/obj/item/weapon/pinpointer
name = "pinpointer"
icon = 'icons/obj/device.dmi'
icon_state = "pinoff"
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
w_class = 2.0
item_state = "electronic"
throw_speed = 4
throw_range = 20
m_amt = 500
var/obj/item/weapon/disk/nuclear/the_disk = null
var/active = 0
attack_self()
if(!active)
active = 1
workdisk()
usr << "\blue You activate the pinpointer"
else
active = 0
icon_state = "pinoff"
usr << "\blue You deactivate the pinpointer"
proc/workdisk()
if(!active) return
if(!the_disk)
the_disk = locate()
if(!the_disk)
icon_state = "pinonnull"
return
src.dir = get_dir(src,the_disk)
switch(get_dist(src,the_disk))
if(0)
icon_state = "pinondirect"
if(1 to 8)
icon_state = "pinonclose"
if(9 to 16)
icon_state = "pinonmedium"
if(16 to INFINITY)
icon_state = "pinonfar"
spawn(5) .()
examine()
..()
for(var/obj/machinery/nuclearbomb/bomb in world)
if(bomb.timing)
usr << "Extreme danger. Arming signal detected. Time remaining: [bomb.timeleft]"
/obj/item/weapon/pinpointer/advpinpointer
name = "Advanced Pinpointer"
icon = 'icons/obj/device.dmi'
desc = "A larger version of the normal pinpointer, this unit features a helpful quantum entanglement detection system to locate various objects that do not broadcast a locator signal."
var/mode = 0 // Mode 0 locates disk, mode 1 locates coordinates.
var/turf/location = null
var/obj/target = null
attack_self()
if(!active)
active = 1
if(mode == 0)
workdisk()
if(mode == 1)
worklocation()
if(mode == 2)
workobj()
usr << "\blue You activate the pinpointer"
else
active = 0
icon_state = "pinoff"
usr << "\blue You deactivate the pinpointer"
proc/worklocation()
if(!active)
return
if(!location)
icon_state = "pinonnull"
return
src.dir = get_dir(src,location)
switch(get_dist(src,location))
if(0)
icon_state = "pinondirect"
if(1 to 8)
icon_state = "pinonclose"
if(9 to 16)
icon_state = "pinonmedium"
if(16 to INFINITY)
icon_state = "pinonfar"
spawn(5) .()
proc/workobj()
if(!active)
return
if(!target)
icon_state = "pinonnull"
return
src.dir = get_dir(src,target)
switch(get_dist(src,target))
if(0)
icon_state = "pinondirect"
if(1 to 8)
icon_state = "pinonclose"
if(9 to 16)
icon_state = "pinonmedium"
if(16 to INFINITY)
icon_state = "pinonfar"
spawn(5) .()
/obj/item/weapon/pinpointer/advpinpointer/verb/toggle_mode()
set category = "Object"
set name = "Toggle Pinpointer Mode"
set src in view(1)
active = 0
icon_state = "pinoff"
target=null
location = null
switch(alert("Please select the mode you want to put the pinpointer in.", "Pinpointer Mode Select", "Location", "Disk Recovery", "Other Signature"))
if("Location")
mode = 1
var/locationx = input(usr, "Please input the x coordinate to search for.", "Location?" , "") as num
if(!locationx || !(usr in view(1,src)))
return
var/locationy = input(usr, "Please input the y coordinate to search for.", "Location?" , "") as num
if(!locationy || !(usr in view(1,src)))
return
var/turf/Z = get_turf(src)
location = locate(locationx,locationy,Z.z)
usr << "You set the pinpointer to locate [locationx],[locationy]"
return attack_self()
if("Disk Recovery")
mode = 0
return attack_self()
if("Other Signature")
mode = 2
switch(alert("Search for item signature or DNA fragment?" , "Signature Mode Select" , "" , "Item" , "DNA"))
if("Item")
var/datum/objective/steal/itemlist
itemlist = itemlist // To supress a 'variable defined but not used' error.
var/targetitem = input("Select item to search for.", "Item Mode Select","") as null|anything in itemlist.possible_items
if(!targetitem)
return
target=locate(itemlist.possible_items[targetitem])
if(!target)
usr << "Failed to locate [targetitem]!"
return
usr << "You set the pinpointer to locate [targetitem]"
if("DNA")
var/DNAstring = input("Input DNA string to search for." , "Please Enter String." , "")
if(!DNAstring)
return
for(var/mob/living/carbon/M in mob_list)
if(!M.dna)
continue
if(M.dna.unique_enzymes == DNAstring)
target = M
break
return attack_self()
/obj/item/weapon/pinpointer/nukeop//Used by nuke ops specifically so they can get their asses back to the shuttle
var/mode = 0 // Mode 0 locates disk, mode 1 locates the shuttle
var/location = null//Follow that shuttle!
var/obj/machinery/computer/syndicate_station/home = null
attack_self()
if(!active)
active = 1
if(mode == 0)
workdisk()
if(mode == 1)
worklocation()
usr << "\blue You activate the pinpointer"
else
active = 0
icon_state = "pinoff"
usr << "\blue You deactivate the pinpointer"
/obj/item/weapon/pinpointer/nukeop/workdisk()
if(!active) return
if(!the_disk)
the_disk = locate()
if(!the_disk)
icon_state = "pinonnull"
return
if(src.loc.z >1)//If you are on a different z-level from the station
icon_state = "pinonalert"
else
src.dir = get_dir(src,the_disk)
switch(get_dist(src,the_disk))
if(0)
icon_state = "pinondirect"
if(1 to 8)
icon_state = "pinonclose"
if(9 to 16)
icon_state = "pinonmedium"
if(16 to INFINITY)
icon_state = "pinonfar"
spawn(5) .()
/obj/item/weapon/pinpointer/nukeop/proc/worklocation()
if(!active)
return
if(!home)
home = locate()
if(!home)
icon_state = "pinonnull"
return
if(src.loc.z >2)//If you are on a different z-level from the shuttle
icon_state = "pinonalert"
else
src.dir = get_dir(src,home)
switch(get_dist(src,home))
if(0)
icon_state = "pinondirect"
if(1 to 8)
icon_state = "pinonclose"
if(9 to 16)
icon_state = "pinonmedium"
if(16 to INFINITY)
icon_state = "pinonfar"
spawn(5) .()
/obj/item/weapon/pinpointer/nukeop/verb/toggle_mode()
set category = "Object"
set name = "Toggle Pinpointer Mode"
set src in view(1)
active = 0
icon_state = "pinoff"
if(mode)
mode = 0
usr << "Nuclear Disk locator active."
return attack_self()
else
mode = 1
usr << "Shuttle locator active."
return attack_self()
/*/obj/item/weapon/pinpointer/New()
. = ..()
processing_objects.Add(src)
/obj/item/weapon/pinpointer/Del()
processing_objects.Remove(src)
. = ..()
/obj/item/weapon/pinpointer/attack_self(mob/user as mob)
user.machine = src
var/dat
if (src.temp)
dat = "[src.temp]
Clear"
else
dat = "Nuclear Disk Pinpointer