var/global/list/del_profiling = list()
var/global/list/gdel_profiling = list()
var/global/list/ghdel_profiling = list()
/atom
layer = 2
var/ghost_read = 1 // All ghosts can read
var/ghost_write = 0 // Only aghosts can write
var/blessed=0 // Chaplain did his thing. (set by bless() proc, which is called by holywater)
var/level = 2
var/flags = FPRINT
var/list/fingerprints
var/list/fingerprintshidden
var/fingerprintslast = null
var/list/blood_DNA
var/blood_color
var/last_bumped = 0
var/pass_flags = 0
var/throwpass = 0
var/germ_level = 0 // The higher the germ level, the more germ on the atom.
var/pressure_resistance = ONE_ATMOSPHERE
var/penetration_dampening = 5 //drains some of a projectile's penetration power whenever it goes through the atom
///Chemistry.
var/datum/reagents/reagents = null
//Material datums - the fun way of doing things in a laggy manner
var/datum/materials/materials = null
var/list/starting_materials //starting set of mats - used in New(), you can set this to an empty list to have the datum be generated but not filled
//var/chem_is_open_container = 0
// replaced by OPENCONTAINER flags and atom/proc/is_open_container()
///Chemistry.
//Detective Work, used for the duplicate data points kept in the scanners
var/list/original_atom
var/list/beams
// EVENTS
/////////////////////////////
// On Destroy()
var/event/on_destroyed
// When this object moves. (args: loc)
var/event/on_moved
var/labeled //Stupid and ugly way to do it, but the alternative would probably require rewriting everywhere a name is read.
var/min_harm_label = 0 //Minimum langth of harm-label to be effective. 0 means it cannot be harm-labeled. If any label should work, set this to 1 or 2.
var/harm_labeled = 0 //Length of current harm-label. 0 if it doesn't have one.
var/list/harm_label_examine //Messages that appears when examining the item if it is harm-labeled. Message in position 1 is if it is harm-labeled but the label is too short to work, while message in position 2 is if the harm-label works.
//var/harm_label_icon_state //Makes sense to have this, but I can't sprite. May be added later.
var/list/last_beamchecks // timings for beam checks.
var/ignoreinvert = 0
var/forceinvertredraw = 0
var/tempoverlay
var/timestopped
/atom/proc/beam_connect(var/obj/effect/beam/B)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/beam_connect() called tick#: [world.time]")
if(!last_beamchecks) last_beamchecks = list()
if(!beams) beams = list()
if(!(B in beams))
beams.Add(B)
return 1
/atom/proc/beam_disconnect(var/obj/effect/beam/B)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/beam_disconnect() called tick#: [world.time]")
beams.Remove(B)
/atom/proc/apply_beam_damage(var/obj/effect/beam/B)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/apply_beam_damage() called tick#: [world.time]")
return 1
/atom/proc/handle_beams()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/handle_beams() called tick#: [world.time]")
return 1
/atom/proc/shake(var/xy, var/intensity, mob/user) //Zth. SHAKE IT. Vending machines' kick uses this
switch(xy)
if(1)
src.pixel_x = rand(-intensity, intensity)
if(2)
src.pixel_y = rand(-intensity, intensity)
if(3)
src.pixel_x = rand(-intensity, intensity)
src.pixel_y = rand(-intensity, intensity)
spawn(2)
src.pixel_x = 0
src.pixel_y = 0
/atom/proc/throw_impact(atom/hit_atom, var/speed, user)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/throw_impact() called tick#: [world.time]")
if(istype(hit_atom,/mob/living))
var/mob/living/M = hit_atom
M.hitby(src,speed,src.dir)
log_attack("[hit_atom] ([M ? M.ckey : "what"]) was hit by [src] thrown by ([src.fingerprintslast])")
else if(isobj(hit_atom))
var/obj/O = hit_atom
if(!O.anchored)
step(O, src.dir)
O.hitby(src,speed)
else if(isturf(hit_atom))
var/turf/T = hit_atom
if(T.density)
spawn(2)
step(src, turn(src.dir, 180))
if(istype(src,/mob/living))
var/mob/living/M = src
M.take_organ_damage(10)
/atom/proc/AddToProfiler()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/AddToProfiler() called tick#: [world.time]")
// Memory usage profiling - N3X.
if (type in type_instances)
type_instances[type] = type_instances[type] + 1
else
type_instances[type] = 1
/atom/proc/DeleteFromProfiler()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/DeleteFromProfiler() called tick#: [world.time]")
// Memory usage profiling - N3X.
if (type in type_instances)
type_instances[type] = type_instances[type] - 1
else
type_instances[type] = 0
WARNING("Type [type] does not inherit /atom/New(). Please ensure ..() is called, or that the type calls AddToProfiler().")
/atom/Del()
DeleteFromProfiler()
..()
/atom/Destroy()
if(reagents)
qdel(reagents)
reagents = null
if(materials)
returnToPool(materials)
// Idea by ChuckTheSheep to make the object even more unreferencable.
invisibility = 101
INVOKE_EVENT(on_destroyed, list()) // No args.
if(on_moved) on_moved.holder = null
if(on_destroyed) on_destroyed.holder = null
if(istype(beams, /list) && beams.len) beams.len = 0
/*if(istype(beams) && beams.len)
for(var/obj/effect/beam/B in beams)
if(B && B.target == src)
B.target = null
if(B.master && B.master.target == src)
B.master.target = null
beams.len = 0
*/
/atom/New()
on_destroyed = new("owner"=src)
on_moved = new("owner"=src)
. = ..()
if(starting_materials)
materials = getFromPool(/datum/materials, src)
for(var/matID in starting_materials)
materials.addAmount(matID, starting_materials[matID])
AddToProfiler()
/atom/proc/assume_air(datum/gas_mixture/giver)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/assume_air() called tick#: [world.time]")
return null
/atom/proc/remove_air(amount)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/remove_air() called tick#: [world.time]")
return null
/atom/proc/return_air()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/return_air() called tick#: [world.time]")
if(loc)
return loc.return_air()
else
return null
/atom/proc/check_eye(user as mob)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/check_eye() called tick#: [world.time]")
if (istype(user, /mob/living/silicon/ai)) // WHYYYY
return 1
return
/atom/proc/on_reagent_change()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/on_reagent_change() called tick#: [world.time]")
return
/atom/proc/Bumped(AM as mob|obj)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/Bumped() called tick#: [world.time]")
return
// Convenience proc to see if a container is open for chemistry handling
// returns true if open
// false if closed
/atom/proc/is_open_container()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/is_open_container() called tick#: [world.time]")
return flags & OPENCONTAINER
/*//Convenience proc to see whether a container can be accessed in a certain way.
proc/can_subract_container()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\proc/can_subract_container() called tick#: [world.time]")
return flags & EXTRACT_CONTAINER
proc/can_add_container()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\proc/can_add_container() called tick#: [world.time]")
return flags & INSERT_CONTAINER
*/
/atom/proc/allow_drop()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/allow_drop() called tick#: [world.time]")
return 1
/atom/proc/CheckExit()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/CheckExit() called tick#: [world.time]")
return 1
/atom/proc/HasProximity(atom/movable/AM as mob|obj) //IF you want to use this, the atom must have the PROXMOVE flag, and the moving atom must also have the PROXMOVE flag currently to help with lag
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/HasProximity() called tick#: [world.time]")
return
/atom/proc/emp_act(var/severity)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/emp_act() called tick#: [world.time]")
return
/atom/proc/singuloCanEat()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/singuloCanEat() called tick#: [world.time]")
return 1
/atom/proc/bullet_act(var/obj/item/projectile/Proj)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/bullet_act() called tick#: [world.time]")
return 0
/atom/proc/in_contents_of(container)//can take class or object instance as argument
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/in_contents_of() called tick#: [world.time]")
if(ispath(container))
if(istype(src.loc, container))
return 1
else if(src in container)
return 1
return
/atom/proc/projectile_check()
return
/*
* atom/proc/search_contents_for(path,list/filter_path=null)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \ * atom/proc/search_contents_for() called tick#: [world.time]")
* Recursevly searches all atom contens (including contents contents and so on).
*
* ARGS: path - search atom contents for atoms of this type
* list/filter_path - if set, contents of atoms not of types in this list are excluded from search.
*
* RETURNS: list of found atoms
*/
/atom/proc/search_contents_for(path,list/filter_path=null)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/search_contents_for() called tick#: [world.time]")
var/list/found = list()
for(var/atom/A in src)
if(istype(A, path))
found += A
if(filter_path)
var/pass = 0
for(var/type in filter_path)
pass |= istype(A, type)
if(!pass)
continue
if(A.contents.len)
found += A.search_contents_for(path,filter_path)
return found
/*
* atom/proc/contains_atom_from_list(var/list/L)
* Basically same as above but it takes a list of paths (like list(/mob/living/,/obj/machinery/something,...))
* RETURNS: a found atom
*/
/atom/proc/contains_atom_from_list(var/list/L)
for(var/atom/A in src)
for(var/T in L)
if(istype(A,T))
return A
if(A.contents.len)
var/atom/R = A.contains_atom_from_list(L)
if(R)
return R
return 0
/*
Beam code by Gunbuddy
Beam() proc will only allow one beam to come from a source at a time. Attempting to call it more than
once at a time per source will cause graphical errors.
Also, the icon used for the beam will have to be vertical and 32x32.
The math involved assumes that the icon is vertical to begin with so unless you want to adjust the math,
its easier to just keep the beam vertical.
*/
/atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/Beam() called tick#: [world.time]")
//BeamTarget represents the target for the beam, basically just means the other end.
//Time is the duration to draw the beam
//Icon is obviously which icon to use for the beam, default is beam.dmi
//Icon_state is what icon state is used. Default is b_beam which is a blue beam.
//Maxdistance is the longest range the beam will persist before it gives up.
var/EndTime=world.time+time
var/broken = 0
var/obj/item/projectile/beam/lightning/light = getFromPool(/obj/item/projectile/beam/lightning)
while(BeamTarget&&world.timelength)
var/icon/II=new(icon,icon_state)
II.DrawBox(null,1,(length-N),32,32)
II.Turn(Angle)
X.icon=II
else X.icon=I
var/Pixel_x=round(sin(Angle)+32*sin(Angle)*(N+16)/32)
var/Pixel_y=round(cos(Angle)+32*cos(Angle)*(N+16)/32)
if(DX==0) Pixel_x=0
if(DY==0) Pixel_y=0
if(Pixel_x>32)
for(var/a=0, a<=Pixel_x,a+=32)
X.x++
Pixel_x-=32
if(Pixel_x<-32)
for(var/a=0, a>=Pixel_x,a-=32)
X.x--
Pixel_x+=32
if(Pixel_y>32)
for(var/a=0, a<=Pixel_y,a+=32)
X.y++
Pixel_y-=32
if(Pixel_y<-32)
for(var/a=0, a>=Pixel_y,a-=32)
X.y--
Pixel_y+=32
X.pixel_x=Pixel_x
X.pixel_y=Pixel_y
var/turf/TT = get_turf(X.loc)
if(TT.density)
qdel(X)
break
for(var/obj/O in TT)
if(!O.CanPass(light))
broken = 1
break
else if(O.density)
broken = 1
break
if(broken)
qdel(X)
break
sleep(3) //Changing this to a lower value will cause the beam to follow more smoothly with movement, but it will also be more laggy.
//I've found that 3 ticks provided a nice balance for my use.
for(var/obj/effect/overlay/beam/O in orange(10,src)) if(O.BeamSource==src) returnToPool(O)
//Woo hoo. Overtime
//All atoms
/atom/proc/examine(mob/user, var/size = "")
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/examine() called tick#: [world.time]")
//This reformat names to get a/an properly working on item descriptions when they are bloody
var/f_name = "\a [src]."
if(src.blood_DNA && src.blood_DNA.len)
if(gender == PLURAL)
f_name = "some "
else
f_name = "a "
f_name += "blood-stained [name]!"
user << "\icon[src] That's [f_name]" + size
if(desc)
user << desc
if(reagents && is_open_container() && !ismob(src)) //is_open_container() isn't really the right proc for this, but w/e
if(get_dist(user,src) > 3)
user << "You can't make out the contents."
else
user << "It contains:"
if(!user.hallucinating())
if(reagents.reagent_list.len)
for(var/datum/reagent/R in reagents.reagent_list)
user << "[R.volume] units of [R.name]"
else
user << "Nothing."
else //Show stupid things to hallucinating mobs
var/list/fake_reagents = list("Water", "Orange juice", "Banana juice", "Tungsten", "Chloral Hydrate", "Helium",\
"Sea water", "Energy drink", "Gushin' Granny", "Salt", "Sugar", "something yellow", "something red", "something blue",\
"something suspicious", "something smelly", "something sweet", "Soda", "something that reminds you of home",\
"Chef's Special")
for(var/i, i < rand(1,10), i++)
var/fake_amount = rand(1,30)
var/fake_reagent = pick(fake_reagents)
fake_reagents -= fake_reagent
user << "[fake_amount] units of [fake_reagent]"
if(on_fire)
user.simple_message("OH SHIT! IT'S ON FIRE!",\
"It's on fire, man.")
if(min_harm_label && harm_labeled)
if(harm_labeled < min_harm_label)
user << harm_label_examine[1]
else
user << harm_label_examine[2]
return
// /atom/proc/MouseDrop_T()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\// /atom/proc/MouseDrop_T() called tick#: [world.time]")
// return
/atom/proc/relaymove()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/relaymove() called tick#: [world.time]")
return
// Severity is actually "distance".
// 1 is pretty much just del(src).
// 2 is moderate damage.
// 3 is light damage.
//
// child is set to the child object that exploded, if available.
/atom/proc/ex_act(var/severity, var/child=null)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/ex_act() called tick#: [world.time]")
return
/atom/proc/mech_drill_act(var/severity, var/child=null)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/mech_drill_act() called tick#: [world.time]")
return ex_act(severity, child)
/atom/proc/blob_act()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/blob_act() called tick#: [world.time]")
return
/*
/atom/proc/attack_hand(mob/user as mob)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/attack_hand() called tick#: [world.time]")
return
/atom/proc/attack_paw(mob/user as mob)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/attack_paw() called tick#: [world.time]")
return
/atom/proc/attack_ai(mob/user as mob)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/attack_ai() called tick#: [world.time]")
return
/atom/proc/attack_robot(mob/user as mob)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/attack_robot() called tick#: [world.time]")
attack_ai(user)
return
/atom/proc/attack_animal(mob/user as mob)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/attack_animal() called tick#: [world.time]")
return
/atom/proc/attack_ghost(mob/user as mob)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/attack_ghost() called tick#: [world.time]")
var/ghost_flags = 0
if(ghost_read)
ghost_flags |= PERMIT_ALL
if(canGhostRead(user,src,ghost_flags))
src.attack_ai(user)
else
src.examine()
return
/atom/proc/attack_admin(mob/user as mob)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/attack_admin() called tick#: [world.time]")
if(!user || !user.client || !user.client.holder)
return
attack_hand(user)
//for aliens, it works the same as monkeys except for alien-> mob interactions which will be defined in the
//appropiate mob files
/atom/proc/attack_alien(mob/user as mob)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/attack_alien() called tick#: [world.time]")
src.attack_paw(user)
return
/atom/proc/attack_larva(mob/user as mob)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/attack_larva() called tick#: [world.time]")
return
// for slimes
/atom/proc/attack_slime(mob/user as mob)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/attack_slime() called tick#: [world.time]")
return
/atom/proc/hand_h(mob/user as mob) //human (hand) - restrained
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/hand_h() called tick#: [world.time]")
return
/atom/proc/hand_p(mob/user as mob) //monkey (paw) - restrained
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/hand_p() called tick#: [world.time]")
return
/atom/proc/hand_a(mob/user as mob) //AI - restrained
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/hand_a() called tick#: [world.time]")
return
/atom/proc/hand_r(mob/user as mob) //Cyborg (robot) - restrained
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/hand_r() called tick#: [world.time]")
src.hand_a(user)
return
/atom/proc/hand_al(mob/user as mob) //alien - restrained
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/hand_al() called tick#: [world.time]")
src.hand_p(user)
return
/atom/proc/hand_m(mob/user as mob) //slime - restrained
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/hand_m() called tick#: [world.time]")
return
*/
/atom/proc/singularity_act()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/singularity_act() called tick#: [world.time]")
return
//Called when a shuttle collides with an atom
/atom/proc/shuttle_act(var/datum/shuttle/S)
return
//Called on every object in a shuttle which rotates
/atom/proc/shuttle_rotate(var/angle)
src.dir = turn(src.dir, -angle)
if(canSmoothWith) //Smooth the smoothable
spawn //Usually when this is called right after an atom is moved. Not having this "spawn" here will cause this atom to look for its neighbours BEFORE they have finished moving, causing bad stuff.
relativewall()
relativewall_neighbours()
if(pixel_x || pixel_y)
var/cosine = cos(angle)
var/sine = sin(angle)
var/newX = (cosine * pixel_x) + (sine * pixel_y)
var/newY = -(sine * pixel_x) + (cosine* pixel_y)
pixel_x = newX
pixel_y = newY
/atom/proc/singularity_pull()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/singularity_pull() called tick#: [world.time]")
return
/atom/proc/emag_act()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/emag_act() called tick#: [world.time]")
return
/atom/proc/hitby(atom/movable/AM as mob|obj)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/hitby() called tick#: [world.time]")
return
/*
/atom/proc/attackby(obj/item/weapon/W as obj, mob/user as mob)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/attackby() called tick#: [world.time]")
if (!(istype(W, /obj/item/weapon/grab) ) && !(istype(W, /obj/item/weapon/plastique)) && !(istype(W, /obj/item/weapon/reagent_containers/spray)) && !(istype(W, /obj/item/weapon/packageWrap)) && !istype(W, /obj/item/device/detective_scanner))
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O << "[src] has been hit by [user] with [W]"
return
*/
/atom/proc/add_hiddenprint(mob/living/M as mob)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/add_hiddenprint() called tick#: [world.time]")
if(isnull(M)) return
if(isnull(M.key)) return
if (!( src.flags ) & FPRINT)
return
if (ishuman(M))
var/mob/living/carbon/human/H = M
if (!istype(H.dna, /datum/dna))
return 0
if (H.gloves)
if(src.fingerprintslast != H.key)
src.fingerprintshidden += text("\[[time_stamp()]\] (Wearing gloves). Real name: [], Key: []",H.real_name, H.key)
src.fingerprintslast = H.key
return 0
if (!( src.fingerprints ))
if(src.fingerprintslast != H.key)
src.fingerprintshidden += text("\[[time_stamp()]\] Real name: [], Key: []",H.real_name, H.key)
src.fingerprintslast = H.key
return 1
else
if(src.fingerprintslast != M.key)
src.fingerprintshidden += text("\[[time_stamp()]\] Real name: [], Key: []",M.real_name, M.key)
src.fingerprintslast = M.key
return
/atom/proc/add_fingerprint(mob/living/M as mob)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/add_fingerprint() called tick#: [world.time]")
if(isnull(M)) return
if(isAI(M)) return
if(isnull(M.key)) return
if (!( src.flags ) & FPRINT)
return
if (ishuman(M))
//Add the list if it does not exist.
if(!fingerprintshidden)
fingerprintshidden = list()
//Fibers~
add_fibers(M)
//He has no prints!
if (M_FINGERPRINTS in M.mutations)
if(fingerprintslast != M.key)
fingerprintshidden += "(Has no fingerprints) Real name: [M.real_name], Key: [M.key]"
fingerprintslast = M.key
return 0 //Now, lets get to the dirty work.
//First, make sure their DNA makes sense.
var/mob/living/carbon/human/H = M
if (!istype(H.dna, /datum/dna) || !H.dna.uni_identity || (length(H.dna.uni_identity) != 32))
if(!istype(H.dna, /datum/dna))
H.dna = new /datum/dna(null)
H.dna.real_name = H.real_name
H.check_dna()
//Now, deal with gloves.
if (H.gloves && H.gloves != src)
if(fingerprintslast != H.key)
fingerprintshidden += text("\[[]\](Wearing gloves). Real name: [], Key: []",time_stamp(), H.real_name, H.key)
fingerprintslast = H.key
H.gloves.add_fingerprint(M)
//Deal with gloves the pass finger/palm prints.
if(H.gloves != src)
if(prob(75) && istype(H.gloves, /obj/item/clothing/gloves/latex))
return 0
else if(H.gloves && !istype(H.gloves, /obj/item/clothing/gloves/latex))
return 0
//More adminstuffz
if(fingerprintslast != H.key)
fingerprintshidden += text("\[[]\]Real name: [], Key: []",time_stamp(), H.real_name, H.key)
fingerprintslast = H.key
//Make the list if it does not exist.
if(!fingerprints)
fingerprints = list()
//Hash this shit.
var/full_print = md5(H.dna.uni_identity)
// Add the fingerprints
fingerprints[full_print] = full_print
return 1
else
//Smudge up dem prints some
if(fingerprintslast != M.key)
fingerprintshidden += text("\[[]\]Real name: [], Key: []",time_stamp(), M.real_name, M.key)
fingerprintslast = M.key
//Cleaning up shit.
if(fingerprints && !fingerprints.len)
del(fingerprints)
return
/atom/proc/transfer_fingerprints_to(var/atom/A)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/transfer_fingerprints_to() called tick#: [world.time]")
if(!istype(A.fingerprints,/list))
A.fingerprints = list()
if(!istype(A.fingerprintshidden,/list))
A.fingerprintshidden = list()
//skytodo
//A.fingerprints |= fingerprints //detective
//A.fingerprintshidden |= fingerprintshidden //admin
if(fingerprints)
A.fingerprints |= fingerprints.Copy() //detective
if(fingerprintshidden && istype(fingerprintshidden))
A.fingerprintshidden |= fingerprintshidden.Copy() //admin A.fingerprintslast = fingerprintslast
//returns 1 if made bloody, returns 0 otherwise
/atom/proc/add_blood(mob/living/carbon/human/M as mob)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/add_blood() called tick#: [world.time]")
.=1
if(!M)//if the blood is of non-human source
if(!blood_DNA || !istype(blood_DNA, /list))
blood_DNA = list()
blood_color = "#A10808"
return 1
if (!( istype(M, /mob/living/carbon/human) ))
return 0
if (!istype(M.dna, /datum/dna))
M.dna = new /datum/dna(null)
M.dna.real_name = M.real_name
M.check_dna()
if (!( src.flags ) & FPRINT)
return 0
if(!blood_DNA || !istype(blood_DNA, /list)) //if our list of DNA doesn't exist yet (or isn't a list) initialise it.
blood_DNA = list()
blood_color = "#A10808"
if (M.species)
blood_color = M.species.blood_color
//adding blood to humans
else if (istype(src, /mob/living/carbon/human))
var/mob/living/carbon/human/H = src
//if this blood isn't already in the list, add it
if(blood_DNA[H.dna.unique_enzymes])
return 0 //already bloodied with this blood. Cannot add more.
blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
H.update_inv_gloves() //handles bloody hands overlays and updating
return 1 //we applied blood to the item
return
/atom/proc/add_vomit_floor(mob/living/carbon/M as mob, var/toxvomit = 0)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/add_vomit_floor() called tick#: [world.time]")
if( istype(src, /turf/simulated) )
var/obj/effect/decal/cleanable/vomit/this = new /obj/effect/decal/cleanable/vomit(src)
// Make toxins vomit look different
if(toxvomit)
this.icon_state = "vomittox_[pick(1,4)]"
/atom/proc/clean_blood()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/clean_blood() called tick#: [world.time]")
src.germ_level = 0
if(istype(blood_DNA, /list))
//del(blood_DNA)
blood_DNA.len = 0
return 1
/atom/proc/get_global_map_pos()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/get_global_map_pos() called tick#: [world.time]")
if(!islist(global_map) || isemptylist(global_map)) return
var/cur_x = null
var/cur_y = null
var/list/y_arr = null
for(cur_x=1,cur_x<=global_map.len,cur_x++)
y_arr = global_map[cur_x]
cur_y = y_arr.Find(src.z)
if(cur_y)
break
// world << "X = [cur_x]; Y = [cur_y]"
if(cur_x && cur_y)
return list("x"=cur_x,"y"=cur_y)
else
return 0
/atom/proc/checkpass(passflag)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/checkpass() called tick#: [world.time]")
return pass_flags&passflag
/datum/proc/setGender(gend = FEMALE)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/proc/setGender() called tick#: [world.time]")
if(!("gender" in vars))
CRASH("Oh shit you stupid nigger the [src] doesn't have a gender variable.")
if(ishuman(src))
ASSERT(gend != PLURAL && gend != NEUTER)
src:gender = gend
/atom/setGender(gend = FEMALE)
gender = gend
/mob/living/carbon/human/setGender(gend = FEMALE)
if(gend == PLURAL || gend == NEUTER || (gend != FEMALE && gend != MALE))
CRASH("SOMEBODY SET A BAD GENDER ON [src] [gend]")
var/old_gender = src.gender
src.gender = gend
testing("Set [src]'s gender to [gend], old gender [old_gender] previous gender [prev_gender]")
/atom/proc/mop_act(obj/item/weapon/mop/M, mob/user)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/mop_act() called tick#: [world.time]")
return 0
/atom/proc/change_area(var/area/oldarea, var/area/newarea)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/atom/proc/change_area() called tick#: [world.time]")
if(istype(oldarea))
oldarea = "[oldarea.name]"
if(istype(newarea))
newarea = "[newarea.name]"
//Called in /spell/aoe_turf/boo/cast() (code/modules/mob/dead/observer/spells.dm)
/atom/proc/spook()
if(blessed)
return 0
return 1
//Called on holy_water's reaction_obj()
/atom/proc/bless()
blessed = 1