//This is a power switch. When turned on it looks at the cables around the tile that it's on and notes which cables are trying to connect to it. //After it knows this it creates the number of cables from the center to each of the cables attempting to conenct. These cables cannot be removed //with wirecutters. When the switch is turned off it removes all the cables on the tile it's on. //The switch uses a 5s delay to prevent powernet change spamming. /* /obj/structure/powerswitch name = "power switch" desc = "A switch that controls power." icon = 'icons/obj/power.dmi' icon_state = "switch-dbl-up" var/icon_state_on = "switch-dbl-down" var/icon_state_off = "switch-dbl-up" flags = FPRINT density = 0 anchored = 1 var/on = 0 //up is off, down is on var/busy = 0 //set to 1 when you start pulling /obj/structure/powerswitch/simple icon_state = "switch-up" icon_state_on = "switch-down" icon_state_off = "switch-up" /obj/structure/powerswitch/examine(mob/user) ..() if(on) user << "The switch is in the on position" else user << "The switch is in the off position" /obj/structure/powerswitch/attack_ai(mob/user) user << "You're an AI. This is a manual switch. It's not going to work." return /obj/structure/powerswitch/attack_hand(mob/user) if(busy) user << "This switch is already being toggled." return ..() busy = 1 for(var/mob/O in viewers(user)) O.show_message(text("[user] started pulling the [src]."), 1) if(do_after(user, src, 50)) set_state(!on) for(var/mob/O in viewers(user)) O.show_message(text("[user] flipped the [src] into the [on ? "on": "off"] position."), 1) busy = 0 /obj/structure/powerswitch/proc/set_state(var/state) //writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/structure/powerswitch/proc/set_state() called tick#: [world.time]") on = state if(on) icon_state = icon_state_on var/list/connection_dirs = list() for(var/direction in alldirs) for(var/obj/structure/cable/C in get_step(src,direction)) if(C.d1 == turn(direction, 180) || C.d2 == turn(direction, 180)) connection_dirs += direction break for(var/direction in connection_dirs) var/obj/structure/cable/C = new/obj/structure/cable(src.loc) C.d1 = 0 C.d2 = direction C.icon_state = "[C.d1]-[C.d2]" C.power_switch = src var/datum/powernet/PN = new() PN.number = powernets.len + 1 C.netnum = PN.number PN.cables += C C.mergeConnectedNetworks(C.d2) C.mergeConnectedNetworksOnTurf() else icon_state = icon_state_off for(var/obj/structure/cable/C in src.loc) del(C) */