//admin verb groups - They can overlap if you so wish. Only one of each verb will exist in the verbs list regardless
var/list/admin_verbs_default = list(
// Everyone has +ADMIN so we don't actually need anything in here.
// Downside: The observers no longer have msay if we lack defaults.
/client/proc/deadmin_self, /*destroys our own admin datum so we can play as a regular player*/
)
var/list/admin_verbs_admin = list(
/datum/admins/proc/show_player_panel, /*shows an interface for individual players, with various links (links require additional flags*/
/client/proc/hide_verbs, /*hides all our adminverbs*/
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
/client/proc/check_antagonists, /*shows all antags*/
/client/proc/advwho, /*in addition to listing connected ckeys, shows character name and living/dead/antag status for each*/
/datum/admins/proc/checkCID,
/datum/admins/proc/checkCKEY,
// /client/proc/deadchat /*toggles deadchat on/off*/
/client/proc/set_base_turf,
/datum/admins/proc/delay,
/client/proc/SendCentcommFax, /*sends a fax to all fax machines*/
/client/proc/player_panel, /*shows an interface for all players, with links to various panels (old style)*/
/client/proc/player_panel_new, /*shows an interface for all players, with links to various panels*/
/client/proc/invisimin, /*allows our mob to go invisible/visible*/
/datum/admins/proc/show_role_panel, /*interface which shows a mob's mind*/
/datum/admins/proc/toggleenter, /*toggles whether people can join the current game*/
/datum/admins/proc/toggleguests, /*toggles whether guests can join the current game*/
/datum/admins/proc/announce, /*priority announce something to all clients.*/
/client/proc/colorooc, /*allows us to set a custom colour for everythign we say in ooc*/
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
/client/proc/toggle_view_range, /*changes how far we can see*/
/datum/admins/proc/view_txt_log, /*shows the server log (diary) for today*/
/datum/admins/proc/view_atk_log, /*shows the server combat-log, doesn't do anything presently*/
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
/client/proc/cmd_admin_pm_context_special, /*Currently only for blobs*/
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
/client/proc/cmd_admin_subtle_message, /*send an message to somebody as a 'voice in their head'*/
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
/client/proc/cmd_admin_check_contents, /*displays the contents of an instance*/
/datum/admins/proc/access_news_network, /*allows access of newscasters*/
/client/proc/giveruntimelog, /*allows us to give access to runtime logs to somebody*/
/client/proc/getruntimelog, /*allows us to access runtime logs to somebody*/
/client/proc/getserverlog, /*allows us to fetch server logs (diary) for other days*/
/client/proc/jumptocoord, /*we ghost and jump to a coordinate*/
/client/proc/Getmob, /*teleports a mob to our location*/
/client/proc/Getkey, /*teleports a mob with a certain ckey to our location*/
// /client/proc/sendmob, /*sends a mob somewhere*/ -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage
/client/proc/Jump,
/client/proc/jumptokey, /*allows us to jump to the location of a mob with a certain ckey*/
/client/proc/jumptomob, /*allows us to jump to a specific mob*/
/client/proc/jumptoturf, /*allows us to jump to a specific turf*/
/client/proc/jumptomapelement, /*allows us to jump to a specific vault*/
/client/proc/admin_call_shuttle, /*allows us to call the emergency shuttle*/
/client/proc/admin_cancel_shuttle, /*allows us to cancel the emergency shuttle, sending it back to centcomm*/
/client/proc/cmd_admin_direct_narrate, /*send text directly to a player with no padding. Useful for narratives and fluff-text*/
/client/proc/cmd_admin_local_narrate, /*send text locally to all players in view, similar to direct narrate*/
/client/proc/cmd_admin_world_narrate, /*sends text to all players with no padding*/
/client/proc/cmd_admin_create_centcom_report,
/client/proc/check_ai_laws, /*shows AI and borg laws*/
/client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/
/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
/client/proc/investigate_show, /*various admintools for investigation. Such as a singulo grief-log*/
/client/proc/secrets,
/client/proc/shuttle_magic,
/datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/
/datum/admins/proc/togglelooc, /*toggles looc on/off for everyone*/
/datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/
/client/proc/game_panel, /*game panel, allows to change game-mode etc*/
/client/proc/cmd_admin_say, /*admin-only ooc chat*/
/datum/admins/proc/PlayerNotes,
/client/proc/cmd_mod_say,
/client/proc/cmd_mod_window,
/datum/admins/proc/show_player_info,
/client/proc/free_slot, /*frees slot for chosen job*/
/client/proc/cmd_admin_change_custom_event,
/client/proc/cmd_admin_rejuvenate,
/client/proc/check_customitem_activity,
// /client/proc/man_up,
// /client/proc/global_man_up,
/client/proc/toggle_antagHUD_use,
/client/proc/toggle_antagHUD_restrictions,
/client/proc/allow_character_respawn, /* Allows a ghost to respawn */
/client/proc/watchdog_force_restart, /*forces restart using watchdog feature*/
/client/proc/manage_religions,
/client/proc/set_veil_thickness,
/client/proc/credits_panel, /*allows you to customize the roundend credits before they happen*/
/client/proc/persistence_panel, /*lets you check out the kind of shit that will persist to the next round and say "holy fuck no"*/
/client/proc/diseases_panel,
/client/proc/climate_panel
)
var/list/admin_verbs_ban = list(
/client/proc/unban_panel,
/client/proc/jobbans,
/client/proc/unjobban_panel
// /client/proc/DB_ban_panel
)
var/list/admin_verbs_sounds = list(
/client/proc/play_local_sound,
/client/proc/play_sound
)
var/list/admin_verbs_fun = list(
/datum/admins/proc/media_stop_all,
/client/proc/object_talk,
/client/proc/cmd_admin_gib_self,
/client/proc/drop_bomb,
/client/proc/drop_emp,
/client/proc/cinematic,
/client/proc/one_click_antag,
//client/proc/antag_madness,
/datum/admins/proc/toggle_aliens,
// FUUUUCKED /client/proc/zombie_event, // ZOMBB-B-BIES
/client/proc/cmd_admin_add_freeform_ai_law,
/client/proc/cmd_admin_add_random_ai_law,
/client/proc/toggle_random_events,
/client/proc/set_ooc,
/client/proc/editappear,
/client/proc/commandname,
/client/proc/delete_all_adminbus,
/client/proc/delete_all_bomberman,
/client/proc/create_bomberman_arena,
/client/proc/control_bomberman_arena,
/client/proc/gib_money, // /vg/
/client/proc/smissmas,
/client/proc/achievement,
/client/proc/mommi_static,
/client/proc/makepAI,
/client/proc/set_blob_looks,
/client/proc/set_teleport_pref,
/client/proc/deadchat_singularity,
/client/proc/view_all_rods,
)
var/list/admin_verbs_spawn = list(
/datum/admins/proc/spawn_atom, // Allows us to spawn instances
/client/proc/spawn_datum, //Allows us to spawn datums to the marked datum buffer
/client/proc/respawn_character, //Allows us to re-spawn someone
/client/proc/debug_reagents, //Allows us to spawn reagents in mobs/containers
/client/proc/create_awaymission, //Allows us to summon away missions
/client/proc/create_map_element,
/client/proc/cmd_admin_equip_loadout //Allows us to equip sets of items to mobs
)
var/list/admin_verbs_server = list(
/client/proc/Set_Holiday,
/client/proc/ToRban,
/datum/admins/proc/startnow,
/datum/admins/proc/restart,
/datum/admins/proc/toggleaban,
/client/proc/toggle_log_hrefs,
/datum/admins/proc/immreboot,
/client/proc/everyone_random,
/datum/admins/proc/toggleAI,
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
/client/proc/cmd_debug_del_all,
/datum/admins/proc/adrev,
/datum/admins/proc/adspawn,
/datum/admins/proc/adjump,
/datum/admins/proc/toggle_aliens,
/client/proc/toggle_random_events,
/client/proc/check_customitem_activity,
/client/proc/dump_chemreactions,
/client/proc/save_coordinates,
/datum/admins/proc/mass_delete_in_zone,
)
var/list/admin_verbs_debug = list(
/client/proc/gc_dump_hdl,
/client/proc/debug_pooling,
/client/proc/cmd_admin_list_open_jobs,
/proc/getbrokeninhands,
/client/proc/Debug2,
/client/proc/cmd_debug_make_powernets,
/client/proc/debug_controller,
/client/proc/cmd_debug_mob_lists,
/client/proc/cmd_admin_delete,
/client/proc/cmd_debug_del_all,
/client/proc/cmd_debug_tog_aliens,
/client/proc/reload_admins,
/client/proc/restart_controller,
/client/proc/enable_debug_verbs,
/client/proc/callproc,
/client/proc/cmd_admin_dump_instances, // /vg/
/client/proc/cmd_admin_dump_machine_type_list, // /vg/
/client/proc/disable_bloodvirii, // /vg
/client/proc/handle_paperwork, //this is completely experimental
/client/proc/reload_style_sheet,
/client/proc/reset_style_sheet,
/client/proc/test_movable_UI,
/client/proc/test_snap_UI,
/client/proc/configFood,
/client/proc/cmd_dectalk,
/client/proc/debug_reagents,
/client/proc/create_awaymission,
/client/proc/make_invulnerable,
/client/proc/cmd_admin_dump_delprofile,
/client/proc/mob_list,
/client/proc/cure_disease,
/client/proc/check_bomb,
/client/proc/check_convertables,
/client/proc/check_spiral,
/client/proc/check_striketeams,
/client/proc/cmd_admin_find_bad_blood_tracks,
/client/proc/debugNatureMapGenerator,
/client/proc/callatomproc,
/client/proc/view_runtimes,
/client/proc/cmd_mass_modify_object_variables,
/client/proc/emergency_shuttle_panel,
/client/proc/bee_count,
#if UNIT_TESTS_ENABLED
/client/proc/unit_test_panel,
#endif
)
var/list/admin_verbs_possess = list(
/proc/possess,
/proc/release
)
var/list/admin_verbs_permissions = list(
/client/proc/edit_admin_permissions
)
var/list/admin_verbs_rejuv = list(
/client/proc/respawn_character
)
var/list/admin_verbs_polling = list(
/client/proc/create_poll
)
//verbs which can be hidden - needs work
var/list/admin_verbs_hideable = list(
/client/proc/set_ooc,
/client/proc/deadmin_self,
/datum/admins/proc/show_role_panel,
/datum/admins/proc/toggleenter,
/datum/admins/proc/toggleguests,
/datum/admins/proc/announce,
/client/proc/colorooc,
/client/proc/admin_ghost,
/client/proc/toggle_view_range,
/datum/admins/proc/view_txt_log,
/datum/admins/proc/view_atk_log,
/client/proc/cmd_admin_subtle_message,
/client/proc/cmd_admin_check_contents,
/datum/admins/proc/access_news_network,
/client/proc/admin_call_shuttle,
/client/proc/admin_cancel_shuttle,
/client/proc/cmd_admin_direct_narrate,
/client/proc/cmd_admin_world_narrate,
/client/proc/play_local_sound,
/client/proc/play_sound,
/client/proc/object_talk,
/client/proc/cmd_admin_gib_self,
/client/proc/drop_bomb,
/client/proc/drop_emp,
/client/proc/cinematic,
/datum/admins/proc/toggle_aliens,
/client/proc/cmd_admin_add_freeform_ai_law,
/client/proc/cmd_admin_add_random_ai_law,
/client/proc/cmd_admin_create_centcom_report,
/client/proc/toggle_random_events,
/client/proc/cmd_admin_add_random_ai_law,
/client/proc/Set_Holiday,
/client/proc/ToRban,
/datum/admins/proc/startnow,
/datum/admins/proc/restart,
/datum/admins/proc/delay,
/datum/admins/proc/toggleaban,
/client/proc/toggle_log_hrefs,
/datum/admins/proc/immreboot,
/client/proc/everyone_random,
/client/proc/shuttle_magic,
/datum/admins/proc/toggleAI,
/datum/admins/proc/adrev,
/datum/admins/proc/adspawn,
/datum/admins/proc/adjump,
/client/proc/restart_controller,
/client/proc/cmd_admin_list_open_jobs,
/client/proc/callproc,
/client/proc/Debug2,
/client/proc/reload_admins,
/client/proc/cmd_debug_make_powernets,
/client/proc/debug_controller,
/client/proc/startSinglo,
/client/proc/cheat_power,
/client/proc/setup_atmos,
/client/proc/cmd_debug_mob_lists,
/client/proc/cmd_debug_del_all,
/client/proc/cmd_debug_tog_aliens,
/client/proc/enable_debug_verbs,
/client/proc/mob_list,
/proc/possess,
/proc/release,
/client/proc/gc_dump_hdl,
/client/proc/debug_pooling,
/client/proc/create_map_element
)
var/list/admin_verbs_mod = list(
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
/client/proc/cmd_admin_pm_context_special,
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game.*/
/datum/admins/proc/PlayerNotes,
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
/client/proc/cmd_mod_say,
/client/proc/cmd_mod_window,
/datum/admins/proc/show_player_info,
/client/proc/player_panel_new,
/client/proc/vv_marked_datum,
/datum/admins/proc/view_mob_attack_log /* Allow you to view attack logs since doing it in VV sucks */
)
/client/proc/add_admin_verbs()
if(holder)
verbs += admin_verbs_default
if(holder.rights & R_BUILDMODE)
verbs += /client/proc/togglebuildmodeself
if(holder.rights & R_ADMIN)
verbs += admin_verbs_admin
if(holder.rights & R_BAN)
verbs += admin_verbs_ban
if(holder.rights & R_FUN)
verbs += admin_verbs_fun
if(holder.rights & R_SERVER)
verbs += admin_verbs_server
if(holder.rights & R_DEBUG)
verbs += admin_verbs_debug
if(holder.rights & R_POSSESS)
verbs += admin_verbs_possess
if(holder.rights & R_PERMISSIONS)
verbs += admin_verbs_permissions
if(holder.rights & R_POLLING)
verbs += admin_verbs_polling
if(holder.rights & R_STEALTH)
verbs += /client/proc/stealth
if(holder.rights & R_REJUVINATE)
verbs += admin_verbs_rejuv
if(holder.rights & R_SOUNDS)
verbs += admin_verbs_sounds
if(holder.rights & R_SPAWN)
verbs += admin_verbs_spawn
if(holder.rights & R_MOD)
verbs += admin_verbs_mod
if(holder.rights & R_ADMINBUS)
verbs += /client/proc/secrets
/client/proc/remove_admin_verbs()
verbs.Remove(
admin_verbs_default,
/client/proc/togglebuildmodeself,
admin_verbs_admin,
admin_verbs_ban,
admin_verbs_fun,
admin_verbs_server,
admin_verbs_debug,
admin_verbs_possess,
admin_verbs_permissions,
/client/proc/stealth,
admin_verbs_rejuv,
admin_verbs_sounds,
admin_verbs_spawn,
admin_verbs_mod,
/*Debug verbs added by "show debug verbs"*/
/client/proc/Cell,
/client/proc/pdiff,
/client/proc/do_not_use_these,
/client/proc/camera_view,
/client/proc/sec_camera_report,
/client/proc/intercom_view,
/client/proc/atmosscan,
/client/proc/powerdebug,
/client/proc/count_objects_on_z_level,
/client/proc/count_objects_all,
/client/proc/cmd_assume_direct_control,
/client/proc/startSinglo,
/client/proc/cheat_power,
/client/proc/setup_atmos,
/client/proc/ticklag,
/client/proc/cmd_admin_grantfullaccess,
/client/proc/kaboom,
/client/proc/rigvote,
/client/proc/splash,
/client/proc/cmd_admin_areatest,
/client/proc/readmin,
/proc/generateMiniMaps,
/client/proc/maprender
)
/client/proc/hide_most_verbs()//Allows you to keep some functionality while hiding some verbs
set name = "Adminverbs - Hide Most"
set category = "Admin"
verbs.Remove(/client/proc/hide_most_verbs, admin_verbs_hideable)
verbs += /client/proc/show_verbs
to_chat(src, "Most of your adminverbs have been hidden.")
feedback_add_details("admin_verb","HMV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/hide_verbs()
set name = "Adminverbs - Hide All"
set category = "Admin"
remove_admin_verbs()
verbs += /client/proc/show_verbs
to_chat(src, "Almost all of your adminverbs have been hidden.")
feedback_add_details("admin_verb","TAVVH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/show_verbs()
set name = "Adminverbs - Show"
set category = "Admin"
verbs -= /client/proc/show_verbs
add_admin_verbs()
to_chat(src, "All of your adminverbs are now visible.")
feedback_add_details("admin_verb","TAVVS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/admin_ghost()
set category = "Admin"
set name = "Aghost"
if(!holder)
return
if(istype(mob,/mob/dead/observer))
//re-enter
var/mob/dead/observer/ghost = mob
ghost.can_reenter_corpse = 1 //just in-case.
ghost.reenter_corpse()
feedback_add_details("admin_verb","P") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
else if(istype(mob,/mob/new_player))
to_chat(src, "Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first.")
else
//ghostize
var/mob/body = mob
if(body.mind)
body.mind.isScrying = 1
body.ghostize(1)
if(body && !body.key)
body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/invisimin()
set name = "Invisimin"
set category = "Admin"
set desc = "Toggles ghost-like invisibility (Don't abuse this)"
if(holder && mob)
if(mob.invisibility == INVISIBILITY_OBSERVER)
mob.invisibility = initial(mob.invisibility)
to_chat(mob, "Invisimin off. Invisibility reset.")
mob.icon_state = "ghost"
mob.icon = 'icons/mob/human.dmi'
mob.update_icons()
else
mob.invisibility = INVISIBILITY_OBSERVER
to_chat(mob, "Invisimin on. You are now as invisible as a ghost.")
mob.icon_state = "ghost"
mob.icon = 'icons/mob/mob.dmi'
/client/proc/player_panel()
set name = "Player Panel"
set category = "Admin"
if(holder)
holder.player_panel_old()
feedback_add_details("admin_verb","PP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/player_panel_new()
set name = "Player Panel New"
set category = "Admin"
if(holder)
holder.player_panel_new()
feedback_add_details("admin_verb","PPN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/check_antagonists()
set name = "Check Antagonists"
set category = "Admin"
if(holder)
holder.check_antagonists()
log_admin("[key_name(usr)] checked antagonists.") //for tsar~
feedback_add_details("admin_verb","CHA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/jobbans()
set name = "Display Job bans"
set category = "Admin"
if(holder)
if(config.ban_legacy_system)
holder.Jobbans()
else
holder.DB_ban_panel()
feedback_add_details("admin_verb","VJB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/unban_panel()
set name = "Unban Panel"
set category = "Admin"
if(holder)
if(config.ban_legacy_system)
holder.unbanpanel()
else
holder.DB_ban_panel()
feedback_add_details("admin_verb","UBP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/game_panel()
set name = "Game Panel"
set category = "Admin"
if(holder)
holder.Game()
feedback_add_details("admin_verb","GP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/secrets()
set name = "Secrets"
set category = "Admin"
if (holder)
holder.Secrets()
feedback_add_details("admin_verb","S") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/colorooc()
set category = "Fun"
set name = "OOC Text Color"
if(!holder)
return
var/new_ooccolor = input(src, "Please select your OOC colour.", "OOC colour") as color|null
if(new_ooccolor)
prefs.ooccolor = new_ooccolor
prefs.save_preferences_sqlite(src, ckey)
feedback_add_details("admin_verb","OC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/stealth()
set category = "Admin"
set name = "Stealth Mode"
if(holder)
if(holder.fakekey)
holder.fakekey = null
else
var/new_key = ckeyEx(input("Enter your desired display name.", "Fake Key", key) as text|null)
if(!new_key)
return
if(length(new_key) >= 26)
new_key = copytext(new_key, 1, 26)
holder.fakekey = new_key
log_admin("[key_name(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]")
message_admins("[key_name_admin(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]", 1)
feedback_add_details("admin_verb","SM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
#define MAX_WARNS 3
#define AUTOBANTIME 90
/client/proc/warn(warned_ckey)
var/reason = "Autobanning due to too many formal warnings"
if(!check_rights(R_ADMIN))
return
if(!warned_ckey || !istext(warned_ckey))
return
var/datum/preferences/D
var/client/C = directory[warned_ckey]
if(C)
D = C.prefs
else
D = preferences_datums[warned_ckey]
if(!D)
to_chat(src, "Error: warn(): No such ckey found.")
return
var/warn_reason = input("Reason for warning?", "Admin abuuuuuuuse") as null|text
if(!warn_reason)
return
notes_add(warned_ckey,warn_reason,src.mob)
if(++D.warns >= MAX_WARNS) //uh ohhhh...you'reee iiiiin trouuuubble O:)
var/bantime = AUTOBANTIME//= (++D.warnbans * AUTOBANTIME)
D.warns = 0
++D.warnbans
for(var/i = 1; i < D.warnbans; i++)
bantime *= 2
ban_unban_log_save("[ckey] warned [warned_ckey] - [warn_reason], resulting in a [bantime] minute autoban.")
if(C)
message_admins("[key_name_admin(src)] has warned [key_name_admin(C)] - [warn_reason], resulting in a [bantime] minute ban.")
to_chat(C, "You have been autobanned due to a warning by [ckey] - Reason: [warn_reason].
This is a temporary ban, it will be removed in [bantime] minutes.")
else
message_admins("[key_name_admin(src)] has warned [warned_ckey] - [warn_reason], resulting in a [bantime] minute ban.")
AddBan(warned_ckey, D.last_id, "Autobanning due to too many formal warnings - [warn_reason]", ckey, 1, bantime)
holder.DB_ban_record(BANTYPE_TEMP, null, bantime, "[reason] - [warn_reason]", , ,warned_ckey)
feedback_inc("ban_warn",1)
D.save_preferences_sqlite(C, C.ckey)
del(C)
else
if(C)
to_chat(C, "You have been formally warned by an administrator - Reason: [warn_reason].
Further warnings will result in an autoban.")
message_admins("[key_name_admin(src)] has warned [key_name_admin(C)] - [warn_reason]. They have [MAX_WARNS-D.warns] strikes remaining. And have been warn banned [D.warnbans] [D.warnbans == 1 ? "time" : "times"]")
else
message_admins("[key_name_admin(src)] has warned [warned_ckey] (DC) - [warn_reason]. They have [MAX_WARNS-D.warns] strikes remaining. And have been warn banned [D.warnbans] [D.warnbans == 1 ? "time" : "times"]")
D.save_preferences_sqlite(C, C.ckey)
feedback_add_details("admin_verb","WARN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/unwarn(warned_ckey)
if(!check_rights(R_ADMIN))
return
if(!warned_ckey || !istext(warned_ckey))
return
/*if(warned_ckey in admin_datums)
to_chat(usr, "Error: warn(): You can't warn admins.")
return*/
var/datum/preferences/D
var/client/C = directory[warned_ckey]
if(C)
D = C.prefs
else
D = preferences_datums[warned_ckey]
if(!D)
to_chat(src, "Error: unwarn(): No such ckey found.")
return
if(D.warns == 0)
to_chat(src, "Error: unwarn(): You can't unwarn someone with 0 warnings, you big dummy.")
return
D.warns-=1
var/strikesleft = MAX_WARNS-D.warns
if(C)
to_chat(C, "One of your warnings has been removed.
You currently have [strikesleft] strike\s left")
message_admins("[key_name_admin(src)] has unwarned [key_name_admin(C)]. They have [strikesleft] strike(s) remaining, and have been warn banned [D.warnbans] [D.warnbans == 1 ? "time" : "times"]")
else
message_admins("[key_name_admin(src)] has unwarned [warned_ckey] (DC). They have [strikesleft] strike(s) remaining, and have been warn banned [D.warnbans] [D.warnbans == 1 ? "time" : "times"]")
D.save_preferences_sqlite(C, C.ckey)
feedback_add_details("admin_verb","UNWARN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
#undef MAX_WARNS
#undef AUTOBANTIME
/client/proc/drop_bomb() // Some admin dickery that can probably be done better -- TLE
set category = "Special Verbs"
set name = "Drop Bomb"
set desc = "Cause an explosion of varying strength at your location."
var/turf/epicenter = mob.loc
var/list/choices = list("Small Bomb (1,2,3)", "Medium Bomb (2,3,4)", "Big Bomb (3,5,7)", "Custom Bomb")
var/choice = input("What size explosion would you like to produce?") in choices | null
switch(choice)
if(null)
return 0
if("Small Bomb (1,2,3)")
explosion(epicenter, 1, 2, 3, 3)
if("Medium Bomb (2,3,4)")
explosion(epicenter, 2, 3, 4, 4)
if("Big Bomb (3,5,7)")
explosion(epicenter, 3, 5, 7, 5)
if("Custom Bomb")
var/devastation_range = input("Devastation range (in tiles):") as num
var/heavy_impact_range = input("Heavy impact range (in tiles):") as num
var/light_impact_range = input("Light impact range (in tiles):") as num
var/flash_range = input("Flash range (in tiles):") as num
explosion(epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range)
log_admin("[key_name(usr)] creating an admin explosion at [epicenter.loc] ([epicenter.x],[epicenter.y],[epicenter.z]).")
message_admins("[key_name_admin(src)] creating an admin explosion at [epicenter.loc] ([epicenter.x],[epicenter.y],[epicenter.z]) (JMP).")
feedback_add_details("admin_verb","DB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/drop_emp()
set category = "Special Verbs"
set name = "Drop EMP"
set desc = "Cause an EMP of varying strength at your location."
var/turf/epicenter = mob.loc
var/list/choices = list("Small EMP (1,2)", "Medium EMP (2,4)", "Big EMP (4,8)", "Custom EMP")
var/choice = input("What size EMP would you like to produce?") in choices | null
switch(choice)
if(null)
return 0
if("Small EMP (1,2)")
empulse(epicenter, 1, 2)
if("Medium EMP (2,4)")
empulse(epicenter, 2, 4)
if("Big EMP (4,8)")
empulse(epicenter, 4, 8)
if("Custom EMP")
var/heavy_impact_range = input("Heavy impact range (in tiles):") as num
var/light_impact_range = input("Light impact range (in tiles):") as num
empulse(epicenter, heavy_impact_range, light_impact_range)
log_admin("[key_name(usr)] creating an admin EMP at [epicenter.loc] ([epicenter.x],[epicenter.y],[epicenter.z]).")
message_admins("[key_name_admin(src)] creating an admin EMP at [epicenter.loc] ([epicenter.x],[epicenter.y],[epicenter.z]) (JMP).")
feedback_add_details("admin_verb","DE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/give_spell(mob/T as mob in mob_list) // -- Urist
set category = "Fun"
set name = "Give Spell"
set desc = "Gives a spell to a mob."
var/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in spells
if(!S)
return
T.add_spell(new S)
feedback_add_details("admin_verb","GS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] gave [key_name(T)] the spell [S].")
message_admins("[key_name_admin(usr)] gave [key_name(T)] the spell [S].", 1)
/client/proc/toggle_invisible(mob/T as mob in mob_list)
set category = "Fun"
set name = "Toggle invisiblity"
set desc = "Make a mob completely invisible."
if (T.alphas["admin_invis"] == 0)
T.forced_density = 0
T.alphas -= "admin_invis"
else
T.alphas["admin_invis"] = 0
T.density = 0
T.forced_density = 1
to_chat(T, "Admin [key_name_admin(usr)] toggled your invisiblity.")
feedback_add_details("admin_verb","MI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] toggled [key_name(T)] invisibility.")
message_admins("[key_name_admin(usr)] toggled [key_name(T)] invisibility.", 1)
/client/proc/give_disease(mob/T as mob in mob_list) // -- Giacom
set category = "Fun"
set name = "Give Disease"
set desc = "Gives a Disease to a mob."
var/datum/disease/D = input("Choose the disease to give to that guy", "ACHOO") as null|anything in diseases
if(!D)
return
T.contract_disease(new D, 1)
feedback_add_details("admin_verb","GD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] gave [key_name(T)] the disease [D].")
message_admins("[key_name_admin(usr)] gave [key_name(T)] the disease [D].", 1)
/client/proc/togglebuildmodeself()
set name = "Toggle Build Mode Self"
set category = "Special Verbs"
if(src.mob)
togglebuildmode(src.mob)
feedback_add_details("admin_verb","TBMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/object_talk(var/obj/O in world) // -- TLE
set category = "Special Verbs"
set name = "OSay"
set desc = "Make an object say something"
var/message = input(usr, "What do you want the message to be?", "Make Sound") as text | null
if(!message)
return
var/mob/living/M
var/olduniv
if(ismob(O))
M = O
olduniv = M.universal_speak
M.universal_speak = 1
O.say(message)
if(M)
M.universal_speak = olduniv
log_admin("[key_name(usr)] made [O] at [O.x], [O.y], [O.z] say \"[message]\"")
message_admins("[key_name_admin(usr)] made [O] at [O.x], [O.y], [O.z]. say \"[message]\"", 1)
feedback_add_details("admin_verb","OT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/deadmin_self()
set name = "De-admin self"
set category = "Admin"
if(holder)
if(alert("Are you sure you want to deadmin?","Deadmin","Yes","No")=="No")
return
log_admin("[src] deadminned themself.")
message_admins("[src] deadminned themself.")
deadmin()
verbs += /client/proc/readmin
deadmins += ckey
to_chat(src, "You are now a normal player.")
feedback_add_details("admin_verb","DAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_log_hrefs()
set name = "Toggle href logging"
set category = "Server"
if(!holder)
return
if(config)
if(config.log_hrefs)
config.log_hrefs = 0
to_chat(src, "Stopped logging hrefs")
else
config.log_hrefs = 1
to_chat(src, "Started logging hrefs")
/client/proc/check_ai_laws()
set name = "Check AI Laws"
set category = "Admin"
if(holder)
log_admin("[key_name(usr)] checked silicon laws.")
src.holder.output_ai_laws()
/client/proc/editappear(mob/living/carbon/human/M as mob in mob_list)
set name = "Edit Appearance"
set category = "Fun"
if(!check_rights(R_FUN))
return
if(!istype(M, /mob/living/carbon/human))
to_chat(usr, "You can only do this to humans!")
return
switch(alert("Are you sure you wish to edit this mob's appearance? Skrell, Unathi, Vox and Tajaran can result in unintended consequences.",,"Yes","No"))
if("No")
return
var/new_facial = input("Please select facial hair color.", "Character Generation") as color
if(new_facial)
M.my_appearance.r_facial = hex2num(copytext(new_facial, 2, 4))
M.my_appearance.g_facial = hex2num(copytext(new_facial, 4, 6))
M.my_appearance.b_facial = hex2num(copytext(new_facial, 6, 8))
var/new_hair = input("Please select hair color.", "Character Generation") as color
if(new_facial)
M.my_appearance.r_hair = hex2num(copytext(new_hair, 2, 4))
M.my_appearance.g_hair = hex2num(copytext(new_hair, 4, 6))
M.my_appearance.b_hair = hex2num(copytext(new_hair, 6, 8))
var/new_eyes = input("Please select eye color.", "Character Generation") as color
if(new_eyes)
M.my_appearance.r_eyes = hex2num(copytext(new_eyes, 2, 4))
M.my_appearance.g_eyes = hex2num(copytext(new_eyes, 4, 6))
M.my_appearance.b_eyes = hex2num(copytext(new_eyes, 6, 8))
var/new_tone = input("Please select skin tone level: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation") as text
if (new_tone)
M.my_appearance.s_tone = max(min(round(text2num(new_tone)), 220), 1)
M.my_appearance.s_tone = -M.my_appearance.s_tone + 35
// hair
var/new_hstyle = input(usr, "Select a hair style", "Grooming") as null|anything in hair_styles_list
if(new_hstyle)
M.my_appearance.h_style = new_hstyle
// facial hair
var/new_fstyle = input(usr, "Select a facial hair style", "Grooming") as null|anything in facial_hair_styles_list
if(new_fstyle)
M.my_appearance.f_style = new_fstyle
var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female")
if (new_gender)
if(new_gender == "Male")
M.setGender(MALE)
else
M.setGender(FEMALE)
M.update_hair()
M.update_body()
M.check_dna(M)
/client/proc/playernotes()
set name = "Show Player Notes"
set category = "Admin"
if(holder)
holder.PlayerNotes()
return
/client/proc/free_slot()
set name = "Free Job Slot"
set category = "Admin"
if(holder)
var/list/jobs = list()
for (var/datum/job/J in job_master.occupations)
if (J.current_positions >= J.get_total_positions())
jobs += J.title
if (!jobs.len)
to_chat(usr, "There are no fully staffed jobs.")
return
var/job = input("Please select job slot to free", "Free job slot") as null|anything in jobs
if (job)
job_master.FreeRole(job, usr)
return
/client/proc/commandname()
set name = "Set Command Name"
set category = "Fun"
var/text = input(usr,"Please select a new Central Command name.", null)as text|null
if(text)
change_command_name(text)
/client/proc/man_up(mob/T as mob in mob_list)
set category = "Fun"
set name = "Man Up"
set desc = "Tells mob to man up and deal with it."
to_chat(T, "Man up and deal with it.")
to_chat(T, "Move on.")
log_admin("[key_name(usr)] told [key_name(T)] to man up and deal with it.")
message_admins("[key_name_admin(usr)] told [key_name(T)] to man up and deal with it.", 1)
/client/proc/readmin()
set name = "Re-admin self"
set category = "Admin"
set desc = "Regain your admin powers."
var/datum/admins/D = admin_datums[ckey]
if(config.admin_legacy_system)
to_chat(src, "Legacy admins is not supported yet")
return
else
if(!dbcon.IsConnected())
message_admins("Warning, mysql database is not connected.")
to_chat(src, "Warning, mysql database is not connected.")
return
if(D)
to_chat(src, "You are already an admin.")
verbs -= /client/proc/readmin
return
var/sql_ckey = sanitizeSQL(ckey(ckey))
var/DBQuery/query = dbcon.NewQuery("SELECT ckey, rank, level, flags FROM erro_admin WHERE ckey = '[sql_ckey]'")
query.Execute()
while(query.NextRow())
var/dckey = query.item[1]
var/rank = query.item[2]
if(rank == "Removed")
continue //This person was de-adminned. They are only in the admin list for archive purposes.
var/rights = query.item[4]
if(istext(rights))
rights = text2num(rights)
D = new /datum/admins(rank, rights, dckey)
//find the client for a ckey if they are connected and associate them with the new admin datum
D.associate(src)
message_admins("[src] re-adminned themselves.")
log_admin("[src] re-adminned themselves.")
feedback_add_details("admin_verb","RAS")
verbs -= /client/proc/readmin
return
/client/proc/achievement()
set name = "Give Achievement"
set category = "Fun"
if(!check_rights(R_FUN))
return
var/achoice = "Cancel"
if(!player_list.len)
to_chat(usr, "player list is empty!")
return
var/mob/winner = input("Who's a winner?", "Achievement Winner", null) as null|anything in player_list
if(!winner)
return
var/name = input("What will you call your achievement?", "Achievement Winner", "New Achievement", null) as null|text
if(!name)
return
var/desc = input("What description will you give it?", "Achievement Description", "You Win", null) as null|text
if(!desc)
return
if(istype(winner, /mob/living))
achoice = alert("Are you sure you want to give them an award?","Achievement award", "Confirm", "Cancel")
if(achoice == "Cancel")
return
var/glob = alert("Announce the achievement globally? (Beware! Ruins immersion!)", "Announce To All Players", "No!","Yes!")
var/obj/item/award
achoice = alert("What award should they be given?","Award choice","Gold medal","Gold cup","Dunce cap")
if(achoice == "Gold cup")
award = new /obj/item/weapon/reagent_containers/food/drinks/golden_cup(get_turf(winner))
if(achoice == "Gold medal")
award = new /obj/item/clothing/accessory/medal/gold(get_turf(winner))
if(achoice == "Dunce cap")
award = new /obj/item/clothing/head/dunce_cap(get_turf(winner))
award.name = name
award.desc = desc
if(iscarbon(winner) && (winner.stat == CONSCIOUS))
winner.put_in_hands(award)
if(glob == "No!")
winner.client << sound('sound/misc/achievement.ogg', volume=35)
for(var/mob/dead/observer/O in player_list)
to_chat(O, "[bicon(award)] Attention all ghosts, [winner.name] wins \"[name]\"!")
else
world << sound('sound/misc/achievement.ogg', volume=35)
to_chat(world, "[bicon(award)] [winner.name] wins \"[name]\"!")
to_chat(winner, "[bicon(award)] Congratulations to you, [winner.name]! You have won \"[name]\"!")
var/datum/achievement = new /datum/achievement(award, winner.key, winner.name, name, desc)
ticker.achievements.Add(achievement)
message_admins("[key_name_admin(usr)] has awarded [winner.key]([winner.name]) with the achievement \"[name]\"! \"[desc]\".", 1)
/client/proc/mommi_static()
set name = "Toggle MoMMI Static"
set desc = "Toggle whether MoMMIs can see mobs or if the mobs are cloaked in static"
set category = "Fun"
if(!holder || !config)
return
config.mommi_static = !config.mommi_static
log_admin("[key_name(src)] turned MoMMI static [config.mommi_static ? "on" : "off"].")
message_admins("[key_name(src)] turned MoMMI static [config.mommi_static ? "on" : "off"].")
for(var/mob/living/silicon/robot/mommi/M in player_list)
if(M.can_see_static())
M.add_static_overlays()
else
M.remove_static_overlays()
/client/proc/shuttle_magic()
set name = "Shuttle Magic"
set desc = "Open a menu with magic"
set category = "Admin"
if(!holder || !config)
return
holder.shuttle_magic()
/client/proc/set_blob_looks()
set name = "Set Blob Looks"
set category = "Fun"
var/to_choose_from = list("ADMINBUS (custom DMI upload)")
to_choose_from += blob_looks_admin
var/chosen = input("This will change the looks of every blob currently in the world.", "Blob Looks", blob_looks_admin[1]) as null|anything in to_choose_from
if(!chosen)
return
if(chosen == "ADMINBUS (custom DMI upload)")
adminblob_icon = input("Pick Icon:","Icon") as icon
if(!adminblob_icon)
return
adminblob_size = text2num(alert("Which size are those icons?","","64","32"))
if((adminblob_size == 64) && (alert("Do you want to use a custom Pulse soundfile?","","Yes","No") == "Yes"))
adminblob_beat = input("Pick Soundfile (DO NOT USE AN OVERLY LONG SOUNDFILE UNLESS YOU ARE READY TO FACE THE CONSEQUENCES):","(DO NOT USE AN OVERLY LONG SOUNDFILE UNLESS YOU ARE READY TO FACE THE CONSEQUENCES)") as file
else
adminblob_beat = 'sound/effects/blob_pulse.ogg'
blob_looks_admin["adminbus"] = adminblob_size
chosen = "adminbus"
else
adminblob_icon = null
for(var/obj/effect/blob/B in blobs)
B.looks = chosen
B.update_looks(1)
log_admin("[key_name(src)] set all blobs to use the \"[chosen]\" look.")
message_admins("[key_name_admin(src)] set all blobs to use the \"[chosen]\" look.")
/datum/admins/proc/media_stop_all()
set name = "Stop all Media"
set desc = "Stops all music, video and admin sounds."
set category = "Fun"
if(!check_rights(R_FUN))
return
message_admins("[key_name_admin(usr)] has stopped all media.", 1)
stop_all_media()
/client/proc/SendCentcommFax()
set category = "Fun"
set name = "Send Fax"
set desc = "Sends a fax to all fax machines."
var/sent = input(src, "Please enter a message send via secure connection. NOTE: BBCode does not work, but HTML tags do! Use
for line breaks.", "Outgoing message from Centcomm", "") as message|null
if(!sent)
return
var/sentname = input(src, "Pick a title for the report", "Title") as text|null
SendFax(sent, sentname, centcomm = 1)
log_admin("[key_name(src)] sent a fax to all machines.: [sent]")
message_admins("[key_name_admin(src)] sent a fax to all machines.", 1)
/client/proc/create_map_element()
set category = "Admin"
set name = "Load Map Element"
set desc = "Loads a map element - a vault, an away mission or something else."
if(!check_rights(R_SPAWN))
return
var/datum/map_element/ME
var/mission_to_load = alert(usr, "How do you want to select the map element?", "Map element loading", "Choose a /datum/map_element object", "Load external .dmm file", "Cancel")
switch(mission_to_load)
if("Choose a /datum/map_element object")
var/new_map_element = input(usr, "Please select the map element object.", "Map element loading") as null|anything in typesof(/datum/map_element) - /datum/map_element
if(!new_map_element)
return
ME = new new_map_element
log_admin("[key_name(src)] is trying to load [ME.file_path].")
if("Load external .dmm file")
to_chat(src, "Do not load very large maps or files that aren't BYOND maps. If you want to be sure that your map won't hang up the game, try loading it on a local server first.")
ME = new /datum/map_element
log_admin("[key_name(src)] is trying to load an external map file.")
var/new_file_path = input(usr, "Select a .dmm file. WARNING: Very large map files WILL crash the server. Loading them is punishable by death.", "Map element loading") as null|file
if(!new_file_path)
return
log_admin("[key_name(src)] has selected [new_file_path] for loading.")
ME.file_path = new_file_path
else
return
var/x_coord
var/y_coord
var/z_coord
#define ML_CURRENT_LOC "Use my current location"
#define ML_INPUT_COORDS "Input coordinates"
#define ML_LOAD_TO_Z2 "Find a suitable location at Z-level 2 (done automatically)"
var/static/list/choices = list(
ML_CURRENT_LOC,
ML_INPUT_COORDS,
ML_LOAD_TO_Z2
)
switch(input(usr, "Select a location for the new map element", "Map element loading") as null|anything in choices)
if(ML_CURRENT_LOC)
var/turf/new_location = get_turf(usr)
if(!new_location)
return
x_coord = new_location.x
y_coord = new_location.y
z_coord = new_location.z
if(ML_INPUT_COORDS)
x_coord = input(usr, "Input the X coordinate: ", "Map element loading") as null|num
if(x_coord == null)
return
y_coord = input(usr, "Input the Y coordinate (X = [x_coord]): ", "Map element loading") as null|num
if(y_coord == null)
return
z_coord = input(usr, "Input the Z coordinate. If it's higher than [world.maxz], a new Z-level will be created (X = [x_coord], Y = [y_coord]): ", "Map element loading") as null|num
if(z_coord == null)
return
x_coord = clamp(x_coord, 1, world.maxx)
y_coord = clamp(y_coord, 1, world.maxy)
if(ML_LOAD_TO_Z2)
if(!dungeon_area)
to_chat(src, "Dungeon area not defined! This map is missing the /obj/effect/landmark/dungeon_area object.")
return
log_admin("[key_name(src)] is loading [ME.file_path] at z-level 2 (location chosen automatically).")
message_admins("[key_name_admin(src)] is loading [ME.file_path] at z-level 2 (location chosen automatically)")
load_dungeon(ME)
message_admins("[ME.file_path] loaded at [ME.location ? formatJumpTo(ME.location) : "[x_coord], [y_coord], [z_coord]"]")
return
log_admin("[key_name(src)] is loading [ME.file_path] at [x_coord], [y_coord], [z_coord]")
message_admins("[key_name_admin(src)] is loading [ME.file_path] at [x_coord], [y_coord], [z_coord]")
ME.load(x_coord - 1, y_coord - 1, z_coord) //Reduce X and Y by 1 because these arguments are actually offsets, and they're added to 1;1 in the map loader. Without this, spawning something at 1;1 would result in it getting spawned at 2;2
message_admins("[ME.file_path] loaded at [ME.location ? formatJumpTo(ME.location) : "[x_coord], [y_coord], [z_coord]"]")
/client/proc/create_awaymission()
set category = "Admin"
set name = "Create Away Mission"
set desc = "Creates an away mission and links it to the station's gateway."
//Check admin rights
if(!check_rights(R_SPAWN))
return
var/list/L = getRandomZlevels(1)
var/list/choices = list()
if(!L.len)
to_chat(src, "No away missions found.")
return
to_chat(src, "WARNING: Loading large away missions may temporarily hang up the server. Usually the lag will last for less than a minute.