/obj/machinery/atmospherics/unary/outlet_injector icon = 'icons/obj/atmospherics/outlet_injector.dmi' icon_state = "off" use_power = 1 name = "Air Injector" desc = "Has a valve and pump attached to it" var/on = 0 var/injecting = 0 var/volume_rate = 50 var/frequency = 0 var/id = null var/datum/radio_frequency/radio_connection level = 1 update_icon() if(node) if(on && !(stat & NOPOWER)) icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on" else icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off" else icon_state = "exposed" on = 0 return power_change() var/old_stat = stat ..() if(old_stat != stat) update_icon() process() ..() injecting = 0 if(!on || stat & NOPOWER) return 0 if(air_contents.temperature > 0) var/transfer_moles = (air_contents.return_pressure())*volume_rate/(air_contents.temperature * R_IDEAL_GAS_EQUATION) var/datum/gas_mixture/removed = air_contents.remove(transfer_moles) loc.assume_air(removed) if(network) network.update = 1 return 1 proc/inject() if(on || injecting) return 0 injecting = 1 if(air_contents.temperature > 0) var/transfer_moles = (air_contents.return_pressure())*volume_rate/(air_contents.temperature * R_IDEAL_GAS_EQUATION) var/datum/gas_mixture/removed = air_contents.remove(transfer_moles) loc.assume_air(removed) if(network) network.update = 1 flick("inject", src) proc set_frequency(new_frequency) radio_controller.remove_object(src, frequency) frequency = new_frequency if(frequency) radio_connection = radio_controller.add_object(src, frequency) broadcast_status() if(!radio_connection) return 0 var/datum/signal/signal = new signal.transmission_method = 1 //radio signal signal.source = src signal.data = list( "tag" = id, "device" = "AO", "power" = on, "volume_rate" = volume_rate, //"timestamp" = world.time, "sigtype" = "status" ) radio_connection.post_signal(src, signal) return 1 initialize() ..() set_frequency(frequency) receive_signal(datum/signal/signal) if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command")) return 0 if("power" in signal.data) on = text2num(signal.data["power"]) if("power_toggle" in signal.data) on = !on if("inject" in signal.data) spawn inject() return if("set_volume_rate" in signal.data) var/number = text2num(signal.data["set_volume_rate"]) volume_rate = between(0, number, air_contents.volume) if("status" in signal.data) spawn(2) broadcast_status() return //do not update_icon //log_admin("DEBUG \[[world.timeofday]\]: outlet_injector/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]") //return spawn(2) broadcast_status() update_icon() hide(var/i) //to make the little pipe section invisible, the icon changes. if(node) if(on) icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on" else icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off" else icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]exposed" on = 0 return