#define RADIATION_CAPACITY 30000 //Radiation isn't particularly effective (TODO BALANCE) /obj/machinery/atmospherics/unary/thermal_plate //Based off Heat Reservoir and Space Heater //Transfers heat between a pipe system and environment, based on which has a greater thermal energy concentration icon = 'icons/obj/atmospherics/cold_sink.dmi' icon_state = "off" level = 1 name = "Thermal Transfer Plate" desc = "Transfers heat to and from an area" update_icon() var/prefix="" //var/suffix="_idle" // Also available: _heat, _cool if(level == 1 && istype(loc, /turf/simulated)) prefix="h" icon_state = "[prefix]off" process() ..() var/datum/gas_mixture/environment = loc.return_air() //Get processable air sample and thermal info from environment var/transfer_moles = 0.25 * environment.total_moles() var/datum/gas_mixture/external_removed = environment.remove(transfer_moles) if (!external_removed) return radiate() if (external_removed.total_moles() < 10) return radiate() //Get same info from connected gas var/internal_transfer_moles = 0.25 * air_contents.total_moles() var/datum/gas_mixture/internal_removed = air_contents.remove(internal_transfer_moles) if (!internal_removed) environment.merge(external_removed) return 1 var/combined_heat_capacity = internal_removed.heat_capacity() + external_removed.heat_capacity() var/combined_energy = internal_removed.temperature * internal_removed.heat_capacity() + external_removed.heat_capacity() * external_removed.temperature if(!combined_heat_capacity) combined_heat_capacity = 1 var/final_temperature = combined_energy / combined_heat_capacity external_removed.temperature = final_temperature environment.merge(external_removed) internal_removed.temperature = final_temperature air_contents.merge(internal_removed) network.update = 1 return 1 hide(var/i) //to make the little pipe section invisible, the icon changes. var/prefix="" //var/suffix="_idle" // Also available: _heat, _cool if(i == 1 && istype(loc, /turf/simulated)) prefix="h" icon_state = "[prefix]off" return attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) if (!istype(W, /obj/item/weapon/wrench)) return ..() var/turf/T = src.loc if (level==1 && isturf(T) && T.intact) user << "\red You must remove the plating first." return 1 var/datum/gas_mixture/int_air = return_air() var/datum/gas_mixture/env_air = loc.return_air() if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE) user << "\red You cannot unwrench this [src], it too exerted due to internal pressure." add_fingerprint(user) return 1 playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user << "\blue You begin to unfasten \the [src]..." if (do_after(user, 40)) user.visible_message( \ "[user] unfastens \the [src].", \ "\blue You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe(loc, make_from=src) del(src) proc/radiate() var/internal_transfer_moles = 0.25 * air_contents.total_moles() var/datum/gas_mixture/internal_removed = air_contents.remove(internal_transfer_moles) if (!internal_removed) return 1 var/combined_heat_capacity = internal_removed.heat_capacity() + RADIATION_CAPACITY var/combined_energy = internal_removed.temperature * internal_removed.heat_capacity() + (RADIATION_CAPACITY * 6.4) var/final_temperature = combined_energy / combined_heat_capacity internal_removed.temperature = final_temperature air_contents.merge(internal_removed) if (network) network.update = 1 return 1