//like orange but only checks north/south/east/west for one step proc/cardinalrange(var/center) var/list/things = list() for(var/direction in cardinal) var/turf/T = get_step(center, direction) if(!T) continue things += T.contents return things /obj/machinery/am_shielding name = "antimatter reactor section" desc = "This device was built using a plasma life-form that seems to increase plasma's natural ability to react with neutrinos while reducing the combustibility." icon = 'icons/obj/machines/antimatter.dmi' icon_state = "shield" anchored = 1 density = 1 dir = 1 use_power = 0//Living things generally dont use power idle_power_usage = 0 active_power_usage = 0 var/obj/machinery/power/am_control_unit/control_unit = null var/processing = 0//To track if we are in the update list or not, we need to be when we are damaged and if we ever var/stability = 100//If this gets low bad things tend to happen var/efficiency = 1//How many cores this core counts for when doing power processing, plasma in the air and stability could affect this var/coredirs = 0 var/dirs=0 /obj/machinery/am_shielding/New(loc) ..(loc) spawn(10) controllerscan() return /obj/machinery/am_shielding/proc/controllerscan(var/priorscan = 0) //Make sure we are the only one here if(!istype(src.loc, /turf)) del(src) return for(var/obj/machinery/am_shielding/AMS in loc.contents) if(AMS == src) continue spawn(0) del(src) return //Search for shielding first for(var/obj/machinery/am_shielding/AMS in cardinalrange(src)) if(AMS && AMS.control_unit && link_control(AMS.control_unit)) break if(!control_unit)//No other guys nearby look for a control unit for(var/direction in cardinal) for(var/obj/machinery/power/am_control_unit/AMC in cardinalrange(src)) if(AMC.add_shielding(src)) break if(!control_unit) if(!priorscan) spawn(20) controllerscan(1)//Last chance return spawn(0) del(src) return /obj/machinery/am_shielding/Del() if(control_unit) control_unit.remove_shielding(src) if(processing) shutdown_core() visible_message("\red The [src.name] melts!") //Might want to have it leave a mess on the floor but no sprites for now ..() return /obj/machinery/am_shielding/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(air_group || (height==0)) return 1 return 0 /obj/machinery/am_shielding/process() if(!processing) . = PROCESS_KILL //TODO: core functions and stability //TODO: think about checking the airmix for plasma and increasing power output return /obj/machinery/am_shielding/emp_act()//Immune due to not really much in the way of electronics. return 0 /obj/machinery/am_shielding/blob_act() stability -= 20 if(prob(100-stability)) if(prob(10))//Might create a node new /obj/effect/blob/node(src.loc,150) else new /obj/effect/blob(src.loc,60) spawn(0) del(src) return check_stability() return /obj/machinery/am_shielding/ex_act(severity) switch(severity) if(1.0) stability -= 80 if(2.0) stability -= 40 if(3.0) stability -= 20 check_stability() return /obj/machinery/am_shielding/bullet_act(var/obj/item/projectile/Proj) if(Proj.flag != "bullet") stability -= Proj.force/2 return 0 /obj/machinery/am_shielding/update_icon() overlays.Cut() coredirs = 0 dirs = 0 for(var/direction in alldirs) var/turf/T = get_step(loc, direction) for(var/obj/machinery/machine in T) // Detect cores if((istype(machine, /obj/machinery/am_shielding) && machine:control_unit == control_unit && machine:processing)) coredirs |= direction // Detect cores, shielding, and control boxen. if(direction in cardinal) if((istype(machine, /obj/machinery/am_shielding) && machine:control_unit == control_unit) || (istype(machine, /obj/machinery/power/am_control_unit) && machine == control_unit)) dirs |= direction // If we're next to a core, set the prefix. var/prefix = "" var/icondirs=dirs if(coredirs) prefix="core" // Set our overlay icon_state = "[prefix]shield_[icondirs]" if(core_check()) overlays += "core[control_unit && control_unit.active]" if(!processing) setup_core() else if(processing) shutdown_core() /obj/machinery/am_shielding/attackby(obj/item/W, mob/user) if(!istype(W) || !user) return if(W.force > 10) stability -= W.force/2 check_stability() ..() return //Call this to link a detected shilding unit to the controller /obj/machinery/am_shielding/proc/link_control(var/obj/machinery/power/am_control_unit/AMC) if(!istype(AMC)) return 0 if(control_unit && control_unit != AMC) return 0//Already have one control_unit = AMC control_unit.add_shielding(src,1) return 1 //Scans cards for shields or the control unit and if all there it /obj/machinery/am_shielding/proc/core_check() for(var/direction in alldirs) var/machine = locate(/obj/machinery, get_step(loc, direction)) if(!machine) return 0//Need all for a core if(!istype(machine, /obj/machinery/am_shielding) && !istype(machine, /obj/machinery/power/am_control_unit)) return 0 return 1 /obj/machinery/am_shielding/proc/setup_core() processing = 1 machines.Add(src) if(!control_unit) return control_unit.linked_cores.Add(src) control_unit.reported_core_efficiency += efficiency return /obj/machinery/am_shielding/proc/shutdown_core() processing = 0 if(!control_unit) return control_unit.linked_cores.Remove(src) control_unit.reported_core_efficiency -= efficiency return /obj/machinery/am_shielding/proc/check_stability(var/injecting_fuel = 0) if(stability > 0) return if(injecting_fuel && control_unit) control_unit.exploding = 1 if(src) del(src) return /obj/machinery/am_shielding/proc/recalc_efficiency(var/new_efficiency)//tbh still not 100% sure how I want to deal with efficiency so this is likely temp if(!control_unit || !processing) return if(stability < 50) new_efficiency /= 2 control_unit.reported_core_efficiency += (new_efficiency - efficiency) efficiency = new_efficiency return /obj/item/device/am_shielding_container name = "packaged antimatter reactor section" desc = "A small storage unit containing an antimatter reactor section. To use place near an antimatter control unit or deployed antimatter reactor section and use a multitool to activate this package." icon = 'icons/obj/machines/antimatter.dmi' icon_state = "box" item_state = "electronic" w_class = 4.0 flags = FPRINT | TABLEPASS | CONDUCT throwforce = 5 throw_speed = 1 throw_range = 2 m_amt = 100 w_amt = 2000 /obj/item/device/am_shielding_container/attackby(var/obj/item/I, var/mob/user) if(istype(I, /obj/item/device/multitool) && istype(src.loc,/turf)) new/obj/machinery/am_shielding(src.loc) del(src) return ..() return