/mob/dead/observer/DblClickOn(var/atom/A, var/params) if(client.buildmode) build_click(src, client.buildmode, params, A) return if(can_reenter_corpse && mind && mind.current) if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it reenter_corpse() // (cloning scanner, body bag, closet, mech, etc) return // seems legit. // Things you might plausibly want to follow if((ismob(A) && A != src) || istype(A,/obj/machinery/bot) || istype(A,/obj/machinery/singularity)) ManualFollow(A) // Otherwise jump else loc = get_turf(A) /mob/dead/observer/ClickOn(var/atom/A, var/params) if(client.buildmode) build_click(src, client.buildmode, params, A) return if(world.time <= next_move) return //next_move = world.time + 8 var/list/modifiers = params2list(params) if(modifiers["middle"]) MiddleClickOn(A) return if(modifiers["shift"]) ShiftClickOn(A) return if(modifiers["alt"]) AltClickOn(A) return if(modifiers["ctrl"]) CtrlClickOn(A) return // You are responsible for checking config.ghost_interaction when you override this function // Not all of them require checking, see below A.attack_ghost(src) // We don't need a fucking toggle. /mob/dead/observer/ShiftClickOn(var/atom/A) A.examine() /atom/proc/attack_ghost(mob/user as mob) var/ghost_flags = 0 if(ghost_read) ghost_flags |= PERMIT_ALL if(canGhostRead(user,src,ghost_flags)) src.attack_ai(user) else src.examine() /* Bay edition // Oh by the way this didn't work with old click code which is why clicking shit didn't spam you /atom/proc/attack_ghost(mob/dead/observer/user as mob) if(user.client && user.client.inquisitive_ghost) examine() return */ // --------------------------------------- // And here are some good things for free: // Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu /obj/machinery/teleport/hub/attack_ghost(mob/user as mob) var/atom/l = loc var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(l.x - 2, l.y, l.z)) if(com.locked) user.loc = get_turf(com.locked) /obj/effect/portal/attack_ghost(mob/user as mob) if(target) user.loc = get_turf(target) /obj/machinery/gateway/centerstation/attack_ghost(mob/user as mob) if(awaygate) user.loc = awaygate.loc else user << "[src] has no destination." /obj/machinery/gateway/centeraway/attack_ghost(mob/user as mob) if(stationgate) user.loc = stationgate.loc else user << "[src] has no destination." // ------------------------------------------- // This was supposed to be used by adminghosts // I think it is a *terrible* idea // but I'm leaving it here anyway // commented out, of course. /* /atom/proc/attack_admin(mob/user as mob) if(!user || !user.client || !user.client.holder) return attack_hand(user) */