/obj/item/device/assembly/igniter name = "igniter" desc = "A small electronic device able to ignite combustable substances." icon_state = "igniter" starting_materials = list(MAT_IRON = 500, MAT_GLASS = 50) w_type = RECYK_ELECTRONIC origin_tech = Tc_MAGNETS + "=1" secured = 1 wires = WIRE_RECEIVE /obj/item/device/assembly/igniter/activate() if(!..()) return 0//Cooldown check if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade)) var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc grenade.prime() else var/turf/location = get_turf(loc) if(location) location.hotspot_expose(1000,1000,surfaces=istype(loc,/turf)) spark(src) if (istype(src.loc,/obj/item/device/assembly_holder)) if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/)) var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc if (tank && tank.modded) tank.explode() return 1 /obj/item/device/assembly/igniter/attack_self(mob/user as mob) activate() add_fingerprint(user) return