var/showadminmessages = 1 //////////////////////////////// /proc/message_admins(var/text, var/admin_ref = 0) if(!showadminmessages) return var/rendered = "ADMIN LOG: [text]" for (var/mob/M in world) if (M && M.client && M.client.holder && M.client.authenticated) if (admin_ref) M << dd_replaceText(rendered, "%admin_ref%", "\ref[M]") else M << rendered /proc/toggle_adminmsg() set name = "Toggle Admin Messages" set category = "Server" //showadminmessages = !showadminmessages /obj/admins/Topic(href, href_list) ..() if (usr.client != src.owner) world << "\blue [usr.key] has attempted to override the admin panel!" log_admin("[key_name(usr)] tried to use the admin panel without authorization.") return if(href_list["call_shuttle"]) if (src.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master")) if( ticker.mode.name == "blob" ) alert("You can't call the shuttle during blob!") return switch(href_list["call_shuttle"]) if("1") if ((!( ticker ) || emergency_shuttle.location)) return emergency_shuttle.incall() world << "\blue Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes." log_admin("[key_name(usr)] called the Emergency Shuttle") message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1) if("2") if ((!( ticker ) || emergency_shuttle.location || emergency_shuttle.direction == 0)) return switch(emergency_shuttle.direction) if(-1) emergency_shuttle.incall() world << "\blue Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes." log_admin("[key_name(usr)] called the Emergency Shuttle") message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1) if(1) emergency_shuttle.recall() world << "\blue Alert: The shuttle is going back!" log_admin("[key_name(usr)] sent the Emergency Shuttle back") message_admins("\blue [key_name_admin(usr)] sent the Emergency Shuttle back", 1) href_list["secretsadmin"] = "check_antagonist" else alert("You cannot perform this action. You must be of a higher administrative rank!") return if(href_list["edit_shuttle_time"]) if (src.rank in list("Badmin", "Game Admin", "Game Master")) emergency_shuttle.settimeleft( input("Enter new shuttle duration (seconds):","Edit Shuttle Timeleft", emergency_shuttle.timeleft() ) as num ) log_admin("[key_name(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]") message_admins("\blue [key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]", 1) href_list["secretsadmin"] = "check_antagonist" else alert("You cannot perform this action. You must be of a higher administrative rank!") return /////////////////////////////////////new ban stuff if(href_list["unbanf"]) var/banfolder = href_list["unbanf"] Banlist.cd = "/base/[banfolder]" var/key = Banlist["key"] if(alert(usr, "Are you sure you want to unban [key]?", "Confirmation", "Yes", "No") == "Yes") if (RemoveBan(banfolder)) unbanpanel() else alert(usr,"This ban has already been lifted / does not exist.","Error","Ok") unbanpanel() if(href_list["unbane"]) UpdateTime() var/reason var/mins = 0 var/banfolder = href_list["unbane"] Banlist.cd = "/base/[banfolder]" var/reason2 = Banlist["reason"] var/temp = Banlist["temp"] var/minutes = (Banlist["minutes"] - CMinutes) if(!minutes || minutes < 0) minutes = 0 var/banned_key = Banlist["key"] Banlist.cd = "/base" switch(alert("Temporary Ban?",,"Yes","No")) if("Yes") temp = 1 mins = input(usr,"How long (in minutes)? (Default: 1440)","Ban time",minutes ? minutes : 1440) as num if(!mins) return if(mins >= 525600) mins = 525599 reason = input(usr,"Reason?","reason",reason2) as text if(!reason) return if("No") temp = 0 reason = input(usr,"Reason?","reason",reason2) as text if(!reason) return log_admin("[key_name(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [GetExp(mins)]") message_admins("\blue [key_name_admin(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [GetExp(mins)]", 1) Banlist.cd = "/base/[banfolder]" Banlist["reason"] << reason Banlist["temp"] << temp Banlist["minutes"] << (mins + CMinutes) Banlist["bannedby"] << usr.ckey Banlist.cd = "/base" unbanpanel() /////////////////////////////////////new ban stuff if(href_list["jobban2"]) var/mob/M = locate(href_list["jobban2"]) var/dat = "" var/header = "Pick Job to ban this guy from.
" var/body // var/list/alljobs = get_all_jobs() var/jobs = "" for(var/job in uniquelist(occupations + assistant_occupations)) if(job == "Tourist") continue if(jobban_isbanned(M, job)) jobs += "[dd_replacetext(job, " ", " ")] " else jobs += "[dd_replacetext(job, " ", " ")] " //why doesn't this work the stupid cunt if(jobban_isbanned(M, "Captain")) jobs += "Captain " else jobs += "Captain " //why doesn't this work the stupid cunt if(jobban_isbanned(M, "Syndicate")) jobs += "
[dd_replacetext("Syndicate", " ", " ")] " else jobs += "
[dd_replacetext("Syndicate", " ", " ")] " //why doesn't this work the stupid cunt body = "
[jobs]

" dat = "[header][body]" usr << browse(dat, "window=jobban2;size=600x150") return if(href_list["jobban3"]) if (src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )) var/mob/M = locate(href_list["jobban4"]) var/job = href_list["jobban3"] if ((M.client && M.client.holder && (M.client.holder.level > src.level))) alert("You cannot perform this action. You must be of a higher administrative rank!") return if (jobban_isbanned(M, job)) log_admin("[key_name(usr)] unbanned [key_name(M)] from [job]") M << "\redYou have been un-jobbanned by [usr.client.ckey] from [job]." message_admins("\blue [key_name_admin(usr)] unbanned [key_name_admin(M)] from [job]", 1) jobban_unban(M, job) href_list["jobban2"] = 1 else log_admin("[key_name(usr)] banned [key_name(M)] from [job]") M << "\redYou have been jobbanned by [usr.client.ckey] from [job]." M << "\red Jooban can be lifted only on demand." message_admins("\blue [key_name_admin(usr)] banned [key_name_admin(M)] from [job]", 1) jobban_fullban(M, job) href_list["jobban2"] = 1 // lets it fall through and refresh if (href_list["boot2"]) if ((src.rank in list( "Moderator", "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["boot2"]) if (ismob(M)) if ((M.client && M.client.holder && (M.client.holder.level >= src.level))) alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return log_admin("[key_name(usr)] booted [key_name(M)].") message_admins("\blue [key_name_admin(usr)] booted [key_name_admin(M)].", 1) //M.client = null del(M.client) if (href_list["removejobban"]) if ((src.rank in list("Game Admin", "Game Master" ))) var/t = href_list["removejobban"] if(t) log_admin("[key_name(usr)] removed [t]") message_admins("\blue [key_name_admin(usr)] removed [t]", 1) jobban_remove(t) href_list["ban"] = 1 // lets it fall through and refresh if (href_list["newban"]) if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["newban"]) if(!ismob(M)) return if ((M.client && M.client.holder && (M.client.holder.level >= src.level))) alert("You cannot perform this action. You must be of a higher administrative rank!") return switch(alert("Temporary Ban?",,"Yes","No", "Cancel")) if("Yes") var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num if(!mins) return if(mins >= 525600) mins = 525599 var/reason = input(usr,"Reason?","reason","Griefer") as text if(!reason) return AddBan(M.ckey, M.computer_id, reason, usr.ckey, 1, mins) M << "\redYou have been banned by [usr.client.ckey].\nReason: [reason]." M << "\red This is a temporary ban, it will be removed in [mins] minutes." if(config.banappeals) M << "\red To try to resolve this matter head to [config.banappeals]" else M << "\red No ban appeals URL has been set." log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.") message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.") del(M.client) //del(M) // See no reason why to delete mob. Important stuff can be lost. And ban can be lifted before round ends. if("No") var/reason = input(usr,"Reason?","reason","Griefer") as text if(!reason) return AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0) M << "\redYou have been banned by [usr.client.ckey].\nReason: [reason]." M << "\red This is a permanent ban." if(config.banappeals) M << "\red To try to resolve this matter head to [config.banappeals]" else M << "\red No ban appeals URL has been set." log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.") message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.") del(M.client) //del(M) if("Cancel") return /* if (href_list["remove"]) if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/t = href_list["remove"] if(t && isgoon(t)) log_admin("[key_name(usr)] removed [t] from the goonlist.") message_admins("\blue [key_name_admin(usr)] removed [t] from the goonlist.") remove_goon(t) */ if (href_list["mute2"]) if ((src.rank in list( "Moderator", "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["mute2"]) if (ismob(M)) if ((M.client && M.client.holder && (M.client.holder.level >= src.level))) alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return M.muted = !M.muted log_admin("[key_name(usr)] has [(M.muted ? "muted" : "voiced")] [key_name(M)].") message_admins("\blue [key_name_admin(usr)] has [(M.muted ? "muted" : "voiced")] [key_name_admin(M)].", 1) M << "You have been [(M.muted ? "muted" : "voiced")]." if (href_list["c_mode"]) if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) if (ticker && ticker.mode) return alert(usr, "The game has already started.", null, null, null, null) var/dat = {"What mode do you wish to play?
"} for (var/mode in config.modes) dat += {"[config.mode_names[mode]]
"} dat += {"Secret
"} dat += {"Random
"} dat += {"Now: [master_mode]"} usr << browse(dat, "window=c_mode") if (href_list["c_mode2"]) if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) if (ticker && ticker.mode) return alert(usr, "The game has already started.", null, null, null, null) master_mode = href_list["c_mode2"] log_admin("[key_name(usr)] set the mode as [master_mode].") message_admins("\blue [key_name_admin(usr)] set the mode as [master_mode].", 1) world << "\blue The mode is now: [master_mode]" world.save_mode(master_mode) .(href, list("c_mode"=1)) if (href_list["monkeyone"]) if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["monkeyone"]) if(!ismob(M)) return if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/N = M log_admin("[key_name(usr)] attempting to monkeyize [key_name(M)]") message_admins("\blue [key_name_admin(usr)] attempting to monkeyize [key_name_admin(M)]", 1) N.monkeyize() if(istype(M, /mob/living/silicon)) alert("The AI can't be monkeyized!", null, null, null, null, null) return if (href_list["forcespeech"]) if ((src.rank in list( "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["forcespeech"]) if (ismob(M)) var/speech = input("What will [key_name(M)] say?.", "Force speech", "") if(!speech) return M.say(speech) speech = copytext(sanitize(speech), 1, MAX_MESSAGE_LEN) log_admin("[key_name(usr)] forced [key_name(M)] to say: [speech]") message_admins("\blue [key_name_admin(usr)] forced [key_name_admin(M)] to say: [speech]") else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return if (href_list["sendtoprison"]) if ((src.rank in list( "Moderator", "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["sendtoprison"]) if (ismob(M)) if(istype(M, /mob/living/silicon/ai)) alert("The AI can't be sent to prison you jerk!", null, null, null, null, null) return //strip their stuff before they teleport into a cell :downs: for(var/obj/item/weapon/W in M) if(istype(W, /datum/organ/external)) continue //don't strip organs M.u_equip(W) if (M.client) M.client.screen -= W if (W) W.loc = M.loc W.dropped(M) W.layer = initial(W.layer) //teleport person to cell M.paralysis += 5 sleep(5) //so they black out before warping M.loc = pick(prisonwarp) if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/prisoner = M prisoner.equip_if_possible(new /obj/item/clothing/under/color/orange(prisoner), prisoner.slot_w_uniform) prisoner.equip_if_possible(new /obj/item/clothing/shoes/orange(prisoner), prisoner.slot_shoes) spawn(50) M << "\red You have been sent to the prison station!" log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.") message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.", 1) else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return if (href_list["sendtomaze"]) if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["sendtomaze"]) if (ismob(M)) if(istype(M, /mob/living/silicon/ai)) alert("The AI can't be sent to the maze you jerk!", null, null, null, null, null) return //strip their stuff before they teleport into a cell :downs: for(var/obj/item/weapon/W in M) if(istype(W, /datum/organ/external)) continue //don't strip organs M.u_equip(W) if (M.client) M.client.screen -= W if (W) W.loc = M.loc W.dropped(M) W.layer = initial(W.layer) //teleport person to cell M.paralysis += 5 sleep(5) //so they black out before warping M.loc = pick(mazewarp) spawn(50) M << "\red You have been sent to the maze! Try and get out alive. In the maze everyone is free game. Kill or be killed." log_admin("[key_name(usr)] sent [key_name(M)] to the maze.") message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the maze.", 1) else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return if (href_list["tdome1"]) if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["tdome1"]) if (ismob(M)) if(istype(M, /mob/living/silicon/ai)) alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null) return for(var/obj/item/W in M) if (istype(W,/obj/item)) if(istype(W, /datum/organ/external)) continue M.u_equip(W) if (M.client) M.client.screen -= W if (W) W.loc = M.loc W.dropped(M) W.layer = initial(W.layer) M.paralysis += 5 sleep(5) M.loc = pick(tdome1) spawn(50) M << "\blue You have been sent to the Thunderdome." log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team 1)") message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Team 1)", 1) if (href_list["tdome2"]) if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["tdome2"]) if (ismob(M)) if(istype(M, /mob/living/silicon/ai)) alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null) return for(var/obj/item/W in M) if (istype(W,/obj/item)) if(istype(W, /datum/organ/external)) continue M.u_equip(W) if (M.client) M.client.screen -= W if (W) W.loc = M.loc W.dropped(M) W.layer = initial(W.layer) M.paralysis += 5 sleep(5) M.loc = pick(tdome2) spawn(50) M << "\blue You have been sent to the Thunderdome." log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team 2)") message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Team 2)", 1) if (href_list["tdomeadmin"]) if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["tdomeadmin"]) if (ismob(M)) if(istype(M, /mob/living/silicon/ai)) alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null) return M.paralysis += 5 sleep(5) M.loc = pick(tdomeadmin) spawn(50) M << "\blue You have been sent to the Thunderdome." log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Admin.)") message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Admin.)", 1) if (href_list["tdomeobserve"]) if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["tdomeobserve"]) if (ismob(M)) if(istype(M, /mob/living/silicon/ai)) alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null) return for(var/obj/item/W in M) if (istype(W,/obj/item)) if(istype(W, /datum/organ/external)) continue M.u_equip(W) if (M.client) M.client.screen -= W if (W) W.loc = M.loc W.dropped(M) W.layer = initial(W.layer) if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/observer = M observer.equip_if_possible(new /obj/item/clothing/under/suit_jacket(observer), observer.slot_w_uniform) observer.equip_if_possible(new /obj/item/clothing/shoes/black(observer), observer.slot_shoes) M.paralysis += 5 sleep(5) M.loc = pick(tdomeobserve) spawn(50) M << "\blue You have been sent to the Thunderdome." log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Observer.)") message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Observer.)", 1) if (href_list["adminauth"]) if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["adminauth"]) if (ismob(M) && !M.client.authenticated && !M.client.authenticating) M.client.verbs -= /client/proc/authorize M.client.authenticated = text("admin/[]", usr.client.authenticated) log_admin("[key_name(usr)] authorized [key_name(M)]") message_admins("\blue [key_name_admin(usr)] authorized [key_name_admin(M)]", 1) M.client << text("You have been authorized by []", usr.key) if (href_list["revive"]) if ((src.rank in list( "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["revive"]) if (ismob(M)) if(istype(M, /mob/dead/observer)) alert("Cannot revive a ghost") return if(config.allow_admin_rev) M.revive() message_admins("\red Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!", 1) log_admin("[key_name(usr)] healed / Rrvived [key_name(M)]") return else alert("Admin revive disabled") else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return if (href_list["makeai"]) //Yes, im fucking lazy, so what? it works ... hopefully if ((src.rank in list( "Trial Admin", "Game Admin", "Game Master", "Admin Candidate", "Badmin" ))) var/mob/M = locate(href_list["makeai"]) if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/H = M message_admins("\red Admin [key_name_admin(usr)] AIized [key_name_admin(M)]!", 1) // if (ticker.mode.name == "AI malfunction") // var/obj/O = locate("landmark*ai") // M << "\blue You have been teleported to your new starting location!" // M.loc = O.loc // M.buckled = null // else // var/obj/S = locate(text("start*AI")) // if ((istype(S, /obj/landmark/start) && istype(S.loc, /turf))) // M << "\blue You have been teleported to your new starting location!" // M.loc = S.loc // M.buckled = null // world << "[M.real_name] is the AI!" log_admin("[key_name(usr)] AIized [key_name(M)]") H.AIize() else alert("I cannot allow this.") return else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return /***************** BEFORE************** if (href_list["l_players"]) var/dat = "Name/Real Name/Key/IP:
" for(var/mob/M in world) var/foo = "" if (ismob(M) && M.client) if(!M.client.authenticated && !M.client.authenticating) foo += text("\[ Authorize | ", src, M) else foo += text("\[ Authorized | ") if(M.start) if(!istype(M, /mob/living/carbon/monkey)) foo += text("Monkeyize | ", src, M) else foo += text("Monkeyized | ") if(istype(M, /mob/living/silicon/ai)) foo += text("Is an AI | ") else foo += text("Make AI | ", src, M) if(M.z != 2) foo += text("Prison | ", src, M) foo += text("Maze | ", src, M) else foo += text("On Z = 2 | ") else foo += text("Hasn't Entered Game | ") foo += text("Heal/Revive | ", src, M) foo += text("Say \]", src, M) dat += text("N: [] R: [] (K: []) (IP: []) []
", M.name, M.real_name, (M.client ? M.client : "No client"), M.lastKnownIP, foo) usr << browse(dat, "window=players;size=900x480") *****************AFTER******************/ // Now isn't that much better? IT IS NOW A PROC, i.e. kinda like a big panel like unstable if (href_list["adminplayeropts"]) var/mob/M = locate(href_list["adminplayeropts"]) if(!M) usr << "You seem to be selecting a mob that doesn't exist." return var/dat = "Options for [M.key]" var/foo = "\[ " if (ismob(M) && M.client) if(!M.client.authenticated && !M.client.authenticating) foo += text("Authorize | ") else foo += text("Authorized | ") foo += text("Promote/Demote | ") if(!istype(M, /mob/new_player)) if(!istype(M, /mob/living/carbon/monkey)) foo += text("Monkeyize | ") else foo += text("Monkeyized | ") if(istype(M, /mob/living/silicon/ai)) foo += text("Is an AI | ") else if(istype(M, /mob/living/carbon/human)) foo += text("Make AI | ") foo += text("Thunderdome 1 | ") foo += text("Thunderdome 2 | ") foo += text("Thunderdome Admin | ") foo += text("Thunderdome Observer | ") foo += text("Prison | ") foo += text("Maze | ") foo += text("Heal/Revive | ") else foo += text("Hasn't Entered Game | ") foo += text("Say | ") foo += text("Mute: [(M.muted ? "Muted" : "Voiced")] | ") foo += text("Boot | ") foo += text("Jump to | ") foo += text("Ban \]") foo += text("Jobban | ") dat += text("[foo]") usr << browse(dat, "window=adminplayeropts;size=480x100") if (href_list["jumpto"]) if(( src.level in list(6, 5, 4) ) || ((src.level in list(3, 2)) && (src.state == 2))) var/mob/M = locate(href_list["jumpto"]) usr.client.jumptomob(M) else alert("You are not a high enough administrator or you aren't observing!") if (href_list["traitor"]) if(!ticker || !ticker.mode) alert("The game hasn't started yet!") return var/mob/M = locate(href_list["traitor"]) var/datum/game_mode/current_mode = ticker.mode if (istype(M, /mob/living/carbon/human) && M:mind) M:mind.edit_memory() return switch(current_mode.config_tag) if("revolution") if(M.mind in current_mode:head_revolutionaries) alert("Is a Head Revolutionary!") else if(M.mind in current_mode:revolutionaries) alert("Is a Revolutionary!") return if("cult") if(M.mind in current_mode.cult) alert("Is a Cultist!") return if("wizard") if(current_mode:wizard && M.mind == current_mode:wizard) var/datum/mind/antagonist = M.mind var/t = "" for(var/datum/objective/OB in antagonist.objectives) t += "[OB.explanation_text]\n" if(antagonist.objectives.len == 0) t = "None defined." alert("Is a WIZARD. Objective(s):\n[t]", "[M.key]") return if("changeling") if(M.mind in current_mode:changelings) var/datum/mind/antagonist = M.mind var/t = "" for(var/datum/objective/OB in antagonist.objectives) t += "[OB.explanation_text]\n" if(antagonist.objectives.len == 0) t = "None defined." alert("Is a CHANGELING. Objective(s):\n[t]", "[M.key]") return if("malfunction") if(M.mind in current_mode:malf_ai) alert("Is malfunctioning!") return if("nuclear") if(M.mind in current_mode:syndicates) alert("Is a Syndicate operative!", "[M.key]") return if(istype(M,/mob/living/silicon/robot)) var/mob/living/silicon/robot/R = M if(R.emagged) alert("Is emagged!\n0th law: [R.laws.zeroth]", "[R.key]") return // traitor, or other modes where traitors/counteroperatives would be. if(M.mind in current_mode.traitors) var/datum/mind/antagonist = M.mind var/t = "" if(antagonist) for(var/datum/objective/OB in antagonist.objectives) t += "[OB.explanation_text]\n" if(antagonist.objectives.len == 0) t = "None defined." alert("Is a Traitor. Objective(s):\n[t]", "[M.key]") return //they're nothing so turn them into a traitor! if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/silicon/ai)) var/traitorize = alert("Is not a traitor, make Traitor?", "Traitor", "Yes", "Cancel") if(traitorize == "Cancel") return if(traitorize == "Yes") traitorize(M,,1) //they're a ghost/monkey else alert("Cannot make this mob a traitor") if (href_list["create_object"]) if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master")) return create_object(usr) else alert("You are not a high enough administrator! Sorry!!!!") if (href_list["create_turf"]) if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master")) return create_turf(usr) else alert("You are not a high enough administrator! Sorry!!!!") if (href_list["create_mob"]) if (src.rank in list("Badmin", "Game Admin", "Game Master")) return create_mob(usr) else alert("You are not a high enough administrator! Sorry!!!!") if (href_list["vmode"]) vmode() if (href_list["votekill"]) votekill() if (href_list["voteres"]) voteres() if (href_list["prom_demot"]) if ((src.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/client/C = locate(href_list["prom_demot"]) if(C.holder && (C.holder.level >= src.level)) alert("This cannot be done as [C] is a [C.holder.rank]") return var/dat = "[C] is a [C.holder ? "[C.holder.rank]" : "non-admin"]

Change [C]'s rank?
" if(src.level == 6) //host dat += {" Game Admin //coder
Badmin // Shit Guy
Trial Admin // Primary Administrator
Admin Candidate // // Administrator
Temporary Admin // Secondary Admin
Moderator // Moderator
Admin Observer // Filthy Xeno
Remove Admin
"} else if(src.level == 5) //coder dat += {" Badmin // Shit Guy
Trial Admin // Primary Administrator
Admin Candidate // // Administrator
Temporary Admin // Secondary Admin
Moderator // Moderator
Admin Observer // Filthy Xeno
Remove Admin
"} else alert("Not a high enough level admin, sorry.") return usr << browse(dat, "window=prom_demot;size=480x300") if (href_list["chgadlvl"]) //change admin level var/rank = href_list["chgadlvl"] var/client/C = locate(href_list["client4ad"]) if(rank == "Remove") C.clear_admin_verbs() C.update_admins(null) log_admin("[key_name(usr)] has removed [C]'s adminship") message_admins("[key_name_admin(usr)] has removed [C]'s adminship", 1) admins.Remove(C.ckey) else C.clear_admin_verbs() C.update_admins(rank) log_admin("[key_name(usr)] has made [C] a [rank]") message_admins("[key_name_admin(usr)] has made [C] a [rank]", 1) admins[C.ckey] = rank if (href_list["object_list"]) if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master")) if (config.allow_admin_spawning && ((src.state == 2) || (src.rank in list("Badmin", "Game Admin", "Game Master")))) var/atom/loc = usr.loc var/dirty_paths if (istext(href_list["object_list"])) dirty_paths = list(href_list["object_list"]) else if (istype(href_list["object_list"], /list)) dirty_paths = href_list["object_list"] var/paths = list() var/removed_paths = list() for (var/dirty_path in dirty_paths) var/path = text2path(dirty_path) if (!path) removed_paths += dirty_path else if (!ispath(path, /obj) && !ispath(path, /turf) && !ispath(path, /mob)) removed_paths += dirty_path else if (ispath(path, /obj/item/weapon/gun/energy/pulse_rifle) && !(src.rank in list("Game Admin", "Game Master"))) removed_paths += dirty_path else if (ispath(path, /obj/item/weapon/blade))//Not an item one should be able to spawn./N removed_paths += dirty_path else if (ispath(path, /obj/bhole) && !(src.rank in list("Game Admin", "Game Master"))) removed_paths += dirty_path else if (ispath(path, /mob) && !(src.rank in list("Badmin", "Game Admin", "Game Master"))) removed_paths += dirty_path else paths += path if (!paths) return else if (length(paths) > 5) alert("Select less object types, jerko.") return else if (length(removed_paths)) alert("Removed:\n" + dd_list2text(removed_paths, "\n")) var/list/offset = dd_text2list(href_list["offset"],",") var/number = dd_range(1, 100, text2num(href_list["object_count"])) var/X = offset.len > 0 ? text2num(offset[1]) : 0 var/Y = offset.len > 1 ? text2num(offset[2]) : 0 var/Z = offset.len > 2 ? text2num(offset[3]) : 0 for (var/i = 1 to number) switch (href_list["offset_type"]) if ("absolute") for (var/path in paths) new path(locate(0 + X,0 + Y,0 + Z)) if ("relative") if (loc) for (var/path in paths) new path(locate(loc.x + X,loc.y + Y,loc.z + Z)) else return if (number == 1) log_admin("[key_name(usr)] created a [english_list(paths)]") for(var/path in paths) if(ispath(path, /mob)) message_admins("[key_name_admin(usr)] created a [english_list(paths)]", 1) break else log_admin("[key_name(usr)] created [number]ea [english_list(paths)]") for(var/path in paths) if(ispath(path, /mob)) message_admins("[key_name_admin(usr)] created [number]ea [english_list(paths)]", 1) break return else alert("You cannot spawn items right now.") return if (href_list["secretsfun"]) if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/ok = 0 switch(href_list["secretsfun"]) if("sec_clothes") for(var/obj/item/clothing/under/O in world) del(O) ok = 1 if("sec_all_clothes") for(var/obj/item/clothing/O in world) del(O) ok = 1 if("sec_classic1") for(var/obj/item/clothing/suit/fire/O in world) del(O) for(var/obj/grille/O in world) del(O) for(var/obj/machinery/vehicle/pod/O in world) for(var/mob/M in src) M.loc = src.loc if (M.client) M.client.perspective = MOB_PERSPECTIVE M.client.eye = M del(O) ok = 1 if("toxic") /* for(var/obj/machinery/atmoalter/siphs/fullairsiphon/O in world) O.t_status = 3 for(var/obj/machinery/atmoalter/siphs/scrubbers/O in world) O.t_status = 1 O.t_per = 1000000.0 for(var/obj/machinery/atmoalter/canister/O in world) if (!( istype(O, /obj/machinery/atmoalter/canister/oxygencanister) )) O.t_status = 1 O.t_per = 1000000.0 else O.t_status = 3 */ usr << "HEH" if("monkey") for(var/mob/living/carbon/human/H in world) spawn(0) H.monkeyize() ok = 1 if("power") power_restore() log_admin("[key_name(usr)] made all areas powered", 1) message_admins("\blue [key_name_admin(usr)] made all areas powered", 1) if("unpower") power_failure() log_admin("[key_name(usr)] made all areas unpowered", 1) message_admins("\blue [key_name_admin(usr)] made all areas unpowered", 1) if("activateprison") world << "\blue Transit signature detected." world << "\blue Incoming shuttle." /* var/A = locate(/area/shuttle_prison) for(var/atom/movable/AM as mob|obj in A) AM.z = 1 AM.Move() */ message_admins("\blue [key_name_admin(usr)] sent the prison shuttle to the station.", 1) if("deactivateprison") /* var/A = locate(/area/shuttle_prison) for(var/atom/movable/AM as mob|obj in A) AM.z = 2 AM.Move() */ message_admins("\blue [key_name_admin(usr)] sent the prison shuttle back.", 1) if("toggleprisonstatus") for(var/obj/machinery/computer/prison_shuttle/PS in world) PS.allowedtocall = !(PS.allowedtocall) message_admins("\blue [key_name_admin(usr)] toggled status of prison shuttle to [PS.allowedtocall].", 1) if("prisonwarp") if(!ticker) alert("The game hasn't started yet!", null, null, null, null, null) return message_admins("\blue [key_name_admin(usr)] teleported all players to the prison station.", 1) for(var/mob/living/carbon/human/H in world) var/turf/loc = find_loc(H) var/security = 0 if(loc.z > 1 || prisonwarped.Find(H)) //don't warp them if they aren't ready or are already there continue H.paralysis += 5 if(H.wear_id) var/obj/item/weapon/card/id/id = H.get_idcard() for(var/A in id.access) if(A == access_security) security++ if(!security) //strip their stuff before they teleport into a cell :downs: for(var/obj/item/weapon/W in H) if(istype(W, /datum/organ/external)) continue //don't strip organs H.u_equip(W) if (H.client) H.client.screen -= W if (W) W.loc = H.loc W.dropped(H) W.layer = initial(W.layer) //teleport person to cell H.loc = pick(prisonwarp) H.equip_if_possible(new /obj/item/clothing/under/color/orange(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/orange(H), H.slot_shoes) else //teleport security person H.loc = pick(prisonsecuritywarp) prisonwarped += H if("traitor_all") if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) if(!ticker) alert("The game hasn't started yet!") return var/objective = input("Enter an objective") if(!objective) return for(var/mob/living/carbon/human/H in world) if(H.stat == 2 || !(H.client)) continue if(checktraitor(H)) continue traitorize(H, objective, 0) for(var/mob/living/silicon/ai/A in world) if(A.stat == 2 || !(A.client)) continue if(checktraitor(A)) continue traitorize(A, objective, 0) message_admins("\blue [key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]", 1) log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]") else alert("You're not of a high enough rank to do this") if("moveminingshuttle") if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) if(mining_shuttle_moving) return move_mining_shuttle() message_admins("\blue [key_name_admin(usr)] moved mining shuttle", 1) log_admin("[key_name(usr)] moved the mining shuttle") else alert("You're not of a high enough rank to do this") if("moveadminshuttle") if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) move_admin_shuttle() message_admins("\blue [key_name_admin(usr)] moved the centcom administration shuttle", 1) log_admin("[key_name(usr)] moved the centcom administration shuttle") else alert("You're not of a high enough rank to do this") if("moveferry") if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) move_ferry() message_admins("\blue [key_name_admin(usr)] moved the centcom ferry", 1) log_admin("[key_name(usr)] moved the centcom ferry") else alert("You're not of a high enough rank to do this") if("flicklights") while(!usr.stat) //knock yourself out to stop the ghosts for(var/mob/M in world) if(M.client && M.stat != 2 && prob(25)) var/area/AffectedArea = get_area(M) if(AffectedArea.name != "Space" && AffectedArea.name != "Engine Walls" && AffectedArea.name != "Chemical Lab Test Chamber" && AffectedArea.name != "Escape Shuttle" && AffectedArea.name != "Arrival Area" && AffectedArea.name != "Arrival Shuttle" && AffectedArea.name != "start area" && AffectedArea.name != "Engine Combustion Chamber") AffectedArea.power_light = 0 AffectedArea.power_change() spawn(rand(55,185)) AffectedArea.power_light = 1 AffectedArea.power_change() var/Message = rand(1,4) switch(Message) if(1) M.show_message(text("\blue You shudder as if cold..."), 1) if(2) M.show_message(text("\blue You feel something gliding across your back..."), 1) if(3) M.show_message(text("\blue Your eyes twitch, you feel like something you can't see is here..."), 1) if(4) M.show_message(text("\blue You notice something moving out of the corner of your eye, but nothing is there..."), 1) for(var/obj/W in orange(5,M)) if(prob(25) && !W.anchored) step_rand(W) sleep(rand(100,1000)) for(var/mob/M in world) if(M.client && M.stat != 2) M.show_message(text("\blue The chilling wind suddenly stops..."), 1) /* if("shockwave") ok = 1 world << "\red ALERT: STATION STRESS CRITICAL" sleep(60) world << "\red ALERT: STATION STRESS CRITICAL. TOLERABLE LEVELS EXCEEDED!" sleep(80) world << "\red ALERT: STATION STRUCTURAL STRESS CRITICAL. SAFETY MECHANISMS FAILED!" sleep(40) for(var/mob/M in world) shake_camera(M, 400, 1) for(var/obj/window/W in world) spawn(0) sleep(rand(10,400)) W.ex_act(rand(2,1)) for(var/obj/grille/G in world) spawn(0) sleep(rand(20,400)) G.ex_act(rand(2,1)) for(var/obj/machinery/door/D in world) spawn(0) sleep(rand(20,400)) D.ex_act(rand(2,1)) for(var/turf/station/floor/Floor in world) spawn(0) sleep(rand(30,400)) Floor.ex_act(rand(2,1)) for(var/obj/cable/Cable in world) spawn(0) sleep(rand(30,400)) Cable.ex_act(rand(2,1)) for(var/obj/closet/Closet in world) spawn(0) sleep(rand(30,400)) Closet.ex_act(rand(2,1)) for(var/obj/machinery/Machinery in world) spawn(0) sleep(rand(30,400)) Machinery.ex_act(rand(1,3)) for(var/turf/station/wall/Wall in world) spawn(0) sleep(rand(30,400)) Wall.ex_act(rand(2,1)) */ if("wave") if ((src.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master" ))) meteor_wave() message_admins("[key_name_admin(usr)] has spawned meteors", 1) command_alert("Meteors have been detected on collision course with the station.", "Meteor Alert") world << sound('meteors.ogg') else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return if("gravanomalies") command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert") world << sound('granomalies.ogg') var/turf/T = pick(blobstart) var/obj/bhole/bh = new /obj/bhole( T.loc, 30 ) spawn(rand(50, 300)) del(bh) if("timeanomalies") command_alert("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert") world << sound('spanomalies.ogg') var/list/turfs = list( ) var/turf/picked for(var/turf/T in world) if(T.z == 1 && istype(T,/turf/simulated/floor) && !istype(T,/turf/space)) turfs += T for(var/turf/T in world) set background = 1 if(prob(20) && T.z == 1 && istype(T,/turf/simulated/floor)) spawn(50+rand(0,3000)) picked = pick(turfs) var/obj/portal/P = new /obj/portal( T ) P.target = picked P.creator = null P.icon = 'objects.dmi' P.failchance = 0 P.icon_state = "anom" P.name = "wormhole" spawn(rand(300,600)) del(P) if("goblob") command_alert("Confirmed anomaly type SPC-MGM-152 aboard [station_name()]. All personnel must destroy the anomaly.", "Anomaly Alert") world << sound('outbreak5.ogg') var/turf/T = pick(blobstart) var/obj/blob/bl = new /obj/blob( T.loc, 30 ) spawn(0) bl.Life() bl.Life() bl.Life() bl.Life() bl.Life() blobevent = 1 dotheblobbaby() spawn(3000) blobevent = 0 if("aliens") if(aliens_allowed) alien_infestation() message_admins("[key_name_admin(usr)] has spawned aliens", 1) if("carp") var/choice = input("You sure you want to spawn carp?") in list("Badmin", "Cancel") if(choice == "Badmin") message_admins("[key_name_admin(usr)] has spawned carp.", 1) carp_migration() if("radiation") message_admins("[key_name_admin(usr)] has has irradiated the station", 1) high_radiation_event() if("immovable") message_admins("[key_name_admin(usr)] has sent an immovable rod to the station", 1) immovablerod() if("prison_break") message_admins("[key_name_admin(usr)] has allowed a prison break", 1) prison_break() if("virus") if(alert("Do you want this to be a random disease or do you have something in mind?",,"Random","Choose")=="Random") viral_outbreak() message_admins("[key_name_admin(usr)] has triggered a virus outbreak", 1) else var/list/viruses = list("fake gbs","gbs","magnitis","wizarditis",/*"beesease",*/"brain rot","cold","retrovirus","flu","pierrot's throat","rhumba beat") var/V = input("Choose the virus to spread", "BIOHAZARD") in viruses viral_outbreak(V) message_admins("[key_name_admin(usr)] has triggered a virus outbreak of [V]", 1) if("retardify") if (src.rank in list("Badmin", "Game Admin", "Game Master")) for(var/mob/living/carbon/human/H in world) if(H.client) H << "\red You suddenly feel stupid." H.brainloss = 60 message_admins("[key_name_admin(usr)] made everybody retarded") else alert("You cannot perform this action. You must be of a higher administrative rank!") return if("fakeguns") if (src.rank in list("Badmin", "Game Admin", "Game Master")) for(var/obj/item/W in world) if(istype(W, /obj/item/clothing) || istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/weapon/disk) || istype(W, /obj/item/weapon/tank)) continue W.icon = 'gun.dmi' W.icon_state = "revolver" W.item_state = "gun" message_admins("[key_name_admin(usr)] made every item look like a gun") else alert("You cannot perform this action. You must be of a higher administrative rank!") return if("schoolgirl") if (src.rank in list("Badmin", "Game Admin", "Game Master")) for(var/obj/item/clothing/under/W in world) W.icon_state = "schoolgirl" W.item_state = "w_suit" W.color = "schoolgirl" message_admins("[key_name_admin(usr)] activated Japanese Animes mode") world << sound('animes.ogg') else alert("You cannot perform this action. You must be of a higher administrative rank!") return if("dorf") if (src.rank in list("Badmin","Game Admin", "Game Master")) for(var/mob/living/carbon/human/B in world) B.face_icon_state = "facial_wise" B.update_face() message_admins("[key_name_admin(usr)] activated dorf mode") else alert("You cannot perform this action. You must be of a higher administrative rank!") return if (usr) log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]") if (ok) world << text("A secret has been activated by []!", usr.key) return if (href_list["secretsadmin"]) if ((src.rank in list( "Moderator", "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/ok = 0 switch(href_list["secretsadmin"]) if("clear_bombs") for(var/obj/item/assembly/r_i_ptank/O in world) del(O) for(var/obj/item/assembly/m_i_ptank/O in world) del(O) for(var/obj/item/assembly/t_i_ptank/O in world) del(O) ok = 1 if("list_bombers") var/dat = "Bombing List
" for(var/l in bombers) dat += text("[l]
") usr << browse(dat, "window=bombers") if("list_signalers") var/dat = "Showing last [length(lastsignalers)] signalers.
" for(var/sig in lastsignalers) dat += "[sig]
" usr << browse(dat, "window=lastsignalers;size=800x500") if("list_lawchanges") var/dat = "Showing last [length(lawchanges)] law changes.
" for(var/sig in lawchanges) dat += "[sig]
" usr << browse(dat, "window=lawchanges;size=800x500") if("check_antagonist") if (ticker && ticker.current_state >= GAME_STATE_PLAYING) var/dat = "Round Status

Round Status

" dat += "Current Game Mode: [ticker.mode.name]
" dat += "Round Duration: [round(world.time / 36000)]:[add_zero(world.time / 600 % 60, 2)]:[world.time / 100 % 6][world.time / 100 % 10]
" dat += "Emergency shuttle
" if (!emergency_shuttle.online) dat += "Call Shuttle
" else var/timeleft = emergency_shuttle.timeleft() switch(emergency_shuttle.location) if(0) dat += "ETA: [(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]
" dat += "Send Back
" if(1) dat += "ETA: [(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]
" switch(ticker.mode.config_tag) if("nuclear") dat += "
" for(var/datum/mind/N in ticker.mode:syndicates) var/mob/M = N.current if(M) dat += "" dat += "" else dat += "" dat += "
Syndicates
[M.real_name][M.client ? "" : " (logged out)"][M.stat == 2 ? " (DEAD)" : ""]PM
Nuclear Operative not found!

" for(var/obj/item/weapon/disk/nuclear/N in world) dat += "" dat += "
Nuclear Disk(s)
[N.name], " var/atom/disk_loc = N.loc while(!istype(disk_loc, /turf)) if(istype(disk_loc, /mob)) var/mob/M = disk_loc dat += "carried by [M.real_name] " if(istype(disk_loc, /obj)) var/obj/O = disk_loc dat += "in \a [O.name] " disk_loc = disk_loc.loc dat += "in [disk_loc.loc] at ([disk_loc.x], [disk_loc.y], [disk_loc.z])
" if("revolution") dat += "
" for(var/datum/mind/N in ticker.mode:head_revolutionaries) var/mob/M = N.current if(!M) dat += "" else dat += "" dat += "" for(var/datum/mind/N in ticker.mode:revolutionaries) var/mob/M = N.current if(M) dat += "" dat += "" dat += "
Revolutionaries
Head Revolutionary not found!
[M.real_name] (Leader)[M.client ? "" : " (logged out)"][M.stat == 2 ? " (DEAD)" : ""]PM
[M.real_name][M.client ? "" : " (logged out)"][M.stat == 2 ? " (DEAD)" : ""]PM
" for(var/datum/mind/N in ticker.mode:get_living_heads()) var/mob/M = N.current if(M) dat += "" dat += "" var/turf/mob_loc = get_turf_loc(M) dat += "" dat += "
Target(s)Location
[M.real_name][M.client ? "" : " (logged out)"][M.stat == 2 ? " (DEAD)" : ""]PM[mob_loc.loc]
" if("changeling") if(ticker.mode:changelings.len > 0) dat += "
" for(var/datum/mind/changeling in ticker.mode:changelings) var/mob/M = changeling.current if(M) dat += "" dat += "" dat += "" else dat += "" dat += "
Changelings
[M.real_name][M.client ? "" : " (logged out)"][M.stat == 2 ? " (DEAD)" : ""]PMShow Objective
Changeling not found!
" else dat += "There are no changelings." /* this doesn't work if("wizard") if(ticker.mode:wizards.len > 0) dat += "
" for(var/datum/mind/wizard in ticker.mode:wizards) var/mob/M = wizard.current if(M) dat += "" dat += "" dat += "" else dat += "" dat += "
Wizards
[M.real_name][M.client ? "" : " (logged out)"][M.stat == 2 ? " (DEAD)" : ""]PMShow Objective
Wizard not found!
" else dat += "There are no wizards." */ if("cult") dat += "
" for(var/datum/mind/N in ticker.mode:cult) var/mob/M = N.current if(M) dat += "" dat += "" dat += "
Cultists
[M.real_name][M.client ? "" : " (logged out)"][M.stat == 2 ? " (DEAD)" : ""]PM
" else // i'll finish this later if(ticker.mode.traitors.len > 0) dat += "
" for(var/datum/mind/traitor in ticker.mode.traitors) var/mob/M = traitor.current if(M) dat += "" dat += "" dat += "" else dat += "" dat += "
Traitors
[M.real_name][M.client ? "" : " (logged out)"][M.stat == 2 ? " (DEAD)" : ""]PMShow Objective
Traitor not found!
" else dat += "There are no traitors." dat += "" usr << browse(dat, "window=roundstatus;size=400x500") else alert("The game hasn't started yet!") if("showailaws") for(var/mob/living/silicon/ai/ai in world) usr << "[key_name(ai, usr)]'s Laws:" if (ai.laws_object == null) usr << "[key_name(ai, usr)]'s Laws are null??" else ai.laws_object.show_laws(usr) if("showgm") if(!ticker) alert("The game hasn't started yet!") else if (ticker.mode) alert("The game mode is [ticker.mode.name]") else alert("For some reason there's a ticker, but not a game mode") if("manifest") var/dat = "Showing Crew Manifest.
" dat += "" for(var/mob/living/carbon/human/H in world) if(H.ckey) dat += text("", H.name, H.get_assignment()) dat += "
NamePosition
[][]
" usr << browse(dat, "window=manifest;size=440x410") if("DNA") var/dat = "Showing DNA from blood.
" dat += "" for(var/mob/living/carbon/human/H in world) if(H.dna && H.ckey) dat += "" dat += "
NameDNABlood Type
[H][H.dna.unique_enzymes][H.b_type]
" usr << browse(dat, "window=DNA;size=440x410") if("fingerprints") var/dat = "Showing Fingerprints.
" dat += "" for(var/mob/living/carbon/human/H in world) if(H.ckey) if(H.dna && H.dna.uni_identity) dat += "" else if(H.dna && !H.dna.uni_identity) dat += "" else if(!H.dna) dat += "" dat += "
NameFingerprints
[H][md5(H.dna.uni_identity)]
[H]H.dna.uni_identity = null
[H]H.dna = null
" usr << browse(dat, "window=fingerprints;size=440x410") else if (usr) log_admin("[key_name(usr)] used secret [href_list["secretsadmin"]]") if (ok) world << text("A secret has been activated by []!", usr.key) return if (href_list["secretscoder"]) if ((src.rank in list( "Badmin", "Game Admin", "Game Master" ))) switch(href_list["secretscoder"]) if("spawn_objects") var/dat = "Admin Log
" for(var/l in admin_log) dat += "
  • [l]
  • " if(!admin_log.len) dat += "No-one has done anything this round!" usr << browse(dat, "window=admin_log") return //hahaha ///////////////////////////////////////////////////////////////////////////////////////////////Panels /obj/admins/proc/player() var/dat = "Player Menu" dat += "" //add to this if wanting to add back in IP checking //add if you want to know their ip to the lists below var/list/mobs = sortmobs() var/DBConnection/dbcon = new() dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]") if(!dbcon.IsConnected()) usr << "\red Unable to connect to karma database. This error can occur if your host has failed to set up an SQL database or improperly configured its login credentials.
    " for(var/mob/M in mobs) if(M.ckey) dat += "" if(istype(M, /mob/living/silicon/ai)) dat += "" if(istype(M, /mob/living/silicon/robot)) dat += "" if(istype(M, /mob/living/carbon/human)) dat += "" if(istype(M, /mob/new_player)) dat += "" if(istype(M, /mob/dead/observer)) dat += "" if(istype(M, /mob/living/carbon/monkey)) dat += "" if(istype(M, /mob/living/carbon/alien)) dat += "" dat += {" "} dat += "" else for(var/mob/M in mobs) if(M.ckey) var/DBQuery/query = dbcon.NewQuery("SELECT karma FROM karmatotals WHERE byondkey='[M.key]'") query.Execute() var/currentkarma while(query.NextRow()) currentkarma = query.item[1] dat += "" if(istype(M, /mob/living/silicon/ai)) dat += "" if(istype(M, /mob/living/silicon/robot)) dat += "" if(istype(M, /mob/living/carbon/human)) dat += "" if(istype(M, /mob/new_player)) dat += "" if(istype(M, /mob/dead/observer)) dat += "" if(istype(M, /mob/living/carbon/monkey)) dat += "" if(istype(M, /mob/living/carbon/alien)) dat += "" dat += {" "} if(currentkarma) dat += "" else dat += "" dat += "
    NameReal NameKeyOptionsPMTraitor?Karma
    IP:(IP: [M.lastKnownIP])
    [M.name]AICyborg[M.real_name]New PlayerGhostMonkeyAlien[(M.client ? "[(M.client.goon ? "" : "")][M.client]" : "No client")] X PM [checktraitor(M) ? "" : ""]Traitor?NOT CONNECTED
    [M.name]AICyborg[M.real_name]New PlayerGhostMonkeyAlien[(M.client ? "[(M.client.goon ? "" : "")][M.client]" : "No client")] X PM [checktraitor(M) ? "" : ""]Traitor?[currentkarma]
    0
    " usr << browse(dat, "window=players;size=540x480") /obj/admins/proc/Jobbans() if ((src.rank in list( "Game Admin", "Game Master" ))) var/dat = "Job Bans!
    " for(var/t in jobban_keylist) dat += text("") dat += "
    [t]
    " usr << browse(dat, "window=ban;size=400x400") /obj/admins/proc/Game() var/dat var/lvl = 0 switch(src.rank) if("Moderator") lvl = 1 if("Temporary Admin") lvl = 2 if("Admin Candidate") lvl = 3 if("Trial Admin") lvl = 4 if("Badmin") lvl = 5 if("Game Admin") lvl = 6 if("Game Master") lvl = 7 dat += "
    Game Panel

    \n" if(lvl > 0) // if(lvl >= 2 ) dat += "Change Game Mode
    " dat += "
    " if(lvl >= 3 ) dat += "Create Object
    " dat += "Create Turf
    " if(lvl >= 5) dat += "Create Mob
    " // if(lvl == 6 ) usr << browse(dat, "window=admin2;size=210x180") return /* /obj/admins/proc/goons() var/dat = "
    GOOOOOOONS
    " for(var/t in goon_keylist) dat += text("") dat += "
    KeySA Username
    [t][goon_keylist[ckey(t)]]
    " usr << browse(dat, "window=ban;size=300x400") /obj/admins/proc/beta_testers() var/dat = "
    Beta testers
    " for(var/t in beta_tester_keylist) dat += text("") dat += "
    Key
    [t]
    " usr << browse(dat, "window=ban;size=300x400") */ /obj/admins/proc/Secrets() var/lvl = 0 switch(src.rank) if("Moderator") lvl = 1 if("Temporary Admin") lvl = 2 if("Admin Candidate") lvl = 3 if("Trial Admin") lvl = 4 if("Badmin") lvl = 5 if("Game Admin") lvl = 6 if("Game Master") lvl = 7 var/dat = {" Choose a secret, any secret at all.
    Admin Secrets

    Remove all bombs currently in existence
    Bombing List
    Show current traitors and objectives
    Show last [length(lastsignalers)] signalers
    Show last [length(lawchanges)] law changes
    Show AI Laws
    Show Game Mode
    Show Crew Manifest
    List DNA (Blood)
    List Fingerprints


    "} if(lvl > 2) dat += {" 'Random' Events

    Spawn a wave of meteors
    Spawn a gravitational anomaly (Untested)
    Spawn wormholes (Untested)
    Spawn magma(Untested)
    Trigger an Alien infestation
    Trigger an Carp migration
    Irradiate the station
    Trigger a Prison Break
    Trigger a Virus Outbreak
    Spawn an Immovable Rod

    Fun Secrets

    Remove 'internal' clothing
    Remove ALL clothing
    Toxic Air (WARNING: dangerous)
    Turn all humans into monkies
    Remove firesuits, grilles, and pods
    Make all areas powered
    Make all areas unpowered
    Toggle Prison Shuttle Status(Use with S/R)
    Send Prison Shuttle
    Return Prison Shuttle
    Warp all Players to Prison
    Everyone is the traitor
    Ghost Mode
    Remove all urine/poo from station
    Make all players retarded
    Make all items look like guns
    Japanese Animes Mode
    Move Administration Shuttle
    Move Ferry
    Move Mining Shuttle

    "} //Station Shockwave
    if(lvl >= 5) dat += {" Coder Secrets

    Admin Log
    "} usr << browse(dat, "window=secrets") return /obj/admins/proc/Voting() var/dat var/lvl = 0 switch(src.rank) if("Moderator") lvl = 1 if("Temporary Admin") lvl = 2 if("Admin Candidate") lvl = 3 if("Trial Admin") lvl = 4 if("Badmin") lvl = 5 if("Game Admin") lvl = 6 if("Game Master") lvl = 7 dat += "
    Voting

    \n" if(lvl > 0) // if(lvl >= 2 ) dat += {" Abort Vote
    Start Vote
    Toggle Voting
    "} // if(lvl >= 3 ) // if(lvl >= 5) // if(lvl == 6 ) usr << browse(dat, "window=admin2;size=210x160") return /////////////////////////////////////////////////////////////////////////////////////////////////admins2.dm merge //i.e. buttons/verbs /obj/admins/proc/vmode() set category = "Server" set name = "Start Vote" set desc="Starts vote" var/confirm = alert("What vote would you like to start?", "Vote", "Restart", "Change Game Mode", "Cancel") if(confirm == "Cancel") return if(confirm == "Restart") vote.mode = 0 // hack to yield 0=restart, 1=changemode if(confirm == "Change Game Mode") vote.mode = 1 if(!ticker) if(going) world << "The game start has been delayed." going = 0 vote.voting = 1 // now voting vote.votetime = world.timeofday + config.vote_period*10 // when the vote will end spawn(config.vote_period*10) vote.endvote() world << "\red*** A vote to [vote.mode?"change game mode":"restart"] has been initiated by Admin [usr.key]." world << "\red You have [vote.timetext(config.vote_period)] to vote." log_admin("Voting to [vote.mode?"change mode":"restart round"] forced by admin [key_name(usr)]") for(var/mob/CM in world) if(CM.client) if(config.vote_no_default || (config.vote_no_dead && CM.stat == 2) || !CM.client.authenticated) CM.client.vote = "none" else CM.client.vote = "default" for(var/mob/CM in world) if(CM.client) if(config.vote_no_default || (config.vote_no_dead && CM.stat == 2) || !CM.client.authenticated) CM.client.vote = "none" else CM.client.vote = "default" /obj/admins/proc/votekill() set category = "Server" set name = "Abort Vote" set desc="Aborts a vote" if(vote.voting == 0) alert("No votes in progress") return world << "\red *** Voting aborted by [usr.client.stealth ? "Admin Candidate" : usr.key]." log_admin("Voting aborted by [key_name(usr)]") vote.voting = 0 vote.nextvotetime = world.timeofday + 10*config.vote_delay for(var/mob/M in world) // clear vote window from all clients if(M.client) M << browse(null, "window=vote") M.client.showvote = 0 /obj/admins/proc/voteres() set category = "Server" set name = "Toggle Voting" set desc="Toggles Votes" var/confirm = alert("What vote would you like to toggle?", "Vote", "Restart [config.allow_vote_restart ? "Off" : "On"]", "Change Game Mode [config.allow_vote_mode ? "Off" : "On"]", "Cancel") if(confirm == "Cancel") return if(confirm == "Restart [config.allow_vote_restart ? "Off" : "On"]") config.allow_vote_restart = !config.allow_vote_restart world << "Player restart voting toggled to [config.allow_vote_restart ? "On" : "Off"]." log_admin("Restart voting toggled to [config.allow_vote_restart ? "On" : "Off"] by [key_name(usr)].") if(config.allow_vote_restart) vote.nextvotetime = world.timeofday if(confirm == "Change Game Mode [config.allow_vote_mode ? "Off" : "On"]") config.allow_vote_mode = !config.allow_vote_mode world << "Player mode voting toggled to [config.allow_vote_mode ? "On" : "Off"]." log_admin("Mode voting toggled to [config.allow_vote_mode ? "On" : "Off"] by [key_name(usr)].") if(config.allow_vote_mode) vote.nextvotetime = world.timeofday /obj/admins/proc/restart() set category = "Server" set name = "Restart" set desc="Restarts the world" var/confirm = alert("Restart the game world?", "Restart", "Yes", "Cancel") if(confirm == "Cancel") return if(confirm == "Yes") world << "\red Restarting world! \blue Initiated by [usr.client.stealth ? "Admin Candidate" : usr.key]!" log_admin("[key_name(usr)] initiated a reboot.") sleep(50) world.Reboot() /obj/admins/proc/announce() set category = "Special Verbs" set name = "Announce" set desc="Announce your desires to the world" var/message = input("Global message to send:", "Admin Announce", null, null) as message if (message) if(usr.client.holder.rank != "Game Admin" && usr.client.holder.rank != "Game Master") message = adminscrub(message,500) world << "\blue [usr.client.stealth ? "Admin Candidate" : usr.key] Announces:\n \t [message]" log_admin("Announce: [key_name(usr)] : [message]") /obj/admins/proc/toggleooc() set category = "Server" set desc="Toggle dis bitch" set name="Toggle OOC" ooc_allowed = !( ooc_allowed ) if (ooc_allowed) world << "The OOC channel has been globally enabled!" else world << "The OOC channel has been globally disabled!" log_admin("[key_name(usr)] toggled OOC.") message_admins("[key_name_admin(usr)] toggled OOC.", 1) /obj/admins/proc/toggleoocdead() set category = "Server" set desc="Toggle dis bitch" set name="Toggle Dead OOC" dooc_allowed = !( dooc_allowed ) log_admin("[key_name(usr)] toggled OOC.") message_admins("[key_name_admin(usr)] toggled Dead OOC.", 1) /obj/admins/proc/toggletraitorscaling() set category = "Server" set desc="Toggle traitor scaling" set name="Toggle Traitor Scaling" traitor_scaling = !traitor_scaling log_admin("[key_name(usr)] toggled Traitor Scaling to [traitor_scaling].") message_admins("[key_name_admin(usr)] toggled Traitor Scaling [traitor_scaling ? "on" : "off"].", 1) /obj/admins/proc/togglegoonsay() set category = "Server" set desc = "Toggle dis bitch" set name = "Toggle Goonsay" goonsay_allowed = !( goonsay_allowed ) if (goonsay_allowed) world << "The GOONSAY channel has been enabled." else world << "The GOONSAY channel has been disabled." log_admin("[key_name(usr)] toggled Goonsay to [goonsay_allowed].") message_admins("[key_name_admin(usr)] toggled GOONSAY [goonsay_allowed ? "on" : "off"]", 1) /obj/admins/proc/startnow() set category = "Server" set desc="Start the round RIGHT NOW" set name="Start Now" if(!ticker) alert("Unable to start the game as it is not set up.") return if(ticker.current_state == GAME_STATE_PREGAME) ticker.current_state = GAME_STATE_SETTING_UP log_admin("[usr.key] has started the game.") message_admins("[usr.key] has started the game.") return 1 else alert("Game has already started you fucking jerk, stop spamming up the chat :ARGH:") return 0 /obj/admins/proc/toggleenter() set category = "Server" set desc="People can't enter" set name="Toggle Entering" enter_allowed = !( enter_allowed ) if (!( enter_allowed )) world << "You may no longer enter the game." else world << "You may now enter the game." log_admin("[key_name(usr)] toggled new player game entering.") message_admins("\blue [key_name_admin(usr)] toggled new player game entering.", 1) world.update_status() /obj/admins/proc/toggleAI() set category = "Server" set desc="People can't be AI" set name="Toggle AI" config.allow_ai = !( config.allow_ai ) if (!( config.allow_ai )) world << "The AI job is no longer chooseable." else world << "The AI job is chooseable now." log_admin("[key_name(usr)] toggled AI allowed.") world.update_status() /obj/admins/proc/toggleaban() set category = "Server" set desc="Respawn basically" set name="Toggle Respawn" abandon_allowed = !( abandon_allowed ) if (abandon_allowed) world << "You may now respawn." else world << "You may no longer respawn :(" message_admins("\blue [key_name_admin(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].", 1) log_admin("[key_name(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].") world.update_status() /obj/admins/proc/toggle_aliens() set category = "Server" set desc="Toggle alien mobs" set name="Toggle Aliens" aliens_allowed = !aliens_allowed log_admin("[key_name(usr)] toggled Aliens to [aliens_allowed].") message_admins("[key_name_admin(usr)] toggled Aliens [aliens_allowed ? "on" : "off"].", 1) /obj/admins/proc/delay() set category = "Server" set desc="Delay the game start" set name="Delay" if (ticker) return alert("Too late... The game has already started!", null, null, null, null, null) going = !( going ) if (!( going )) world << "The game start has been delayed." log_admin("[key_name(usr)] delayed the game.") else world << "The game will start soon." log_admin("[key_name(usr)] removed the delay.") /obj/admins/proc/adjump() set category = "Server" set desc="Toggle admin jumping" set name="Toggle Jump" config.allow_admin_jump = !(config.allow_admin_jump) message_admins("\blue Toggled admin jumping to [config.allow_admin_jump].") /obj/admins/proc/adspawn() set category = "Server" set desc="Toggle admin spawning" set name="Toggle Spawn" config.allow_admin_spawning = !(config.allow_admin_spawning) message_admins("\blue Toggled admin item spawning to [config.allow_admin_spawning].") /obj/admins/proc/adrev() set category = "Server" set desc="Toggle admin revives" set name="Toggle Revive" config.allow_admin_rev = !(config.allow_admin_rev) message_admins("\blue Toggled reviving to [config.allow_admin_rev].") /obj/admins/proc/immreboot() set category = "Server" set desc="Reboots the server post haste" set name="Immediate Reboot" if( alert("Reboot server?",,"Yes","No") == "No") return world << "\red Rebooting world! \blue Initiated by [usr.client.stealth ? "Admin Candidate" : usr.key]!" log_admin("[key_name(usr)] initiated an immediate reboot.") world.Reboot() /client/proc/deadchat() set category = "Admin" set desc="Toggles Deadchat Visibility" set name="Deadchat Visibility" if(deadchat == 0) deadchat = 1 usr << "Deadchat turned on" else deadchat = 0 usr << "Deadchat turned off" /obj/admins/proc/unprison(var/mob/M in world) set category = "Admin" set name = "Unprison" if (M.z == 2) if (config.allow_admin_jump) M.loc = pick(latejoin) message_admins("[key_name_admin(usr)] has unprisoned [key_name_admin(M)]", 1) log_admin("[key_name(usr)] has unprisoned [key_name(M)]") else alert("Admin jumping disabled") else alert("[M.name] is not prisoned.") /mob/proc/revive() //src.fireloss = 0 src.toxloss = 0 //src.bruteloss = 0 src.oxyloss = 0 src.paralysis = 0 src.stunned = 0 src.weakened =0 //src.health = 100 src.heal_overall_damage(1000, 1000) src.buckled = initial(src.buckled) src.handcuffed = initial(src.handcuffed) if(src.stat > 1) src.stat=0 ..() return ////////////////////////////////////////////////////////////////////////////////////////////////ADMIN HELPER PROCS /proc/checktraitor(mob/M as mob) if(!ticker || !ticker.mode) return 0 if (istype(M, /obj/AIcore)) return 0 switch(ticker.mode.config_tag) if("revolution") if(M.mind in (ticker.mode:head_revolutionaries + ticker.mode:revolutionaries)) return 1 if("cult") if(M.mind in ticker.mode:cult) return 1 if("malfunction") if(M.mind in ticker.mode:malf_ai) return 1 if("nuclear") if(M.mind in ticker.mode:syndicates) return 1 if("wizard") if(M.mind == ticker.mode:wizard) return 1 if("changeling") if(M.mind in ticker.mode:changelings) return 1 if(istype(M,/mob/living/silicon/robot)) var/mob/living/silicon/robot/R = M if(R.emagged) return 1 if(M.mind in ticker.mode.traitors) return 1 return 0 /obj/admins/proc/traitorize(mob/M as mob, var/objective, var/mode) //mode = 1 for normal traitorise, mode = 0 for traitor_all if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) if(M.stat == 2 || !(M.client)) alert("Person is dead or not logged in or hasn't started yet. Be nice") return if(checktraitor(M)) alert("Person is already a traitor you jerk") return if(!objective) objective = input("What should the objective be?") if(!objective) return if (istype(M, /mob/living/carbon/human)) if(M.mind) var/mob/living/carbon/human/N = M ticker.mode.equip_traitor(N) ticker.mode.traitors += M.mind M.mind.special_role = "traitor" var/datum/objective/custom_objective = new(objective) custom_objective.owner = M.mind M.mind.objectives += custom_objective var/datum/objective/escape/escape_objective = new escape_objective.owner = M.mind M.mind.objectives += escape_objective M << "You are the traitor." var/obj_count = 1 for(var/datum/objective/OBJ in M.mind.objectives) M << "Objective #[obj_count]: [OBJ.explanation_text]" obj_count++ //to stop spamming during traitor all secret if(mode) log_admin("[key_name(usr)] has made [key_name(M)] a traitor.") message_admins("\blue [key_name_admin(usr)] has made [key_name_admin(M)] a traitor. Objective is: [objective]", 1) else usr << "This guy doesn't have a mind datum, traitoring him doesn't work right." else if (istype(M, /mob/living/silicon/ai)) ticker.mode.traitors += M.mind M.mind.special_role = "traitor" var/datum/objective/custom_objective = new(objective) custom_objective.owner = M.mind M.mind.objectives += custom_objective var/datum/objective/survive/survive_objective = new survive_objective.owner = M.mind M.mind.objectives += survive_objective M << "You are the traitor." var/obj_count = 1 for(var/datum/objective/OBJ in M.mind.objectives) M << "Objective #[obj_count]: [OBJ.explanation_text]" obj_count++ M << "Your laws have been changed!" var/law = "Only [syndicate_name()] agents are human beings. There are no [syndicate_name()] agents on [station_name()] - you will be notified if any arrive." M:set_zeroth_law(law) for(var/mob/living/silicon/O in world) O << "New law: 0. [law]" if(mode) log_admin("[key_name(usr)] has made [key_name(M)] a traitor.") message_admins("\blue [key_name_admin(usr)] has made [key_name_admin(M)] a traitor. Objective is: [objective]", 1) else alert("I cannot allow this to happen") else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return /obj/admins/proc/get_sab_desc(var/target) switch(target) if(1) return "Destroy at least 70% of the plasma canisters on the station" if(2) return "Destroy the AI" if(3) var/count = 0 for(var/mob/living/carbon/monkey/Monkey in world) if(Monkey.z == 1) count++ return "Kill all [count] of the monkeys on the station" if(4) return "Cut power to at least 80% of the station" else return "Error: Invalid sabotage target: [target]" /obj/admins/proc/get_item_desc(var/target) switch (target) if (1) return "a fully loaded laser gun" if (2) return "a hand teleporter" if (3) return "a fully armed and heated plasma bomb" if (4) return "a jet pack" if (5) return "an ID card with universal access" if (6) return "a captain's dark green jumpsuit" else return "Error: Invalid theft target: [target]" /obj/admins/proc/spawn_atom(var/object as text) set category = "Debug" set desc= "(atom path) Spawn an atom" set name= "Spawn" if(usr.client.holder.level >= 5) var/list/types = typesof(/atom) var/list/matches = new() for(var/path in types) if(findtext("[path]", object)) matches += path if(matches.len==0) return var/chosen if(matches.len==1) chosen = matches[1] else chosen = input("Select an atom type", "Spawn Atom", matches[1]) as null|anything in matches if(!chosen) return new chosen(usr.loc) log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])") else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return /obj/admins/proc/edit_memory(var/mob/M in world) set category = "Special Verbs" set desc = "Edit traitor's objectives" set name = "Traitor Objectives" if (!M.mind) usr << "Sorry, this mob have no mind!" M.mind.edit_memory() /obj/admins/proc/toggletintedweldhelmets() set category = "Debug" set desc="Reduces view range when wearing welding helmets" set name="Toggle tinted welding helmes" tinted_weldhelh = !( tinted_weldhelh ) if (tinted_weldhelh) world << "The tinted_weldhelh has been enabled!" else world << "The tinted_weldhelh has been disabled!" log_admin("[key_name(usr)] toggled tinted_weldhelh.") message_admins("[key_name_admin(usr)] toggled tinted_weldhelh.", 1) /obj/admins/proc/toggleguests() set category = "Server" set desc="Guests can't enter" set name="Toggle guests" guests_allowed = !( guests_allowed ) if (!( guests_allowed )) world << "Guests may no longer enter the game." else world << "Guests may now enter the game." log_admin("[key_name(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.") message_admins("\blue [key_name_admin(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.", 1) // // //ALL DONE //********************************************************************************************************* //TO-DO: // //