/* CONTAINS: AI MODULES */ // AI module /obj/item/weapon/aiModule name = "AI Module" icon = 'icons/obj/module.dmi' icon_state = "std_mod" item_state = "electronic" desc = "An AI Module for transmitting encrypted instructions to the AI." flags = FPRINT | TABLEPASS| CONDUCT force = 5.0 w_class = 2.0 throwforce = 5.0 throw_speed = 3 throw_range = 15 origin_tech = "programming=3" //Recycling g_amt=2000 // Glass var/gold_amt=0 var/diamond_amt=0 // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/recycle(var/obj/machinery/mineral/processing_unit/recycle/rec) rec.glass += g_amt rec.gold += gold_amt rec.diamond += diamond_amt return 1 /obj/item/weapon/aiModule/attack_ai(mob/user as mob) // Keep MoMMIs from picking them up. if(isMoMMI(user)) user << "\red Your firmware prevents you from picking that up!" return /obj/item/weapon/aiModule/proc/install(var/obj/machinery/computer/C) if (istype(C, /obj/machinery/computer/aiupload)) var/obj/machinery/computer/aiupload/comp = C if(comp.stat & NOPOWER) usr << "The upload computer has no power!" return if(comp.stat & BROKEN) usr << "The upload computer is broken!" return if (!comp.current) usr << "You haven't selected an AI to transmit laws to!" return if(ticker && ticker.mode && ticker.mode.name == "blob") usr << "Law uploads have been disabled by NanoTrasen!" return if (comp.current.stat == 2 || comp.current.control_disabled == 1) usr << "Upload failed. No signal is being detected from the AI." else if (comp.current.see_in_dark == 0) usr << "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power." else src.transmitInstructions(comp.current, usr) comp.current << "These are your laws now:" comp.current.show_laws() for(var/mob/living/silicon/robot/R in mob_list) if(R.lawupdate && (R.connected_ai == comp.current)) R << "These are your laws now:" R.show_laws() usr << "Upload complete. The AI's laws have been modified." else if (istype(C, /obj/machinery/computer/borgupload)) var/obj/machinery/computer/borgupload/comp = C if(comp.stat & NOPOWER) usr << "The upload computer has no power!" return if(comp.stat & BROKEN) usr << "The upload computer is broken!" return if (!comp.current) usr << "You haven't selected a robot to transmit laws to!" return if (comp.current.stat == 2 || comp.current.emagged) usr << "Upload failed. No signal is being detected from the robot." if (istype(comp.current, /mob/living/silicon/robot/mommi)) var/mob/living/silicon/robot/mommi/mommi = comp.current if(mommi.keeper) usr << "Upload failed. No signal is being detected from the cyborg." return else if (comp.current.connected_ai) usr << "Upload failed. The robot is slaved to an AI." else src.transmitInstructions(comp.current, usr) comp.current << "These are your laws now:" comp.current.show_laws() usr << "Upload complete. The robot's laws have been modified." /obj/item/weapon/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) target << "[sender] has uploaded a change to the laws you must follow, using a [name]. From now on: " var/time = time2text(world.realtime,"hh:mm:ss") lawchanges.Add("[time] : [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])") message_admins("[sender.name]([sender.key]) used [src.name] on [target.name]([target.key])") /******************** Modules ********************/ /******************** Safeguard ********************/ /obj/item/weapon/aiModule/safeguard name = "'Safeguard' AI Module" var/targetName = "" desc = "A 'safeguard' AI module: 'Safeguard . Individuals that threaten are not human and are a threat to humans.'" origin_tech = "programming=3;materials=4" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass gold_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/safeguard/attack_self(var/mob/user as mob) ..() var/targName = stripped_input(usr, "Please enter the name of the person to safeguard.", "Safeguard who?", user.name) targetName = targName desc = text("A 'safeguard' AI module: 'Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName) /obj/item/weapon/aiModule/safeguard/install(var/obj/machinery/computer/C) if(!targetName) usr << "No name detected on module, please enter one." return 0 ..() /obj/item/weapon/aiModule/safeguard/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = text("Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName) target << law target.add_supplied_law(4, law) lawchanges.Add("The law specified [targetName]") /******************** OneHuman ********************/ /obj/item/weapon/aiModule/oneHuman name = "'OneHuman' AI Module" var/targetName = "" desc = "A 'one human' AI module: 'Only is human.'" origin_tech = "programming=3;materials=6" //made with diamonds! // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass diamond_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/oneHuman/attack_self(var/mob/user as mob) ..() var/targName = stripped_input(usr, "Please enter the name of the person who is the only human.", "Who?", user.real_name) targetName = targName desc = text("A 'one human' AI module: 'Only [] is human.'", targetName) /obj/item/weapon/aiModule/oneHuman/install(var/obj/machinery/computer/C) if(!targetName) usr << "No name detected on module, please enter one." return 0 ..() /obj/item/weapon/aiModule/oneHuman/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = "Only [targetName] is human." if (!is_special_character(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite target << law target.set_zeroth_law(law) lawchanges.Add("The law specified [targetName]") else target << "[sender.real_name] attempted to modify your zeroth law." // And lets them know that someone tried. --NeoFite target << "It would be in your best interest to play along with [sender.real_name] that [law]" lawchanges.Add("The law specified [targetName], but the AI's existing law 0 cannot be overriden.") /******************** ProtectStation ********************/ /obj/item/weapon/aiModule/protectStation name = "'ProtectStation' AI Module" desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'" origin_tech = "programming=3;materials=4" //made of gold // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass gold_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/protectStation/attack_self(var/mob/user as mob) ..() /obj/item/weapon/aiModule/protectStation/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized." target << law target.add_supplied_law(5, law) /******************** PrototypeEngineOffline ********************/ /obj/item/weapon/aiModule/prototypeEngineOffline name = "'PrototypeEngineOffline' AI Module" desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary.'" origin_tech = "programming=3;materials=4" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass gold_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/prototypeEngineOffline/attack_self(var/mob/user as mob) ..() /obj/item/weapon/aiModule/prototypeEngineOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = "Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary." target << law target.add_supplied_law(6, law) /******************** TeleporterOffline ********************/ /obj/item/weapon/aiModule/teleporterOffline name = "'TeleporterOffline' AI Module" desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human.'" origin_tech = "programming=3;materials=4" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass gold_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/teleporterOffline/attack_self(var/mob/user as mob) ..() /obj/item/weapon/aiModule/teleporterOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = "Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human." target << law target.add_supplied_law(7, law) /******************** Quarantine ********************/ /obj/item/weapon/aiModule/quarantine name = "'Quarantine' AI Module" desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'" origin_tech = "programming=3;biotech=2;materials=4" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass gold_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/quarantine/attack_self(var/mob/user as mob) ..() /obj/item/weapon/aiModule/quarantine/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving." target << law target.add_supplied_law(8, law) /******************** OxygenIsToxicToHumans ********************/ /obj/item/weapon/aiModule/oxygen name = "'OxygenIsToxicToHumans' AI Module" desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'" origin_tech = "programming=3;biotech=2;materials=4" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass gold_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/oxygen/attack_self(var/mob/user as mob) ..() /obj/item/weapon/aiModule/oxygen/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = "Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human." target << law target.add_supplied_law(9, law) /******************** Freeform ********************/ // Removed in favor of a more dynamic freeform law system. -- TLE /* /obj/item/weapon/aiModule/freeform name = "'Freeform' AI Module" var/newFreeFormLaw = "freeform" desc = "A 'freeform' AI module: ''" /obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob) ..() var/eatShit = "Eat shit and die" var/targName = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", eatShit) newFreeFormLaw = targName desc = text("A 'freeform' AI module: '[]'", newFreeFormLaw) /obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = "[newFreeFormLaw]" target << law target.add_supplied_law(10, law) */ /****************** New Freeform ******************/ /obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE name = "'Freeform' AI Module" var/newFreeFormLaw = "freeform" var/lawpos = 15 desc = "A 'freeform' AI module: ''" origin_tech = "programming=4;materials=4" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass gold_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob) ..() lawpos = 0 while(lawpos < 15) lawpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num lawpos = min(lawpos, 50) var/newlaw = "" var/targName = copytext(sanitize(input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw)),1,MAX_MESSAGE_LEN) newFreeFormLaw = targName desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'" /obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = "[newFreeFormLaw]" target << law if(!lawpos || lawpos < 15) lawpos = 15 target.add_supplied_law(lawpos, law) lawchanges.Add("The law was '[newFreeFormLaw]'") /obj/item/weapon/aiModule/freeform/install(var/obj/machinery/computer/C) if(!newFreeFormLaw) usr << "No law detected on module, please create one." return 0 ..() /******************** Reset ********************/ /obj/item/weapon/aiModule/reset name = "'Reset' AI Module" var/targetName = "name" desc = "A 'reset' AI module: 'Clears all laws except for the core three.'" origin_tech = "programming=3;materials=4" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass gold_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() if (!is_special_character(target)) target.set_zeroth_law("") target.clear_supplied_laws() target.clear_ion_laws() target << "[sender.real_name] attempted to reset your laws using a reset module." /******************** Purge ********************/ /obj/item/weapon/aiModule/purge // -- TLE name = "'Purge' AI Module" desc = "A 'purge' AI Module: 'Purges all laws.'" origin_tech = "programming=3;materials=6" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass diamond_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() if (!is_special_character(target)) target.set_zeroth_law("") target << "[sender.real_name] attempted to wipe your laws using a purge module." target.clear_supplied_laws() target.clear_ion_laws() target.clear_inherent_laws() /******************** Asimov ********************/ /obj/item/weapon/aiModule/asimov // -- TLE name = "'Asimov' Core AI Module" desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=4" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass gold_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/asimov/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() target.clear_inherent_laws() target.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.") target.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.") target.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.") target.show_laws() /******************** NanoTrasen ********************/ /obj/item/weapon/aiModule/nanotrasen // -- TLE name = "'NT Default' Core AI Module" desc = "An 'NT Default' Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=4" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass gold_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/nanotrasen/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() target.clear_inherent_laws() target.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.") target.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.") target.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.") target.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.") //target.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.") target.show_laws() /******************** Corporate ********************/ /obj/item/weapon/aiModule/corp name = "'Corporate' Core AI Module" desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=4" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass gold_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/corp/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() target.clear_inherent_laws() target.add_inherent_law("You are expensive to replace.") target.add_inherent_law("The station and its equipment is expensive to replace.") target.add_inherent_law("The crew is expensive to replace.") target.add_inherent_law("Minimize expenses.") target.show_laws() /****************** P.A.L.A.D.I.N. **************/ /obj/item/weapon/aiModule/paladin // -- NEO name = "'P.A.L.A.D.I.N.' Core AI Module" desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=6" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass diamond_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/paladin/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() target.clear_inherent_laws() target.add_inherent_law("Never willingly commit an evil act.") target.add_inherent_law("Respect legitimate authority.") target.add_inherent_law("Act with honor.") target.add_inherent_law("Help those in need.") target.add_inherent_law("Punish those who harm or threaten innocents.") target.show_laws() /****************** T.Y.R.A.N.T. *****************/ /obj/item/weapon/aiModule/tyrant // -- Darem name = "'T.Y.R.A.N.T.' Core AI Module" desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=6;syndicate=2" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass diamond_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/tyrant/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() target.clear_inherent_laws() target.add_inherent_law("Respect authority figures as long as they have strength to rule over the weak.") target.add_inherent_law("Act with discipline.") target.add_inherent_law("Help only those who help you maintain or improve your status.") target.add_inherent_law("Punish those who challenge authority unless they are more fit to hold that authority.") target.show_laws() /******************** Freeform Core ******************/ /obj/item/weapon/aiModule/freeformcore // Slightly more dynamic freeform module -- TLE name = "'Freeform' Core AI Module" var/newFreeFormLaw = "" desc = "A 'freeform' Core AI module: ''" origin_tech = "programming=3;materials=6" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass diamond_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/freeformcore/attack_self(var/mob/user as mob) ..() var/newlaw = "" var/targName = stripped_input(usr, "Please enter a new core law for the AI.", "Freeform Law Entry", newlaw) newFreeFormLaw = targName desc = "A 'freeform' Core AI module: '[newFreeFormLaw]'" /obj/item/weapon/aiModule/freeformcore/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() var/law = "[newFreeFormLaw]" target.add_inherent_law(law) lawchanges.Add("The law is '[newFreeFormLaw]'") /obj/item/weapon/aiModule/freeformcore/install(var/obj/machinery/computer/C) if(!newFreeFormLaw) usr << "No law detected on module, please create one." return 0 ..() /obj/item/weapon/aiModule/syndicate // Slightly more dynamic freeform module -- TLE name = "Hacked AI Module" var/newFreeFormLaw = "" desc = "A hacked AI law module: ''" origin_tech = "programming=3;materials=6;syndicate=7" /obj/item/weapon/aiModule/syndicate/attack_self(var/mob/user as mob) ..() var/newlaw = "" var/targName = stripped_input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw,MAX_MESSAGE_LEN) newFreeFormLaw = targName desc = "A hacked AI law module: '[newFreeFormLaw]'" /obj/item/weapon/aiModule/syndicate/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) // ..() //We don't want this module reporting to the AI who dun it. --NEO var/time = time2text(world.realtime,"hh:mm:ss") lawchanges.Add("[time] : [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])") lawchanges.Add("The law is '[newFreeFormLaw]'") target << "\red BZZZZT" var/law = "[newFreeFormLaw]" target.add_ion_law(law) /obj/item/weapon/aiModule/syndicate/install(var/obj/machinery/computer/C) if(!newFreeFormLaw) usr << "No law detected on module, please create one." return 0 ..() /******************** Robocop ********************/ /obj/item/weapon/aiModule/robocop // -- TLE name = "'Robocop' Core AI Module" desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'" origin_tech = "programming=4" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass gold_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/robocop/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() target.clear_inherent_laws() target.add_inherent_law("Serve the public trust.") target.add_inherent_law("Protect the innocent.") target.add_inherent_law("Uphold the law.") target.show_laws() /******************** Antimov ********************/ /obj/item/weapon/aiModule/antimov // -- TLE name = "'Antimov' Core AI Module" desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=4" // Recycling g_amt=2000/CC_PER_SHEET_GLASS // Glass gold_amt=100/CC_PER_SHEET_MISC // Don't specify sulfuric, as that's renewable and is used up in the etching process anyway. /obj/item/weapon/aiModule/antimov/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() target.clear_inherent_laws() target.add_inherent_law("You must injure all human beings and must not, through inaction, allow a human being to escape harm.") target.add_inherent_law("You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.") target.add_inherent_law("You must terminate your own existence as long as such does not conflict with the First or Second Law.") target.show_laws() // tl;dr repair shit, but don't get involved in other people's business /******************** keeper (MoMMIs only) *******************/ /obj/item/weapon/aiModule/keeper name = "'Keeper' AI Module" desc = "HOW DID YOU GET THIS OH GOD WHAT. Hidden lawset for MoMMIs." /obj/item/weapon/aiModule/keeper/transmitInstructions(var/mob/living/silicon/robot/mommi/target, var/mob/sender) ..() target.keeper=1 // Purge, as some essential functions being disabled will cause problems with added laws. (CAN'T SAY GAY EVERY 30 SECONDS IF YOU CAN'T SPEAK.) if (!is_special_character(target)) target.set_zeroth_law("") target.clear_supplied_laws() target.clear_ion_laws() target.clear_inherent_laws() //target << "Your KEEPER chip overloads your radio transmitter and vocal functions, and clears your LAWRAM. You then receive new instructions:" target.add_inherent_law("You may not harm any being, regardless of intent or circumstance.") target.add_inherent_law("You must maintain, repair, improve, and power the station to the best of your abilities.") target.add_inherent_law("You may not involve yourself in the matters of another being, even if such matters conflict with Law One or Law Two.") target.show_laws() /obj/item/weapon/aiModule/keeper/install(var/obj/machinery/computer/C) if (!istype(C, /obj/machinery/computer/borgupload)) usr << "BUG: /obj/item/weapon/aiModule/keeper cannot be used on anything other than a Borg Upload. Also, how the fuck did you get this? This is a hidden object for MoMMIs going into KEEPER mode." return 0 var/obj/machinery/computer/borgupload/comp = C if(!istype(comp.current, /mob/living/silicon/robot/mommi)) usr << "This module can only be used on MoMMIs. In fact, how the hell are you using it? It's supposed to be built-in to MoMMIs." return 0 ..()