/**********************Ore Redemption Unit**************************/ //Turns all the various mining machines into a single unit to speed up mining and establish a point system /obj/machinery/mineral/ore_redemption name = "ore redemption machine" desc = "A machine that accepts ore and instantly transforms it into workable material sheets, but cannot produce alloys such as Plasteel. Points for ore are generated based on type and can be redeemed at a mining equipment locker." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "ore_redemption" density = 1 anchored = 1.0 var/obj/machinery/mineral/input = null var/obj/machinery/mineral/output = null req_one_access = list( access_mining_station, access_chemistry, access_bar, access_research, access_ce, access_virology ) var/datum/materials/materials = new var/stack_amt = 50 //amount to stack before releasing var/obj/item/weapon/card/id/inserted_id var/credits = 0 /obj/machinery/mineral/ore_redemption/initialize() for (var/dir in cardinal) src.input = locate(/obj/machinery/mineral/input, get_step(src, dir)) if(src.input) break for (var/dir in cardinal) src.output = locate(/obj/machinery/mineral/output, get_step(src, dir)) if(src.output) break /obj/machinery/mineral/ore_redemption/attackby(var/obj/item/weapon/W, var/mob/user) if(istype(W,/obj/item/weapon/card/id)) // N3X - Fixes people's IDs getting eaten when a new card is inserted if(istype(inserted_id)) user << "There is already an ID card within the machine." return var/obj/item/weapon/card/id/I = usr.get_active_hand() if(istype(I)) usr.drop_item(I, src) inserted_id = I /obj/machinery/mineral/ore_redemption/proc/process_sheet(var/obj/item/weapon/ore/O) var/obj/item/stack/sheet/processed_sheet = SmeltMineral(O) if(processed_sheet) var/datum/material/mat = materials.getMaterial(O.material) mat.stored += processed_sheet.amount //Stack the sheets credits += mat.value * processed_sheet.amount // Gimme my fucking credits qdel(O) /obj/machinery/mineral/ore_redemption/process() var/turf/T = get_turf(input) var/i if(T) if(locate(/obj/item/weapon/ore) in T) for (i = 0; i < 10; i++) var/obj/item/weapon/ore/O = locate() in T if(istype(O,/obj/item/weapon/ore/slag)) continue // Skip slag for now. if(O) process_sheet(O) score["oremined"] += 1 else break else var/obj/structure/ore_box/B = locate() in T if(B) for(var/mat_id in B.materials.storage) var/datum/material/mat = B.materials.getMaterial(mat_id) materials.addAmount(mat_id,mat.stored) score["oremined"] += mat.stored credits += mat.value * mat.stored // Gimme my fucking credits mat.stored=0 /obj/machinery/mineral/ore_redemption/proc/SmeltMineral(var/obj/item/weapon/ore/O) if(O.material) var/datum/material/mat = materials.getMaterial(O.material) var/obj/item/stack/sheet/M = new mat.sheettype(src) M.redeemed = 1 //credits += mat.value // Old behavior return M return /obj/machinery/mineral/ore_redemption/attack_hand(user as mob) if(..()) return interact(user) /obj/machinery/mineral/ore_redemption/interact(mob/user) var/dat dat += text("Ore Redemption Machine

") dat += text("This machine only accepts ore. Gibtonite and Slag are not accepted.

") dat += text("Current unclaimed credits: $[num2septext(credits)]
") if(istype(inserted_id)) dat += "You have [inserted_id.GetBalance(format=1)] credits in your bank account. Eject ID.
" dat += "Claim points.
" else dat += text("No ID inserted. Insert ID.
") for(var/O in materials.storage) var/datum/material/mat = materials.getMaterial(O) if(mat.stored > 0) dat += text("[capitalize(mat.processed_name)]: [mat.stored] Release
") dat += text("
This unit can hold stacks of [stack_amt] sheets of each mineral type.

") dat += text("
Mineral Value List:
[get_ore_values()]") user << browse("[dat]", "window=console_stacking_machine") user.set_machine(src) onclose(user, "console_stacking_machine") return /obj/machinery/mineral/ore_redemption/proc/get_ore_values() var/dat = "" for(var/mat_id in materials.storage) var/datum/material/mat = materials.getMaterial(mat_id) dat += "" dat += "
[capitalize(mat.processed_name)][mat.value]
" return dat /obj/machinery/mineral/ore_redemption/Topic(href, href_list) if(..()) return if(href_list["choice"]) if(istype(inserted_id)) if(href_list["choice"] == "eject") inserted_id.loc = loc inserted_id.verb_pickup() inserted_id = null if(href_list["choice"] == "claim") var/datum/money_account/acct = get_card_account(inserted_id) if(acct && acct.charge(-credits,null,"Claimed mining credits.",dest_name = "Ore Redemption")) credits = 0 usr << "Credits transferred." else usr << "Failed to claim credits." else if(href_list["choice"] == "insert") var/obj/item/weapon/card/id/I = usr.get_active_hand() if(istype(I)) usr.drop_item(I, src) inserted_id = I else usr << "No valid ID." return 1 else if(href_list["release"] && istype(inserted_id)) if(check_access(inserted_id)) var/release=href_list["release"] var/datum/material/mat = materials.getMaterial(release) if(!mat) usr << "Unable to find material [release]!" return 1 var/desired = input("How much?","How much [mat.processed_name] to eject?",mat.stored) as num if(desired==0) return 1 var/obj/item/stack/sheet/out = new mat.sheettype(output.loc) out.redeemed = 1 //Central command will not pay for this mineral stack. out.amount = Clamp(desired, 0, min(mat.stored, out.max_amount)) mat.stored -= out.amount updateUsrDialog() return /obj/machinery/mineral/ore_redemption/ex_act() return //So some chucklefuck doesn't ruin miners reward with an explosion /obj/machinery/mineral/ore_redemption/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0) if(air_group) return 0 if(istype(mover) && mover.checkpass(PASSGLASS)) return !opacity return !density /**********************Mining Equipment Locker**************************/ /obj/machinery/mineral/equipment_locker name = "mining equipment locker" desc = "An equipment locker for miners, points collected at an ore redemption machine can be spent here." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "mining" density = 1 anchored = 1.0 var/obj/item/weapon/card/id/inserted_id var/list/prize_list = list( new /datum/data/mining_equipment("Chili", /obj/item/weapon/reagent_containers/food/snacks/hotchili, 100), new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 100), new /datum/data/mining_equipment("Whiskey", /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey, 150), new /datum/data/mining_equipment("Soap", /obj/item/weapon/soap/nanotrasen, 150), //new /datum/data/mining_equipment("Stimulant pills", /obj/item/weapon/storage/pill_bottle/stimulant, 350), new /datum/data/mining_equipment("Alien toy", /obj/item/clothing/mask/facehugger/toy, 250), //new /datum/data/mining_equipment("Laser pointer", /obj/item/device/laser_pointer, 250), new /datum/data/mining_equipment("Lazarus Capsule", /obj/item/device/mobcapsule, 250), new /datum/data/mining_equipment("Trainer's Belt", /obj/item/weapon/storage/belt/lazarus, 500), new /datum/data/mining_equipment("Point card", /obj/item/weapon/card/mining_point_card, 500), new /datum/data/mining_equipment("Lazarus injector", /obj/item/weapon/lazarus_injector, 1000), new /datum/data/mining_equipment("Sonic jackhammer", /obj/item/weapon/pickaxe/jackhammer, 500), new /datum/data/mining_equipment("Mining drone", /mob/living/simple_animal/hostile/mining_drone/, 500), new /datum/data/mining_equipment("Jaunter", /obj/item/device/wormhole_jaunter, 250), new /datum/data/mining_equipment("Resonator", /obj/item/weapon/resonator, 750), new /datum/data/mining_equipment("Kinetic accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator, 1000), new /datum/data/mining_equipment("Jetpack", /obj/item/weapon/tank/jetpack/carbondioxide, 2000), ) var/datum/money_account/linked_account // Department account. /datum/data/mining_equipment/ var/equipment_name = "generic" var/equipment_path = null var/cost = 0 /datum/data/mining_equipment/New(name, path, cost) src.equipment_name = name src.equipment_path = path src.cost = cost /obj/machinery/mineral/equipment_locker/attack_hand(user as mob) if(..()) return if(!linked_account) linked_account = department_accounts["Cargo"] interact(user) /obj/machinery/mineral/equipment_locker/interact(mob/user) var/dat dat += text("Mining Equipment Locker

") if(istype(inserted_id)) dat += "You have [inserted_id.GetBalance(format=1)] in your account. Eject ID.
" if(access_qm in inserted_id.GetAccess()) dat += "Pays to: " if(linked_account == station_account) dat += "Station Account" else if(linked_account == department_accounts["Cargo"]) dat += "Cargo Account" else dat += "Personal Account" dat += "
" else dat += "No ID inserted. Insert ID.
" dat += "
Equipment point cost list:
" for(var/datum/data/mining_equipment/prize in prize_list) dat += "" dat += "
[prize.equipment_name][prize.cost]Purchase
" user << browse("[dat]", "window=mining_equipment_locker") user.set_machine(src) onclose(user, "mining_equipment_locker") return /obj/machinery/mineral/equipment_locker/Topic(href, href_list) if(..()) return if(href_list["choice"]) if(istype(inserted_id)) if(href_list["choice"] == "eject") inserted_id.loc = loc inserted_id.verb_pickup() inserted_id = null else if(href_list["choice"] == "insert") var/obj/item/weapon/card/id/I = usr.get_active_hand() if(istype(I)) usr.drop_item(I, src) inserted_id = I else usr << "No valid ID." if(href_list["purchase"]) if(istype(inserted_id)) var/datum/data/mining_equipment/prize = locate(href_list["purchase"]) if (!prize || !(prize in prize_list)) return 1 var/balance=inserted_id.GetBalance() if(prize.cost <= balance) var/datum/money_account/acct = get_card_account(inserted_id,require_pin=1) if(acct.charge(prize.cost,linked_account,"Purchased [prize.name]")) new prize.equipment_path(src.loc) if(href_list["link"]) if(istype(inserted_id)) if(access_qm in inserted_id.GetAccess()) if(linked_account == station_account) linked_account = department_accounts["Cargo"] else if(linked_account == department_accounts["Cargo"]) linked_account = get_card_account(inserted_id) else linked_account = station_account updateUsrDialog() return /obj/machinery/mineral/equipment_locker/attackby(obj/item/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/mining_voucher)) RedeemVoucher(W, user) return if(istype(W,/obj/item/weapon/card/id)) var/obj/item/weapon/card/id/I = usr.get_active_hand() if(istype(I)) usr.drop_item(I, src) inserted_id = I return ..() /obj/machinery/mineral/equipment_locker/proc/RedeemVoucher(voucher, redeemer) var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") in list("Resonator kit", "Kinetic Accelerator", "Mining Drone", "Cancel") if(!selection || !Adjacent(redeemer)) return switch(selection) if("Resonator kit") new /obj/item/weapon/resonator(src.loc) //new /obj/item/weapon/storage/pill_bottle/stimulant(src.loc) if("Kinetic Accelerator") new /obj/item/weapon/gun/energy/kinetic_accelerator(src.loc) if("Mining Drone") new /mob/living/simple_animal/hostile/mining_drone(src.loc) if("Cancel") return del(voucher) /obj/machinery/mineral/equipment_locker/ex_act() return /**********************Mining Equipment Locker Items**************************/ /**********************Mining Equipment Voucher**********************/ /obj/item/weapon/mining_voucher name = "mining voucher" desc = "A token to redeem a piece of equipment. Use it on a mining equipment locker." icon = 'icons/obj/items.dmi' icon_state = "mining_voucher" w_class = 1 /**********************Mining Point Card**********************/ /obj/item/weapon/card/mining_point_card name = "gift card" desc = "A small card preloaded with credits. Swipe your ID card over it to transfer the credits, then discard." icon_state = "data" var/points = 500 /obj/item/weapon/card/mining_point_card/attackby(obj/item/I as obj, mob/user as mob) if(istype(I, /obj/item/weapon/card/id)) if(points) var/obj/item/weapon/card/id/C = I var/datum/money_account/acct = get_card_account(I) if(acct.charge(-points,null,"Redeemed gift card.",dest_name = "Gift Card")) user << "You transfer [points] credits to [C]." points = 0 else user << "Unable to transfer credits." else user << "There's no points left on [src]." ..() /obj/item/weapon/card/mining_point_card/examine(mob/user) ..() user << "There's [points] credits on the card." /**********************Jaunter**********************/ /obj/item/device/wormhole_jaunter name = "wormhole jaunter" desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to blue space for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least." icon = 'icons/obj/items.dmi' icon_state = "Jaunter" item_state = "electronic" throwforce = 0 w_class = 2.0 throw_speed = 3 throw_range = 5 origin_tech = "bluespace=2" /obj/item/device/wormhole_jaunter/attack_self(mob/user as mob) var/turf/device_turf = get_turf(user) if(!device_turf||device_turf.z==2||device_turf.z>=7) user << "You're having difficulties getting the [src.name] to work." return else user.visible_message("[user.name] activates the [src.name]!") var/list/L = list() for(var/obj/item/device/radio/beacon/B in world) var/turf/T = get_turf(B) if(T.z == 1) L += B if(!L.len) user << "The [src.name] failed to create a wormhole." return var/chosen_beacon = pick(L) var/obj/effect/portal/jaunt_tunnel/J = new /obj/effect/portal/jaunt_tunnel(get_turf(src)) J.target = chosen_beacon try_move_adjacent(J) playsound(src,'sound/effects/sparks4.ogg',50,1) del(src) //Single-use /obj/effect/portal/jaunt_tunnel name = "jaunt tunnel" icon = 'icons/effects/effects.dmi' icon_state = "bhole3" desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon." /obj/effect/portal/jaunt_tunnel/New() spawn(300) // 30s del(src) /*/obj/effect/portal/wormhole/jaunt_tunnel/teleport(atom/movable/M) if(istype(M, /obj/effect)) return if(istype(M, /atom/movable)) do_teleport(M, target, 6) */ /obj/effect/portal/jaunt_tunnel/teleport(atom/movable/M as mob|obj) if(istype(M, /obj/effect)) return if (!(istype(M, /atom/movable))) return if (!(target)) del(src) //For safety. May be unnecessary. var/T = target if(!(isturf(T))) T = get_turf(target) if(prob(1)) //honk T = (locate(rand(5,world.maxx-10), rand(5,world.maxy-10),3)) do_teleport(M, T, 6) if(isliving(M)) var/mob/living/L = M L.Weaken(3) if(ishuman(L)) shake_camera(L, 20, 1) spawn(20) if(L) L.visible_message("[L.name] vomits from travelling through the [src.name]!") L.nutrition -= 20 L.adjustToxLoss(-3) var/turf/V = get_turf(L) //V for Vomit V.add_vomit_floor(L) playsound(V, 'sound/effects/splat.ogg', 50, 1) return return /**********************Resonator**********************/ /obj/item/weapon/resonator name = "resonator" icon = 'icons/obj/items.dmi' icon_state = "resonator" item_state = "resonator" desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vaccuum." w_class = 3 force = 10 throwforce = 10 var/cooldown = 0 /obj/item/weapon/resonator/proc/CreateResonance(var/target, var/creator) if(cooldown <= 0) playsound(get_turf(src),'sound/effects/stealthoff.ogg',50,1) var/obj/effect/resonance/R = new /obj/effect/resonance(get_turf(target)) R.creator = creator cooldown = 1 spawn(20) cooldown = 0 /obj/item/weapon/resonator/attack_self(mob/user as mob) CreateResonance(src, user) ..() /obj/item/weapon/resonator/afterattack(atom/target, mob/user, proximity_flag) if(target in user.contents) return if(proximity_flag) CreateResonance(target, user) /obj/effect/resonance name = "resonance field" desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures." icon = 'icons/effects/effects.dmi' icon_state = "shield1" layer = 4.1 mouse_opacity = 0 var/resonance_damage = 30 var/creator = null /obj/effect/resonance/New() ..() var/turf/proj_turf = get_turf(src) if(!istype(proj_turf)) return if(istype(proj_turf, /turf/unsimulated/mineral)) var/turf/unsimulated/mineral/M = proj_turf playsound(src,'sound/effects/sparks4.ogg',50,1) M.GetDrilled() spawn(5) del(src) else var/datum/gas_mixture/environment = proj_turf.return_air() var/pressure = environment.pressure if(pressure < 50) name = "strong resonance field" resonance_damage = 60 spawn(50) playsound(src,'sound/effects/sparks4.ogg',50,1) if(creator) for(var/mob/living/L in src.loc) add_logs(creator, L, "used a resonator field on", object="resonator") L << "The [src.name] ruptured with you in it!" L.adjustBruteLoss(resonance_damage) else for(var/mob/living/L in src.loc) L << "The [src.name] ruptured with you in it!" L.adjustBruteLoss(resonance_damage) del(src) /**********************Facehugger toy**********************/ /obj/item/clothing/mask/facehugger/toy desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something." throwforce = 0 sterile = 1 //tint = 3 //Makes it feel more authentic when it latches on /obj/item/clothing/mask/facehugger/toy/Die() return /**********************Mining drone**********************/ /mob/living/simple_animal/hostile/mining_drone name = "nanotrasen minebot" desc = "A small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife." icon = 'icons/obj/aibots.dmi' icon_state = "mining_drone" icon_living = "mining_drone" status_flags = CANSTUN|CANWEAKEN|CANPUSH mouse_opacity = 1 faction = "neutral" a_intent = I_HURT min_oxy = 0 max_oxy = 0 min_tox = 0 max_tox = 0 min_co2 = 0 max_co2 = 0 min_n2 = 0 max_n2 = 0 minbodytemp = 0 wander = 0 idle_vision_range = 5 move_to_delay = 10 retreat_distance = 1 minimum_distance = 2 health = 100 maxHealth = 100 melee_damage_lower = 15 melee_damage_upper = 15 environment_smash = 0 attacktext = "drills" attack_sound = 'sound/weapons/circsawhit.ogg' ranged = 1 ranged_message = "shoots" ranged_cooldown_cap = 3 projectiletype = /obj/item/projectile/beam projectilesound = 'sound/weapons/Laser.ogg' wanted_objects = list(/obj/item/weapon/ore) /mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I as obj, mob/user as mob) if(istype(I, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/W = I if(W.welding && !stat) if(stance != HOSTILE_STANCE_IDLE) user << "[src] is moving around too much to repair!" return if(maxHealth == health) user << "[src] is at full integrity." else health += 10 user << "You repair some of the armor on [src]." return if(istype(I, /obj/item/device/mining_scanner)) user << "You instruct [src] to drop any collected ore." DropOre() return ..() /mob/living/simple_animal/hostile/mining_drone/Die() ..() visible_message("[src] is destroyed!") new /obj/effect/decal/remains/robot(src.loc) DropOre() del src return /mob/living/simple_animal/hostile/mining_drone/New() ..() SetCollectBehavior() /mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M) if(M.a_intent == I_HELP) switch(search_objects) if(0) SetCollectBehavior() M << "[src] has been set to search and store loose ore." if(2) SetOffenseBehavior() M << "[src] has been set to attack hostile wildlife." return ..() /mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior() stop_automated_movement_when_pulled = 1 idle_vision_range = 9 search_objects = 2 wander = 1 ranged = 0 minimum_distance = 1 retreat_distance = null icon_state = "mining_drone" /mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior() stop_automated_movement_when_pulled = 0 idle_vision_range = 5 search_objects = 0 wander = 0 ranged = 1 retreat_distance = 1 minimum_distance = 2 icon_state = "mining_drone_offense" /mob/living/simple_animal/hostile/mining_drone/AttackingTarget() if(istype(target, /obj/item/weapon/ore)) CollectOre() return ..() /mob/living/simple_animal/hostile/mining_drone/proc/CollectOre() var/obj/item/weapon/ore/O for(O in src.loc) O.loc = src for(var/dir in alldirs) var/turf/T = get_step(src,dir) for(O in T) O.loc = src return /mob/living/simple_animal/hostile/mining_drone/proc/DropOre() if(!contents.len) return for(var/obj/item/weapon/ore/O in contents) contents -= O O.loc = src.loc return /mob/living/simple_animal/hostile/mining_drone/adjustBruteLoss() if(search_objects) SetOffenseBehavior() ..() /**********************Lazarus Injector**********************/ /obj/item/weapon/lazarus_injector name = "lazarus injector" desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees." icon = 'icons/obj/syringe.dmi' icon_state = "lazarus_hypo" item_state = "hypo" throwforce = 0 w_class = 2.0 throw_speed = 3 throw_range = 5 var/loaded = 1 /obj/item/weapon/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag) if(!loaded) return if(istype(target, /mob/living) && proximity_flag) if(istype(target, /mob/living/simple_animal)) var/mob/living/simple_animal/M = target if(M.stat == DEAD) M.faction = "lazarus \ref[user]" M.revive() if(istype(target, /mob/living/simple_animal/hostile)) var/mob/living/simple_animal/hostile/H = M H.friends += user log_game("[user] has revived hostile mob [target] with a lazarus injector") loaded = 0 user.visible_message("[user] injects [M] with [src], reviving it.") playsound(src,'sound/effects/refill.ogg',50,1) icon_state = "lazarus_empty" return else user << "[src] is only effective on the dead." return else user << "[src] is only effective on lesser beings." return /obj/item/weapon/lazarus_injector/examine(mob/user) ..() if(!loaded) user << "[src] is empty." /*********************Mob Capsule*************************/ /obj/item/device/mobcapsule name = "Lazarus Capsule" desc = "It allows you to store and deploy lazarus injected creatures easier." icon = 'icons/obj/mobcap.dmi' icon_state = "mobcap0" throwforce = 00 throw_speed = 4 throw_range = 20 force = 0 var/storage_capacity = 1 var/mob/living/capsuleowner = null var/tripped = 0 var/colorindex = 0 var/mob/contained_mob /obj/item/device/mobcapsule/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/weapon/pen)) if(user != capsuleowner) user << "The [src.name] flashes briefly in error." return 0 spawn() var/name = sanitize(input("Choose a name for your friend.", "Name your friend", contained_mob.name) as text | null) if(name) contained_mob.name = name user << "Rename successful, say hello to [contained_mob]" ..() /obj/item/device/mobcapsule/throw_impact(atom/A, mob/user) ..() if(!tripped) if(contained_mob) dump_contents(user) tripped = 1 else take_contents(user) tripped = 1 /obj/item/device/mobcapsule/proc/insert(var/atom/movable/AM, mob/user) if(contained_mob) return -1 if(istype(AM, /mob/living)) var/mob/living/L = AM if(L.buckled) return 0 if(L.client) L.client.perspective = EYE_PERSPECTIVE L.client.eye = src else if(!istype(AM, /obj/item) && !istype(AM, /obj/effect/dummy/chameleon)) return 0 else if(AM.density || AM.anchored) return 0 AM.loc = src contained_mob = AM return 1 /obj/item/device/mobcapsule/pickup(mob/user) tripped = 0 capsuleowner = user /obj/item/device/mobcapsule/proc/dump_contents(mob/user) /* //Cham Projector Exception for(var/obj/effect/dummy/chameleon/AD in src) AD.loc = src.loc for(var/obj/O in src) O.loc = src.loc for(var/mob/M in src) M.loc = src.loc if(M.client) M.client.eye = M.client.mob M.client.perspective = MOB_PERSPECTIVE */ if(contained_mob) contained_mob.loc = src.loc if(contained_mob.client) contained_mob.client.eye = contained_mob.client.mob contained_mob.client.perspective = MOB_PERSPECTIVE contained_mob = null /obj/item/device/mobcapsule/attack_self(mob/user) colorindex += 1 if(colorindex >= 6) colorindex = 0 icon_state = "mobcap[colorindex]" update_icon() /obj/item/device/mobcapsule/proc/take_contents(mob/user) for(var/mob/living/simple_animal/AM in src.loc) if(istype(AM)) var/mob/living/simple_animal/M = AM var/mob/living/simple_animal/hostile/H = M if(!istype(H)) continue for(var/things in H.friends) if(capsuleowner in H.friends) if(insert(AM, user) == -1) // limit reached break /**********************Mining Scanner**********************/ /obj/item/device/mining_scanner desc = "A scanner that checks surrounding rock for useful minerals, it can also be used to stop gibtonite detonations. Requires you to wear mesons to work properly." name = "mining scanner" icon_state = "mining" item_state = "analyzer" w_class = 2.0 flags = 0 siemens_coefficient = 1 slot_flags = SLOT_BELT var/cooldown = 0 /obj/item/device/mining_scanner/attack_self(mob/user) if(!user.client) return if(!cooldown) cooldown = 1 spawn(40) cooldown = 0 var/client/C = user.client var/list/L = list() var/turf/unsimulated/mineral/M for(M in range(7, user)) if(M.scan_state) L += M if(!L.len) user << "[src] reports that nothing was detected nearby." return else for(M in L) var/turf/T = get_turf(M) var/image/I = image('icons/turf/walls.dmi', loc = T, icon_state = M.scan_state, layer = 18) C.images += I spawn(30) if(C) C.images -= I /**********************Xeno Warning Sign**********************/ /obj/structure/sign/xeno_warning_mining name = "DANGEROUS ALIEN LIFE" desc = "A sign that warns would be travellers of hostile alien life in the vicinity." icon = 'icons/obj/mining.dmi' icon_state = "xeno_warning"