/obj/item/assembly/shock_kit name = "electrohelmet assembly" desc = "This appears to be made from both an electropack and a helmet." icon_state = "shock_kit" var/obj/item/clothing/head/helmet/part1 = null var/obj/item/device/radio/electropack/part2 = null var/status = 0 w_class = 5.0 flags = FPRINT siemens_coefficient = 1 /obj/item/assembly/shock_kit/Destroy() del(part1) del(part2) ..() return /obj/item/assembly/shock_kit/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/wrench) && !status) var/turf/T = loc if(ismob(T)) T = T.loc part1.loc = T part2.loc = T part1.master = null part2.master = null part1 = null part2 = null del(src) return if(istype(W, /obj/item/weapon/screwdriver)) status = !status user << "[src] is now [status ? "secured" : "unsecured"]!" add_fingerprint(user) return /obj/item/assembly/shock_kit/attack_self(mob/user as mob) part1.attack_self(user, status) part2.attack_self(user, status) add_fingerprint(user) return /obj/item/assembly/shock_kit/receive_signal() if(istype(loc, /obj/structure/bed/chair/e_chair)) var/obj/structure/bed/chair/e_chair/C = loc C.shock() return