//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 var/list/potential_theft_objectives=list( "traitor" = typesof(/datum/theft_objective/traitor) - /datum/theft_objective/traitor, "special" = typesof(/datum/theft_objective/special) - /datum/theft_objective/special, "heist" = typesof(/datum/theft_objective/number/heist) - /datum/theft_objective/number/heist, "salvage" = typesof(/datum/theft_objective/number/salvage) - /datum/theft_objective/number/salvage ) /datum/objective var/datum/mind/owner = null //Who owns the objective. var/explanation_text = "Nothing" //What that person is supposed to do. var/datum/mind/target = null //If they are focused on a particular person. var/target_amount = 0 //If they are focused on a particular number. Steal objectives have their own counter. var/completed = 0 //currently only used for custom objectives. var/blocked = 0 // Universe fucked, you lost. var/list/bad_assassinate_targets = list("AI","Cyborg","Mobile MMI","Trader") /datum/objective/New(var/text) if(text) explanation_text = text /datum/objective/proc/check_completion() return completed /datum/objective/proc/find_target() var/list/possible_targets = list() for(var/datum/mind/possible_target in ticker.minds) if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.z != map.zCentcomm) && (possible_target.current.stat != DEAD) && !(possible_target.assigned_role in bad_assassinate_targets)) possible_targets += possible_target if(possible_targets.len > 0) target = pick(possible_targets) /datum/objective/proc/find_target_by_role(role, role_type = 0)//Option sets either to check assigned role or special role. Default to assigned. for(var/datum/mind/possible_target in ticker.minds) if((possible_target != owner) && ishuman(possible_target.current) && (possible_target.current.z != map.zCentcomm) && ((role_type ? possible_target.special_role : possible_target.assigned_role) == role) && !(possible_target.assigned_role in bad_assassinate_targets)) target = possible_target break /datum/objective/assassinate/find_target() ..() if(target && target.current) explanation_text = "Assassinate [target.current.real_name], the [target.assigned_role]." else explanation_text = "Free Objective" return target /datum/objective/assassinate/find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Assassinate [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]." else explanation_text = "Free Objective" return target /datum/objective/assassinate/check_completion() if(target && target.current && !blocked) if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current) || target.current.z > 6 || !target.current.ckey || isborer(target.current)) //Borgs/brains/AIs count as dead for traitor objectives. --NeoFite return 1 return 0 return 1 /datum/objective/mutiny/find_target() ..() if(target && target.current) explanation_text = "Assassinate [target.current.real_name], the [target.assigned_role]." else explanation_text = "Free Objective" return target /datum/objective/mutiny/find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Assassinate [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]." else explanation_text = "Free Objective" return target /datum/objective/mutiny/check_completion() if(target && target.current && !blocked) if(target.current.stat == DEAD || !ishuman(target.current) || !target.current.ckey) return 1 var/turf/T = get_turf(target.current) if(T && (T.z != 1)) //If they leave the station they count as dead for this return 2 return 0 return 1 /datum/objective/mutiny/rp/find_target() ..() if(target && target.current) explanation_text = "Assassinate, capture or convert [target.current.real_name], the [target.assigned_role]." else explanation_text = "Free Objective" return target /datum/objective/mutiny/rp/find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Assassinate, capture or convert [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]." else explanation_text = "Free Objective" return target // less violent rev objectives /datum/objective/mutiny/rp/check_completion() var/rval = 1 if(target && target.current && !blocked) //assume that only carbon mobs can become rev heads for now if(target.current.stat == DEAD || target.current:handcuffed || !ishuman(target.current)) return 1 // Check if they're converted if(istype(ticker.mode, /datum/game_mode/revolution)) if(target in ticker.mode:head_revolutionaries) return 1 var/turf/T = get_turf(target.current) if(T && (T.z != 1)) //If they leave the station they count as dead for this rval = 2 return 0 return rval /datum/objective/anti_revolution/execute/find_target() ..() if(target && target.current) explanation_text = "[target.current.real_name], the [target.assigned_role] has extracted confidential information above their clearance. Execute \him[target.current]." else explanation_text = "Free Objective" return target /datum/objective/anti_revolution/execute/find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] has extracted confidential information above their clearance. Execute \him[target.current]." else explanation_text = "Free Objective" return target /datum/objective/anti_revolution/execute/check_completion() if(target && target.current) if(target.current.stat == DEAD || !ishuman(target.current)) return 1 return 0 return 1 /datum/objective/anti_revolution/brig var/already_completed = 0 /datum/objective/anti_revolution/brig/find_target() ..() if(target && target.current) explanation_text = "Brig [target.current.real_name], the [target.assigned_role] for 20 minutes to set an example." else explanation_text = "Free Objective" return target /datum/objective/anti_revolution/brig/find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Brig [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] for 20 minutes to set an example." else explanation_text = "Free Objective" return target /datum/objective/anti_revolution/brig/check_completion() if(blocked) return 0 if(already_completed) return 1 if(target && target.current) if(target.current.stat == DEAD) return 0 if(target.is_brigged(10 * 60 * 10)) already_completed = 1 return 1 return 0 return 0 /datum/objective/anti_revolution/demote/find_target() ..() if(target && target.current) explanation_text = "[target.current.real_name], the [target.assigned_role] has been classified as harmful to Nanotrasen's goals. Demote \him[target.current] to assistant." else explanation_text = "Free Objective" return target /datum/objective/anti_revolution/demote/find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] has been classified as harmful to Nanotrasen's goals. Demote \him[target.current] to assistant." else explanation_text = "Free Objective" return target /datum/objective/anti_revolution/demote/check_completion() if(blocked) return 0 if(target && target.current && istype(target,/mob/living/carbon/human)) var/obj/item/weapon/card/id/I = target.current:wear_id if(istype(I, /obj/item/device/pda)) var/obj/item/device/pda/P = I I = P.id if(!istype(I)) return 1 if(I.assignment == "Assistant") return 1 else return 0 return 1 /datum/objective/debrain/find_target() //I want braaaainssss ..() if(target && target.current) explanation_text = "Steal the brain of [target.current.real_name]." else explanation_text = "Free Objective" return target /datum/objective/debrain/find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Steal the brain of [target.current.real_name] the [!role_type ? target.assigned_role : target.special_role]." else explanation_text = "Free Objective" return target /datum/objective/debrain/check_completion() if(blocked) return 0 if(!target)//If it's a free objective. return 1 if( !owner.current || owner.current.stat==DEAD )//If you're otherwise dead. return 0 if( !target.current || !isbrain(target.current) ) return 0 var/atom/A = target.current while(A.loc) //check to see if the brainmob is on our person A = A.loc if(A == owner.current) return 1 return 0 /datum/objective/protect/find_target() //The opposite of killing a dude. ..() if(target && target.current) explanation_text = "Protect [target.current.real_name], the [target.assigned_role]." else explanation_text = "Free Objective" return target /datum/objective/protect/find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Protect [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]." else explanation_text = "Free Objective" return target /datum/objective/protect/check_completion() if(blocked) return 0 if(!target) //If it's a free objective. return 1 if(target.current) if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current) || isborer(target.current)) return 0 return 1 return 0 /datum/objective/hijack explanation_text = "Hijack the emergency shuttle by escaping without any organic life-forms other than yourself." /datum/objective/hijack/check_completion() if(blocked) return 0 if(!owner.current || owner.current.stat) return 0 if(emergency_shuttle.location<2) return 0 if(issilicon(owner.current)) return 0 var/area/shuttle = locate(/area/shuttle/escape/centcom) var/list/protected_mobs = list(/mob/living/silicon/ai, /mob/living/silicon/pai) // Implemented in response to 21/12/2013 player vote, . // Comment this if you want Borgs and MoMMIs counted. // TODO: Check if borgs are subverted. Best I can think of is a fuzzy check for strings used in syndie laws. BYOND can't do regex, sadly. - N3X protected_mobs += list(/mob/living/silicon/robot, /mob/living/silicon/robot/mommi) for(var/mob/living/player in player_list) if(player.type in protected_mobs) continue if (player.mind && (player.mind != owner)) if(player.stat != DEAD) //they're not dead! if(get_turf(player) in shuttle) return 0 return 1 /datum/objective/block explanation_text = "Do not allow any organic lifeforms to escape on the shuttle alive." /datum/objective/block/check_completion() if(blocked) return 0 if(!istype(owner.current, /mob/living/silicon)) return 0 if(emergency_shuttle.location<2) return 0 if(!owner.current) return 0 var/area/shuttle = locate(/area/shuttle/escape/centcom) var/protected_mobs[] = list(/mob/living/silicon/ai, /mob/living/silicon/pai, /mob/living/silicon/robot, /mob/living/silicon/robot/mommi) for(var/mob/living/player in player_list) if(player.type in protected_mobs) continue if (player.mind) if (player.stat != 2) if (get_turf(player) in shuttle) return 0 return 1 /datum/objective/silence explanation_text = "Do not allow anyone to escape the station. Only allow the shuttle to be called when everyone is dead and your story is the only one left." /datum/objective/silence/check_completion() if(blocked) return 0 if(emergency_shuttle.location<2) return 0 for(var/mob/living/player in player_list) if(player == owner.current) continue if(player.mind) if(player.stat != DEAD) var/turf/T = get_turf(player) if(!T) continue switch(T.loc.type) if(/area/shuttle/escape/centcom, /area/shuttle/escape_pod1/centcom, /area/shuttle/escape_pod2/centcom, /area/shuttle/escape_pod3/centcom, /area/shuttle/escape_pod5/centcom) return 0 return 1 /datum/objective/escape explanation_text = "Escape on the shuttle or an escape pod alive and free." /datum/objective/escape/check_completion() if(blocked) return 0 if(issilicon(owner.current)) return 0 if(isbrain(owner.current) || isborer(owner.current)) return 0 if(emergency_shuttle.location<2) return 0 if(!owner.current || owner.current.stat ==2) return 0 var/turf/location = get_turf(owner.current.loc) if(!location) return 0 if(istype(location, /turf/simulated/shuttle/floor4)) // Fails tratiors if they are in the shuttle brig -- Polymorph if(istype(owner.current, /mob/living/carbon/human)) var/mob/living/carbon/human/H = owner.current if(!H.restrained()) // Technically, traitors will fail the objective if they are time stopped by a wizard return 1 else if(istype(owner.current, /mob/living/carbon)) // I don't think non-humanoid carbons can get the escape objective, but I'm leaving it to be safe var/mob/living/carbon/C = owner.current if (!C.handcuffed) return 1 return 0 var/area/check_area = location.loc if(istype(check_area, /area/shuttle/escape/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod1/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod2/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod3/centcom)) return 1 if(istype(check_area, /area/shuttle/escape_pod5/centcom)) return 1 else return 0 /datum/objective/die explanation_text = "Die a glorious death." /datum/objective/die/check_completion() if(!owner.current || owner.current.stat == DEAD || isbrain(owner.current) || isborer(owner.current)) return 1 //Brains no longer win survive objectives. --NEO if(issilicon(owner.current) && owner.current != owner.original) return 1 return 0 /datum/objective/survive explanation_text = "Stay alive until the end." /datum/objective/survive/check_completion() if(blocked) return 0 if(!owner.current || owner.current.stat == DEAD || isbrain(owner.current) || isborer(owner.current || issilicon(owner.current))) return 0 //Brains no longer win survive objectives. --NEO return 1 /datum/objective/siliconsurvive explanation_text = "Remain functional until the end." /datum/objective/siliconsurvive/check_completion() if(blocked) return 0 if(!owner.current || owner.current.stat == DEAD || !issilicon(owner.current)) return 0 return 1 /datum/objective/multiply explanation_text = "Procreate, and protect your spawn." var/already_completed=0 /datum/objective/multiply/check_completion() if(blocked) return 0 if(already_completed) return 1 if(!owner.current) return 0 var/mob/living/simple_animal/borer/B=owner.current if(!istype(B)) return 0 if(B.numChildren>0) already_completed=1 return 1 return 0 // Similar to the anti-rev objective, but for traitors /datum/objective/brig var/already_completed = 0 /datum/objective/brig/find_target() ..() if(target && target.current) explanation_text = "Have [target.current.real_name], the [target.assigned_role] brigged for 10 minutes." else explanation_text = "Free Objective" return target /datum/objective/brig/find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Have [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] brigged for 10 minutes." else explanation_text = "Free Objective" return target /datum/objective/brig/check_completion() if(blocked) return 0 if(already_completed) return 1 if(target && target.current) if(target.current.stat == DEAD) return 0 // Make the actual required time a bit shorter than the official time if(target.is_brigged(10 * 60 * 5)) already_completed = 1 return 1 return 0 return 0 // Harm a crew member, making an example of them /datum/objective/harm var/already_completed = 0 /datum/objective/harm/find_target() ..() if(target && target.current) explanation_text = "Make an example of [target.current.real_name], the [target.assigned_role]. Break one of their bones, detach one of their limbs or disfigure their face. Make sure they're alive when you do it." else explanation_text = "Free Objective" return target /datum/objective/harm/find_target_by_role(role, role_type=0) ..(role, role_type) if(target && target.current) explanation_text = "Make an example of [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]. Break one of their bones, detach one of their limbs or disfigure their face. Make sure they're alive when you do it." else explanation_text = "Free Objective" return target /datum/objective/harm/check_completion() if(blocked) return 0 if(already_completed) return 1 if(target && target.current && istype(target.current, /mob/living/carbon/human)) if(target.current.stat == DEAD) return 0 var/mob/living/carbon/human/H = target.current for(var/datum/organ/external/E in H.organs) if(E.status & ORGAN_BROKEN) already_completed = 1 return 1 if(E.status & ORGAN_DESTROYED && !E.amputated) already_completed = 1 return 1 var/datum/organ/external/head/head = H.get_organ("head") if(head.disfigured) return 1 return 0 /datum/objective/nuclear explanation_text = "Destroy the station with a nuclear device." /datum/objective/nuclear/check_completion() if(ticker.mode.explosion_in_progress || ticker.mode.station_was_nuked) return 1 return 0 /datum/objective/steal var/target_category = "traitor" var/datum/theft_objective/steal_target /datum/objective/steal/find_target() var/list/possibleObjectives = potential_theft_objectives[target_category] var/loopSanity = possibleObjectives.len while(isnull(steal_target) && loopSanity > 0) loopSanity-- var/pickedObjective = pick(possibleObjectives) var/datum/theft_objective/objective = new pickedObjective if(objective.typepath in map.unavailable_items) continue if(owner && owner.assigned_role in objective.protected_jobs) continue steal_target = objective explanation_text = format_explanation() return explanation_text = "Free Objective." /datum/objective/steal/proc/format_explanation() return "Steal [steal_target.name]." /datum/objective/steal/proc/select_target() var/list/possible_items_all = potential_theft_objectives[target_category]+"custom" var/new_target = input("Select target:", "Objective target", null) as null|anything in possible_items_all if (!new_target) return if (new_target == "custom") var/datum/theft_objective/O=new O.typepath = input("Select type:","Type") as null|anything in typesof(/obj/item) if (!O.typepath) return var/tmp_obj = new O.typepath var/custom_name = tmp_obj:name qdel(tmp_obj) O.name = copytext(sanitize(input("Enter target name:", "Objective target", custom_name) as text|null),1,MAX_NAME_LEN) if (!O.name) return steal_target = O explanation_text = format_explanation() else steal_target = new new_target explanation_text = format_explanation() return steal_target /datum/objective/steal/check_completion() if(blocked) return 0 if(!steal_target) return 1 // Free Objective return steal_target.check_completion(owner) /datum/objective/capture/proc/gen_amount_goal() target_amount = rand(5,10) explanation_text = "Accumulate [target_amount] capture points." return target_amount /datum/objective/capture/check_completion()//Basically runs through all the mobs in the area to determine how much they are worth. if(blocked) return 0 var/captured_amount = 0 var/area/centcom/holding/A = locate() for(var/mob/living/carbon/human/M in A)//Humans. if(M.stat==2)//Dead folks are worth less. captured_amount+=0.5 continue captured_amount+=1 for(var/mob/living/carbon/monkey/M in A)//Monkeys are almost worthless, you failure. captured_amount+=0.1 for(var/mob/living/carbon/alien/larva/M in A)//Larva are important for research. if(M.stat==2) captured_amount+=0.5 continue captured_amount+=1 for(var/mob/living/carbon/alien/humanoid/M in A)//Aliens are worth twice as much as humans. if(istype(M, /mob/living/carbon/alien/humanoid/queen))//Queens are worth three times as much as humans. if(M.stat==2) captured_amount+=1.5 else captured_amount+=3 continue if(M.stat==2) captured_amount+=1 continue captured_amount+=2 if(captured_amount= target_amount) return 1 else return 0 /datum/objective/absorb/proc/gen_amount_goal(var/lowbound = 4, var/highbound = 6) target_amount = rand (lowbound,highbound) if (ticker) var/n_p = 1 //autowin if (ticker.current_state == GAME_STATE_SETTING_UP) for(var/mob/new_player/P in player_list) if(P.client && P.ready && P.mind!=owner) n_p ++ else if (ticker.current_state == GAME_STATE_PLAYING) for(var/mob/living/carbon/human/P in player_list) if(P.client && !(P.mind in ticker.mode.changelings) && P.mind!=owner) n_p ++ target_amount = min(target_amount, n_p) explanation_text = "Absorb [target_amount] compatible genomes." return target_amount /datum/objective/absorb/check_completion() if(blocked) return 0 if(owner && owner.changeling && owner.changeling.absorbed_dna && (owner.changeling.absorbedcount >= target_amount)) return 1 else return 0 /* Isn't suited for global objectives /*---------CULTIST----------*/ eldergod explanation_text = "Summon Nar-Sie via the use of an appropriate rune. It will only work if nine cultists stand on and around it." check_completion() if(eldergod) //global var, defined in rune4.dm return 1 return 0 survivecult var/num_cult explanation_text = "Our knowledge must live on. Make sure at least 5 acolytes escape on the shuttle to spread their work on an another station." check_completion() if(emergency_shuttle.location<2) return 0 var/cultists_escaped = 0 var/area/shuttle/escape/centcom/C = /area/shuttle/escape/centcom for(var/turf/T in get_area_turfs(C.type)) for(var/mob/living/carbon/H in T) if(iscultist(H)) cultists_escaped++ if(cultists_escaped>=5) return 1 return 0 sacrifice //stolen from traitor target objective proc/find_target() //I don't know how to make it work with the rune otherwise, so I'll do it via a global var, sacrifice_target, defined in rune15.dm var/list/possible_targets = call(/datum/game_mode/cult/proc/get_unconvertables)() if(possible_targets.len > 0) sacrifice_target = pick(possible_targets) if(sacrifice_target && sacrifice_target.current) explanation_text = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.assigned_role]. You will need the sacrifice rune (Hell join blood) and three acolytes to do so." else explanation_text = "Free Objective" return sacrifice_target check_completion() //again, calling on a global list defined in rune15.dm if(sacrifice_target.current in sacrificed) return 1 else return 0 /*-------ENDOF CULTIST------*/ */ // /vg/; Vox Inviolate for humans :V /datum/objective/minimize_casualties explanation_text = "Minimise casualties." /datum/objective/minimize_casualties/check_completion() if(blocked) return 0 if(owner.kills.len>5) return 0 return 1