/* Library Items * * Contains: * Bookcase * Book * Barcode Scanner */ /* * Bookcase */ /obj/structure/bookcase name = "bookcase" icon = 'icons/obj/library.dmi' icon_state = "book-0" anchored = 1 density = 1 opacity = 1 autoignition_temperature = AUTOIGNITION_WOOD fire_fuel = 10 health = 50 var/tmp/busy = 0 var/list/valid_types = list(/obj/item/weapon/book, \ /obj/item/weapon/tome, \ /obj/item/weapon/tome_legacy, \ /obj/item/weapon/spellbook, \ /obj/item/weapon/storage/bible) /obj/structure/bookcase/cultify() return /obj/structure/bookcase/initialize() for(var/obj/item/I in loc) if(is_type_in_list(I, valid_types)) I.forceMove(src) update_icon() /obj/structure/bookcase/proc/healthcheck() if(health <= 0) visible_message("\The [src] breaks apart!") new /obj/item/stack/sheet/wood(get_turf(src), 3) qdel(src) /obj/structure/bookcase/attackby(obj/item/O as obj, mob/user as mob) if(busy) //So that you can't mess with it while deconstructing return if(is_type_in_list(O, valid_types)) user.drop_item(O, src) update_icon() else if(O.is_screwdriver(user) && user.a_intent == I_HELP) //They're probably trying to open the "maintenance panel" to deconstruct it. Let them know what's wrong. to_chat(user, "There are no screws on \the [src], it appears to be nailed together. You could probably disassemble it with just a crowbar.") return else if(iscrowbar(O) && user.a_intent == I_HELP) //Only way to deconstruct, needs help intent O.playtoolsound(src, 75) user.visible_message("[user] starts disassembling \the [src].", \ "You start disassembling \the [src].") busy = 1 if(do_after(user, src, 50)) playsound(src, 'sound/items/Deconstruct.ogg', 75, 1) user.visible_message("[user] disassembles \the [src].", \ "You disassemble \the [src].") busy = 0 new /obj/item/stack/sheet/wood(get_turf(src), 5) qdel(src) return else busy = 0 return else if(O.is_wrench(user)) anchored = !anchored O.playtoolsound(src, 50) user.visible_message("[user] [anchored ? "":"un"]anchors \the [src] [anchored ? "to":"from"] the floor.", \ "You [anchored ? "":"un"]anchor the [src] [anchored ? "to":"from"] the floor.") else if(istype(O, /obj/item/weapon/pen)) set_tiny_label(user) else if(O.damtype == BRUTE || O.damtype == BURN) user.delayNextAttack(10) //We are attacking the bookshelf health -= O.force user.visible_message("\The [user] hits \the [src] with \the [O].", \ "You hit \the [src] with \the [O].") healthcheck() else return ..() //Weapon checks for weapons without brute or burn damage type and grab check //AAHHHHHHHHH HARDMAPPING /obj/structure/bookcase/set_labeled() name = initial(name) ..() /obj/structure/bookcase/attack_hand(var/mob/user as mob) if(contents.len) var/obj/item/weapon/book/choice = input("Which book would you like to remove from \the [src]?") as null|obj in contents if(choice) if(user.incapacitated() || user.lying || get_dist(user, src) > 1) return if(!user.get_active_hand()) user.put_in_hands(choice) else choice.forceMove(get_turf(src)) update_icon() /obj/structure/bookcase/attack_ghost(mob/dead/observer/user as mob) if(contents.len && in_range(user, src)) var/obj/item/weapon/book/choice = input("Which book would you like to read?") as null|obj in contents if(choice) if(!istype(choice)) //spellbook, cult tome, or the one weird bible storage to_chat(user,"A mysterious force is keeping you from reading that.") return choice.read_a_motherfucking_book(user) /obj/structure/bookcase/ex_act(severity) switch(severity) if(1.0) for(var/obj/item/I in contents) qdel(I) qdel(src) return if(2.0) for(var/obj/item/I in contents) if(prob(50)) qdel(I) qdel(src) return if(3.0) if(prob(50)) qdel(src) return return /obj/structure/bookcase/Destroy() for(var/obj/item/I in contents) if(is_type_in_list(I, valid_types)) I.forceMove(get_turf(src)) ..() /obj/structure/bookcase/update_icon() if(contents.len < 5) icon_state = "book-[contents.len]" else icon_state = "book-5" /obj/structure/bookcase/manuals/medical name = "Medical Manuals bookcase" /obj/structure/bookcase/manuals/medical/New() ..() new /obj/item/weapon/book/manual/medical_cloning(src) new /obj/item/weapon/book/manual/chemistry_manual(src) new /obj/item/weapon/book/manual/virology_guide(src) new /obj/item/weapon/book/manual/virology_encyclopedia(src) update_icon() /obj/structure/bookcase/manuals/engineering name = "Engineering Manuals bookcase" /obj/structure/bookcase/manuals/engineering/New() ..() new /obj/item/weapon/book/manual/engineering_construction(src) new /obj/item/weapon/book/manual/engineering_particle_accelerator(src) new /obj/item/weapon/book/manual/engineering_hacking(src) new /obj/item/weapon/book/manual/engineering_guide(src) new /obj/item/weapon/book/manual/engineering_singularity_safety(src) new /obj/item/weapon/book/manual/robotics_cyborgs(src) update_icon() /obj/structure/bookcase/manuals/research_and_development name = "R&D Manuals bookcase" /obj/structure/bookcase/manuals/research_and_development/New() ..() new /obj/item/weapon/book/manual/research_and_development(src) update_icon() /* * Book */ /obj/item/weapon/book name = "book" icon = 'icons/obj/library.dmi' icon_state ="book" inhand_states = list("left_hand" = 'icons/mob/in-hand/left/books.dmi', "right_hand" = 'icons/mob/in-hand/right/books.dmi') item_state = "book" throw_speed = 1 throw_range = 5 w_class = W_CLASS_MEDIUM //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever) flags = FPRINT attack_verb = list("bashes", "whacks", "educates") autoignition_temperature = AUTOIGNITION_PAPER fire_fuel = 3 var/dat // Actual page content var/due_date = 0 // Game time in 1/10th seconds var/author // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned var/unique = 0 // 0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified var/title // The real name of the book. var/carved = 0 // Has the book been hollowed out for use as a secret storage item? var/wiki_page // Title of the book's wiki page. var/forbidden = 0 // Prevent ordering of this book. (0=no, 1=yes, 2=emag only) var/obj/item/store // What's in the book? var/runestun = 0 //Does it have a stun talisman in it? var/occult = 0 //Does this book contain forbidden and occult writings? var/book_desc = "" var/book_width = 600 var/book_height = 800 /obj/item/weapon/book/New() ..() if(wiki_page) dat = {" "} /obj/item/weapon/book/cultify() new /obj/item/weapon/tome_legacy(loc) ..() /obj/item/weapon/book/proc/read_a_motherfucking_book(mob/user) if(carved) to_chat(user, "The pages of [title] have been cut out!") return if (!isobserver(user)) playsound(user, "pageturn", 50, 1, -5) if(src.dat) user << browse("Penned by [author].
" + "[dat]", "window=[name];size=[book_width]x[book_height]") if(!isobserver(user)) user.visible_message("[user] opens a book titled \"[src.title]\" and begins reading intently.") onclose(user, "book") else if(occult) to_chat(user, "As you read the book, your mind is assaulted by foul, arcane energies!") else to_chat(user, "This book is completely blank!") /obj/item/weapon/book/attack_self(var/mob/user as mob) if(store) to_chat(user, "[store] falls out of [title]!") store.forceMove(get_turf(src)) store = null return if(runestun) var/mob/living/carbon/human/M = user M.flash_eyes(visual = 1) if (!(M_HULK in user.mutations)) M.silent += 15 M.Knockdown(25) M.Stun(25) runestun = 0 if(occult) var/mob/living/carbon/human/M = user M.flash_eyes(visual = 1) M.Knockdown(15) M.Stun(15) var/datum/organ/internal/eyes/eyes = M.internal_organs_by_name["eyes"] eyes.damage += rand(30,60) M.adjustBrainLoss(rand(50,100)) M.hallucination = max(0, M.hallucination + rand(60,90)) read_a_motherfucking_book(user) /obj/item/weapon/book/examine(mob/user) if(isobserver(user) && in_range(src,user) && occult == 0) read_a_motherfucking_book(user) else ..() /obj/item/weapon/book/attackby(obj/item/weapon/W as obj, mob/user as mob) if(!carved && W.is_sharp() && W.sharpness_flags & SHARP_BLADE) to_chat(user, "You begin to carve out [title].") if(do_after(user, src, 30 / W.sharpness)) to_chat(user, "You carve out the pages from [title]! You didn't want to read it anyway.") carved = 1 occult = 0 //A book cannot be an occult book if it has no pages return if(carved) if(!store) if(W.w_class < W_CLASS_MEDIUM) if(user.drop_item(W, src)) store = W to_chat(user, "You put [W] in [title].") return else to_chat(user, "[W] won't fit in [title].") return else to_chat(user, "There's already something in [title]!") return if(istype(W, /obj/item/weapon/pen)) if(unique) to_chat(user, "These pages don't seem to take the ink well. Looks like you can't modify it.") return var/choice = input("What would you like to change?") in list("Title", "Contents", "Author", "Short Description", "Cancel") switch(choice) if("Title") var/newtitle = reject_bad_text(stripped_input(usr, "Write a new title:")) if(!newtitle) to_chat(usr, "The title is invalid.") return else src.name = newtitle src.title = newtitle if("Contents") var/content = sanitize(input(usr, "Write your book's contents (HTML NOT allowed):") as message|null) if(!content) to_chat(usr, "The content is invalid.") return else src.dat += content if("Author") var/newauthor = stripped_input(usr, "Write the author's name:") if(!newauthor) to_chat(usr, "The name is invalid.") return else src.author = newauthor if("Short Description") var/newdesc = reject_bad_text(stripped_input(usr, "Write a new short description:")) if(!newdesc) to_chat(usr, "The description is invalid.") return else src.book_desc = newdesc else return else if(istype(W, /obj/item/weapon/barcodescanner)) var/obj/item/weapon/barcodescanner/scanner = W if(!scanner.computer) to_chat(user, "[W]'s screen flashes: 'No associated computer found!'") else switch(scanner.mode) if(0) scanner.book = src to_chat(user, "[W]'s screen flashes: 'Book stored in buffer.'") if(1) scanner.book = src scanner.computer.buffer_book = src.name to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'") if(2) scanner.book = src for(var/datum/borrowbook/b in scanner.computer.checkouts) if(b.bookname == src.name) scanner.computer.checkouts.Remove(b) to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Book has been checked in.'") return to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'") if(3) scanner.book = src for(var/obj/item/weapon/book in scanner.computer.inventory) if(book == src) to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'") return scanner.computer.inventory.Add(src) to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'") else if(istype(W, /obj/item/weapon/paper/talisman)) var/obj/item/weapon/paper/talisman/talisman = W if(runestun) to_chat(user, "There is already a talisman between the pages.") return if(occult) to_chat(user, "You feel as if it would be a bad idea to add a talisman to this particular book.") return if(talisman.imbue == "runestun") to_chat(user, "You slide the talisman between the pages.") qdel(talisman) runestun = 1 else if(W.is_hot()) if(do_after(user, src, 2 SECONDS)) visible_message("[user] lights [src] on fire with \the [W]!") ignite() else ..() /* * Traitor Ooccult Books */ /obj/item/weapon/book/occult name = "The King in Yellow" title = "The King in Yellow" occult = 1 var/possible_names = list("The King in Yellow", "The Locksmith's Dream", "The Tantra of Worms", "Infinite Jest", "The Legacy of Totalitarianism in a Tundra", "The Rose of Hypatia", "Gravity's Rainbow", "Aristotle's Poetics", "The Geminiad", "My Diary", "The War of the Roads", "The Courier's Tragedy", "The Burning of the Unburnt God", "Love's Labour's Won", "The Necronomicon", "The Funniest Joke in the World", "Woody Got Wood", "Peggy's Revenge", "House of Leaves", "A True and Accurate History of the Shadowless Kings", "The Book of Nod", "Atlas Shrugged", "The Serenity of the Black Wood", "The World Does Not Weep") /obj/item/weapon/book/occult/New() ..() name = pick(possible_names) title = name icon_state = "book[rand(1, 9)]" /* * Barcode Scanner */ /obj/item/weapon/barcodescanner name = "barcode scanner" icon = 'icons/obj/library.dmi' icon_state ="scanner" throw_speed = 1 throw_range = 5 w_class = W_CLASS_TINY flags = FPRINT var/obj/machinery/computer/library/checkout/computer // Associated computer - Modes 1 to 3 use this var/obj/item/weapon/book/book // Currently scanned book var/mode = 0 // 0 - Scan only, 1 - Scan and Set Buffer, 2 - Scan and Attempt to Check In, 3 - Scan and Attempt to Add to Inventory /obj/item/weapon/barcodescanner/attack_self(mob/user as mob) mode += 1 if(mode > 3) mode = 0 to_chat(user, "[src] Status Display:") var/modedesc switch(mode) if(0) modedesc = "Scan book to local buffer." if(1) modedesc = "Scan book to local buffer and set associated computer buffer to match." if(2) modedesc = "Scan book to local buffer, attempt to check in scanned book." if(3) modedesc = "Scan book to local buffer, attempt to add book to general inventory." else modedesc = "ERROR" to_chat(user, " - Mode [mode] : [modedesc]") if(src.computer) to_chat(user, "Computer has been associated with this unit.") else to_chat(user, "No associated computer found. Only local scans will function properly.") to_chat(user, "\n")