/** * Creates a TGUI input list window and returns the user's response. * * This proc should be used to create alerts that the caller will wait for a response from. * Arguments: * * user - The user to show the input box to. * * message - The content of the input box, shown in the body of the TGUI window. * * title - The title of the input box, shown on the top of the TGUI window. * * items - The options that can be chosen by the user, each string is assigned a button on the UI. * * default - If an option is already preselected on the UI. Current values, etc. * * timeout - The timeout of the input box, after which the menu will close and qdel itself. Set to zero for no timeout. */ /proc/tgui_input_list(mob/user, message, title = "Select", list/items, default, timeout = 0, ui_state = global.always_state) if (!user) user = usr if(!length(items)) return null if (!istype(user)) if (istype(user, /client)) var/client/client = user user = client.mob else return null if(isnull(user.client)) return null /// Client does NOT have tgui_input on: Returns regular input if(!user.client.prefs.tgui_input) return input(user, message, title, default) as null|anything in items var/datum/tgui_list_input/input = new(user, message, title, items, default, timeout, ui_state) if(input.invalid) qdel(input) return input.ui_interact(user) input.wait() if (input) . = input.choice qdel(input) /** * # tgui_list_input * * Datum used for instantiating and using a TGUI-controlled list input that prompts the user with * a message and shows a list of selectable options */ /datum/tgui_list_input /// The title of the TGUI window var/title /// The textual body of the TGUI window var/message /// The list of items (responses) provided on the TGUI window var/list/items /// Buttons (strings specifically) mapped to the actual value (e.g. a mob or a verb) var/list/items_map /// The button that the user has pressed, null if no selection has been made var/choice /// The default button to be selected var/default /// The time at which the tgui_list_input was created, for displaying timeout progress. var/start_time /// The lifespan of the tgui_list_input, after which the window will close and delete itself. var/timeout /// Boolean field describing if the tgui_list_input was closed by the user. var/closed /// The TGUI UI state that will be returned in ui_state(). Default: always_state var/datum/ui_state/state /// Whether the tgui list input is invalid or not (i.e. due to all list entries being null) var/invalid = FALSE /datum/tgui_list_input/New(mob/user, message, title, list/items, default, timeout, ui_state) src.title = title src.message = message src.items = list() src.items_map = list() src.default = default src.state = ui_state var/list/repeat_items = list() // Gets rid of illegal characters var/static/regex/whitelistedWords = regex(@{"([^\u0020-\u8000]+)"}) for(var/i in items) if(!i) continue var/string_key = whitelistedWords.Replace("[i]", "") //avoids duplicated keys E.g: when areas have the same name string_key = avoid_assoc_duplicate_keys(string_key, repeat_items) src.items += string_key src.items_map[string_key] = i if(length(src.items) == 0) invalid = TRUE if (timeout) src.timeout = timeout start_time = world.time spawn(timeout) qdel(src) /datum/tgui_list_input/Destroy(force) SStgui.close_uis(src) state = null items?.Cut() items_map?.Cut() return ..() /** * Waits for a user's response to the tgui_list_input's prompt before returning. Returns early if * the window was closed by the user. */ /datum/tgui_list_input/proc/wait() while (!choice && !closed) stoplag(1) /datum/tgui_list_input/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "ListInputWindow") ui.open() /datum/tgui_list_input/ui_close(mob/user) . = ..() closed = TRUE /datum/tgui_list_input/ui_state(mob/user) return state /datum/tgui_list_input/ui_static_data(mob/user) var/list/data = list() data["init_value"] = default || items[1] data["items"] = items data["large_buttons"] = user.client.prefs.tgui_input_large data["message"] = message data["swapped_buttons"] = user.client.prefs.tgui_input_swapped data["title"] = title return data /datum/tgui_list_input/ui_data(mob/user) var/list/data = list() if(timeout) data["timeout"] = clamp((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS), 0, 1) return data /datum/tgui_list_input/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) . = ..() if (.) return switch(action) if("submit") if (!(params["entry"] in items)) return set_choice(items_map[params["entry"]]) closed = TRUE SStgui.close_uis(src) return TRUE if("cancel") closed = TRUE SStgui.close_uis(src) return TRUE /datum/tgui_list_input/proc/set_choice(choice) src.choice = choice