/obj/effect/proc_holder/spell/targeted/inflict_handler name = "Inflict Handler" desc = "This spell blinds and/or destroys/damages/heals and/or weakens/stuns the target." var/amt_weakened = 0 var/amt_paralysis = 0 var/amt_stunned = 0 //set to negatives for healing var/amt_dam_fire = 0 var/amt_dam_brute = 0 var/amt_dam_oxy = 0 var/amt_dam_tox = 0 var/amt_eye_blind = 0 var/amt_eye_blurry = 0 var/destroys = "none" //can be "none", "gib" or "disintegrate" /obj/effect/proc_holder/spell/targeted/inflict_handler/cast(list/targets) for(var/mob/living/target in targets) switch(destroys) if("gib") target.gib() if("gib_brain") if(ishuman(target) || ismonkey(target)) var/obj/item/brain/B = new(target.loc) B.transfer_identity(target) target.gib() if("disintegrate") target.dust() if(!target) continue //damage if(amt_dam_brute > 0) if(amt_dam_fire >= 0) target.take_overall_damage(amt_dam_brute,amt_dam_fire) else if (amt_dam_fire < 0) target.take_overall_damage(amt_dam_brute,0) target.heal_overall_damage(0,amt_dam_fire) else if(amt_dam_brute < 0) if(amt_dam_fire > 0) target.take_overall_damage(0,amt_dam_fire) target.heal_overall_damage(amt_dam_brute,0) else if (amt_dam_fire <= 0) target.heal_overall_damage(amt_dam_brute,amt_dam_fire) target.adjustToxLoss(amt_dam_tox) target.oxyloss += amt_dam_oxy //disabling target.Weaken(amt_weakened) target.Paralyse(amt_paralysis) target.Stun(amt_stunned) target.eye_blind += amt_eye_blind target.eye_blurry += amt_eye_blurry