//RCD schematic bitflags. #define RCD_SELF_SANE 1 // Check proximity ourselves. #define RCD_GET_TURF 2 // If used on objs/mobs, get the turf instead. #define RCD_RANGE 4 // Use range() instead of adjacency. (old RPD behaviour.) (overriden by RCD_SELF_SANE) #define RCD_SELF_COST 8 // Handle energy usage ourselves. (energy availability still checked). #define RCD_ALLOW_SWITCH 16 // Allow schematic to be switched even if this one is currently in use. #define RCD_Z_UP 32 // Must have Z level above to use #define RCD_Z_DOWN 64 // Must have Z level below to use