/obj/item/device/radio/headset name = "radio headset" desc = "An updated, modular intercom that fits over the head. Takes encryption keys" icon_state = "headset" item_state = "headset" g_amt = 0 m_amt = 75 w_type = RECYK_ELECTRONIC melt_temperature = MELTPOINT_PLASTIC subspace_transmission = 1 canhear_range = 0 // can't hear headsets from very far away slot_flags = SLOT_EARS var/translate_binary = 0 var/translate_hive = 0 var/obj/item/device/encryptionkey/keyslot1 = null var/obj/item/device/encryptionkey/keyslot2 = null maxf = 1489 /obj/item/device/radio/headset/New() ..() keyslot1 = new /obj/item/device/encryptionkey/ recalculateChannels() /obj/item/device/radio/headset/receive_range(freq, level) if(ishuman(src.loc)) var/mob/living/carbon/human/H = src.loc if(H.ears == src) return ..(freq, level) return -1 /obj/item/device/radio/headset/syndicate origin_tech = "syndicate=3" /obj/item/device/radio/headset/syndicate/New() ..() del(keyslot1) keyslot1 = new /obj/item/device/encryptionkey/syndicate syndie = 1 recalculateChannels() /obj/item/device/radio/headset/binary origin_tech = "syndicate=3" /obj/item/device/radio/headset/binary/New() ..() del(keyslot1) keyslot1 = new /obj/item/device/encryptionkey/binary recalculateChannels() /obj/item/device/radio/headset/headset_sec name = "security radio headset" desc = "This is used by your elite security force. To access the security channel, use :s." icon_state = "sec_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/headset_sec(src) ..() /obj/item/device/radio/headset/headset_eng name = "engineering radio headset" desc = "When the engineers wish to chat like girls. To access the engineering channel, use :e. " icon_state = "eng_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/headset_eng ..() /obj/item/device/radio/headset/headset_rob name = "robotics radio headset" desc = "Made specifically for the roboticists who cannot decide between departments. To access the engineering channel, use :e. For research, use :n." icon_state = "rob_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/headset_rob ..() /obj/item/device/radio/headset/headset_med name = "medical radio headset" desc = "A headset for the trained staff of the medbay. To access the medical channel, use :m." icon_state = "med_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/headset_med ..() /obj/item/device/radio/headset/headset_sci name = "science radio headset" desc = "A sciency headset. Like usual. To access the science channel, use :n." icon_state = "com_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/headset_sci ..() /obj/item/device/radio/headset/headset_medsci name = "medical research radio headset" desc = "A headset that is a result of the mating between medical and science. To access the medical channel, use :m. For science, use :n." icon_state = "med_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/headset_medsci ..() /obj/item/device/radio/headset/headset_com name = "command radio headset" desc = "A headset with a commanding channel. To access the command channel, use :c." icon_state = "com_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/headset_com ..() /obj/item/device/radio/headset/heads/captain name = "captain's headset" desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :d - service, :m - medical, :n - science." icon_state = "com_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/heads/captain ..() /obj/item/device/radio/headset/heads/rd name = "Research Director's headset" desc = "Headset of the researching God. To access the science channel, use :n. For command, use :c." icon_state = "com_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/heads/rd ..() /obj/item/device/radio/headset/heads/hos name = "head of security's headset" desc = "The headset of the man who protects your worthless lifes. To access the security channel, use :s. For command, use :c." icon_state = "com_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/heads/hos ..() /obj/item/device/radio/headset/heads/ce name = "chief engineer's headset" desc = "The headset of the guy who is in charge of morons. To access the engineering channel, use :e. For command, use :c." icon_state = "com_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/heads/ce ..() /obj/item/device/radio/headset/heads/cmo name = "chief medical officer's headset" desc = "The headset of the highly trained medical chief. To access the medical channel, use :m. For command, use :c." icon_state = "com_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/heads/cmo ..() /obj/item/device/radio/headset/heads/hop name = "head of personnel's headset" desc = "The headset of the guy who will one day be captain. Channels are as follows: :u - supply, :d - service, :c - command, :s - security" icon_state = "com_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/heads/hop ..() /obj/item/device/radio/headset/headset_cargo name = "supply radio headset" desc = "A headset used by the QM and his slaves. To access the supply channel, use :u." icon_state = "cargo_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/headset_cargo ..() /obj/item/device/radio/headset/headset_service name = "service radio headset" desc = "A headset used by the chef, the bartender and the botanists to plan their poisoning of the entire crew. To access the service channel, use :d." icon_state = "service_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/headset_service ..() /obj/item/device/radio/headset/headset_engsci name = "research engineering radio headset" desc = "A headset used to gossip about engineering to the science crew, and about science to the engineering crew. To access the engineering channel, use :e. For science, use :n." icon_state = "eng_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/headset_engsci ..() /obj/item/device/radio/headset/headset_servsci name = "research service radio headset" desc = "A headset used to talk to botanists and scientists. To access the science channel, use :n. For service, use :d." icon_state = "com_headset" item_state = "headset" New() keyslot2 = new /obj/item/device/encryptionkey/headset_servsci ..() /obj/item/device/radio/headset/deathsquad name = "Deathsquad headset" desc = "A headset used by the dark side of Nanotrasen's Spec Ops. Channels are as follows: :0 - Deathsquad :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science." icon_state = "deathsquad_headset" item_state = "headset" freerange = 1 New() keyslot2 = new /obj/item/device/encryptionkey/deathsquad ..() /obj/item/device/radio/headset/ert name = "CentCom Response Team headset" desc = "The headset of the boss's boss. Channels are as follows: :7 - Response Team :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science." icon_state = "ert_headset" item_state = "headset" freerange = 1 New() keyslot2 = new /obj/item/device/encryptionkey/ert ..() /obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob) // ..() user.set_machine(src) if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ )))) return if(istype(W, /obj/item/weapon/screwdriver)) if(keyslot1 || keyslot2) for(var/ch_name in channels) radio_controller.remove_object(src, radiochannels[ch_name]) secure_radio_connections[ch_name] = null if(keyslot1) var/turf/T = get_turf(user) if(T) keyslot1.loc = T keyslot1 = null if(keyslot2) var/turf/T = get_turf(user) if(T) keyslot2.loc = T keyslot2 = null recalculateChannels() user << "You pop out the encryption keys in the headset!" else user << "This headset doesn't have any encryption keys! How useless..." if(istype(W, /obj/item/device/encryptionkey/)) if(keyslot1 && keyslot2) user << "The headset can't hold another key!" return if(!keyslot1) user.drop_item(W, src) keyslot1 = W else user.drop_item(W, src) keyslot2 = W recalculateChannels() return /obj/item/device/radio/headset/proc/recalculateChannels() src.channels = list() src.translate_binary = 0 src.translate_hive = 0 src.syndie = 0 if(keyslot1) for(var/ch_name in keyslot1.channels) if(ch_name in src.channels) continue src.channels += ch_name src.channels[ch_name] = keyslot1.channels[ch_name] if(keyslot1.translate_binary) src.translate_binary = 1 if(keyslot1.translate_hive) src.translate_hive = 1 if(keyslot1.syndie) src.syndie = 1 if(keyslot2) for(var/ch_name in keyslot2.channels) if(ch_name in src.channels) continue src.channels += ch_name src.channels[ch_name] = keyslot2.channels[ch_name] if(keyslot2.translate_binary) src.translate_binary = 1 if(keyslot2.translate_hive) src.translate_hive = 1 if(keyslot2.syndie) src.syndie = 1 for (var/ch_name in channels) //this is the most hilarious piece of code i have seen this week, so im not going to remove it /* if(!radio_controller) sleep(30) // Waiting for the radio_controller to be created. if(!radio_controller) src.name = "broken radio headset" return */ secure_radio_connections[ch_name] = add_radio(src, radiochannels[ch_name]) return