/obj/item/weapon/fuel_assembly icon = 'icons/obj/machines/rust.dmi' icon_state = "fuel_assembly" name = "fuel rod assembly" var/list/rod_quantities var/percent_depleted = 1 layer = ABOVE_OBJ_LAYER /obj/item/weapon/fuel_assembly/New() . = ..() rod_quantities = list() //these can be abstracted away for now /* /obj/item/weapon/fuel_rod /obj/item/weapon/control_rod */