/obj/item/ammo_casing/a357 desc = "A .357 bullet casing." caliber = "357" projectile_type = "/obj/item/projectile/bullet" w_type = RECYK_METAL /obj/item/ammo_casing/a50 desc = "A .50AE bullet casing." caliber = ".50" projectile_type = "/obj/item/projectile/bullet" w_type = RECYK_METAL /obj/item/ammo_casing/a418 desc = "A .418 bullet casing." caliber = "357" projectile_type = "/obj/item/projectile/bullet/suffocationbullet" w_type = RECYK_METAL /obj/item/ammo_casing/a75 desc = "A .75 bullet casing." caliber = "75" projectile_type = "/obj/item/projectile/bullet/gyro" w_type = RECYK_METAL /obj/item/ammo_casing/a666 desc = "A .666 bullet casing." caliber = "357" projectile_type = "/obj/item/projectile/bullet/cyanideround" w_type = RECYK_METAL /obj/item/ammo_casing/c38 desc = "A .38 bullet casing." caliber = "38" projectile_type = "/obj/item/projectile/bullet/weakbullet" w_type = RECYK_METAL /* Not entirely ready to be implemented yet. Get a server vote on bringing these in /obj/item/ammo_casing/c38/lethal desc = "A .38 bullet casing. This is the lethal variant." caliber = "38" projectile_type = "/obj/item/projectile/bullet" //HAHA, why is this a good idea w_type = RECYK_METAL */ /obj/item/ammo_casing/c9mm desc = "A 9mm bullet casing." caliber = "9mm" projectile_type = "/obj/item/projectile/bullet/midbullet2" w_type = RECYK_METAL /obj/item/ammo_casing/c45 desc = "A .45 bullet casing." caliber = ".45" projectile_type = "/obj/item/projectile/bullet/midbullet" w_type = RECYK_METAL /obj/item/ammo_casing/a12mm desc = "A 12mm bullet casing." caliber = "12mm" projectile_type = "/obj/item/projectile/bullet/midbullet" w_type = RECYK_METAL /obj/item/ammo_casing/shotgun name = "shotgun shell" desc = "A 12 gauge shell." icon_state = "gshell" caliber = "shotgun" projectile_type = "/obj/item/projectile/bullet" starting_materials = list(MAT_IRON = 12500) w_type = RECYK_METAL update_icon() desc = "[initial(desc)][BB ? "" : " This one is spent"]" overlays = list() if(!BB) overlays += icon('icons/obj/ammo.dmi', "emptyshell") /obj/item/ammo_casing/shotgun/blank name = "shotgun shell" desc = "A blank shell." icon_state = "blshell" projectile_type = "" starting_materials = list(MAT_IRON = 250) w_type = RECYK_METAL /obj/item/ammo_casing/shotgun/beanbag name = "beanbag shell" desc = "A weak beanbag shell." icon_state = "bshell" projectile_type = "/obj/item/projectile/bullet/weakbullet" starting_materials = list(MAT_IRON = 500) w_type = RECYK_METAL /obj/item/ammo_casing/shotgun/fakebeanbag name = "beanbag shell" desc = "A weak beanbag shell." icon_state = "bshell" projectile_type = "/obj/item/projectile/bullet/weakbullet/booze" starting_materials = list(MAT_IRON = 12500) w_type = RECYK_METAL /obj/item/ammo_casing/shotgun/stunshell name = "stun shell" desc = "A stunning shell." icon_state = "stunshell" projectile_type = "/obj/item/projectile/bullet/stunshot" starting_materials = list(MAT_IRON = 2500) w_type = RECYK_METAL /obj/item/ammo_casing/shotgun/dart name = "shotgun darts" desc = "A dart for use in shotguns." icon_state = "blshell" projectile_type = "/obj/item/projectile/bullet/dart" starting_materials = list(MAT_IRON = 12500) w_type = RECYK_METAL /obj/item/ammo_casing/a762 desc = "A 7.62 bullet casing." caliber = "a762" projectile_type = "/obj/item/projectile/bullet" w_type = RECYK_METAL /obj/item/ammo_casing/BMG50 desc = "A .50 BMG bullet casing." caliber = ".50BMG" projectile_type = "/obj/item/projectile/bullet/hecate" w_type = RECYK_METAL icon_state = "l-casing" /obj/item/ammo_casing/energy/kinetic projectile_type = /obj/item/projectile/bullet //select_name = "kinetic" //e_cost = 500 //fire_sound = 'sound/weapons/Gunshot4.ogg' w_type = RECYK_METAL /obj/item/ammo_casing/a762x55 desc = "A 7.62x55mmR bullet casing." caliber = "7.62x55" projectile_type = "/obj/item/projectile/bullet/a762x55" w_type = RECYK_METAL icon_state = "762x55-casing-live" starting_materials = list(MAT_IRON = 12500) update_icon() desc = "[initial(desc)][BB ? "" : " This one is spent"]" if(!BB) icon_state = "762x55-casing"