/proc/EquipCustomItems(mob/living/carbon/human/M) // testing("\[CustomItem\] Checking for custom items for [M.ckey] ([M.real_name])...") spawn() if(!SSdbcore.Connect()) return // SCHEMA /** * customitems * * cuiCKey VARCHAR(36) NOT NULL, * cuiRealName VARCHAR(60) NOT NULL, * cuiPath VARCHAR(255) NOT NULL, * cuiDescription TEXT NOT NULL, * cuiReason TEXT NOT NULL, * cuiPropAdjust TEXT NOT NULL, * cuiJobMask TEXT NOT NULL, * PRIMARY KEY(cuiCkey,cuiRealName,cuiPath) */ // Grab the info we want. var/datum/DBQuery/query = SSdbcore.NewQuery("SELECT cuiPath, cuiPropAdjust, cuiJobMask FROM customitems WHERE cuiCKey=:ckey AND (cuiRealName=:real_name OR cuiRealName='*')", list( "ckey" = "[M.ckey]", "real_name" = "[M.real_name]" )) if(!query.Execute()) message_admins("Error: [query.ErrorMsg()]") log_sql("Error: [query.ErrorMsg()]") qdel(query) return while(query.NextRow()) var/path = text2path(query.item[1]) var/propadjust = query.item[2] var/jobmask = query.item[3] // testing("\[CustomItem\] Setting up [path] for [M.ckey] ([M.real_name]). jobmask=[jobmask];propadjust=[propadjust]") var/ok=0 if(jobmask!="*") var/allowed_jobs = splittext(jobmask,",") var/alt_blocked=0 if(M.mind.role_alt_title) if(!(M.mind.role_alt_title in allowed_jobs)) alt_blocked=1 if(!(M.mind.assigned_role in allowed_jobs) || alt_blocked) // testing("Failed to apply custom item for [M.ckey]: Role(s) [M.mind.assigned_role][M.mind.role_alt_title ? " (nor "+M.mind.role_alt_title+")" : ""] are not in allowed_jobs ([english_list(allowed_jobs)])") continue var/obj/item/Item = new path() // testing("Adding new custom item [query.item[1]] to [key_name_admin(M)]...") if(istype(Item,/obj/item/weapon/card/id)) var/obj/item/weapon/card/id/I = Item for(var/obj/item/weapon/card/id/C in M) //default settings I.name = "[M.real_name]'s ID Card ([M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role])" I.registered_name = M.real_name I.access = C.access I.assignment = C.assignment I.blood_type = C.blood_type I.dna_hash = C.dna_hash I.fingerprint_hash = C.fingerprint_hash //I.pin = C.pin //replace old ID qdel(C) C = null ok = M.equip_if_possible(I, slot_wear_id, 0) //if 1, last argument deletes on fail break // testing("Replaced ID!") else if(istype(M.back, /obj/item/weapon/storage)) // Try to place it in something on the mob's back var/obj/item/weapon/storage/backpack = M.back if(backpack.contents.len < backpack.storage_slots) Item.forceMove(M.back) ok = 1 // testing("Added to [M.back.name]!") to_chat(M, "Your [Item.name] has been added to your [M.back.name].") else for(var/obj/item/weapon/storage/S in M.contents) // Try to place it in any item that can store stuff, on the mob. if (S.contents.len < S.storage_slots) Item.forceMove(S) ok = 1 // testing("Added to [S]!") to_chat(M, "Your [Item.name] has been added to your [S.name].") break //skip: if (ok == 0) // Finally, since everything else failed, place it on the ground // testing("Plopped onto the ground!") Item.forceMove(get_turf(M.loc)) HackProperties(Item,propadjust) qdel(query) // This is hacky, but since it's difficult as fuck to make a proper parser in BYOND without killing the server, here it is. - N3X /proc/HackProperties(var/mob/living/carbon/human/M,var/obj/item/I,var/script) /* A=string:b lol {REALNAME} {ROLE} {ROLE_ALT}; B=icon:icons/dmi/lol.dmi:STATE; B=number:29; */ var/list/statements=splittext(script,";") if(statements.len==0) return // Don't even bother. for(var/statement in statements) var/list/assignmentChunks = splittext(statement,"=") var/varname = assignmentChunks[1] //var/operator = "=" var/list/typeChunks=splittext(script,":") var/desiredType=typeChunks[1] //var/value switch(desiredType) if("string") var/output = typeChunks[2] output = replacetext(output,"{REALNAME}", M.real_name) output = replacetext(output,"{ROLE}", M.mind.assigned_role) output = replacetext(output,"{ROLE_ALT}", "[M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role]") I.vars[varname]=output if("number") I.vars[varname]=text2num(typeChunks[2]) if("icon") if(typeChunks.len==2) I.vars[varname]=new /icon(typeChunks[2]) if(typeChunks.len==3) I.vars[varname]=new /icon(typeChunks[2],typeChunks[3])