//admin verb groups - They can overlap if you so wish. Only one of each verb will exist in the verbs list regardless var/list/admin_verbs_default = list( // Everyone has +ADMIN so we don't actually need anything in here. // Downside: The observers no longer have msay if we lack defaults. /client/proc/deadmin_self, /*destroys our own admin datum so we can play as a regular player*/ ) var/list/admin_verbs_admin = list( /datum/admins/proc/show_player_panel, /*shows an interface for individual players, with various links (links require additional flags*/ /client/proc/hide_verbs, /*hides all our adminverbs*/ /client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/ /client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/ /client/proc/check_antagonists, /*shows all antags*/ /client/proc/advwho, /*in addition to listing connected ckeys, shows character name and living/dead/antag status for each*/ /datum/admins/proc/checkCID, /datum/admins/proc/checkCKEY, // /client/proc/deadchat /*toggles deadchat on/off*/ /client/proc/set_base_turf, /datum/admins/proc/delay, /client/proc/SendCentcommFax, /*sends a fax to all fax machines*/ /client/proc/player_panel, /*shows an interface for all players, with links to various panels (old style)*/ /client/proc/player_panel_new, /*shows an interface for all players, with links to various panels*/ /client/proc/invisimin, /*allows our mob to go invisible/visible*/ /datum/admins/proc/show_role_panel, /*interface which shows a mob's mind*/ /datum/admins/proc/toggleenter, /*toggles whether people can join the current game*/ /datum/admins/proc/toggleguests, /*toggles whether guests can join the current game*/ /datum/admins/proc/announce, /*priority announce something to all clients.*/ /client/proc/colorooc, /*allows us to set a custom colour for everythign we say in ooc*/ /client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/ /client/proc/toggle_view_range, /*changes how far we can see*/ /datum/admins/proc/view_txt_log, /*shows the server log (diary) for today*/ /datum/admins/proc/view_atk_log, /*shows the server combat-log, doesn't do anything presently*/ /client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/ /client/proc/cmd_admin_pm_context_special, /*Currently only for blobs*/ /client/proc/cmd_admin_pm_panel, /*admin-pm list*/ /client/proc/cmd_admin_subtle_message, /*send an message to somebody as a 'voice in their head'*/ /client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/ /client/proc/cmd_admin_check_contents, /*displays the contents of an instance*/ /datum/admins/proc/access_news_network, /*allows access of newscasters*/ /client/proc/giveruntimelog, /*allows us to give access to runtime logs to somebody*/ /client/proc/getruntimelog, /*allows us to access runtime logs to somebody*/ /client/proc/getserverlog, /*allows us to fetch server logs (diary) for other days*/ /client/proc/jumptocoord, /*we ghost and jump to a coordinate*/ /client/proc/Getmob, /*teleports a mob to our location*/ /client/proc/Getkey, /*teleports a mob with a certain ckey to our location*/ // /client/proc/sendmob, /*sends a mob somewhere*/ -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage /client/proc/Jump, /client/proc/jumptokey, /*allows us to jump to the location of a mob with a certain ckey*/ /client/proc/jumptomob, /*allows us to jump to a specific mob*/ /client/proc/jumptoturf, /*allows us to jump to a specific turf*/ /client/proc/jumptomapelement, /*allows us to jump to a specific vault*/ /client/proc/admin_call_shuttle, /*allows us to call the emergency shuttle*/ /client/proc/admin_cancel_shuttle, /*allows us to cancel the emergency shuttle, sending it back to centcomm*/ /client/proc/cmd_admin_direct_narrate, /*send text directly to a player with no padding. Useful for narratives and fluff-text*/ /client/proc/cmd_admin_local_narrate, /*send text locally to all players in view, similar to direct narrate*/ /client/proc/cmd_admin_world_narrate, /*sends text to all players with no padding*/ /client/proc/cmd_admin_create_centcom_report, /client/proc/check_ai_laws, /*shows AI and borg laws*/ /client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/ /client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/ /client/proc/investigate_show, /*various admintools for investigation. Such as a singulo grief-log*/ /client/proc/secrets, /client/proc/shuttle_magic, /datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/ /datum/admins/proc/togglelooc, /*toggles looc on/off for everyone*/ /datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/ /client/proc/game_panel, /*game panel, allows to change game-mode etc*/ /client/proc/cmd_admin_say, /*admin-only ooc chat*/ /datum/admins/proc/PlayerNotes, /client/proc/cmd_mod_say, /client/proc/cmd_mod_window, /datum/admins/proc/show_player_info, /client/proc/free_slot, /*frees slot for chosen job*/ /client/proc/cmd_admin_change_custom_event, /client/proc/cmd_admin_rejuvenate, /client/proc/check_customitem_activity, // /client/proc/man_up, // /client/proc/global_man_up, /client/proc/toggle_antagHUD_use, /client/proc/toggle_antagHUD_restrictions, /client/proc/allow_character_respawn, /* Allows a ghost to respawn */ /client/proc/watchdog_force_restart, /*forces restart using watchdog feature*/ /client/proc/manage_religions, /client/proc/set_veil_thickness, /client/proc/credits_panel, /*allows you to customize the roundend credits before they happen*/ /client/proc/persistence_panel, /*lets you check out the kind of shit that will persist to the next round and say "holy fuck no"*/ /client/proc/diseases_panel, /client/proc/climate_panel ) var/list/admin_verbs_ban = list( /client/proc/unban_panel, /client/proc/jobbans, /client/proc/unjobban_panel // /client/proc/DB_ban_panel ) var/list/admin_verbs_sounds = list( /client/proc/play_local_sound, /client/proc/play_sound ) var/list/admin_verbs_fun = list( /datum/admins/proc/media_stop_all, /client/proc/object_talk, /client/proc/cmd_admin_gib_self, /client/proc/drop_bomb, /client/proc/drop_emp, /client/proc/cinematic, /client/proc/one_click_antag, //client/proc/antag_madness, /datum/admins/proc/toggle_aliens, // FUUUUCKED /client/proc/zombie_event, // ZOMBB-B-BIES /client/proc/cmd_admin_add_freeform_ai_law, /client/proc/cmd_admin_add_random_ai_law, /client/proc/toggle_random_events, /client/proc/set_ooc, /client/proc/editappear, /client/proc/commandname, /client/proc/delete_all_adminbus, /client/proc/delete_all_bomberman, /client/proc/create_bomberman_arena, /client/proc/control_bomberman_arena, /client/proc/gib_money, // /vg/ /client/proc/smissmas, /client/proc/achievement, /client/proc/mommi_static, /client/proc/makepAI, /client/proc/set_blob_looks, /client/proc/set_teleport_pref, /client/proc/deadchat_singularity, /client/proc/view_all_rods, ) var/list/admin_verbs_spawn = list( /datum/admins/proc/spawn_atom, // Allows us to spawn instances /client/proc/spawn_datum, //Allows us to spawn datums to the marked datum buffer /client/proc/respawn_character, //Allows us to re-spawn someone /client/proc/debug_reagents, //Allows us to spawn reagents in mobs/containers /client/proc/create_awaymission, //Allows us to summon away missions /client/proc/create_map_element, /client/proc/cmd_admin_equip_loadout //Allows us to equip sets of items to mobs ) var/list/admin_verbs_server = list( /client/proc/Set_Holiday, /client/proc/ToRban, /datum/admins/proc/startnow, /datum/admins/proc/restart, /datum/admins/proc/toggleaban, /client/proc/toggle_log_hrefs, /datum/admins/proc/immreboot, /client/proc/everyone_random, /datum/admins/proc/toggleAI, /client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/ /client/proc/cmd_debug_del_all, /datum/admins/proc/adrev, /datum/admins/proc/adspawn, /datum/admins/proc/adjump, /datum/admins/proc/toggle_aliens, /client/proc/toggle_random_events, /client/proc/check_customitem_activity, /client/proc/dump_chemreactions, /client/proc/save_coordinates, /datum/admins/proc/mass_delete_in_zone, ) var/list/admin_verbs_debug = list( /client/proc/gc_dump_hdl, /client/proc/debug_pooling, /client/proc/cmd_admin_list_open_jobs, /proc/getbrokeninhands, /client/proc/Debug2, /client/proc/cmd_debug_make_powernets, /client/proc/debug_controller, /client/proc/cmd_debug_mob_lists, /client/proc/cmd_admin_delete, /client/proc/cmd_debug_del_all, /client/proc/cmd_debug_tog_aliens, /client/proc/reload_admins, /client/proc/restart_controller, /client/proc/enable_debug_verbs, /client/proc/callproc, /client/proc/cmd_admin_dump_instances, // /vg/ /client/proc/cmd_admin_dump_machine_type_list, // /vg/ /client/proc/disable_bloodvirii, // /vg /client/proc/handle_paperwork, //this is completely experimental /client/proc/reload_style_sheet, /client/proc/reset_style_sheet, /client/proc/test_movable_UI, /client/proc/test_snap_UI, /client/proc/configFood, /client/proc/cmd_dectalk, /client/proc/debug_reagents, /client/proc/create_awaymission, /client/proc/make_invulnerable, /client/proc/cmd_admin_dump_delprofile, /client/proc/mob_list, /client/proc/cure_disease, /client/proc/check_bomb, /client/proc/check_convertables, /client/proc/check_spiral, /client/proc/check_striketeams, /client/proc/cmd_admin_find_bad_blood_tracks, /client/proc/debugNatureMapGenerator, /client/proc/callatomproc, /client/proc/view_runtimes, /client/proc/cmd_mass_modify_object_variables, /client/proc/emergency_shuttle_panel, /client/proc/bee_count, #if UNIT_TESTS_ENABLED /client/proc/unit_test_panel, #endif ) var/list/admin_verbs_possess = list( /proc/possess, /proc/release ) var/list/admin_verbs_permissions = list( /client/proc/edit_admin_permissions ) var/list/admin_verbs_rejuv = list( /client/proc/respawn_character ) var/list/admin_verbs_polling = list( /client/proc/create_poll ) //verbs which can be hidden - needs work var/list/admin_verbs_hideable = list( /client/proc/set_ooc, /client/proc/deadmin_self, /datum/admins/proc/show_role_panel, /datum/admins/proc/toggleenter, /datum/admins/proc/toggleguests, /datum/admins/proc/announce, /client/proc/colorooc, /client/proc/admin_ghost, /client/proc/toggle_view_range, /datum/admins/proc/view_txt_log, /datum/admins/proc/view_atk_log, /client/proc/cmd_admin_subtle_message, /client/proc/cmd_admin_check_contents, /datum/admins/proc/access_news_network, /client/proc/admin_call_shuttle, /client/proc/admin_cancel_shuttle, /client/proc/cmd_admin_direct_narrate, /client/proc/cmd_admin_world_narrate, /client/proc/play_local_sound, /client/proc/play_sound, /client/proc/object_talk, /client/proc/cmd_admin_gib_self, /client/proc/drop_bomb, /client/proc/drop_emp, /client/proc/cinematic, /datum/admins/proc/toggle_aliens, /client/proc/cmd_admin_add_freeform_ai_law, /client/proc/cmd_admin_add_random_ai_law, /client/proc/cmd_admin_create_centcom_report, /client/proc/toggle_random_events, /client/proc/cmd_admin_add_random_ai_law, /client/proc/Set_Holiday, /client/proc/ToRban, /datum/admins/proc/startnow, /datum/admins/proc/restart, /datum/admins/proc/delay, /datum/admins/proc/toggleaban, /client/proc/toggle_log_hrefs, /datum/admins/proc/immreboot, /client/proc/everyone_random, /client/proc/shuttle_magic, /datum/admins/proc/toggleAI, /datum/admins/proc/adrev, /datum/admins/proc/adspawn, /datum/admins/proc/adjump, /client/proc/restart_controller, /client/proc/cmd_admin_list_open_jobs, /client/proc/callproc, /client/proc/Debug2, /client/proc/reload_admins, /client/proc/cmd_debug_make_powernets, /client/proc/debug_controller, /client/proc/startSinglo, /client/proc/cheat_power, /client/proc/setup_atmos, /client/proc/cmd_debug_mob_lists, /client/proc/cmd_debug_del_all, /client/proc/cmd_debug_tog_aliens, /client/proc/enable_debug_verbs, /client/proc/mob_list, /proc/possess, /proc/release, /client/proc/gc_dump_hdl, /client/proc/debug_pooling, /client/proc/create_map_element ) var/list/admin_verbs_mod = list( /client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/ /client/proc/cmd_admin_pm_context_special, /client/proc/cmd_admin_pm_panel, /*admin-pm list*/ /client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game.*/ /datum/admins/proc/PlayerNotes, /client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/ /client/proc/cmd_mod_say, /client/proc/cmd_mod_window, /datum/admins/proc/show_player_info, /client/proc/player_panel_new, /client/proc/vv_marked_datum, /datum/admins/proc/view_mob_attack_log /* Allow you to view attack logs since doing it in VV sucks */ ) /client/proc/add_admin_verbs() if(holder) verbs += admin_verbs_default if(holder.rights & R_BUILDMODE) verbs += /client/proc/togglebuildmodeself if(holder.rights & R_ADMIN) verbs += admin_verbs_admin if(holder.rights & R_BAN) verbs += admin_verbs_ban if(holder.rights & R_FUN) verbs += admin_verbs_fun if(holder.rights & R_SERVER) verbs += admin_verbs_server if(holder.rights & R_DEBUG) verbs += admin_verbs_debug if(holder.rights & R_POSSESS) verbs += admin_verbs_possess if(holder.rights & R_PERMISSIONS) verbs += admin_verbs_permissions if(holder.rights & R_POLLING) verbs += admin_verbs_polling if(holder.rights & R_STEALTH) verbs += /client/proc/stealth if(holder.rights & R_REJUVINATE) verbs += admin_verbs_rejuv if(holder.rights & R_SOUNDS) verbs += admin_verbs_sounds if(holder.rights & R_SPAWN) verbs += admin_verbs_spawn if(holder.rights & R_MOD) verbs += admin_verbs_mod if(holder.rights & R_ADMINBUS) verbs += /client/proc/secrets /client/proc/remove_admin_verbs() verbs.Remove( admin_verbs_default, /client/proc/togglebuildmodeself, admin_verbs_admin, admin_verbs_ban, admin_verbs_fun, admin_verbs_server, admin_verbs_debug, admin_verbs_possess, admin_verbs_permissions, /client/proc/stealth, admin_verbs_rejuv, admin_verbs_sounds, admin_verbs_spawn, admin_verbs_mod, /*Debug verbs added by "show debug verbs"*/ /client/proc/Cell, /client/proc/pdiff, /client/proc/do_not_use_these, /client/proc/camera_view, /client/proc/sec_camera_report, /client/proc/intercom_view, /client/proc/atmosscan, /client/proc/powerdebug, /client/proc/count_objects_on_z_level, /client/proc/count_objects_all, /client/proc/cmd_assume_direct_control, /client/proc/startSinglo, /client/proc/cheat_power, /client/proc/setup_atmos, /client/proc/ticklag, /client/proc/cmd_admin_grantfullaccess, /client/proc/kaboom, /client/proc/rigvote, /client/proc/splash, /client/proc/cmd_admin_areatest, /client/proc/readmin, /proc/generateMiniMaps, /client/proc/maprender ) /client/proc/hide_most_verbs()//Allows you to keep some functionality while hiding some verbs set name = "Adminverbs - Hide Most" set category = "Admin" verbs.Remove(/client/proc/hide_most_verbs, admin_verbs_hideable) verbs += /client/proc/show_verbs to_chat(src, "Most of your adminverbs have been hidden.") feedback_add_details("admin_verb","HMV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/hide_verbs() set name = "Adminverbs - Hide All" set category = "Admin" remove_admin_verbs() verbs += /client/proc/show_verbs to_chat(src, "Almost all of your adminverbs have been hidden.") feedback_add_details("admin_verb","TAVVH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/show_verbs() set name = "Adminverbs - Show" set category = "Admin" verbs -= /client/proc/show_verbs add_admin_verbs() to_chat(src, "All of your adminverbs are now visible.") feedback_add_details("admin_verb","TAVVS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/admin_ghost() set category = "Admin" set name = "Aghost" if(!holder) return if(istype(mob,/mob/dead/observer)) //re-enter var/mob/dead/observer/ghost = mob ghost.can_reenter_corpse = 1 //just in-case. ghost.reenter_corpse() feedback_add_details("admin_verb","P") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! else if(istype(mob,/mob/new_player)) to_chat(src, "Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first.") else //ghostize var/mob/body = mob if(body.mind) body.mind.isScrying = 1 body.ghostize(1) if(body && !body.key) body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/invisimin() set name = "Invisimin" set category = "Admin" set desc = "Toggles ghost-like invisibility (Don't abuse this)" if(holder && mob) if(mob.invisibility == INVISIBILITY_OBSERVER) mob.invisibility = initial(mob.invisibility) to_chat(mob, "Invisimin off. Invisibility reset.") mob.icon_state = "ghost" mob.icon = 'icons/mob/human.dmi' mob.update_icons() else mob.invisibility = INVISIBILITY_OBSERVER to_chat(mob, "Invisimin on. You are now as invisible as a ghost.") mob.icon_state = "ghost" mob.icon = 'icons/mob/mob.dmi' /client/proc/player_panel() set name = "Player Panel" set category = "Admin" if(holder) holder.player_panel_old() feedback_add_details("admin_verb","PP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/player_panel_new() set name = "Player Panel New" set category = "Admin" if(holder) holder.player_panel_new() feedback_add_details("admin_verb","PPN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/check_antagonists() set name = "Check Antagonists" set category = "Admin" if(holder) holder.check_antagonists() log_admin("[key_name(usr)] checked antagonists.") //for tsar~ feedback_add_details("admin_verb","CHA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/jobbans() set name = "Display Job bans" set category = "Admin" if(holder) if(config.ban_legacy_system) holder.Jobbans() else holder.DB_ban_panel() feedback_add_details("admin_verb","VJB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/unban_panel() set name = "Unban Panel" set category = "Admin" if(holder) if(config.ban_legacy_system) holder.unbanpanel() else holder.DB_ban_panel() feedback_add_details("admin_verb","UBP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/game_panel() set name = "Game Panel" set category = "Admin" if(holder) holder.Game() feedback_add_details("admin_verb","GP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/secrets() set name = "Secrets" set category = "Admin" if (holder) holder.Secrets() feedback_add_details("admin_verb","S") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/colorooc() set category = "Fun" set name = "OOC Text Color" if(!holder) return var/new_ooccolor = input(src, "Please select your OOC colour.", "OOC colour") as color|null if(new_ooccolor) prefs.ooccolor = new_ooccolor prefs.save_preferences_sqlite(src, ckey) feedback_add_details("admin_verb","OC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/stealth() set category = "Admin" set name = "Stealth Mode" if(holder) if(holder.fakekey) holder.fakekey = null else var/new_key = ckeyEx(input("Enter your desired display name.", "Fake Key", key) as text|null) if(!new_key) return if(length(new_key) >= 26) new_key = copytext(new_key, 1, 26) holder.fakekey = new_key log_admin("[key_name(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]") message_admins("[key_name_admin(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]", 1) feedback_add_details("admin_verb","SM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! #define MAX_WARNS 3 #define AUTOBANTIME 90 /client/proc/warn(warned_ckey) var/reason = "Autobanning due to too many formal warnings" if(!check_rights(R_ADMIN)) return if(!warned_ckey || !istext(warned_ckey)) return var/datum/preferences/D var/client/C = directory[warned_ckey] if(C) D = C.prefs else D = preferences_datums[warned_ckey] if(!D) to_chat(src, "Error: warn(): No such ckey found.") return var/warn_reason = input("Reason for warning?", "Admin abuuuuuuuse") as null|text if(!warn_reason) return notes_add(warned_ckey,warn_reason,src.mob) if(++D.warns >= MAX_WARNS) //uh ohhhh...you'reee iiiiin trouuuubble O:) var/bantime = AUTOBANTIME//= (++D.warnbans * AUTOBANTIME) D.warns = 0 ++D.warnbans for(var/i = 1; i < D.warnbans; i++) bantime *= 2 ban_unban_log_save("[ckey] warned [warned_ckey] - [warn_reason], resulting in a [bantime] minute autoban.") if(C) message_admins("[key_name_admin(src)] has warned [key_name_admin(C)] - [warn_reason], resulting in a [bantime] minute ban.") to_chat(C, "You have been autobanned due to a warning by [ckey] - Reason: [warn_reason].
This is a temporary ban, it will be removed in [bantime] minutes.") else message_admins("[key_name_admin(src)] has warned [warned_ckey] - [warn_reason], resulting in a [bantime] minute ban.") AddBan(warned_ckey, D.last_id, "Autobanning due to too many formal warnings - [warn_reason]", ckey, 1, bantime) holder.DB_ban_record(BANTYPE_TEMP, null, bantime, "[reason] - [warn_reason]", , ,warned_ckey) feedback_inc("ban_warn",1) D.save_preferences_sqlite(C, C.ckey) del(C) else if(C) to_chat(C, "You have been formally warned by an administrator - Reason: [warn_reason].
Further warnings will result in an autoban.") message_admins("[key_name_admin(src)] has warned [key_name_admin(C)] - [warn_reason]. They have [MAX_WARNS-D.warns] strikes remaining. And have been warn banned [D.warnbans] [D.warnbans == 1 ? "time" : "times"]") else message_admins("[key_name_admin(src)] has warned [warned_ckey] (DC) - [warn_reason]. They have [MAX_WARNS-D.warns] strikes remaining. And have been warn banned [D.warnbans] [D.warnbans == 1 ? "time" : "times"]") D.save_preferences_sqlite(C, C.ckey) feedback_add_details("admin_verb","WARN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/unwarn(warned_ckey) if(!check_rights(R_ADMIN)) return if(!warned_ckey || !istext(warned_ckey)) return /*if(warned_ckey in admin_datums) to_chat(usr, "Error: warn(): You can't warn admins.") return*/ var/datum/preferences/D var/client/C = directory[warned_ckey] if(C) D = C.prefs else D = preferences_datums[warned_ckey] if(!D) to_chat(src, "Error: unwarn(): No such ckey found.") return if(D.warns == 0) to_chat(src, "Error: unwarn(): You can't unwarn someone with 0 warnings, you big dummy.") return D.warns-=1 var/strikesleft = MAX_WARNS-D.warns if(C) to_chat(C, "One of your warnings has been removed.
You currently have [strikesleft] strike\s left
") message_admins("[key_name_admin(src)] has unwarned [key_name_admin(C)]. They have [strikesleft] strike(s) remaining, and have been warn banned [D.warnbans] [D.warnbans == 1 ? "time" : "times"]") else message_admins("[key_name_admin(src)] has unwarned [warned_ckey] (DC). They have [strikesleft] strike(s) remaining, and have been warn banned [D.warnbans] [D.warnbans == 1 ? "time" : "times"]") D.save_preferences_sqlite(C, C.ckey) feedback_add_details("admin_verb","UNWARN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! #undef MAX_WARNS #undef AUTOBANTIME /client/proc/drop_bomb() // Some admin dickery that can probably be done better -- TLE set category = "Special Verbs" set name = "Drop Bomb" set desc = "Cause an explosion of varying strength at your location." var/turf/epicenter = mob.loc var/list/choices = list("Small Bomb (1,2,3)", "Medium Bomb (2,3,4)", "Big Bomb (3,5,7)", "Custom Bomb") var/choice = input("What size explosion would you like to produce?") in choices | null switch(choice) if(null) return 0 if("Small Bomb (1,2,3)") explosion(epicenter, 1, 2, 3, 3) if("Medium Bomb (2,3,4)") explosion(epicenter, 2, 3, 4, 4) if("Big Bomb (3,5,7)") explosion(epicenter, 3, 5, 7, 5) if("Custom Bomb") var/devastation_range = input("Devastation range (in tiles):") as num var/heavy_impact_range = input("Heavy impact range (in tiles):") as num var/light_impact_range = input("Light impact range (in tiles):") as num var/flash_range = input("Flash range (in tiles):") as num explosion(epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range) log_admin("[key_name(usr)] creating an admin explosion at [epicenter.loc] ([epicenter.x],[epicenter.y],[epicenter.z]).") message_admins("[key_name_admin(src)] creating an admin explosion at [epicenter.loc] ([epicenter.x],[epicenter.y],[epicenter.z]) (JMP).") feedback_add_details("admin_verb","DB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/drop_emp() set category = "Special Verbs" set name = "Drop EMP" set desc = "Cause an EMP of varying strength at your location." var/turf/epicenter = mob.loc var/list/choices = list("Small EMP (1,2)", "Medium EMP (2,4)", "Big EMP (4,8)", "Custom EMP") var/choice = input("What size EMP would you like to produce?") in choices | null switch(choice) if(null) return 0 if("Small EMP (1,2)") empulse(epicenter, 1, 2) if("Medium EMP (2,4)") empulse(epicenter, 2, 4) if("Big EMP (4,8)") empulse(epicenter, 4, 8) if("Custom EMP") var/heavy_impact_range = input("Heavy impact range (in tiles):") as num var/light_impact_range = input("Light impact range (in tiles):") as num empulse(epicenter, heavy_impact_range, light_impact_range) log_admin("[key_name(usr)] creating an admin EMP at [epicenter.loc] ([epicenter.x],[epicenter.y],[epicenter.z]).") message_admins("[key_name_admin(src)] creating an admin EMP at [epicenter.loc] ([epicenter.x],[epicenter.y],[epicenter.z]) (JMP).") feedback_add_details("admin_verb","DE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/give_spell(mob/T as mob in mob_list) // -- Urist set category = "Fun" set name = "Give Spell" set desc = "Gives a spell to a mob." var/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in spells if(!S) return T.add_spell(new S) feedback_add_details("admin_verb","GS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] gave [key_name(T)] the spell [S].") message_admins("[key_name_admin(usr)] gave [key_name(T)] the spell [S].", 1) /client/proc/toggle_invisible(mob/T as mob in mob_list) set category = "Fun" set name = "Toggle invisiblity" set desc = "Make a mob completely invisible." if (T.alphas["admin_invis"] == 0) T.forced_density = 0 T.alphas -= "admin_invis" else T.alphas["admin_invis"] = 0 T.density = 0 T.forced_density = 1 to_chat(T, "Admin [key_name_admin(usr)] toggled your invisiblity.") feedback_add_details("admin_verb","MI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] toggled [key_name(T)] invisibility.") message_admins("[key_name_admin(usr)] toggled [key_name(T)] invisibility.", 1) /client/proc/give_disease(mob/T as mob in mob_list) // -- Giacom set category = "Fun" set name = "Give Disease" set desc = "Gives a Disease to a mob." var/datum/disease/D = input("Choose the disease to give to that guy", "ACHOO") as null|anything in diseases if(!D) return T.contract_disease(new D, 1) feedback_add_details("admin_verb","GD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] gave [key_name(T)] the disease [D].") message_admins("[key_name_admin(usr)] gave [key_name(T)] the disease [D].", 1) /client/proc/togglebuildmodeself() set name = "Toggle Build Mode Self" set category = "Special Verbs" if(src.mob) togglebuildmode(src.mob) feedback_add_details("admin_verb","TBMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/object_talk(var/obj/O in world) // -- TLE set category = "Special Verbs" set name = "OSay" set desc = "Make an object say something" var/message = input(usr, "What do you want the message to be?", "Make Sound") as text | null if(!message) return var/mob/living/M var/olduniv if(ismob(O)) M = O olduniv = M.universal_speak M.universal_speak = 1 O.say(message) if(M) M.universal_speak = olduniv log_admin("[key_name(usr)] made [O] at [O.x], [O.y], [O.z] say \"[message]\"") message_admins("[key_name_admin(usr)] made [O] at [O.x], [O.y], [O.z]. say \"[message]\"", 1) feedback_add_details("admin_verb","OT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/deadmin_self() set name = "De-admin self" set category = "Admin" if(holder) if(alert("Are you sure you want to deadmin?","Deadmin","Yes","No")=="No") return log_admin("[src] deadminned themself.") message_admins("[src] deadminned themself.") deadmin() verbs += /client/proc/readmin deadmins += ckey to_chat(src, "You are now a normal player.") feedback_add_details("admin_verb","DAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/toggle_log_hrefs() set name = "Toggle href logging" set category = "Server" if(!holder) return if(config) if(config.log_hrefs) config.log_hrefs = 0 to_chat(src, "Stopped logging hrefs") else config.log_hrefs = 1 to_chat(src, "Started logging hrefs") /client/proc/check_ai_laws() set name = "Check AI Laws" set category = "Admin" if(holder) log_admin("[key_name(usr)] checked silicon laws.") src.holder.output_ai_laws() /client/proc/editappear(mob/living/carbon/human/M as mob in mob_list) set name = "Edit Appearance" set category = "Fun" if(!check_rights(R_FUN)) return if(!istype(M, /mob/living/carbon/human)) to_chat(usr, "You can only do this to humans!") return switch(alert("Are you sure you wish to edit this mob's appearance? Skrell, Unathi, Vox and Tajaran can result in unintended consequences.",,"Yes","No")) if("No") return var/new_facial = input("Please select facial hair color.", "Character Generation") as color if(new_facial) M.my_appearance.r_facial = hex2num(copytext(new_facial, 2, 4)) M.my_appearance.g_facial = hex2num(copytext(new_facial, 4, 6)) M.my_appearance.b_facial = hex2num(copytext(new_facial, 6, 8)) var/new_hair = input("Please select hair color.", "Character Generation") as color if(new_facial) M.my_appearance.r_hair = hex2num(copytext(new_hair, 2, 4)) M.my_appearance.g_hair = hex2num(copytext(new_hair, 4, 6)) M.my_appearance.b_hair = hex2num(copytext(new_hair, 6, 8)) var/new_eyes = input("Please select eye color.", "Character Generation") as color if(new_eyes) M.my_appearance.r_eyes = hex2num(copytext(new_eyes, 2, 4)) M.my_appearance.g_eyes = hex2num(copytext(new_eyes, 4, 6)) M.my_appearance.b_eyes = hex2num(copytext(new_eyes, 6, 8)) var/new_tone = input("Please select skin tone level: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation") as text if (new_tone) M.my_appearance.s_tone = max(min(round(text2num(new_tone)), 220), 1) M.my_appearance.s_tone = -M.my_appearance.s_tone + 35 // hair var/new_hstyle = input(usr, "Select a hair style", "Grooming") as null|anything in hair_styles_list if(new_hstyle) M.my_appearance.h_style = new_hstyle // facial hair var/new_fstyle = input(usr, "Select a facial hair style", "Grooming") as null|anything in facial_hair_styles_list if(new_fstyle) M.my_appearance.f_style = new_fstyle var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female") if (new_gender) if(new_gender == "Male") M.setGender(MALE) else M.setGender(FEMALE) M.update_hair() M.update_body() M.check_dna(M) /client/proc/playernotes() set name = "Show Player Notes" set category = "Admin" if(holder) holder.PlayerNotes() return /client/proc/free_slot() set name = "Free Job Slot" set category = "Admin" if(holder) var/list/jobs = list() for (var/datum/job/J in job_master.occupations) if (J.current_positions >= J.get_total_positions()) jobs += J.title if (!jobs.len) to_chat(usr, "There are no fully staffed jobs.") return var/job = input("Please select job slot to free", "Free job slot") as null|anything in jobs if (job) job_master.FreeRole(job, usr) return /client/proc/commandname() set name = "Set Command Name" set category = "Fun" var/text = input(usr,"Please select a new Central Command name.", null)as text|null if(text) change_command_name(text) /client/proc/man_up(mob/T as mob in mob_list) set category = "Fun" set name = "Man Up" set desc = "Tells mob to man up and deal with it." to_chat(T, "Man up and deal with it.") to_chat(T, "Move on.") log_admin("[key_name(usr)] told [key_name(T)] to man up and deal with it.") message_admins("[key_name_admin(usr)] told [key_name(T)] to man up and deal with it.", 1) /client/proc/readmin() set name = "Re-admin self" set category = "Admin" set desc = "Regain your admin powers." var/datum/admins/D = admin_datums[ckey] if(config.admin_legacy_system) to_chat(src, "Legacy admins is not supported yet") return else if(!dbcon.IsConnected()) message_admins("Warning, mysql database is not connected.") to_chat(src, "Warning, mysql database is not connected.") return if(D) to_chat(src, "You are already an admin.") verbs -= /client/proc/readmin return var/sql_ckey = sanitizeSQL(ckey(ckey)) var/DBQuery/query = dbcon.NewQuery("SELECT ckey, rank, level, flags FROM erro_admin WHERE ckey = '[sql_ckey]'") query.Execute() while(query.NextRow()) var/dckey = query.item[1] var/rank = query.item[2] if(rank == "Removed") continue //This person was de-adminned. They are only in the admin list for archive purposes. var/rights = query.item[4] if(istext(rights)) rights = text2num(rights) D = new /datum/admins(rank, rights, dckey) //find the client for a ckey if they are connected and associate them with the new admin datum D.associate(src) message_admins("[src] re-adminned themselves.") log_admin("[src] re-adminned themselves.") feedback_add_details("admin_verb","RAS") verbs -= /client/proc/readmin return /client/proc/achievement() set name = "Give Achievement" set category = "Fun" if(!check_rights(R_FUN)) return var/achoice = "Cancel" if(!player_list.len) to_chat(usr, "player list is empty!") return var/mob/winner = input("Who's a winner?", "Achievement Winner", null) as null|anything in player_list if(!winner) return var/name = input("What will you call your achievement?", "Achievement Winner", "New Achievement", null) as null|text if(!name) return var/desc = input("What description will you give it?", "Achievement Description", "You Win", null) as null|text if(!desc) return if(istype(winner, /mob/living)) achoice = alert("Are you sure you want to give them an award?","Achievement award", "Confirm", "Cancel") if(achoice == "Cancel") return var/glob = alert("Announce the achievement globally? (Beware! Ruins immersion!)", "Announce To All Players", "No!","Yes!") var/obj/item/award achoice = alert("What award should they be given?","Award choice","Gold medal","Gold cup","Dunce cap") if(achoice == "Gold cup") award = new /obj/item/weapon/reagent_containers/food/drinks/golden_cup(get_turf(winner)) if(achoice == "Gold medal") award = new /obj/item/clothing/accessory/medal/gold(get_turf(winner)) if(achoice == "Dunce cap") award = new /obj/item/clothing/head/dunce_cap(get_turf(winner)) award.name = name award.desc = desc if(iscarbon(winner) && (winner.stat == CONSCIOUS)) winner.put_in_hands(award) if(glob == "No!") winner.client << sound('sound/misc/achievement.ogg', volume=35) for(var/mob/dead/observer/O in player_list) to_chat(O, "[bicon(award)] Attention all ghosts, [winner.name] wins \"[name]\"!") else world << sound('sound/misc/achievement.ogg', volume=35) to_chat(world, "[bicon(award)] [winner.name] wins \"[name]\"!") to_chat(winner, "[bicon(award)] Congratulations to you, [winner.name]! You have won \"[name]\"!") var/datum/achievement = new /datum/achievement(award, winner.key, winner.name, name, desc) ticker.achievements.Add(achievement) message_admins("[key_name_admin(usr)] has awarded [winner.key]([winner.name]) with the achievement \"[name]\"! \"[desc]\".", 1) /client/proc/mommi_static() set name = "Toggle MoMMI Static" set desc = "Toggle whether MoMMIs can see mobs or if the mobs are cloaked in static" set category = "Fun" if(!holder || !config) return config.mommi_static = !config.mommi_static log_admin("[key_name(src)] turned MoMMI static [config.mommi_static ? "on" : "off"].") message_admins("[key_name(src)] turned MoMMI static [config.mommi_static ? "on" : "off"].") for(var/mob/living/silicon/robot/mommi/M in player_list) if(M.can_see_static()) M.add_static_overlays() else M.remove_static_overlays() /client/proc/shuttle_magic() set name = "Shuttle Magic" set desc = "Open a menu with magic" set category = "Admin" if(!holder || !config) return holder.shuttle_magic() /client/proc/set_blob_looks() set name = "Set Blob Looks" set category = "Fun" var/to_choose_from = list("ADMINBUS (custom DMI upload)") to_choose_from += blob_looks_admin var/chosen = input("This will change the looks of every blob currently in the world.", "Blob Looks", blob_looks_admin[1]) as null|anything in to_choose_from if(!chosen) return if(chosen == "ADMINBUS (custom DMI upload)") adminblob_icon = input("Pick Icon:","Icon") as icon if(!adminblob_icon) return adminblob_size = text2num(alert("Which size are those icons?","","64","32")) if((adminblob_size == 64) && (alert("Do you want to use a custom Pulse soundfile?","","Yes","No") == "Yes")) adminblob_beat = input("Pick Soundfile (DO NOT USE AN OVERLY LONG SOUNDFILE UNLESS YOU ARE READY TO FACE THE CONSEQUENCES):","(DO NOT USE AN OVERLY LONG SOUNDFILE UNLESS YOU ARE READY TO FACE THE CONSEQUENCES)") as file else adminblob_beat = 'sound/effects/blob_pulse.ogg' blob_looks_admin["adminbus"] = adminblob_size chosen = "adminbus" else adminblob_icon = null for(var/obj/effect/blob/B in blobs) B.looks = chosen B.update_looks(1) log_admin("[key_name(src)] set all blobs to use the \"[chosen]\" look.") message_admins("[key_name_admin(src)] set all blobs to use the \"[chosen]\" look.") /datum/admins/proc/media_stop_all() set name = "Stop all Media" set desc = "Stops all music, video and admin sounds." set category = "Fun" if(!check_rights(R_FUN)) return message_admins("[key_name_admin(usr)] has stopped all media.", 1) stop_all_media() /client/proc/SendCentcommFax() set category = "Fun" set name = "Send Fax" set desc = "Sends a fax to all fax machines." var/sent = input(src, "Please enter a message send via secure connection. NOTE: BBCode does not work, but HTML tags do! Use
for line breaks.", "Outgoing message from Centcomm", "") as message|null if(!sent) return var/sentname = input(src, "Pick a title for the report", "Title") as text|null SendFax(sent, sentname, centcomm = 1) log_admin("[key_name(src)] sent a fax to all machines.: [sent]") message_admins("[key_name_admin(src)] sent a fax to all machines.", 1) /client/proc/create_map_element() set category = "Admin" set name = "Load Map Element" set desc = "Loads a map element - a vault, an away mission or something else." if(!check_rights(R_SPAWN)) return var/datum/map_element/ME var/mission_to_load = alert(usr, "How do you want to select the map element?", "Map element loading", "Choose a /datum/map_element object", "Load external .dmm file", "Cancel") switch(mission_to_load) if("Choose a /datum/map_element object") var/new_map_element = input(usr, "Please select the map element object.", "Map element loading") as null|anything in typesof(/datum/map_element) - /datum/map_element if(!new_map_element) return ME = new new_map_element log_admin("[key_name(src)] is trying to load [ME.file_path].") if("Load external .dmm file") to_chat(src, "Do not load very large maps or files that aren't BYOND maps. If you want to be sure that your map won't hang up the game, try loading it on a local server first.") ME = new /datum/map_element log_admin("[key_name(src)] is trying to load an external map file.") var/new_file_path = input(usr, "Select a .dmm file. WARNING: Very large map files WILL crash the server. Loading them is punishable by death.", "Map element loading") as null|file if(!new_file_path) return log_admin("[key_name(src)] has selected [new_file_path] for loading.") ME.file_path = new_file_path else return var/x_coord var/y_coord var/z_coord #define ML_CURRENT_LOC "Use my current location" #define ML_INPUT_COORDS "Input coordinates" #define ML_LOAD_TO_Z2 "Find a suitable location at Z-level 2 (done automatically)" var/static/list/choices = list( ML_CURRENT_LOC, ML_INPUT_COORDS, ML_LOAD_TO_Z2 ) switch(input(usr, "Select a location for the new map element", "Map element loading") as null|anything in choices) if(ML_CURRENT_LOC) var/turf/new_location = get_turf(usr) if(!new_location) return x_coord = new_location.x y_coord = new_location.y z_coord = new_location.z if(ML_INPUT_COORDS) x_coord = input(usr, "Input the X coordinate: ", "Map element loading") as null|num if(x_coord == null) return y_coord = input(usr, "Input the Y coordinate (X = [x_coord]): ", "Map element loading") as null|num if(y_coord == null) return z_coord = input(usr, "Input the Z coordinate. If it's higher than [world.maxz], a new Z-level will be created (X = [x_coord], Y = [y_coord]): ", "Map element loading") as null|num if(z_coord == null) return x_coord = clamp(x_coord, 1, world.maxx) y_coord = clamp(y_coord, 1, world.maxy) if(ML_LOAD_TO_Z2) if(!dungeon_area) to_chat(src, "Dungeon area not defined! This map is missing the /obj/effect/landmark/dungeon_area object.") return log_admin("[key_name(src)] is loading [ME.file_path] at z-level 2 (location chosen automatically).") message_admins("[key_name_admin(src)] is loading [ME.file_path] at z-level 2 (location chosen automatically)") load_dungeon(ME) message_admins("[ME.file_path] loaded at [ME.location ? formatJumpTo(ME.location) : "[x_coord], [y_coord], [z_coord]"]") return log_admin("[key_name(src)] is loading [ME.file_path] at [x_coord], [y_coord], [z_coord]") message_admins("[key_name_admin(src)] is loading [ME.file_path] at [x_coord], [y_coord], [z_coord]") ME.load(x_coord - 1, y_coord - 1, z_coord) //Reduce X and Y by 1 because these arguments are actually offsets, and they're added to 1;1 in the map loader. Without this, spawning something at 1;1 would result in it getting spawned at 2;2 message_admins("[ME.file_path] loaded at [ME.location ? formatJumpTo(ME.location) : "[x_coord], [y_coord], [z_coord]"]") /client/proc/create_awaymission() set category = "Admin" set name = "Create Away Mission" set desc = "Creates an away mission and links it to the station's gateway." //Check admin rights if(!check_rights(R_SPAWN)) return var/list/L = getRandomZlevels(1) var/list/choices = list() if(!L.len) to_chat(src, "No away missions found.") return to_chat(src, "WARNING: Loading large away missions may temporarily hang up the server. Usually the lag will last for less than a minute.
") for(var/datum/map_element/away_mission/AM in L) if(AM.name) choices[AM.name] = AM else choices[AM.file_path] = AM to_chat(src, "[(AM.name ? AM.name : AM.file_path)] - [(AM.desc ? AM.desc : "No description")]") var/choice = input(src, "Select an away mission to load. See chat for descriptions!", "AWAY MISSIONS") as null|anything in choices if(!choice) return log_admin("[key_name(src)] is loading an away mission: [choice]") message_admins("[key_name_admin(src)] is loading an away mission: [choice]", 1) var/datum/map_element/away_mission/AM = choices[choice] var/override = 0 if(existing_away_missions.len) var/continue_loading = alert(src, "There is already an away mission loaded. Do you want to load [AM.name] anyway? If there are more than two away mission gateways, the station gateway will be able to teleport its users to both of them.", "AWAY MISSIONS", "Yes", "No") if(!continue_loading) return if(continue_loading == "Yes") override = 1 to_chat(src, "Attempting to load [AM.name] ([AM.file_path])...") createRandomZlevel(override, AM, usr) to_chat(src, "The away mission has been generated on z-level [world.maxz] [AM.location ? "([formatJumpTo(AM.location)])" : ""]") /client/proc/cmd_dectalk() set name = "Dectalk" set category = "Special Verbs" set desc = "Sends a message as voice to all players" set popup_menu = 0 if(!check_rights(R_DEBUG)) return 0 var/msg if (args && args.len > 0) msg = args[1] msg = input(src, "Sends a message as voice to all players", "Dectalk", msg) as null|message if (!msg) return 0 var/audio = dectalk(msg) if (audio && audio["audio"]) message_admins("[key_name(src)] has used the dectalk verb with message: [audio["message"]]") log_admin("[key_name(src)] has used the dectalk verb with message: [audio["message"]]") for (var/client/C in clients) var/trigger = src.key chatOutput.ehjax_send(C, "browseroutput", list("dectalk" = audio["audio"], "decTalkTrigger" = trigger)) return 1 else if (audio && audio["cooldown"]) alert(src, "There is a [nextDecTalkDelay] second global cooldown between uses of this verb. Please wait [((world.timeofday + nextDecTalkDelay * 10) - world.timeofday)/10] seconds.") src.cmd_dectalk(msg) return 0 else alert(src, "An external server error has occurred. Please report this.") return 0 /client/proc/credits_panel() set name = "Credits Panel" set category = "Admin" if(holder) holder.CreditsPanel() feedback_add_details("admin_verb","CP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/persistence_panel() set name = "Persistence Panel" set category = "Admin" if(holder) holder.PersistencePanel() feedback_add_details("admin_verb","PEP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/view_all_rods() set name = "VIEW-ALL-RODS" set category = "Fun" if(holder) holder.ViewAllRods() feedback_add_details("admin_verb","V-ROD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return