/var/list/lighting_update_lights = list() /var/list/lighting_update_overlays = list() /var/list/all_lighting_overlays = list() /area/var/lighting_use_dynamic = 1 // duplicates lots of code, but this proc needs to be as fast as possible. /proc/create_lighting_overlays(zlevel = 0) //writepanic("[__FILE__].[__LINE__] (no type)([usr ? usr.ckey : ""]) \\/proc/create_lighting_overlays() called tick#: [world.time]") var/area/A if(zlevel == 0) // populate all zlevels for(var/turf/T in turfs) if(T.dynamic_lighting) A = T.loc if(A.lighting_use_dynamic) var/atom/movable/lighting_overlay/O = getFromPool(/atom/movable/lighting_overlay, T) all_lighting_overlays |= O T.lighting_overlay = O else for(var/x = 1; x <= world.maxx; x++) for(var/y = 1; y <= world.maxy; y++) var/turf/T = locate(x, y, zlevel) if(T.dynamic_lighting) A = T.loc if(A.lighting_use_dynamic) var/atom/movable/lighting_overlay/O = getFromPool(/atom/movable/lighting_overlay, T) all_lighting_overlays |= O T.lighting_overlay = O