//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 datum/objective var/datum/mind/owner = null //Who owns the objective. var/explanation_text = "Nothing" //What that person is supposed to do. var/datum/mind/target = null //If they are focused on a particular person. var/target_amount = 0 //If they are focused on a particular number. Steal objectives have their own counter. var/completed = 0 //currently only used for custom objectives. New(var/text) if(text) explanation_text = text proc/check_completion() return completed proc/find_target() var/list/possible_targets = list() for(var/datum/mind/possible_target in ticker.minds) if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != 2)) possible_targets += possible_target if(possible_targets.len > 0) target = pick(possible_targets) proc/find_target_by_role(role, role_type=0)//Option sets either to check assigned role or special role. Default to assigned. for(var/datum/mind/possible_target in ticker.minds) if((possible_target != owner) && ishuman(possible_target.current) && ((role_type ? possible_target.special_role : possible_target.assigned_role) == role) ) target = possible_target break datum/objective/assassinate find_target() ..() if(target && target.current) explanation_text = "Assassinate [target.current.real_name], the [target.assigned_role]." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Assassinate [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]." else explanation_text = "Free Objective" return target check_completion() if(target && target.current) if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current) || target.current.z > 6 || !target.current.ckey) //Borgs/brains/AIs count as dead for traitor objectives. --NeoFite return 1 return 0 return 1 datum/objective/mutiny find_target() ..() if(target && target.current) explanation_text = "Assassinate [target.current.real_name], the [target.assigned_role]." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Assassinate [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]." else explanation_text = "Free Objective" return target check_completion() if(target && target.current) if(target.current.stat == DEAD || !ishuman(target.current) || !target.current.ckey) return 1 var/turf/T = get_turf(target.current) if(T && (T.z != 1)) //If they leave the station they count as dead for this return 2 return 0 return 1 datum/objective/mutiny/rp find_target() ..() if(target && target.current) explanation_text = "Assassinate, capture or convert [target.current.real_name], the [target.assigned_role]." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Assassinate, capture or convert [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]." else explanation_text = "Free Objective" return target // less violent rev objectives check_completion() var/rval = 1 if(target && target.current) //assume that only carbon mobs can become rev heads for now if(target.current.stat == DEAD || target.current:handcuffed || !ishuman(target.current)) return 1 // Check if they're converted if(istype(ticker.mode, /datum/game_mode/revolution)) if(target in ticker.mode:head_revolutionaries) return 1 var/turf/T = get_turf(target.current) if(T && (T.z != 1)) //If they leave the station they count as dead for this rval = 2 return 0 return rval datum/objective/anti_revolution/execute find_target() ..() if(target && target.current) explanation_text = "[target.current.real_name], the [target.assigned_role] has extracted confidential information above their clearance. Execute \him[target.current]." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] has extracted confidential information above their clearance. Execute \him[target.current]." else explanation_text = "Free Objective" return target check_completion() if(target && target.current) if(target.current.stat == DEAD || !ishuman(target.current)) return 1 return 0 return 1 datum/objective/anti_revolution/brig var/already_completed = 0 find_target() ..() if(target && target.current) explanation_text = "Brig [target.current.real_name], the [target.assigned_role] for 20 minutes to set an example." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Brig [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] for 20 minutes to set an example." else explanation_text = "Free Objective" return target check_completion() if(already_completed) return 1 if(target && target.current) if(target.current.stat == DEAD) return 0 if(target.is_brigged(10 * 60 * 10)) already_completed = 1 return 1 return 0 return 0 datum/objective/anti_revolution/demote find_target() ..() if(target && target.current) explanation_text = "[target.current.real_name], the [target.assigned_role] has been classified as harmful to NanoTrasen's goals. Demote \him[target.current] to assistant." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] has been classified as harmful to NanoTrasen's goals. Demote \him[target.current] to assistant." else explanation_text = "Free Objective" return target check_completion() if(target && target.current && istype(target,/mob/living/carbon/human)) var/obj/item/weapon/card/id/I = target.current:wear_id if(istype(I, /obj/item/device/pda)) var/obj/item/device/pda/P = I I = P.id if(!istype(I)) return 1 if(I.assignment == "Assistant") return 1 else return 0 return 1 datum/objective/debrain//I want braaaainssss find_target() ..() if(target && target.current) explanation_text = "Steal the brain of [target.current.real_name]." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Steal the brain of [target.current.real_name] the [!role_type ? target.assigned_role : target.special_role]." else explanation_text = "Free Objective" return target check_completion() if(!target)//If it's a free objective. return 1 if( !owner.current || owner.current.stat==DEAD )//If you're otherwise dead. return 0 if( !target.current || !isbrain(target.current) ) return 0 var/atom/A = target.current while(A.loc) //check to see if the brainmob is on our person A = A.loc if(A == owner.current) return 1 return 0 datum/objective/protect//The opposite of killing a dude. find_target() ..() if(target && target.current) explanation_text = "Protect [target.current.real_name], the [target.assigned_role]." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Protect [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]." else explanation_text = "Free Objective" return target check_completion() if(!target) //If it's a free objective. return 1 if(target.current) if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current)) return 0 return 1 return 0 datum/objective/hijack explanation_text = "Hijack the emergency shuttle by escaping alone." check_completion() if(!owner.current || owner.current.stat) return 0 if(emergency_shuttle.location<2) return 0 if(issilicon(owner.current)) return 0 var/area/shuttle = locate(/area/shuttle/escape/centcom) var/list/protected_mobs = list(/mob/living/silicon/ai, /mob/living/silicon/pai) for(var/mob/living/player in player_list) if(player.type in protected_mobs) continue if (player.mind && (player.mind != owner)) if(player.stat != DEAD) //they're not dead! if(get_turf(player) in shuttle) return 0 return 1 datum/objective/block explanation_text = "Do not allow any organic lifeforms to escape on the shuttle alive." check_completion() if(!istype(owner.current, /mob/living/silicon)) return 0 if(emergency_shuttle.location<2) return 0 if(!owner.current) return 0 var/area/shuttle = locate(/area/shuttle/escape/centcom) var/protected_mobs[] = list(/mob/living/silicon/ai, /mob/living/silicon/pai, /mob/living/silicon/robot, /mob/living/silicon/robot/mommi) for(var/mob/living/player in player_list) if(player.type in protected_mobs) continue if (player.mind) if (player.stat != 2) if (get_turf(player) in shuttle) return 0 return 1 datum/objective/silence explanation_text = "Do not allow anyone to escape the station. Only allow the shuttle to be called when everyone is dead and your story is the only one left." check_completion() if(emergency_shuttle.location<2) return 0 for(var/mob/living/player in player_list) if(player == owner.current) continue if(player.mind) if(player.stat != DEAD) var/turf/T = get_turf(player) if(!T) continue switch(T.loc.type) if(/area/shuttle/escape/centcom, /area/shuttle/escape_pod1/centcom, /area/shuttle/escape_pod2/centcom, /area/shuttle/escape_pod3/centcom, /area/shuttle/escape_pod5/centcom) return 0 return 1 datum/objective/escape explanation_text = "Escape on the shuttle or an escape pod alive and free." check_completion() if(issilicon(owner.current)) return 0 if(isbrain(owner.current)) return 0 if(emergency_shuttle.location<2) return 0 if(!owner.current || owner.current.stat ==2) return 0 var/turf/location = get_turf(owner.current.loc) if(!location) return 0 if(istype(location, /turf/simulated/shuttle/floor4)) // Fails tratiors if they are in the shuttle brig -- Polymorph if(istype(owner.current, /mob/living/carbon)) var/mob/living/carbon/C = owner.current if (!C.handcuffed) return 1 return 0 var/area/check_area = location.loc if(istype(check_area, /area/shuttle/escape/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod1/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod2/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod3/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod5/centcom)) return 1 else return 0 datum/objective/survive explanation_text = "Stay alive until the end." check_completion() if(!owner.current || owner.current.stat == DEAD || isbrain(owner.current)) return 0 //Brains no longer win survive objectives. --NEO if(issilicon(owner.current) && owner.current != owner.original) return 0 return 1 // Similar to the anti-rev objective, but for traitors datum/objective/brig var/already_completed = 0 find_target() ..() if(target && target.current) explanation_text = "Have [target.current.real_name], the [target.assigned_role] brigged for 10 minutes." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Have [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] brigged for 10 minutes." else explanation_text = "Free Objective" return target check_completion() if(already_completed) return 1 if(target && target.current) if(target.current.stat == DEAD) return 0 // Make the actual required time a bit shorter than the official time if(target.is_brigged(10 * 60 * 5)) already_completed = 1 return 1 return 0 return 0 // Harm a crew member, making an example of them datum/objective/harm var/already_completed = 0 find_target() ..() if(target && target.current) explanation_text = "Make an example of [target.current.real_name], the [target.assigned_role]. Break one of their bones, detach one of their limbs or disfigure their face. Make sure they're alive when you do it." else explanation_text = "Free Objective" return target find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Make an example of [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]. Break one of their bones, detach one of their limbs or disfigure their face. Make sure they're alive when you do it." else explanation_text = "Free Objective" return target check_completion() if(already_completed) return 1 if(target && target.current && istype(target.current, /mob/living/carbon/human)) if(target.current.stat == DEAD) return 0 var/mob/living/carbon/human/H = target.current for(var/datum/organ/external/E in H.organs) if(E.status & ORGAN_BROKEN) already_completed = 1 return 1 if(E.status & ORGAN_DESTROYED && !E.amputated) already_completed = 1 return 1 var/datum/organ/external/head/head = H.get_organ("head") if(head.disfigured) return 1 return 0 datum/objective/nuclear explanation_text = "Destroy the station with a nuclear device." datum/objective/steal var/obj/item/steal_target var/target_name var/global/possible_items[] = list( "the captain's antique laser gun" = /obj/item/weapon/gun/energy/laser/captain, "a hand teleporter" = /obj/item/weapon/hand_tele, "an RCD" = /obj/item/weapon/rcd, "a jetpack" = /obj/item/weapon/tank/jetpack, "a captain's jumpsuit" = /obj/item/clothing/under/rank/captain, "a functional AI" = /obj/item/device/aicard, "a pair of magboots" = /obj/item/clothing/shoes/magboots, "the station blueprints" = /obj/item/blueprints, "a nasa voidsuit" = /obj/item/clothing/suit/space/nasavoid, "28 moles of plasma (full tank)" = /obj/item/weapon/tank, "a sample of slime extract" = /obj/item/slime_extract, "a piece of corgi meat" = /obj/item/weapon/reagent_containers/food/snacks/meat/corgi, "a research director's jumpsuit" = /obj/item/clothing/under/rank/research_director, "a chief engineer's jumpsuit" = /obj/item/clothing/under/rank/chief_engineer, "a chief medical officer's jumpsuit" = /obj/item/clothing/under/rank/chief_medical_officer, "a head of security's jumpsuit" = /obj/item/clothing/under/rank/head_of_security, "a head of personnel's jumpsuit" = /obj/item/clothing/under/rank/head_of_personnel, "the hypospray" = /obj/item/weapon/reagent_containers/hypospray, "the captain's pinpointer" = /obj/item/weapon/pinpointer, "an ablative armor vest" = /obj/item/clothing/suit/armor/laserproof, ) var/global/possible_items_special[] = list( /*"nuclear authentication disk" = /obj/item/weapon/disk/nuclear,*///Broken with the change to nuke disk making it respawn on z level change. "nuclear gun" = /obj/item/weapon/gun/energy/gun/nuclear, "diamond drill" = /obj/item/weapon/pickaxe/diamonddrill, "bag of holding" = /obj/item/weapon/storage/backpack/holding, "hyper-capacity cell" = /obj/item/weapon/cell/hyper, "10 diamonds" = /obj/item/stack/sheet/mineral/diamond, "50 gold bars" = /obj/item/stack/sheet/mineral/gold, "25 refined uranium bars" = /obj/item/stack/sheet/mineral/uranium, ) proc/set_target(item_name) target_name = item_name steal_target = possible_items[target_name] if (!steal_target ) steal_target = possible_items_special[target_name] explanation_text = "Steal [target_name]." return steal_target find_target() return set_target(pick(possible_items)) proc/select_target() var/list/possible_items_all = possible_items+possible_items_special+"custom" var/new_target = input("Select target:", "Objective target", steal_target) as null|anything in possible_items_all if (!new_target) return if (new_target == "custom") var/obj/item/custom_target = input("Select type:","Type") as null|anything in typesof(/obj/item) if (!custom_target) return var/tmp_obj = new custom_target var/custom_name = tmp_obj:name del(tmp_obj) custom_name = copytext(sanitize(input("Enter target name:", "Objective target", custom_name) as text|null),1,MAX_MESSAGE_LEN) if (!custom_name) return target_name = custom_name steal_target = custom_target explanation_text = "Steal [target_name]." else set_target(new_target) return steal_target check_completion() if(!steal_target || !owner.current) return 0 if(!isliving(owner.current)) return 0 var/list/all_items = owner.current.get_contents() switch (target_name) if("28 moles of plasma (full tank)","10 diamonds","50 gold bars","25 refined uranium bars") var/target_amount = text2num(target_name)//Non-numbers are ignored. var/found_amount = 0.0//Always starts as zero. for(var/obj/item/I in all_items) //Check for plasma tanks if(istype(I, steal_target)) found_amount += (target_name=="28 moles of plasma (full tank)" ? (I:air_contents:toxins) : (I:amount)) return found_amount>=target_amount if("50 coins (in bag)") var/obj/item/weapon/moneybag/B = locate() in all_items if(B) var/target = text2num(target_name) var/found_amount = 0.0 for(var/obj/item/weapon/coin/C in B) found_amount++ return found_amount>=target if("a functional AI") for(var/obj/item/device/aicard/C in all_items) //Check for ai card for(var/mob/living/silicon/ai/M in C) if(istype(M, /mob/living/silicon/ai) && M.stat != 2) //See if any AI's are alive inside that card. return 1 for(var/mob/living/silicon/ai/ai in world) if(istype(ai.loc, /turf)) var/area/check_area = get_area(ai) if(istype(check_area, /area/shuttle/escape/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod1/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod2/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod3/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod5/centcom)) return 1 else for(var/obj/I in all_items) //Check for items if(istype(I, steal_target)) return 1 return 0 datum/objective/download proc/gen_amount_goal() target_amount = rand(10,20) explanation_text = "Download [target_amount] research levels." return target_amount check_completion() if(!ishuman(owner.current)) return 0 if(!owner.current || owner.current.stat == 2) return 0 if(!(istype(owner.current:wear_suit, /obj/item/clothing/suit/space/space_ninja)&&owner.current:wear_suit:s_initialized)) return 0 var/current_amount var/obj/item/clothing/suit/space/space_ninja/S = owner.current:wear_suit if(!S.stored_research.len) return 0 else for(var/datum/tech/current_data in S.stored_research) if(current_data.level>1) current_amount+=(current_data.level-1) if(current_amount= target_amount)) return 1 else return 0 /* Isn't suited for global objectives /*---------CULTIST----------*/ eldergod explanation_text = "Summon Nar-Sie via the use of an appropriate rune. It will only work if nine cultists stand on and around it." check_completion() if(eldergod) //global var, defined in rune4.dm return 1 return 0 survivecult var/num_cult explanation_text = "Our knowledge must live on. Make sure at least 5 acolytes escape on the shuttle to spread their work on an another station." check_completion() if(emergency_shuttle.location<2) return 0 var/cultists_escaped = 0 var/area/shuttle/escape/centcom/C = /area/shuttle/escape/centcom for(var/turf/T in get_area_turfs(C.type)) for(var/mob/living/carbon/H in T) if(iscultist(H)) cultists_escaped++ if(cultists_escaped>=5) return 1 return 0 sacrifice //stolen from traitor target objective proc/find_target() //I don't know how to make it work with the rune otherwise, so I'll do it via a global var, sacrifice_target, defined in rune15.dm var/list/possible_targets = call(/datum/game_mode/cult/proc/get_unconvertables)() if(possible_targets.len > 0) sacrifice_target = pick(possible_targets) if(sacrifice_target && sacrifice_target.current) explanation_text = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.assigned_role]. You will need the sacrifice rune (Hell join blood) and three acolytes to do so." else explanation_text = "Free Objective" return sacrifice_target check_completion() //again, calling on a global list defined in rune15.dm if(sacrifice_target.current in sacrificed) return 1 else return 0 /*-------ENDOF CULTIST------*/ */