/**********************Ore Redemption Unit**************************/
//Turns all the various mining machines into a single unit to speed up mining and establish a point system
/obj/machinery/mineral/ore_redemption
name = "ore redemption machine"
desc = "A machine that accepts ore and instantly transforms it into workable material sheets, but cannot produce alloys such as Plasteel. Points for ore are generated based on type and can be redeemed at a mining equipment locker."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "ore_redemption"
density = 1
anchored = 1.0
var/obj/machinery/mineral/input = null
var/obj/machinery/mineral/output = null
req_one_access = list(
access_mining_station,
access_chemistry,
access_bar,
access_research,
access_ce,
access_virology
)
var/datum/materials/materials = new
var/stack_amt = 50 //amount to stack before releasing
var/obj/item/weapon/card/id/inserted_id
var/credits = 0
/obj/machinery/mineral/ore_redemption/initialize()
for (var/dir in cardinal)
src.input = locate(/obj/machinery/mineral/input, get_step(src, dir))
if(src.input) break
for (var/dir in cardinal)
src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
if(src.output) break
/obj/machinery/mineral/ore_redemption/attackby(var/obj/item/weapon/W, var/mob/user)
if(istype(W,/obj/item/weapon/card/id))
// N3X - Fixes people's IDs getting eaten when a new card is inserted
if(istype(inserted_id))
user << "There is already an ID card within the machine."
return
var/obj/item/weapon/card/id/I = usr.get_active_hand()
if(istype(I))
usr.drop_item(I, src)
inserted_id = I
/obj/machinery/mineral/ore_redemption/proc/process_sheet(var/obj/item/weapon/ore/O)
var/obj/item/stack/sheet/processed_sheet = SmeltMineral(O)
if(processed_sheet)
var/datum/material/mat = materials.getMaterial(O.material)
mat.stored += processed_sheet.amount //Stack the sheets
credits += mat.value * processed_sheet.amount // Gimme my fucking credits
qdel(O)
/obj/machinery/mineral/ore_redemption/process()
var/turf/T = get_turf(input)
var/i
if(T)
if(locate(/obj/item/weapon/ore) in T)
for (i = 0; i < 10; i++)
var/obj/item/weapon/ore/O = locate() in T
if(istype(O,/obj/item/weapon/ore/slag))
continue // Skip slag for now.
if(O)
process_sheet(O)
score["oremined"] += 1
else
break
else
var/obj/structure/ore_box/B = locate() in T
if(B)
for(var/mat_id in B.materials.storage)
var/datum/material/mat = B.materials.getMaterial(mat_id)
materials.addAmount(mat_id,mat.stored)
score["oremined"] += mat.stored
credits += mat.value * mat.stored // Gimme my fucking credits
mat.stored=0
/obj/machinery/mineral/ore_redemption/proc/SmeltMineral(var/obj/item/weapon/ore/O)
if(O.material)
var/datum/material/mat = materials.getMaterial(O.material)
var/obj/item/stack/sheet/M = new mat.sheettype(src)
M.redeemed = 1
//credits += mat.value // Old behavior
return M
return
/obj/machinery/mineral/ore_redemption/attack_hand(user as mob)
if(..())
return
interact(user)
/obj/machinery/mineral/ore_redemption/interact(mob/user)
var/dat
dat += text("Ore Redemption Machine
")
dat += text("This machine only accepts ore. Gibtonite and Slag are not accepted.
")
dat += text("Current unclaimed credits: $[num2septext(credits)]
")
if(istype(inserted_id))
dat += "You have [inserted_id.GetBalance(format=1)] credits in your bank account. Eject ID.
"
dat += "Claim points.
"
else
dat += text("No ID inserted. Insert ID.
")
for(var/O in materials.storage)
var/datum/material/mat = materials.getMaterial(O)
if(mat.stored > 0)
dat += text("[capitalize(mat.processed_name)]: [mat.stored] Release
")
dat += text("
This unit can hold stacks of [stack_amt] sheets of each mineral type.
")
dat += text("
Mineral Value List:
[get_ore_values()]")
user << browse("[dat]", "window=console_stacking_machine")
user.set_machine(src)
onclose(user, "console_stacking_machine")
return
/obj/machinery/mineral/ore_redemption/proc/get_ore_values()
var/dat = ""
for(var/mat_id in materials.storage)
var/datum/material/mat = materials.getMaterial(mat_id)
dat += "| [capitalize(mat.processed_name)] | [mat.value] |
"
dat += "
"
return dat
/obj/machinery/mineral/ore_redemption/Topic(href, href_list)
if(..())
return
if(href_list["choice"])
if(istype(inserted_id))
if(href_list["choice"] == "eject")
inserted_id.loc = loc
inserted_id.verb_pickup()
inserted_id = null
if(href_list["choice"] == "claim")
var/datum/money_account/acct = get_card_account(inserted_id)
if(acct && acct.charge(-credits,null,"Claimed mining credits.",dest_name = "Ore Redemption"))
credits = 0
usr << "Credits transferred."
else
usr << "Failed to claim credits."
else if(href_list["choice"] == "insert")
var/obj/item/weapon/card/id/I = usr.get_active_hand()
if(istype(I))
usr.drop_item(I, src)
inserted_id = I
else
usr << "No valid ID."
return 1
else if(href_list["release"] && istype(inserted_id))
if(check_access(inserted_id))
var/release=href_list["release"]
var/datum/material/mat = materials.getMaterial(release)
if(!mat)
usr << "Unable to find material [release]!"
return 1
var/desired = input("How much?","How much [mat.processed_name] to eject?",mat.stored) as num
if(desired==0)
return 1
var/obj/item/stack/sheet/out = new mat.sheettype(output.loc)
out.redeemed = 1 //Central command will not pay for this mineral stack.
out.amount = Clamp(desired, 0, min(mat.stored, out.max_amount))
mat.stored -= out.amount
updateUsrDialog()
return
/obj/machinery/mineral/ore_redemption/ex_act()
return //So some chucklefuck doesn't ruin miners reward with an explosion
/obj/machinery/mineral/ore_redemption/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
if(air_group) return 0
if(istype(mover) && mover.checkpass(PASSGLASS))
return !opacity
return !density
/**********************Mining Equipment Locker**************************/
/obj/machinery/mineral/equipment_locker
name = "mining equipment locker"
desc = "An equipment locker for miners, points collected at an ore redemption machine can be spent here."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "mining"
density = 1
anchored = 1.0
var/obj/item/weapon/card/id/inserted_id
var/list/prize_list = list(
new /datum/data/mining_equipment("Chili", /obj/item/weapon/reagent_containers/food/snacks/hotchili, 100),
new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 100),
new /datum/data/mining_equipment("Whiskey", /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey, 150),
new /datum/data/mining_equipment("Soap", /obj/item/weapon/soap/nanotrasen, 150),
//new /datum/data/mining_equipment("Stimulant pills", /obj/item/weapon/storage/pill_bottle/stimulant, 350),
new /datum/data/mining_equipment("Alien toy", /obj/item/clothing/mask/facehugger/toy, 250),
//new /datum/data/mining_equipment("Laser pointer", /obj/item/device/laser_pointer, 250),
new /datum/data/mining_equipment("Lazarus Capsule", /obj/item/device/mobcapsule, 250),
new /datum/data/mining_equipment("Trainer's Belt", /obj/item/weapon/storage/belt/lazarus, 500),
new /datum/data/mining_equipment("Point card", /obj/item/weapon/card/mining_point_card, 500),
new /datum/data/mining_equipment("Lazarus injector", /obj/item/weapon/lazarus_injector, 1000),
new /datum/data/mining_equipment("Sonic jackhammer", /obj/item/weapon/pickaxe/jackhammer, 500),
new /datum/data/mining_equipment("Mining drone", /mob/living/simple_animal/hostile/mining_drone/, 500),
new /datum/data/mining_equipment("Jaunter", /obj/item/device/wormhole_jaunter, 250),
new /datum/data/mining_equipment("Resonator", /obj/item/weapon/resonator, 750),
new /datum/data/mining_equipment("Kinetic accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator, 1000),
new /datum/data/mining_equipment("Jetpack", /obj/item/weapon/tank/jetpack/carbondioxide, 2000),
)
var/datum/money_account/linked_account // Department account.
/datum/data/mining_equipment/
var/equipment_name = "generic"
var/equipment_path = null
var/cost = 0
/datum/data/mining_equipment/New(name, path, cost)
src.equipment_name = name
src.equipment_path = path
src.cost = cost
/obj/machinery/mineral/equipment_locker/attack_hand(user as mob)
if(..())
return
if(!linked_account)
linked_account = department_accounts["Cargo"]
interact(user)
/obj/machinery/mineral/equipment_locker/interact(mob/user)
var/dat
dat += text("Mining Equipment Locker
")
if(istype(inserted_id))
dat += "You have [inserted_id.GetBalance(format=1)] in your account. Eject ID.
"
if(access_qm in inserted_id.GetAccess())
dat += "Pays to: "
if(linked_account == station_account)
dat += "Station Account"
else if(linked_account == department_accounts["Cargo"])
dat += "Cargo Account"
else
dat += "Personal Account"
dat += "
"
else
dat += "No ID inserted. Insert ID.
"
dat += "
Equipment point cost list:
"
for(var/datum/data/mining_equipment/prize in prize_list)
dat += "| [prize.equipment_name] | [prize.cost] | Purchase |
"
dat += "
"
user << browse("[dat]", "window=mining_equipment_locker")
user.set_machine(src)
onclose(user, "mining_equipment_locker")
return
/obj/machinery/mineral/equipment_locker/Topic(href, href_list)
if(..())
return
if(href_list["choice"])
if(istype(inserted_id))
if(href_list["choice"] == "eject")
inserted_id.loc = loc
inserted_id.verb_pickup()
inserted_id = null
else if(href_list["choice"] == "insert")
var/obj/item/weapon/card/id/I = usr.get_active_hand()
if(istype(I))
usr.drop_item(I, src)
inserted_id = I
else usr << "No valid ID."
if(href_list["purchase"])
if(istype(inserted_id))
var/datum/data/mining_equipment/prize = locate(href_list["purchase"])
if (!prize || !(prize in prize_list))
return 1
var/balance=inserted_id.GetBalance()
if(prize.cost <= balance)
var/datum/money_account/acct = get_card_account(inserted_id,require_pin=1)
if(acct.charge(prize.cost,linked_account,"Purchased [prize.name]"))
new prize.equipment_path(src.loc)
if(href_list["link"])
if(istype(inserted_id))
if(access_qm in inserted_id.GetAccess())
if(linked_account == station_account)
linked_account = department_accounts["Cargo"]
else if(linked_account == department_accounts["Cargo"])
linked_account = get_card_account(inserted_id)
else
linked_account = station_account
updateUsrDialog()
return
/obj/machinery/mineral/equipment_locker/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/mining_voucher))
RedeemVoucher(W, user)
return
if(istype(W,/obj/item/weapon/card/id))
var/obj/item/weapon/card/id/I = usr.get_active_hand()
if(istype(I))
usr.drop_item(I, src)
inserted_id = I
return
..()
/obj/machinery/mineral/equipment_locker/proc/RedeemVoucher(voucher, redeemer)
var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") in list("Resonator kit", "Kinetic Accelerator", "Mining Drone", "Cancel")
if(!selection || !Adjacent(redeemer))
return
switch(selection)
if("Resonator kit")
new /obj/item/weapon/resonator(src.loc)
//new /obj/item/weapon/storage/pill_bottle/stimulant(src.loc)
if("Kinetic Accelerator")
new /obj/item/weapon/gun/energy/kinetic_accelerator(src.loc)
if("Mining Drone")
new /mob/living/simple_animal/hostile/mining_drone(src.loc)
if("Cancel")
return
del(voucher)
/obj/machinery/mineral/equipment_locker/ex_act()
return
/**********************Mining Equipment Locker Items**************************/
/**********************Mining Equipment Voucher**********************/
/obj/item/weapon/mining_voucher
name = "mining voucher"
desc = "A token to redeem a piece of equipment. Use it on a mining equipment locker."
icon = 'icons/obj/items.dmi'
icon_state = "mining_voucher"
w_class = 1
/**********************Mining Point Card**********************/
/obj/item/weapon/card/mining_point_card
name = "gift card"
desc = "A small card preloaded with credits. Swipe your ID card over it to transfer the credits, then discard."
icon_state = "data"
var/points = 500
/obj/item/weapon/card/mining_point_card/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/card/id))
if(points)
var/obj/item/weapon/card/id/C = I
var/datum/money_account/acct = get_card_account(I)
if(acct.charge(-points,null,"Redeemed gift card.",dest_name = "Gift Card"))
user << "You transfer [points] credits to [C]."
points = 0
else
user << "Unable to transfer credits."
else
user << "There's no points left on [src]."
..()
/obj/item/weapon/card/mining_point_card/examine(mob/user)
..()
user << "There's [points] credits on the card."
/**********************Jaunter**********************/
/obj/item/device/wormhole_jaunter
name = "wormhole jaunter"
desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to blue space for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least."
icon = 'icons/obj/items.dmi'
icon_state = "Jaunter"
item_state = "electronic"
throwforce = 0
w_class = 2.0
throw_speed = 3
throw_range = 5
origin_tech = "bluespace=2"
/obj/item/device/wormhole_jaunter/attack_self(mob/user as mob)
var/turf/device_turf = get_turf(user)
if(!device_turf||device_turf.z==2||device_turf.z>=7)
user << "You're having difficulties getting the [src.name] to work."
return
else
user.visible_message("[user.name] activates the [src.name]!")
var/list/L = list()
for(var/obj/item/device/radio/beacon/B in world)
var/turf/T = get_turf(B)
if(T.z == 1)
L += B
if(!L.len)
user << "The [src.name] failed to create a wormhole."
return
var/chosen_beacon = pick(L)
var/obj/effect/portal/jaunt_tunnel/J = new /obj/effect/portal/jaunt_tunnel(get_turf(src))
J.target = chosen_beacon
try_move_adjacent(J)
playsound(src,'sound/effects/sparks4.ogg',50,1)
del(src) //Single-use
/obj/effect/portal/jaunt_tunnel
name = "jaunt tunnel"
icon = 'icons/effects/effects.dmi'
icon_state = "bhole3"
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
/obj/effect/portal/jaunt_tunnel/New()
spawn(300) // 30s
del(src)
/*/obj/effect/portal/wormhole/jaunt_tunnel/teleport(atom/movable/M)
if(istype(M, /obj/effect))
return
if(istype(M, /atom/movable))
do_teleport(M, target, 6) */
/obj/effect/portal/jaunt_tunnel/teleport(atom/movable/M as mob|obj)
if(istype(M, /obj/effect))
return
if (!(istype(M, /atom/movable)))
return
if (!(target))
del(src)
//For safety. May be unnecessary.
var/T = target
if(!(isturf(T)))
T = get_turf(target)
if(prob(1)) //honk
T = (locate(rand(5,world.maxx-10), rand(5,world.maxy-10),3))
do_teleport(M, T, 6)
if(isliving(M))
var/mob/living/L = M
L.Weaken(3)
if(ishuman(L))
shake_camera(L, 20, 1)
spawn(20)
if(L)
L.visible_message("[L.name] vomits from travelling through the [src.name]!")
L.nutrition -= 20
L.adjustToxLoss(-3)
var/turf/V = get_turf(L) //V for Vomit
V.add_vomit_floor(L)
playsound(V, 'sound/effects/splat.ogg', 50, 1)
return
return
/**********************Resonator**********************/
/obj/item/weapon/resonator
name = "resonator"
icon = 'icons/obj/items.dmi'
icon_state = "resonator"
item_state = "resonator"
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vaccuum."
w_class = 3
force = 10
throwforce = 10
var/cooldown = 0
/obj/item/weapon/resonator/proc/CreateResonance(var/target, var/creator)
if(cooldown <= 0)
playsound(get_turf(src),'sound/effects/stealthoff.ogg',50,1)
var/obj/effect/resonance/R = new /obj/effect/resonance(get_turf(target))
R.creator = creator
cooldown = 1
spawn(20)
cooldown = 0
/obj/item/weapon/resonator/attack_self(mob/user as mob)
CreateResonance(src, user)
..()
/obj/item/weapon/resonator/afterattack(atom/target, mob/user, proximity_flag)
if(target in user.contents)
return
if(proximity_flag)
CreateResonance(target, user)
/obj/effect/resonance
name = "resonance field"
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures."
icon = 'icons/effects/effects.dmi'
icon_state = "shield1"
layer = 4.1
mouse_opacity = 0
var/resonance_damage = 30
var/creator = null
/obj/effect/resonance/New()
..()
var/turf/proj_turf = get_turf(src)
if(!istype(proj_turf))
return
if(istype(proj_turf, /turf/unsimulated/mineral))
var/turf/unsimulated/mineral/M = proj_turf
playsound(src,'sound/effects/sparks4.ogg',50,1)
M.GetDrilled()
spawn(5)
del(src)
else
var/datum/gas_mixture/environment = proj_turf.return_air()
var/pressure = environment.pressure
if(pressure < 50)
name = "strong resonance field"
resonance_damage = 60
spawn(50)
playsound(src,'sound/effects/sparks4.ogg',50,1)
if(creator)
for(var/mob/living/L in src.loc)
add_logs(creator, L, "used a resonator field on", object="resonator")
L << "The [src.name] ruptured with you in it!"
L.adjustBruteLoss(resonance_damage)
else
for(var/mob/living/L in src.loc)
L << "The [src.name] ruptured with you in it!"
L.adjustBruteLoss(resonance_damage)
del(src)
/**********************Facehugger toy**********************/
/obj/item/clothing/mask/facehugger/toy
desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
throwforce = 0
sterile = 1
//tint = 3 //Makes it feel more authentic when it latches on
/obj/item/clothing/mask/facehugger/toy/Die()
return
/**********************Mining drone**********************/
/mob/living/simple_animal/hostile/mining_drone
name = "nanotrasen minebot"
desc = "A small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife."
icon = 'icons/obj/aibots.dmi'
icon_state = "mining_drone"
icon_living = "mining_drone"
status_flags = CANSTUN|CANWEAKEN|CANPUSH
mouse_opacity = 1
faction = "neutral"
a_intent = I_HURT
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
wander = 0
idle_vision_range = 5
move_to_delay = 10
retreat_distance = 1
minimum_distance = 2
health = 100
maxHealth = 100
melee_damage_lower = 15
melee_damage_upper = 15
environment_smash = 0
attacktext = "drills"
attack_sound = 'sound/weapons/circsawhit.ogg'
ranged = 1
ranged_message = "shoots"
ranged_cooldown_cap = 3
projectiletype = /obj/item/projectile/beam
projectilesound = 'sound/weapons/Laser.ogg'
wanted_objects = list(/obj/item/weapon/ore)
/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/W = I
if(W.welding && !stat)
if(stance != HOSTILE_STANCE_IDLE)
user << "[src] is moving around too much to repair!"
return
if(maxHealth == health)
user << "[src] is at full integrity."
else
health += 10
user << "You repair some of the armor on [src]."
return
if(istype(I, /obj/item/device/mining_scanner))
user << "You instruct [src] to drop any collected ore."
DropOre()
return
..()
/mob/living/simple_animal/hostile/mining_drone/Die()
..()
visible_message("[src] is destroyed!")
new /obj/effect/decal/remains/robot(src.loc)
DropOre()
del src
return
/mob/living/simple_animal/hostile/mining_drone/New()
..()
SetCollectBehavior()
/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M)
if(M.a_intent == I_HELP)
switch(search_objects)
if(0)
SetCollectBehavior()
M << "[src] has been set to search and store loose ore."
if(2)
SetOffenseBehavior()
M << "[src] has been set to attack hostile wildlife."
return
..()
/mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
stop_automated_movement_when_pulled = 1
idle_vision_range = 9
search_objects = 2
wander = 1
ranged = 0
minimum_distance = 1
retreat_distance = null
icon_state = "mining_drone"
/mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior()
stop_automated_movement_when_pulled = 0
idle_vision_range = 5
search_objects = 0
wander = 0
ranged = 1
retreat_distance = 1
minimum_distance = 2
icon_state = "mining_drone_offense"
/mob/living/simple_animal/hostile/mining_drone/AttackingTarget()
if(istype(target, /obj/item/weapon/ore))
CollectOre()
return
..()
/mob/living/simple_animal/hostile/mining_drone/proc/CollectOre()
var/obj/item/weapon/ore/O
for(O in src.loc)
O.loc = src
for(var/dir in alldirs)
var/turf/T = get_step(src,dir)
for(O in T)
O.loc = src
return
/mob/living/simple_animal/hostile/mining_drone/proc/DropOre()
if(!contents.len)
return
for(var/obj/item/weapon/ore/O in contents)
contents -= O
O.loc = src.loc
return
/mob/living/simple_animal/hostile/mining_drone/adjustBruteLoss()
if(search_objects)
SetOffenseBehavior()
..()
/**********************Lazarus Injector**********************/
/obj/item/weapon/lazarus_injector
name = "lazarus injector"
desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees."
icon = 'icons/obj/syringe.dmi'
icon_state = "lazarus_hypo"
item_state = "hypo"
throwforce = 0
w_class = 2.0
throw_speed = 3
throw_range = 5
var/loaded = 1
/obj/item/weapon/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
if(!loaded)
return
if(istype(target, /mob/living) && proximity_flag)
if(istype(target, /mob/living/simple_animal))
var/mob/living/simple_animal/M = target
if(M.stat == DEAD)
M.faction = "lazarus \ref[user]"
M.revive()
if(istype(target, /mob/living/simple_animal/hostile))
var/mob/living/simple_animal/hostile/H = M
H.friends += user
log_game("[user] has revived hostile mob [target] with a lazarus injector")
loaded = 0
user.visible_message("[user] injects [M] with [src], reviving it.")
playsound(src,'sound/effects/refill.ogg',50,1)
icon_state = "lazarus_empty"
return
else
user << "[src] is only effective on the dead."
return
else
user << "[src] is only effective on lesser beings."
return
/obj/item/weapon/lazarus_injector/examine(mob/user)
..()
if(!loaded)
user << "[src] is empty."
/*********************Mob Capsule*************************/
/obj/item/device/mobcapsule
name = "Lazarus Capsule"
desc = "It allows you to store and deploy lazarus injected creatures easier."
icon = 'icons/obj/mobcap.dmi'
icon_state = "mobcap0"
throwforce = 00
throw_speed = 4
throw_range = 20
force = 0
var/storage_capacity = 1
var/mob/living/capsuleowner = null
var/tripped = 0
var/colorindex = 0
var/mob/contained_mob
/obj/item/device/mobcapsule/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/pen))
if(user != capsuleowner)
user << "The [src.name] flashes briefly in error."
return 0
spawn()
var/name = sanitize(input("Choose a name for your friend.", "Name your friend", contained_mob.name) as text | null)
if(name)
contained_mob.name = name
user << "Rename successful, say hello to [contained_mob]"
..()
/obj/item/device/mobcapsule/throw_impact(atom/A, mob/user)
..()
if(!tripped)
if(contained_mob)
dump_contents(user)
tripped = 1
else
take_contents(user)
tripped = 1
/obj/item/device/mobcapsule/proc/insert(var/atom/movable/AM, mob/user)
if(contained_mob)
return -1
if(istype(AM, /mob/living))
var/mob/living/L = AM
if(L.buckled)
return 0
if(L.client)
L.client.perspective = EYE_PERSPECTIVE
L.client.eye = src
else if(!istype(AM, /obj/item) && !istype(AM, /obj/effect/dummy/chameleon))
return 0
else if(AM.density || AM.anchored)
return 0
AM.loc = src
contained_mob = AM
return 1
/obj/item/device/mobcapsule/pickup(mob/user)
tripped = 0
capsuleowner = user
/obj/item/device/mobcapsule/proc/dump_contents(mob/user)
/*
//Cham Projector Exception
for(var/obj/effect/dummy/chameleon/AD in src)
AD.loc = src.loc
for(var/obj/O in src)
O.loc = src.loc
for(var/mob/M in src)
M.loc = src.loc
if(M.client)
M.client.eye = M.client.mob
M.client.perspective = MOB_PERSPECTIVE
*/
if(contained_mob)
contained_mob.loc = src.loc
if(contained_mob.client)
contained_mob.client.eye = contained_mob.client.mob
contained_mob.client.perspective = MOB_PERSPECTIVE
contained_mob = null
/obj/item/device/mobcapsule/attack_self(mob/user)
colorindex += 1
if(colorindex >= 6)
colorindex = 0
icon_state = "mobcap[colorindex]"
update_icon()
/obj/item/device/mobcapsule/proc/take_contents(mob/user)
for(var/mob/living/simple_animal/AM in src.loc)
if(istype(AM))
var/mob/living/simple_animal/M = AM
var/mob/living/simple_animal/hostile/H = M
if(!istype(H)) continue
for(var/things in H.friends)
if(capsuleowner in H.friends)
if(insert(AM, user) == -1) // limit reached
break
/**********************Mining Scanner**********************/
/obj/item/device/mining_scanner
desc = "A scanner that checks surrounding rock for useful minerals, it can also be used to stop gibtonite detonations. Requires you to wear mesons to work properly."
name = "mining scanner"
icon_state = "mining"
item_state = "analyzer"
w_class = 2.0
flags = 0
siemens_coefficient = 1
slot_flags = SLOT_BELT
var/cooldown = 0
/obj/item/device/mining_scanner/attack_self(mob/user)
if(!user.client)
return
if(!cooldown)
cooldown = 1
spawn(40)
cooldown = 0
var/client/C = user.client
var/list/L = list()
var/turf/unsimulated/mineral/M
for(M in range(7, user))
if(M.scan_state)
L += M
if(!L.len)
user << "[src] reports that nothing was detected nearby."
return
else
for(M in L)
var/turf/T = get_turf(M)
var/image/I = image('icons/turf/walls.dmi', loc = T, icon_state = M.scan_state, layer = 18)
C.images += I
spawn(30)
if(C)
C.images -= I
/**********************Xeno Warning Sign**********************/
/obj/structure/sign/xeno_warning_mining
name = "DANGEROUS ALIEN LIFE"
desc = "A sign that warns would be travellers of hostile alien life in the vicinity."
icon = 'icons/obj/mining.dmi'
icon_state = "xeno_warning"