// Plant analyzer
/obj/item/device/analyzer/plant_analyzer
name = "plant analyzer"
icon = 'device.dmi'
icon_state = "hydro"
item_state = "analyzer"
attack_self(mob/user as mob)
return 0
// ********************************************************
// Here's all the seeds (plants) that can be used in hydro
// ********************************************************
/obj/item/seeds
name = "pack of seeds"
icon = 'seeds.dmi'
icon_state = "seed" // unknown plant seed - these shouldn't exist in-game
flags = FPRINT | TABLEPASS
w_class = 1.0 // Makes them pocketable
var/mypath = "/obj/item/seeds"
var/plantname = "Plants"
var/productname = ""
var/species = ""
var/lifespan = 0
var/endurance = 0
var/maturation = 0
var/production = 0
var/yield = 0 // If is -1, the plant/shroom/weed is never meant to be harvested
var/oneharvest = 0
var/potency = -1
var/growthstages = 0
var/plant_type = 0 // 0 = 'normal plant'; 1 = weed; 2 = shroom
/obj/item/seeds/chiliseed
name = "pack of chili seeds"
desc = "These seeds grow into chili plants. HOT! HOT! HOT!"
icon_state = "seed-chili"
mypath = "/obj/item/seeds/chiliseed"
species = "chili"
plantname = "Chili Plants"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/chili"
lifespan = 20
endurance = 15
maturation = 5
production = 5
yield = 4
potency = 20
plant_type = 0
growthstages = 6
/obj/item/seeds/replicapod
name = "pack of replica pod seeds"
desc = "These seeds grow into replica pods. They say these are used to harvest humans."
icon_state = "seed-replicapod"
mypath = "/obj/item/seeds/replicapod"
species = "replicapod"
plantname = "Replica Pod"
productname = "/mob/living/carbon/human" //verrry special -- Urist
lifespan = 50 //no idea what those do
endurance = 8
maturation = 10
production = 10
yield = 1 //seeds if there isn't a dna inside
oneharvest = 1
potency = 30
plant_type = 0
growthstages = 6
var/ui = null //for storing the guy
var/se = null
var/ckey = null
var/realName = null
var/datum/mind/mind = null
gender = "male"
/obj/item/seeds/grapeseed
name = "pack of grape seeds"
desc = "These seeds grow into grape vines."
icon_state = "seed-grapes"
mypath = "/obj/item/seeds/grapeseed"
species = "grape"
plantname = "Grape Vine"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/grapes"
lifespan = 50
endurance = 25
maturation = 3
production = 5
yield = 4
potency = 10
plant_type = 0
growthstages = 2
/obj/item/seeds/greengrapeseed
name = "pack of green grape seeds"
desc = "These seeds grow into green-grape vines."
icon_state = "seed-greengrapes"
mypath = "/obj/item/seeds/greengrapeseed"
species = "greengrape"
plantname = "Green-Grape Vine"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/greengrapes"
lifespan = 50
endurance = 25
maturation = 3
production = 5
yield = 4
potency = 10
plant_type = 0
growthstages = 2
/obj/item/seeds/cabbageseed
name = "pack of cabbage seeds"
desc = "These seeds grow into cabbages."
icon_state = "seed-cabbage"
mypath = "/obj/item/seeds/cabbageseed"
species = "cabbage"
plantname = "Cabbages"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage"
lifespan = 50
endurance = 25
maturation = 3
production = 5
yield = 4
potency = 10
plant_type = 0
growthstages = 1
/obj/item/seeds/berryseed
name = "pack of berry seeds"
desc = "These seeds grow into berry bushes."
icon_state = "seed-berry"
mypath = "/obj/item/seeds/berryseed"
species = "berry"
plantname = "Berry Bush"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/berries"
lifespan = 20
endurance = 15
maturation = 5
production = 5
yield = 2
potency = 10
plant_type = 0
growthstages = 6
/obj/item/seeds/glowberryseed
name = "pack of glow-berry seeds"
desc = "These seeds grow into glow-berry bushes."
icon_state = "seed-glowberry"
mypath = "/obj/item/seeds/glowberryseed"
species = "glowberry"
plantname = "Glow-Berry Bush"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries"
lifespan = 30
endurance = 25
maturation = 5
production = 5
yield = 2
potency = 10
plant_type = 0
growthstages = 6
/obj/item/seeds/bananaseed
name = "pack of banana seeds"
desc = "They're seeds that grow into bannana trees. When grown, keep away from clown."
icon_state = "seed-banana"
mypath = "/obj/item/seeds/bananaseed"
species = "banana"
plantname = "Banana Tree"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/banana"
lifespan = 50
endurance = 30
maturation = 6
production = 6
yield = 3
plant_type = 0
growthstages = 6
/obj/item/seeds/eggplantseed
name = "pack of eggplant seeds"
desc = "These seeds grow to produce berries that look nothing like eggs."
icon_state = "seed-eggplant"
mypath = "/obj/item/seeds/eggplantseed"
species = "eggplant"
plantname = "Eggplants"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/eggplant"
lifespan = 25
endurance = 15
maturation = 6
production = 6
yield = 2
potency = 20
plant_type = 0
growthstages = 6
/obj/item/seeds/eggyseed
name = "pack of eggplant seeds"
desc = "These seeds grow to produce berries that look nothing like eggs."
icon_state = "seed-eggy"
mypath = "/obj/item/seeds/eggy"
species = "eggy"
plantname = "Eggplants"
productname = "/obj/item/weapon/reagent_containers/food/snacks/egg"
lifespan = 75
endurance = 15
maturation = 6
production = 12
yield = 2
plant_type = 0
growthstages = 6
/obj/item/seeds/bloodtomatoseed
name = "pack of blood-tomato seeds"
desc = "These seeds grow into blood-tomato plants."
icon_state = "seed-bloodtomato"
mypath = "/obj/item/seeds/bloodtomatoseed"
species = "bloodtomato"
plantname = "Blood-Tomato Plants"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/bloodtomato"
lifespan = 25
endurance = 20
maturation = 8
production = 6
yield = 3
potency = 10
plant_type = 0
growthstages = 6
/obj/item/seeds/tomatoseed
name = "pack of tomato seeds"
desc = "These seeds grow into tomato plants."
icon_state = "seed-tomato"
mypath = "/obj/item/seeds/tomatoseed"
species = "tomato"
plantname = "Tomato Plants"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/tomato"
lifespan = 25
endurance = 15
maturation = 8
production = 6
yield = 2
potency = 10
plant_type = 0
growthstages = 6
/obj/item/seeds/killertomatoseed
name = "pack of killer-tomato seeds"
desc = "These seeds grow into killer-tomato plants."
icon_state = "seed-killertomato"
mypath = "/obj/item/seeds/killertomatoseed"
species = "killertomato"
plantname = "Killer-Tomato Plants"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/killertomato"
lifespan = 25
endurance = 15
maturation = 8
production = 6
yield = 2
potency = 10
plant_type = 0
oneharvest = 1
growthstages = 2
/obj/item/seeds/bluetomatoseed
name = "pack of blue-tomato seeds"
desc = "These seeds grow into blue-tomato plants."
icon_state = "seed-bluetomato"
mypath = "/obj/item/seeds/bluetomatoseed"
species = "bluetomato"
plantname = "Blue-Tomato Plants"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/bluetomato"
lifespan = 25
endurance = 15
maturation = 8
production = 6
yield = 2
potency = 10
plant_type = 0
growthstages = 6
/obj/item/seeds/cornseed
name = "pack of corn seeds"
desc = "I don't mean to sound corny..."
icon_state = "seed-corn"
mypath = "/obj/item/seeds/cornseed"
species = "corn"
plantname = "Corn Stalks"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/corn"
lifespan = 25
endurance = 15
maturation = 8
production = 6
yield = 3
plant_type = 0
oneharvest = 1
potency = 20
growthstages = 3
/obj/item/seeds/poppyseed
name = "pack of poppy seeds"
desc = "These seeds grow into poppies."
icon_state = "seed-poppy"
mypath = "/obj/item/seeds/poppyseed"
species = "poppy"
plantname = "Poppy Plants"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/poppy"
lifespan = 25
endurance = 10
potency = 20
maturation = 8
production = 6
yield = 6
plant_type = 0
oneharvest = 1
growthstages = 3
/obj/item/seeds/potatoseed
name = "pack of potato seeds"
desc = "Boil 'em! Mash 'em! Stick 'em in a stew!"
icon_state = "seed-potato"
mypath = "/obj/item/seeds/potatoseed"
species = "potato"
plantname = "Potato-Plants"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/potato"
lifespan = 30
endurance = 15
maturation = 10
production = 1
yield = 4
plant_type = 0
oneharvest = 1
potency = 10
growthstages = 4
/obj/item/seeds/icepepperseed
name = "pack of ice-pepper seeds"
desc = "These seeds grow into ice-pepper plants."
icon_state = "seed-icepepper"
mypath = "/obj/item/seeds/icepepperseed"
species = "chiliice"
plantname = "Ice-Pepper Plants"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper"
lifespan = 25
endurance = 15
maturation = 4
production = 4
yield = 4
potency = 20
plant_type = 0
growthstages = 6
/obj/item/seeds/soyaseed
name = "pack of soybean seeds"
desc = "These seeds grow into soybean plants."
icon_state = "seed-soybean"
mypath = "/obj/item/seeds/soyaseed"
species = "soybean"
plantname = "Soybean Plants"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans"
lifespan = 25
endurance = 15
maturation = 4
production = 4
yield = 3
potency = 5
plant_type = 0
growthstages = 6
/obj/item/seeds/wheatseed
name = "pack of wheat seeds"
desc = "These may, or may not, grow into weed."
icon_state = "seed-wheat"
mypath = "/obj/item/seeds/wheatseed"
species = "wheat"
plantname = "Wheat Stalks"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/wheat"
lifespan = 25
endurance = 15
maturation = 6
production = 1
yield = 4
potency = 5
oneharvest = 1
plant_type = 0
growthstages = 6
/obj/item/seeds/carrotseed
name = "pack of carrot seeds"
desc = "These seeds grow into carrots."
icon_state = "seed-carrot"
mypath = "/obj/item/seeds/carrotseed"
species = "carrot"
plantname = "Carrots"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/carrot"
lifespan = 25
endurance = 15
maturation = 10
production = 1
yield = 5
potency = 10
oneharvest = 1
plant_type = 0
growthstages = 5
/obj/item/seeds/amanitamycelium
name = "pack of fly amanita mycelium"
desc = "This mycelium grows into something horrible."
icon_state = "mycelium-amanita"
mypath = "/obj/item/seeds/amanitamycelium"
species = "amanita"
plantname = "Fly Amanitas"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita"
lifespan = 50
endurance = 35
maturation = 10
production = 5
yield = 4
potency = 10 // Damage based on potency?
oneharvest = 1
growthstages = 3
plant_type = 2
/obj/item/seeds/angelmycelium
name = "pack of destroying angel mycelium"
desc = "This mycelium grows into something devestating."
icon_state = "mycelium-angel"
mypath = "/obj/item/seeds/angelmycelium"
species = "angel"
plantname = "Destroying Angels"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel"
lifespan = 50
endurance = 35
maturation = 12
production = 5
yield = 2
potency = 35
oneharvest = 1
growthstages = 3
plant_type = 2
/obj/item/seeds/libertymycelium
name = "pack of liberty-cap mycelium"
desc = "This mycelium grows into liberty-cap mushrooms."
icon_state = "mycelium-liberty"
mypath = "/obj/item/seeds/libertymycelium"
species = "liberty"
plantname = "Liberty-Caps"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap"
lifespan = 25
endurance = 15
maturation = 7
production = 1
yield = 5
potency = 15 // Lowish potency at start
oneharvest = 1
growthstages = 3
plant_type = 2
/obj/item/seeds/chantermycelium
name = "pack of chanterelle mycelium"
desc = "This mycelium grows into chanterelle mushrooms."
icon_state = "mycelium-chanter"
mypath = "/obj/item/seeds/chantermycelium"
species = "chanter"
plantname = "Chanterelle Mushrooms"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle"
lifespan = 35
endurance = 20
maturation = 7
production = 1
yield = 5
potency = 1
oneharvest = 1
growthstages = 3
plant_type = 2
/obj/item/seeds/towermycelium
name = "pack of tower-cap mycelium"
desc = "This mycelium grows into tower-cap mushrooms."
icon_state = "mycelium-tower"
mypath = "/obj/item/seeds/towermycelium"
species = "towercap"
plantname = "Tower Caps"
productname = "/obj/item/weapon/grown/log"
lifespan = 80
endurance = 50
maturation = 15
production = 1
yield = 5
potency = 1
oneharvest = 1
growthstages = 3
plant_type = 2
/obj/item/seeds/glowshroom
name = "pack of glowshroom mycelium"
desc = "This mycelium -glows- into mushrooms!"
icon_state = "mycelium-glowshroom"
mypath = "/obj/item/seeds/glowshroom"
species = "glowshroom"
plantname = "Glowshrooms"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom"
lifespan = 120 //ten times that is the delay
endurance = 30
maturation = 15
production = 1
yield = 3 //-> spread
potency = 30 //-> brightness
oneharvest = 1
growthstages = 4
plant_type = 2
/obj/item/seeds/plumpmycelium
name = "pack of plump-helmet mycelium"
desc = "This mycelium grows into helmets... maybe."
icon_state = "mycelium-plump"
mypath = "/obj/item/seeds/plumpmycelium"
species = "plump"
plantname = "Plump-Helmet Mushrooms"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet"
lifespan = 25
endurance = 15
maturation = 8
production = 1
yield = 4
potency = 0
oneharvest = 1
growthstages = 3
plant_type = 2
/obj/item/seeds/walkingmushroommycelium
name = "pack of walking mushroom mycelium"
desc = "This mycelium will grow into huge stuff!"
icon_state = "mycelium-walkingmushroom"
mypath = "/obj/item/seeds/walkingmushroommycelium"
species = "walkingmushroom"
plantname = "Walking Mushrooms"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom"
lifespan = 30
endurance = 30
maturation = 5
production = 1
yield = 1
potency = 0
oneharvest = 1
growthstages = 3
plant_type = 2
/obj/item/seeds/nettleseed
name = "pack of nettle seeds"
desc = "These seeds grow into nettles."
icon_state = "seed-nettle"
mypath = "/obj/item/seeds/nettleseed"
species = "nettle"
plantname = "Nettles"
productname = "/obj/item/weapon/grown/nettle"
lifespan = 30
endurance = 40 // tuff like a toiger
maturation = 6
production = 6
yield = 4
potency = 10
oneharvest = 0
growthstages = 5
plant_type = 1
/obj/item/seeds/deathnettleseed
name = "pack of death-nettle seeds"
desc = "These seeds grow into death-nettles."
icon_state = "seed-deathnettle"
mypath = "/obj/item/seeds/deathnettleseed"
species = "deathnettle"
plantname = "Death Nettles"
productname = "/obj/item/weapon/grown/deathnettle"
lifespan = 30
endurance = 25
maturation = 8
production = 6
yield = 2
potency = 10
oneharvest = 0
growthstages = 5
plant_type = 1
/obj/item/seeds/weeds
name = "pack of weed seeds"
desc = "Yo mang, want some weeds?"
icon_state = "seed"
mypath = "/obj/item/seeds/weeds"
species = "weeds"
plantname = "Generic Weeds"
productname = ""
lifespan = 100
endurance = 50 // damm pesky weeds
maturation = 5
production = 1
yield = -1
potency = -1
oneharvest = 1
growthstages = 4
plant_type = 1
/obj/item/seeds/harebell
name = "pack of harebell seeds"
desc = "These seeds grow into pretty little flowers."
icon_state = "seed"
mypath = "/obj/item/seeds/harebell"
species = "harebell"
plantname = "Harebells"
productname = ""
lifespan = 100
endurance = 20
maturation = 7
production = 1
yield = -1
potency = 1
oneharvest = 1
growthstages = 4
plant_type = 1
/obj/item/seeds/sunflowerseed
name = "pack of sunflower seeds"
desc = "These seeds grow into sunflowers."
icon_state = "seed-sunflower"
mypath = "/obj/item/seeds/sunflowerseed"
species = "sunflower"
plantname = "Sunflowers"
productname = "/obj/item/weapon/grown/sunflower"
lifespan = 25
endurance = 20
maturation = 6
production = 1
yield = 2
potency = 1
oneharvest = 1
growthstages = 3
plant_type = 1
/obj/item/seeds/brownmold
name = "pack of brown mold"
desc = "Eww.. moldy."
icon_state = "seed"
mypath = "/obj/item/seeds/brownmold"
species = "mold"
plantname = "Brown Mold"
productname = ""
lifespan = 50
endurance = 30
maturation = 10
production = 1
yield = -1
potency = 1
oneharvest = 1
growthstages = 3
plant_type = 2
/obj/item/seeds/appleseed
name = "pack of apple seeds"
desc = "These seeds grow into apple trees."
icon_state = "seed-apple"
mypath = "/obj/item/seeds/appleseed"
species = "apple"
plantname = "Apple Tree"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/apple"
lifespan = 55
endurance = 35
maturation = 6
production = 6
yield = 5
plant_type = 0
growthstages = 6
/obj/item/seeds/ambrosiavulgarisseed
name = "pack of ambrosia vulgaris seeds"
desc = "These seeds grow into common ambrosia, a plant grown by and from medicine."
icon_state = "seed-ambrosiavulgaris"
mypath = "/obj/item/seeds/ambrosiavulgarisseed"
species = "ambrosiavulgaris"
plantname = "Ambrosia Vulgaris"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris"
lifespan = 60
endurance = 25
maturation = 6
production = 6
yield = 6
potency = 5
plant_type = 0
growthstages = 6
/obj/item/seeds/whitebeetseed
name = "pack of white-beet seeds"
desc = "These seeds grow into sugary beet producing plants."
icon_state = "seed-whitebeet"
mypath = "/obj/item/seeds/whitebeetseed"
species = "whitebeet"
plantname = "White-Beet Plants"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet"
lifespan = 60
endurance = 50
maturation = 6
production = 6
yield = 6
oneharvest = 1
potency = 10
plant_type = 0
growthstages = 6
/obj/item/seeds/sugarcaneseed
name = "pack of sugarcane seeds"
desc = "These seeds grow into sugarcane."
icon_state = "seed-sugarcane"
mypath = "/obj/item/seeds/sugarcaneseed"
species = "sugarcane"
plantname = "Sugarcane"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane"
lifespan = 60
endurance = 50
maturation = 3
production = 6
yield = 4
potency = 10
plant_type = 0
growthstages = 3
/obj/item/seeds/watermelonseed
name = "pack of watermelon seeds"
desc = "These seeds grow into watermelon plants."
icon_state = "seed-watermelon"
mypath = "/obj/item/seeds/watermelonseed"
species = "watermelon"
plantname = "Watermelon Vines"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/watermelon"
lifespan = 50
endurance = 40
maturation = 6
production = 6
yield = 3
potency = 1
plant_type = 0
growthstages = 6
/obj/item/seeds/pumpkinseed
name = "pack of pumpkin seeds"
desc = "These seeds grow into pumpkin vines."
icon_state = "seed-pumpkin"
mypath = "/obj/item/seeds/pumpkinseed"
species = "pumpkin"
plantname = "Pumpkin Vines"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin"
lifespan = 50
endurance = 40
maturation = 6
production = 6
yield = 3
potency = 10
plant_type = 0
growthstages = 3
/obj/item/seeds/limeseed
name = "pack of lime seeds"
desc = "These are very sour seeds."
icon_state = "seed-lime"
mypath = "/obj/item/seeds/limeseed"
species = "lime"
plantname = "Lime Tree"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/lime"
lifespan = 55
endurance = 50
maturation = 6
production = 6
yield = 4
potency = 15
plant_type = 0
growthstages = 6
/obj/item/seeds/lemonseed
name = "pack of lemon seeds"
desc = "These are sour seeds."
icon_state = "seed-lemon"
mypath = "/obj/item/seeds/lemonseed"
species = "lemon"
plantname = "Lemon Tree"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/lemon"
lifespan = 55
endurance = 45
maturation = 6
production = 6
yield = 4
potency = 10
plant_type = 0
growthstages = 6
/obj/item/seeds/orangeseed
name = "pack of orange seed"
desc = "Sour seeds."
icon_state = "seed-orange"
mypath = "/obj/item/seeds/orangeseed"
species = "orange"
plantname = "Orange Tree"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/orange"
lifespan = 60
endurance = 50
maturation = 6
production = 6
yield = 5
potency = 1
plant_type = 0
growthstages = 6
/obj/item/seeds/poisonberryseed
name = "pack of poison-berry seeds"
desc = "These seeds grow into poison-berry bushes."
icon_state = "seed-poisonberry"
mypath = "/obj/item/seeds/poisonberryseed"
species = "poisonberry"
plantname = "Poison-Berry Bush"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/poisonberries"
lifespan = 20
endurance = 15
maturation = 5
production = 5
yield = 2
potency = 10
plant_type = 0
growthstages = 6
/obj/item/seeds/deathberryseed
name = "pack of death-berry seeds"
desc = "These seeds grow into death berries."
icon_state = "seed-deathberry"
mypath = "/obj/item/seeds/deathberryseed"
species = "deathberry"
plantname = "Death Berry Bush"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/deathberries"
lifespan = 30
endurance = 20
maturation = 5
production = 5
yield = 3
potency = 50
plant_type = 0
growthstages = 6
/obj/item/seeds/grassseed
name = "pack of grass seeds"
desc = "These seeds grow ito grass. Yummy!"
icon_state = "seed-grass"
mypath = "/obj/item/seeds/grassseed"
species = "grass"
plantname = "Grass"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/grass"
lifespan = 60
endurance = 50
maturation = 2
production = 5
yield = 5
plant_type = 0
growthstages = 2
/obj/item/seeds/cocoapodseed
name = "pack of cocoa pod seeds"
desc = "These seeds grow into cacao trees. They look fattening." //SIC: cocoa is the seeds. The tress ARE spelled cacao.
icon_state = "seed-cocoapod"
mypath = "/obj/item/seeds/cocoapodseed"
species = "cocoapod"
plantname = "Cocao Tree" //SIC: see above
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod"
lifespan = 20
endurance = 15
maturation = 5
production = 5
yield = 2
potency = 10
plant_type = 0
growthstages = 6
/* // Maybe one day when I get it to work like a grenade which exlodes gibs.
/obj/item/seeds/gibtomatoseed
name = "Gib Tomato seeds"
desc = "Used to grow gib tomotoes."
icon_state = "seed-gibtomato"
mypath = "/obj/item/seeds/gibtomatoseed"
species = "gibtomato"
plantname = "Gib Tomato plant"
productname = "/obj/item/weapon/grown/gibtomato"
lifespan = 35
endurance = 25
maturation = 6
production = 6
yield = 3
potency = 10
plant_type = 0
growthstages = 6
*/
/*
/obj/item/seeds/
name = ""
icon_state = "seed"
mypath = "/obj/item/seeds/"
species = ""
plantname = ""
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/"
lifespan = 25
endurance = 15
maturation = 10
production = 1
yield = -1
potency = 0
oneharvest = 1
growthstages = 3
plant_type = 0
*/
// ***********************************************************
// Foods that are produced from hydroponics ~~~~~~~~~~
// Data from the seeds carry over to these grown foods
// ***********************************************************
//Grown foods
/obj/item/weapon/reagent_containers/food/snacks/grown/ //New subclass so we can pass on values
var/seed = ""
var/plantname = ""
var/productname = ""
var/species = ""
var/lifespan = 0
var/endurance = 0
var/maturation = 0
var/production = 0
var/yield = 0
var/potency = -1
var/plant_type = 0
icon = 'harvest.dmi'
New(newloc,newpotency)
if (!isnull(newpotency))
potency = newpotency
..()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(var/obj/item/O as obj, var/mob/user as mob)
..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
var/msg
msg = "*---------*\n This is \a [src]\n"
switch(plant_type)
if(0)
msg += "- Plant type: Normal plant\n"
if(1)
msg += "- Plant type: Weed\n"
if(2)
msg += "- Plant type: Mushroom\n"
msg += "- Potency: [potency]\n"
msg += "- Yield: [yield]\n"
msg += "- Maturation speed: [maturation]\n"
msg += "- Production speed: [production]\n"
msg += "- Endurance: [endurance]\n"
msg += "- Healing properties: [reagents.get_reagent_amount("nutriment")]\n"
msg += "*---------*"
usr << msg
return
/obj/item/weapon/grown/attackby(var/obj/item/O as obj, var/mob/user as mob)
..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
var/msg
msg = "*---------*\n This is \a [src]\n"
switch(plant_type)
if(0)
msg += "- Plant type: Normal plant\n"
if(1)
msg += "- Plant type: Weed\n"
if(2)
msg += "- Plant type: Mushroom\n"
msg += "- Acid strength: [potency]\n"
msg += "- Yield: [yield]\n"
msg += "- Maturation speed: [maturation]\n"
msg += "- Production speed: [production]\n"
msg += "- Endurance: [endurance]\n"
msg += "*---------*"
usr << msg
return
/obj/item/weapon/reagent_containers/food/snacks/grown/corn
seed = "/obj/item/seeds/cornseed"
name = "cob of corn"
desc = "Needs some butter!"
icon_state = "corn"
potency = 40
On_Consume()
if(!reagents.total_volume)
var/mob/M = usr
var/obj/item/weapon/corncob/W = new /obj/item/weapon/corncob( M )
M << "You chew on the corn, leaving nothing behind but a cob."
M.put_in_hand(W)
W.add_fingerprint(M)
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/poppy
seed = "/obj/item/seeds/poppyseed"
name = "poppy"
icon_state = "poppy"
potency = 30
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
reagents.add_reagent("bicaridine", 1+round(potency / 20, 1))
bitesize = 1+round(reagents.total_volume / 3, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/potato
seed = "/obj/item/seeds/potatoseed"
name = "potato"
desc = "Boil 'em! Mash 'em! Stick 'em in a stew!"
icon_state = "potato"
potency = 25
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
bitesize = reagents.total_volume
/obj/item/weapon/reagent_containers/food/snacks/grown/grapes
seed = "/obj/item/seeds/grapeseed"
name = "bunch of grapes"
desc = "Nutritious!"
icon_state = "grapes"
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
reagents.add_reagent("sugar", 1+round((potency / 5), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/greengrapes
seed = "/obj/item/seeds/greengrapeseed"
name = "bunch of green grapes"
desc = "Nutritious!"
icon_state = "greengrapes"
potency = 25
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
reagents.add_reagent("kelotane", 3+round((potency / 5), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage
seed = "/obj/item/seeds/cabbageseed"
name = "cabbage"
desc = "Ewwwwwwwwww. Cabbage."
icon_state = "cabbage"
potency = 25
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
bitesize = reagents.total_volume
/obj/item/weapon/reagent_containers/food/snacks/grown/berries
seed = "/obj/item/seeds/berryseed"
name = "bunch of berries"
desc = "Nutritious!"
icon_state = "berrypile"
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries
seed = "/obj/item/seeds/glowberryseed"
name = "bunch of glow-berries"
desc = "Nutritious!"
var/on = 1
var/brightness_on = 2 //luminosity when on
icon_state = "glowberrypile"
New()
..()
reagents.add_reagent("nutriment", round((potency / 10), 1))
reagents.add_reagent("radium", 3+round(potency / 5, 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries/Del()
if(istype(loc,/mob))
loc.sd_SetLuminosity(loc.luminosity - potency/5)
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries/pickup(mob/user)
src.sd_SetLuminosity(0)
user.total_luminosity += potency/5
/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries/dropped(mob/user)
user.total_luminosity -= potency/5
src.sd_SetLuminosity(potency/5)
/obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod
seed = "/obj/item/seeds/cocoapodseed"
name = "cocoa pod"
desc = "Fattening... Mmmmm... chucklate."
icon_state = "cocoapod"
potency = 50
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
reagents.add_reagent("coco", 4+round((potency / 5), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
//This object is just a transition object. All it does is make a grass tile and delete itself.
/obj/item/weapon/reagent_containers/food/snacks/grown/grass
seed = "/obj/item/seeds/grassseed"
name = "grass"
desc = "Green and lush."
icon_state = "grass"
potency = 20
New()
new/obj/item/stack/tile/grass(src.loc)
del(src)
/obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane
seed = "/obj/item/seeds/sugarcaneseed"
name = "sugarcane"
desc = "Sickly sweet."
icon_state = "sugarcane"
potency = 50
New()
..()
reagents.add_reagent("sugar", 4+round((potency / 5), 1))
/obj/item/weapon/reagent_containers/food/snacks/grown/poisonberries
seed = "/obj/item/seeds/poisonberryseed"
name = "bunch of poison-berries"
desc = "Taste so good, you could die!"
icon_state = "poisonberrypile"
gender = PLURAL
potency = 15
New()
..()
reagents.add_reagent("nutriment", 1)
reagents.add_reagent("toxin", 3+round(potency / 5, 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/deathberries
seed = "/obj/item/seeds/deathberryseed"
name = "bunch of death-berries"
desc = "Taste so good, you could die!"
icon_state = "deathberrypile"
gender = PLURAL
potency = 50
New()
..()
reagents.add_reagent("nutriment", 1)
reagents.add_reagent("toxin", 3+round(potency / 3, 1))
reagents.add_reagent("lexorin", 1+round(potency / 5, 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris
seed = "/obj/item/seeds/ambrosiavulgaris"
name = "ambrosia vulgaris branch"
desc = "This is a plant containing various healing chemicals."
icon_state = "ambrosiavulgaris"
potency = 10
New()
..()
reagents.add_reagent("nutriment", 1)
reagents.add_reagent("space_drugs", 3+round(potency / 5, 1))
reagents.add_reagent("kelotane", 3+round(potency / 5, 1))
reagents.add_reagent("bicaridine", 3+round(potency / 5, 1))
reagents.add_reagent("toxin", 3+round(potency / 5, 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/apple
seed = "/obj/item/seeds/appleseed"
name = "apple"
desc = "It's a little piece of Eden."
icon_state = "apple"
potency = 15
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/watermelon
seed = "/obj/item/seeds/watermelonseed"
name = "watermelon"
desc = "It's full of watery goodness."
icon_state = "watermelon"
potency = 10
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 5), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin
seed = "/obj/item/seeds/pumpkinseed"
name = "pumpkin"
desc = "It's large and scary."
icon_state = "pumpkin"
potency = 10
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 5), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/lime
seed = "/obj/item/seeds/limeseed"
name = "lime"
desc = "It's so sour, your face will twist."
icon_state = "lime"
potency = 20
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/lemon
seed = "/obj/item/seeds/lemonseed"
name = "lemon"
desc = "When life gives you lemons, be grateful they aren't limes."
icon_state = "lemon"
potency = 20
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/orange
seed = "/obj/item/seeds/orangeseed"
name = "orange"
desc = "It's an tangy fruit."
icon_state = "orange"
potency = 20
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet
seed = "/obj/item/seeds/whitebeetseed"
name = "white-beet"
desc = "You can't beat white-beet."
icon_state = "whitebeet"
potency = 15
New()
..()
reagents.add_reagent("nutriment", round((potency / 20), 1))
reagents.add_reagent("sugar", 1+round((potency / 5), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/banana
seed = "/obj/item/seeds/bananaseed"
name = "banana"
desc = "It's an excellent prop for a clown."
icon = 'items.dmi'
icon_state = "banana"
item_state = "banana"
On_Consume()
if(!reagents.total_volume)
var/mob/M = usr
var/obj/item/weapon/bananapeel/W = new /obj/item/weapon/bananapeel( M )
M << "You peel the banana."
M.put_in_hand(W)
W.add_fingerprint(M)
New()
..()
reagents.add_reagent("banana", 1+round((potency / 10), 1))
bitesize = 5
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
/obj/item/weapon/reagent_containers/food/snacks/grown/chili
seed = "/obj/item/seeds/chiliseed"
name = "chili"
desc = "It's spicy! Wait... IT'S BURNING ME!!"
icon_state = "chilipepper"
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 25), 1))
reagents.add_reagent("capsaicin", 3+round(potency / 5, 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/chili/attackby(var/obj/item/O as obj, var/mob/user as mob)
. = ..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
user << "- Capsaicin: [reagents.get_reagent_amount("capsaicin")]%"
/obj/item/weapon/reagent_containers/food/snacks/grown/eggplant
seed = "/obj/item/seeds/eggplantseed"
name = "eggplant"
desc = "Maybe there's a chicken inside?"
icon_state = "eggplant"
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans
seed = "/obj/item/seeds/soyaseed"
name = "soybeans"
desc = "It's pretty bland, but oh the possibilities..."
gender = PLURAL
icon_state = "soybeans"
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato
seed = "/obj/item/seeds/tomatoseed"
name = "tomato"
desc = "I say to-mah-to, you say tom-mae-to."
icon_state = "tomato"
potency = 10
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
throw_impact(atom/hit_atom)
..()
new/obj/effect/decal/cleanable/tomato_smudge(src.loc)
src.visible_message("The [src.name] has been squashed.","You hear a smack.")
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/killertomato
seed = "/obj/item/seeds/killertomatoseed"
name = "killer-tomato"
desc = "I say to-mah-to, you say tom-mae-to... OH GOD IT'S EATING MY LEGS!!"
icon_state = "killertomato"
potency = 10
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
if(istype(src.loc,/mob))
pickup(src.loc)
lifespan = 120
endurance = 30
maturation = 15
production = 1
yield = 3
potency = 30
plant_type = 2
/obj/item/weapon/reagent_containers/food/snacks/grown/killertomato/attack_self(mob/user as mob)
if(istype(user.loc,/turf/space))
return
new /obj/effect/critter/killertomato(user.loc)
del(src)
user << "You plant the killer-tomato."
/obj/item/weapon/reagent_containers/food/snacks/grown/bloodtomato
seed = "/obj/item/seeds/bloodtomatoseed"
name = "blood-tomato"
desc = "So bloody...so...very...bloody....AHHHH!!!!"
icon_state = "bloodtomato"
potency = 10
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
reagents.add_reagent("blood", 1+round((potency / 5), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
throw_impact(atom/hit_atom)
..()
new/obj/effect/decal/cleanable/blood/splatter(src.loc)
src.visible_message("The [src.name] has been squashed.","You hear a smack.")
src.reagents.reaction(get_turf(hit_atom))
for(var/atom/A in get_turf(hit_atom))
src.reagents.reaction(A)
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/bluetomato
seed = "/obj/item/seeds/bluetomatoseed"
name = "blue-tomato"
desc = "I say blue-mah-to, you say blue-mae-to."
icon_state = "bluetomato"
potency = 10
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
reagents.add_reagent("lube", 1+round((potency / 5), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
throw_impact(atom/hit_atom)
..()
new/obj/effect/decal/cleanable/oil(src.loc)
src.visible_message("The [src.name] has been squashed.","You hear a smack.")
src.reagents.reaction(get_turf(hit_atom))
for(var/atom/A in get_turf(hit_atom))
src.reagents.reaction(A)
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/wheat
seed = "/obj/item/seeds/wheatseed"
name = "wheat"
desc = "Sigh... wheat... a-grain?"
gender = PLURAL
icon_state = "wheat"
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 25), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper
seed = "/obj/item/seeds/icepepperseed"
name = "ice-pepper"
desc = "It's a mutant strain of chili"
icon_state = "icepepper"
potency = 20
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
reagents.add_reagent("frostoil", 3+round(potency / 5, 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper/attackby(var/obj/item/O as obj, var/mob/user as mob)
. = ..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
user << "- Frostoil: [reagents.get_reagent_amount("frostoil")]%"
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot
seed = "/obj/item/seeds/carrotseed"
name = "carrot"
desc = "It's good for the eyes!"
icon_state = "carrot"
potency = 10
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
reagents.add_reagent("imidazoline", 3+round(potency / 5, 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita
seed = "/obj/item/seeds/amanitamycelium"
name = "fly amanita"
desc = "Amanita Muscaria: Learn poisonous mushrooms by heart. Only pick mushrooms you know."
icon_state = "amanita"
potency = 10
New()
..()
reagents.add_reagent("nutriment", 1)
reagents.add_reagent("amatoxin", 3+round(potency / 3, 1))
reagents.add_reagent("psilocybin", 1+round(potency / 25, 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita/attackby(var/obj/item/O as obj, var/mob/user as mob)
. = ..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
user << "- Amatoxins: [reagents.get_reagent_amount("amatoxin")]%"
user << "- Psilocybin: [reagents.get_reagent_amount("psilocybin")]%"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel
seed = "/obj/item/seeds/angelmycelium"
name = "destroying angel"
desc = "Amanita Virosa: Deadly poisonous basidiomycete fungus filled with alpha amatoxins."
icon_state = "angel"
potency = 35
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
reagents.add_reagent("amatoxin", 13+round(potency / 3, 1))
reagents.add_reagent("psilocybin", 1+round(potency / 25, 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel/attackby(var/obj/item/O as obj, var/mob/user as mob)
. = ..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
user << "- Amatoxins: [reagents.get_reagent_amount("amatoxin")]%"
user << "- Psilocybin: [reagents.get_reagent_amount("psilocybin")]%"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap
seed = "/obj/item/seeds/libertymycelium"
name = "liberty-cap"
desc = "Psilocybe Semilanceata: Liberate yourself!"
icon_state = "libertycap"
potency = 15
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
reagents.add_reagent("psilocybin", 3+round(potency / 5, 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap/attackby(var/obj/item/O as obj, var/mob/user as mob)
. = ..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
user << "- Psilocybin: [reagents.get_reagent_amount("psilocybin")]%"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet
seed = "/obj/item/seeds/plumpmycelium"
name = "plump-helmet"
desc = "Plumus Hellmus: Plump, soft and s-so inviting~"
icon_state = "plumphelmet"
New()
..()
reagents.add_reagent("nutriment", 2+round((potency / 10), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom
seed = "/obj/item/seeds/walkingmushroom"
name = "walking mushroom"
desc = "The beginging of the great walk."
icon_state = "walkingmushroom"
New()
..()
reagents.add_reagent("nutriment", 2+round((potency / 10), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
if(istype(src.loc,/mob))
pickup(src.loc)
lifespan = 120
endurance = 30
maturation = 15
production = 1
yield = 3
potency = 30
plant_type = 2
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom/attack_self(mob/user as mob)
if(istype(user.loc,/turf/space))
return
new /obj/effect/critter/walkingmushroom(user.loc)
del(src)
user << "You plant the walking mushroom."
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle
seed = "/obj/item/seeds/chantermycelium"
name = "chanterelle cluster"
desc = "Cantharellus Cibarius: These jolly yellow little shrooms sure look tasty!"
icon_state = "chanterelle"
New()
..()
reagents.add_reagent("nutriment",1+round((potency / 25), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom
seed = "/obj/item/seeds/glowshroom"
name = "glowshroom cluster"
desc = "Glowshroom: This species of mushroom glows in the dark. Or does it?"
icon_state = "glowshroom"
New()
..()
reagents.add_reagent("radium",1+round((potency / 20), 1))
if(istype(src.loc,/mob))
pickup(src.loc)
else
src.sd_SetLuminosity(potency/10)
lifespan = 120 //ten times that is the delay
endurance = 30
maturation = 15
production = 1
yield = 3
potency = 30
plant_type = 2
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/attack_self(mob/user as mob)
if(istype(user.loc,/turf/space))
return
var/obj/effect/glowshroom/planted = new /obj/effect/glowshroom(user.loc)
planted.delay = lifespan * 50
planted.endurance = endurance
planted.yield = yield
planted.potency = potency
del(src)
user << "You plant the glowshroom."
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/Del()
if(istype(loc,/mob))
loc.sd_SetLuminosity(loc.luminosity - potency/10)
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/pickup(mob/user)
src.sd_SetLuminosity(0)
user.total_luminosity += potency/10
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/dropped(mob/user)
user.total_luminosity -= potency/10
src.sd_SetLuminosity(potency/10)
// **********************
// Other harvested materials from plants (that are not food)
// **********************
/obj/item/weapon/grown // Grown weapons
name = "grown_weapon"
icon = 'weapons.dmi'
var/seed = ""
var/plantname = ""
var/productname = ""
var/species = ""
var/lifespan = 20
var/endurance = 15
var/maturation = 7
var/production = 7
var/yield = 2
var/potency = 1
var/plant_type = 0
New()
var/datum/reagents/R = new/datum/reagents(50)
reagents = R
R.my_atom = src
/obj/item/weapon/grown/log
name = "tower-cap log"
desc = "It's better than bad, it's good!"
icon = 'harvest.dmi'
icon_state = "logs"
force = 5
flags = TABLEPASS
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
plant_type = 2
origin_tech = "materials=1"
seed = "/obj/item/seeds/towermycelium"
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || (istype(W, /obj/item/weapon/twohanded/fireaxe) && W:wielded) || istype(W, /obj/item/weapon/melee/energy))
user.show_message("You make planks out of the [src]!", 1)
for(var/i=0,i<2,i++)
new /obj/item/stack/sheet/wood (src.loc)
del(src)
return
/obj/item/weapon/grown/sunflower // FLOWER POWER!
name = "sunflower"
desc = "It's beautiful! A certain person might beat you to death if you trample these."
icon = 'harvest.dmi'
icon_state = "sunflower"
damtype = "fire"
force = 0
flags = TABLEPASS
throwforce = 1
w_class = 1.0
throw_speed = 1
throw_range = 3
plant_type = 1
seed = "/obj/item/seeds/sunflower"
/*
/obj/item/weapon/grown/gibtomato
desc = "A plump tomato."
icon = 'harvest.dmi'
name = "Gib Tomato"
icon_state = "gibtomato"
damtype = "fire"
force = 0
flags = TABLEPASS
throwforce = 1
w_class = 1.0
throw_speed = 1
throw_range = 3
plant_type = 1
seed = "/obj/item/seeds/gibtomato"
New()
..()
/obj/item/weapon/grown/gibtomato/New()
..()
src.gibs = new /obj/effect/gibspawner/human(get_turf(src))
src.gibs.attach(src)
src.smoke.set_up(10, 0, usr.loc)
*/
/obj/item/weapon/grown/nettle // -- Skie
desc = "It's probably not wise to touch it with bare hands..."
icon = 'weapons.dmi'
name = "nettle"
icon_state = "nettle"
damtype = "fire"
force = 15
flags = TABLEPASS
throwforce = 1
w_class = 1.0
throw_speed = 1
throw_range = 3
plant_type = 1
origin_tech = "combat=1"
seed = "/obj/item/seeds/nettleseed"
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
reagents.add_reagent("acid", round(potency, 1))
force = round((5+potency/5), 1)
/obj/item/weapon/grown/deathnettle // -- Skie
desc = "The \red glowing \black nettle incites \redrage\black in you just from looking at it!"
icon = 'weapons.dmi'
name = "deathnettle"
icon_state = "deathnettle"
damtype = "fire"
force = 30
flags = TABLEPASS
throwforce = 1
w_class = 1.0
throw_speed = 1
throw_range = 3
plant_type = 1
seed = "/obj/item/seeds/deathnettleseed"
origin_tech = "combat=3"
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
reagents.add_reagent("pacid", round(potency, 1))
force = round((5+potency/2.5), 1)
// *************************************
// Pestkiller defines for hydroponics
// *************************************
/obj/item/pestkiller
name = "bottle of pestkiller"
icon = 'chemical.dmi'
icon_state = "bottle16"
flags = FPRINT | TABLEPASS
var/toxicity = 0
var/PestKillStr = 0
New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
/obj/item/pestkiller/carbaryl
name = "bottle of carbaryl"
icon = 'chemical.dmi'
icon_state = "bottle16"
flags = FPRINT | TABLEPASS
toxicity = 4
PestKillStr = 2
New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
/obj/item/pestkiller/lindane
name = "bottle of lindane"
icon = 'chemical.dmi'
icon_state = "bottle18"
flags = FPRINT | TABLEPASS
toxicity = 6
PestKillStr = 4
New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
/obj/item/pestkiller/phosmet
name = "bottle of phosmet"
icon = 'chemical.dmi'
icon_state = "bottle15"
flags = FPRINT | TABLEPASS
toxicity = 8
PestKillStr = 7
New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
// *************************************
// Hydroponics Tools
// *************************************
/obj/item/weapon/plantbgone // -- Skie
desc = "Kill those pesky weeds!"
icon = 'hydroponics.dmi'
name = "bottle of Plant-B-Gone"
icon_state = "plantbgone"
item_state = "plantbgone"
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
throwforce = 3
w_class = 2.0
throw_speed = 2
throw_range = 10
var/empty = 0
/obj/item/weapon/weedspray // -- Skie
desc = "It's a toxic mixture, in spray form, to kill small weeds."
icon = 'hydroponics.dmi'
name = "weed-spray"
icon_state = "weedspray"
item_state = "spray"
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
throwforce = 4
w_class = 2.0
throw_speed = 2
throw_range = 10
var/toxicity = 4
var/WeedKillStr = 2
/obj/item/weapon/pestspray // -- Skie
desc = "It's some pest eliminator spray! Do not inhale!"
icon = 'hydroponics.dmi'
name = "pest-spray"
icon_state = "pestspray"
item_state = "spray"
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
throwforce = 4
w_class = 2.0
throw_speed = 2
throw_range = 10
var/toxicity = 4
var/PestKillStr = 2
/obj/item/weapon/minihoe // -- Numbers
name = "mini hoe"
desc = "It's used for removing weeds or scratching your back."
icon = 'weapons.dmi'
icon_state = "hoe"
item_state = "hoe"
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
force = 5.0
throwforce = 7.0
w_class = 2.0
m_amt = 50
// *************************************
// Weedkiller defines for hydroponics
// *************************************
/obj/item/weedkiller
name = "bottle of weedkiller"
icon = 'chemical.dmi'
icon_state = "bottle16"
flags = FPRINT | TABLEPASS
var/toxicity = 0
var/WeedKillStr = 0
/obj/item/weedkiller/triclopyr
name = "bottle of glyphosate"
icon = 'chemical.dmi'
icon_state = "bottle16"
flags = FPRINT | TABLEPASS
toxicity = 4
WeedKillStr = 2
/obj/item/weedkiller/lindane
name = "bottle of triclopyr"
icon = 'chemical.dmi'
icon_state = "bottle18"
flags = FPRINT | TABLEPASS
toxicity = 6
WeedKillStr = 4
/obj/item/weedkiller/D24
name = "bottle of 2,4-D"
icon = 'chemical.dmi'
icon_state = "bottle15"
flags = FPRINT | TABLEPASS
toxicity = 8
WeedKillStr = 7
// *************************************
// Nutrient defines for hydroponics
// *************************************
/obj/item/nutrient
name = "bottle of nutrient"
icon = 'chemical.dmi'
icon_state = "bottle16"
flags = FPRINT | TABLEPASS
w_class = 1.0
var/mutmod = 0
var/yieldmod = 0
New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
/obj/item/nutrient/ez
name = "bottle of E-Z-Nutrient"
icon = 'chemical.dmi'
icon_state = "bottle16"
flags = FPRINT | TABLEPASS
mutmod = 1
yieldmod = 1
New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
/obj/item/nutrient/l4z
name = "bottle of Left 4 Zed"
icon = 'chemical.dmi'
icon_state = "bottle18"
flags = FPRINT | TABLEPASS
mutmod = 2
yieldmod = 0
New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
/obj/item/nutrient/rh
name = "bottle of Robust Harvest"
icon = 'chemical.dmi'
icon_state = "bottle15"
flags = FPRINT | TABLEPASS
mutmod = 0
yieldmod = 2
New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)