/**********************Mineral stacking unit console**************************/ /obj/machinery/mineral/stacking_unit_console name = "stacking machine console" icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "console" density = 1 anchored = 1 var/obj/machinery/mineral/stacking_machine/machine = null var/machinedir = SOUTHEAST /obj/machinery/mineral/stacking_unit_console/New() ..() spawn(7) src.machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir)) if (machine) machine.CONSOLE = src else del(src) /obj/machinery/mineral/stacking_unit_console/process() updateDialog() /obj/machinery/mineral/stacking_unit_console/attack_hand(mob/user) add_fingerprint(user) interact(user) /obj/machinery/mineral/stacking_unit_console/interact(mob/user) user.set_machine(src) var/dat dat += text("Stacking unit console

") for(var/typepath in machine.stacks) var/obj/item/stack/stack=machine.stacks[typepath] if(stack.amount) dat += "[stack.name]: [stack.amount] Release
" dat += text("
Stacking: [machine.stack_amt]

") user << browse("[dat]", "window=console_stacking_machine") onclose(user, "console_stacking_machine") /obj/machinery/mineral/stacking_unit_console/Topic(href, href_list) if(..()) return usr.set_machine(src) src.add_fingerprint(usr) if(href_list["release"]) var/typepath = href_list["release"] if(typepath in machine.stacks) var/obj/item/stack/stack=machine.stacks[typepath] if (stack.amount > 0) var/obj/item/stack/stacked=new typepath stacked.amount=stack.amount stacked.loc=machine.output.loc stack.amount = 0 if(stack.amount==0) machine.stacks.Remove(typepath) else machine.stacks[typepath]=stack src.updateUsrDialog() return /**********************Mineral stacking unit**************************/ /obj/machinery/mineral/stacking_machine name = "stacking machine" icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "stacker" density = 1 anchored = 1.0 var/obj/machinery/mineral/stacking_unit_console/CONSOLE var/stk_types = list() var/stk_amt = list() var/obj/machinery/mineral/input = null var/obj/machinery/mineral/output = null var/list/stacks=list() var/stack_amt = 50 //amount to stack before releassing /obj/machinery/mineral/stacking_machine/New() ..() spawn( 5 ) for (var/dir in cardinal) src.input = locate(/obj/machinery/mineral/input, get_step(src, dir)) if(src.input) break for (var/dir in cardinal) src.output = locate(/obj/machinery/mineral/output, get_step(src, dir)) if(src.output) break processing_objects.Add(src) return return /obj/machinery/mineral/stacking_machine/process() if (src.output && src.input) var/obj/item/O var/obj/item/stack/stack while (locate(/obj/item, input.loc)) O = locate(/obj/item, input.loc) if (istype(O,/obj/item/stack)) if(!("[O.type]" in stacks)) stack=new O.type stack.amount=O:amount else stack=stacks["[O.type]"] stack.amount += O:amount stacks["[O.type]"]=stack del(O) continue if (istype(O,/obj/item/weapon/ore/slag)) del(O) continue O.loc = src.output.loc for(var/typepath in stacks) stack=stacks[typepath] if(stack.amount >= stack_amt) var/obj/item/stack/stacked=new stack.type stacked.amount=stack_amt stacked.loc=output.loc stack.amount -= stack_amt if(stack.amount==0) stacks.Remove(typepath) else stacks[typepath]=stack return return