth = 100
melee_damage_lower = 15
melee_damage_upper = 15
environment_smash_flags = 0
attacktext = "drills"
attack_sound = 'sound/weapons/circsawhit.ogg'
ranged = 1
ranged_message = "shoots"
ranged_cooldown_cap = 3
projectiletype = /obj/item/projectile/beam
projectilesound = 'sound/weapons/Laser.ogg'
wanted_objects = list(/obj/item/stack/ore)
meat_type = null
mob_property_flags = MOB_ROBOTIC
/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I as obj, mob/user as mob)
if(iswelder(I))
var/obj/item/weapon/weldingtool/W = I
if(W.welding && !stat)
if(stance != HOSTILE_STANCE_IDLE)
to_chat(user, "\The [src] is moving around too much to repair!")
return
if(maxHealth == health)
to_chat(user, "\The [src] is at full integrity.")
else
health += 10
user.visible_message("[user] repairs some of the armor on \the [src].", \
"You repair some of the armor on \the [src].")
return
if(istype(I, /obj/item/device/mining_scanner))
to_chat(user, "You instruct \the [src] to drop any collected ore.")
DropOre()
return
if(!client && istype(I, /obj/item/device/paicard))
var/obj/item/device/paicard/P = I
if(!P.pai)
to_chat(user, "\The [P] has no intelligence within it.")
return
var/response = alert(user, "Are you sure you want to put \the [P] into \the [src]? This can not be undone.","Insert \the [P]?","Yes","No")
if(response != "Yes")
return
if(do_after(user, src, 30))
user.drop_item(P, force_drop = TRUE)
P.pai.mind.transfer_to(src)
projectiletype = /obj/item/projectile/kinetic
qdel(P)
..()
/mob/living/simple_animal/hostile/mining_drone/death(var/gibbed = FALSE)
..(TRUE)
visible_message("\The [src] blows apart!")
new /obj/effect/decal/remains/robot(src.loc)
DropOre()
qdel(src)
/mob/living/simple_animal/hostile/mining_drone/New()
..()
SetCollectBehavior()
/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M)
if(M.a_intent == I_HELP)
ToggleModes(M)
return
..()
/mob/living/simple_animal/hostile/mining_drone/proc/ToggleModes(mob/user)
switch(search_objects)
if(0)
SetCollectBehavior()
if(user != src)
to_chat(user, "\The [src] will now search and store loose ore.")
if(2)
SetOffenseBehavior()
if(user != src)
to_chat(user, "\The [src] will now attack hostile wildlife.")
/mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
stop_automated_movement_when_pulled = 1
idle_vision_range = 9
search_objects = 2
wander = 1
ranged = 0
minimum_distance = 1
retreat_distance = null
icon_state = "mining_drone"
if(client)
to_chat(src, "Ore collection mode active.")
/mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior()
stop_automated_movement_when_pulled = 0
idle_vision_range = 5
search_objects = 0
wander = 0
ranged = 1
retreat_distance = 1
minimum_distance = 2
icon_state = "mining_drone_offense"
if(client)
to_chat(src, "Combat mode active.")
/mob/living/simple_animal/hostile/mining_drone/AttackingTarget()
if(istype(target, /obj/item/stack/ore))
CollectOre()
return
..()
/mob/living/simple_animal/hostile/mining_drone/proc/CollectOre()
var/obj/item/stack/ore/O
for(O in src.loc)
O.forceMove(src)
for(var/dir in alldirs)
var/turf/T = get_step(src,dir)
for(O in T)
O.forceMove(src)
return
/mob/living/simple_animal/hostile/mining_drone/proc/DropOre()
if(!contents.len)
return
for(var/obj/item/stack/ore/O in contents)
contents -= O
O.forceMove(src.loc)
if(client)
to_chat(src, "Unloading collected ore.")
return
/mob/living/simple_animal/hostile/mining_drone/adjustBruteLoss()
if(search_objects)
SetOffenseBehavior()
..()
/mob/living/simple_animal/hostile/mining_drone/LoseAggro()
stop_automated_movement = 0
vision_range = idle_vision_range
/mob/living/simple_animal/hostile/mining_drone/Login()
..()
to_chat(src, "You are a minebot. Click on yourself to toggle between modes.")
/mob/living/simple_animal/hostile/mining_drone/attack_animal(mob/living/simple_animal/M)
if(client && M == src)
ToggleModes(M)
else
return ..()
/mob/living/simple_animal/hostile/mining_drone/UnarmedAttack(atom/A)
. = ..()
if(client && search_objects == 2 && (istype(A, /obj/item/stack/ore) || isturf(A)) && !attack_delayer.blocked())
delayNextAttack(8)
CollectOre()
/mob/living/simple_animal/hostile/mining_drone/verb/UnloadOre()
set category = "Minebot"
set name = "Unload Ore"
DropOre()
/**********************Lazarus Injector**********************/
/obj/item/weapon/lazarus_injector
name = "lazarus injector"
desc = "An injector containing a cocktail of rejuvenating chemicals, this device can seemingly raise animals from the dead and make them friendly to the user (but retains previous nature aside from that). Unfortunately, the process is useless on higher lifeforms and incredibly costly, so these were stored away until an executive thought they'd be great motivation for some of their employees."
icon = 'icons/obj/syringe.dmi'
icon_state = "lazarus_hypo"
item_state = "hypo"
throwforce = 0
w_class = W_CLASS_SMALL
throw_speed = 3
throw_range = 5
var/loaded = 1
var/refreshes_drops = FALSE
/obj/item/weapon/lazarus_injector/update_icon()
..()
if(loaded)
icon_state = "lazarus_hypo"
else
icon_state = "lazarus_empty"
/obj/item/weapon/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
if(!loaded)
return
if(istype(target, /mob/living) && proximity_flag)
if(istype(target, /mob/living/simple_animal))
var/mob/living/simple_animal/M = target
if(M.mob_property_flags & MOB_NO_LAZ)
to_chat(user, "\The [src] is incapable of reviving \the [M].")
return
if(M.stat == DEAD)
M.faction = "lazarus \ref[user]"
M.revive(refreshbutcher = refreshes_drops)
if(istype(target, /mob/living/simple_animal/hostile))
var/mob/living/simple_animal/hostile/H = M
H.friends += user
log_attack("[key_name(user)] has revived hostile mob [H] with a lazarus injector.")
H.attack_log += "\[[time_stamp()]\] Revived by [key_name(user)] with a lazarus injector."
user.attack_log += "\[[time_stamp()]\] Revived hostile mob [H] with a lazarus injector."
msg_admin_attack("[key_name(user)] has revived hostile mob [H] with a lazarus injector. (JMP)")
loaded = 0
user.visible_message("[user] injects [M] with \the [src], reviving it.", \
"You inject [M] with \the [src], reviving it.")
playsound(src,'sound/effects/refill.ogg',50,1)
update_icon()
return
else
to_chat(user, "\The [src] is only effective on the dead.")
return
else
to_chat(user, "\The [src] is only effective on lesser beings.")
return
/obj/item/weapon/lazarus_injector/examine(mob/user)
..()
if(!loaded)
to_chat(user, "\The [src] is empty.")
/obj/item/weapon/lazarus_injector/advanced
name = "advanced lazarus injector"
desc = "A lazarus injector further enhanced with a nanomachine solution. Allows for the complete regeneration of lesser beings."
icon_state = "adv_lazarus_hypo"
refreshes_drops = TRUE
/obj/item/weapon/lazarus_injector/advanced/update_icon()
..()
if(loaded)
icon_state = "adv_lazarus_hypo"
else
icon_state = "adv_lazarus_empty"
/*********************Mob Capsule*************************/
/obj/item/device/mobcapsule
name = "lazarus capsule"
desc = "It allows you to store and deploy lazarus-injected creatures easier."
icon = 'icons/obj/mobcap.dmi'
icon_state = "mobcap0"
item_state = "capsule"
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/newsprites_lefthand.dmi', "right_hand" = 'icons/mob/in-hand/right/newsprites_righthand.dmi')
throwforce = 00
throw_speed = 4
throw_range = 20
force = 0
var/storage_capacity = 1
var/mob/living/capsuleowner = null
var/tripped = 0
var/colorindex = 0
var/mob/contained_mob
/obj/item/device/mobcapsule/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/pen))
if(user != capsuleowner)
to_chat(user, "\The [src] briefly flashes an error.")
return 0
spawn()
var/mname = sanitize(input("Choose a name for your friend.", "Name your friend", contained_mob.name) as text|null)
if(mname)
contained_mob.name = mname
to_chat(user, "Renaming successful, say hello to [contained_mob]!")
name = "lazarus capsule - [mname]"
..()
/obj/item/device/mobcapsule/throw_impact(atom/A, speed, mob/user)
..()
if(!tripped)
if(contained_mob)
dump_contents(user)
tripped = 1
else
take_contents(user)
tripped = 1
/obj/item/device/mobcapsule/proc/insert(var/atom/movable/AM, mob/user)
if(contained_mob)
return -1
if(istype(AM, /mob/living))
var/mob/living/L = AM
if(L.locked_to)
return 0
if(L.client)
L.client.perspective = EYE_PERSPECTIVE
L.client.eye = src
else if(!istype(AM, /obj/item) && !istype(AM, /obj/effect/dummy/chameleon))
return 0
else if(AM.density || AM.anchored)
return 0
AM.forceMove(src)
contained_mob = AM
name = "lazarus capsule - [AM.name]"
return 1
/obj/item/device/mobcapsule/pickup(mob/user)
tripped = 0
capsuleowner = user
/obj/item/device/mobcapsule/proc/dump_contents(mob/user)
/*
//Cham Projector Exception
for(var/obj/effect/dummy/chameleon/AD in src)
AD.forceMove(src.loc)
for(var/obj/O in src)
O.forceMove(src.loc)
for(var/mob/M in src)
M.forceMove(src.loc)
if(M.client)
M.client.eye = M.client.mob
M.client.perspective = MOB_PERSPECTIVE
*/
if(contained_mob)
contained_mob.forceMove(src.loc)
var/turf/turf = get_turf(src)
log_attack("[key_name(user)] has released hostile mob [contained_mob] with a capsule in area [turf.loc] ([x],[y],[z]).")
contained_mob.attack_log += "\[[time_stamp()]\] Released by [key_name(user)] in area [turf.loc] ([x],[y],[z])."
user.attack_log += "\[[time_stamp()]\] Released hostile mob [contained_mob] in area [turf.loc] ([x],[y],[z])."
msg_admin_attack("[key_name(user)] has released hostile mob [contained_mob] with a capsule in area [turf.loc] ([x],[y],[z]) (JMP).")
if(contained_mob.client)
contained_mob.client.eye = contained_mob.client.mob
contained_mob.client.perspective = MOB_PERSPECTIVE
contained_mob = null
name = "lazarus capsule"
/obj/item/device/mobcapsule/attack_self(mob/user)
colorindex += 1
if(colorindex >= 6)
colorindex = 0
icon_state = "mobcap[colorindex]"
update_icon()
/obj/item/device/mobcapsule/proc/take_contents(mob/user)
for(var/mob/living/simple_animal/AM in src.loc)
if(istype(AM))
var/mob/living/simple_animal/M = AM
var/mob/living/simple_animal/hostile/H = M
if(!istype(H))
continue
for(var/things in H.friends)
if(capsuleowner in H.friends)
if(insert(AM, user) == -1) //Limit reached
break
/**********************Mining Scanner**********************/
/obj/item/device/mining_scanner
desc = "A scanner that checks surrounding rock for useful minerals, it can also be used to stop gibtonite detonations. Requires you to wear mesons to use optimally."
name = "mining scanner"
icon_state = "mining"
item_state = "analyzer"
w_class = W_CLASS_SMALL
flags = 0
siemens_coefficient = 1
slot_flags = SLOT_BELT
var/cooldown = 0
/obj/item/device/mining_scanner/attack_self(mob/user)
if(!user.client)
return
if(!cooldown)
cooldown = 1
spawn(40)
cooldown = 0
var/client/C = user.client
var/list/L = list()
var/turf/unsimulated/mineral/M
for(M in range(7, user))
if(M.GetScanState())
L += M
if(!L.len)
to_chat(user, "\The [src] reports that nothing was detected nearby.")
return
else
for(M in L)
var/turf/T = get_turf(M)
var/image/I = image('icons/turf/mine_overlays.dmi', loc = T, icon_state = M.GetScanState(), layer = UNDER_HUD_LAYER)
I.plane = HUD_PLANE
C.images += I
spawn(30)
if(C)
C.images -= I
/**********************Xeno Warning Sign**********************/
/obj/structure/sign/xeno_warning_mining
name = "DANGEROUS ALIEN LIFE"
desc = "A sign that warns would-be space travellers of hostile alien life in the vicinity."
icon = 'icons/obj/mining.dmi'
icon_state = "xeno_warning"