var/global/BSACooldown = 0 //////////////////////////////// /proc/message_admins(var/text, var/admin_ref = 0) var/rendered = "ADMIN LOG: [text]" log_adminwarn(rendered) for (var/mob/M in world) if (M && M.client && M.client.holder) if (admin_ref) M << dd_replaceText(rendered, "%admin_ref%", "\ref[M]") else M << rendered /obj/admins/Topic(href, href_list) ..() if (usr.client != src.owner) world << "\blue [usr.key] has attempted to override the admin panel!" log_admin("[key_name(usr)] tried to use the admin panel without authorization.") return if(href_list["call_shuttle"]) if (src.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master")) if( ticker.mode.name == "blob" ) alert("You can't call the shuttle during blob!") return switch(href_list["call_shuttle"]) if("1") if ((!( ticker ) || emergency_shuttle.location)) return emergency_shuttle.incall() captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.") log_admin("[key_name(usr)] called the Emergency Shuttle") message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1) if("2") if ((!( ticker ) || emergency_shuttle.location || emergency_shuttle.direction == 0)) return switch(emergency_shuttle.direction) if(-1) emergency_shuttle.incall() captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.") log_admin("[key_name(usr)] called the Emergency Shuttle") message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1) if(1) emergency_shuttle.recall() log_admin("[key_name(usr)] sent the Emergency Shuttle back") message_admins("\blue [key_name_admin(usr)] sent the Emergency Shuttle back", 1) href_list["secretsadmin"] = "check_antagonist" else alert("You cannot perform this action. You must be of a higher administrative rank!") return if(href_list["edit_shuttle_time"]) if (src.rank in list("Badmin", "Game Admin", "Game Master")) emergency_shuttle.settimeleft( input("Enter new shuttle duration (seconds):","Edit Shuttle Timeleft", emergency_shuttle.timeleft() ) as num ) log_admin("[key_name(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]") captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.") message_admins("\blue [key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]", 1) href_list["secretsadmin"] = "check_antagonist" else alert("You cannot perform this action. You must be of a higher administrative rank!") return if(href_list["delay_round_end"]) if (src.rank in list("Badmin", "Game Admin", "Game Master")) ticker.delay_end = !ticker.delay_end log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].") message_admins("\blue [key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1) href_list["secretsadmin"] = "check_antagonist" if(href_list["simplemake"]) if(!href_list["mob"]) usr << "Invalid mob" return var/mob/M = locate(href_list["mob"]) if(!M || !ismob(M)) usr << "Cannot find mob" return var/delmob = 0 var/option = alert("Delete old mob?","Message","Yes","No","Cancel") if(option == "Cancel") return if(option == "Yes") delmob = 1 log_admin("[key_name(usr)] has used rudimentary transformation on [key_name(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]") message_admins("\blue [key_name_admin(usr)] has used rudimentary transformation on [key_name_admin(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]", 1) switch(href_list["simplemake"]) if("observer") M.change_mob_type( /mob/dead/observer , null, null, delmob) if("drone") M.change_mob_type( /mob/living/carbon/alien/humanoid/drone , null, null, delmob) if("hunter") M.change_mob_type( /mob/living/carbon/alien/humanoid/hunter , null, null, delmob) if("queen") M.change_mob_type( /mob/living/carbon/alien/humanoid/queen , null, null, delmob) if("sentinel") M.change_mob_type( /mob/living/carbon/alien/humanoid/sentinel , null, null, delmob) if("larva") M.change_mob_type( /mob/living/carbon/alien/larva , null, null, delmob) if("human") M.change_mob_type( /mob/living/carbon/human , null, null, delmob) if("metroid") M.change_mob_type( /mob/living/carbon/metroid , null, null, delmob) if("adultmetroid") M.change_mob_type( /mob/living/carbon/metroid/adult , null, null, delmob) if("monkey") M.change_mob_type( /mob/living/carbon/monkey , null, null, delmob) if("robot") M.change_mob_type( /mob/living/silicon/robot , null, null, delmob) if("cat") M.change_mob_type( /mob/living/simple_animal/cat , null, null, delmob) if("runtime") M.change_mob_type( /mob/living/simple_animal/cat/Runtime , null, null, delmob) if("corgi") M.change_mob_type( /mob/living/simple_animal/corgi , null, null, delmob) if("ian") M.change_mob_type( /mob/living/simple_animal/corgi/Ian , null, null, delmob) if("crab") M.change_mob_type( /mob/living/simple_animal/crab , null, null, delmob) if("coffee") M.change_mob_type( /mob/living/simple_animal/crab/Coffee , null, null, delmob) if("parrot") M.change_mob_type( /mob/living/simple_animal/parrot , null, null, delmob) if("drprofessor") M.change_mob_type( /mob/living/simple_animal/parrot/DrProfessor , null, null, delmob) if("constructarmoured") M.change_mob_type( /mob/living/simple_animal/constructarmoured , null, null, delmob) if("constructbuilder") M.change_mob_type( /mob/living/simple_animal/constructbuilder , null, null, delmob) if("constructwraith") M.change_mob_type( /mob/living/simple_animal/constructwraith , null, null, delmob) if("shade") M.change_mob_type( /mob/living/simple_animal/shade , null, null, delmob) /////////////////////////////////////new ban stuff if(href_list["unbanf"]) var/banfolder = href_list["unbanf"] Banlist.cd = "/base/[banfolder]" var/key = Banlist["key"] if(alert(usr, "Are you sure you want to unban [key]?", "Confirmation", "Yes", "No") == "Yes") if (RemoveBan(banfolder)) unbanpanel() else alert(usr,"This ban has already been lifted / does not exist.","Error","Ok") unbanpanel() if(href_list["unbane"]) UpdateTime() var/reason var/mins = 0 var/banfolder = href_list["unbane"] Banlist.cd = "/base/[banfolder]" var/reason2 = Banlist["reason"] var/temp = Banlist["temp"] var/minutes = (Banlist["minutes"] - CMinutes) if(!minutes || minutes < 0) minutes = 0 var/banned_key = Banlist["key"] Banlist.cd = "/base" switch(alert("Temporary Ban?",,"Yes","No")) if("Yes") temp = 1 mins = input(usr,"How long (in minutes)? (Default: 1440)","Ban time",minutes ? minutes : 1440) as num if(!mins) return if(mins >= 525600) mins = 525599 reason = input(usr,"Reason?","reason",reason2) as text if(!reason) return if("No") temp = 0 reason = input(usr,"Reason?","reason",reason2) as text if(!reason) return log_admin("[key_name(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [GetExp(mins)]") ban_unban_log_save("[key_name(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [GetExp(mins)]") message_admins("\blue [key_name_admin(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [GetExp(mins)]", 1) Banlist.cd = "/base/[banfolder]" Banlist["reason"] << reason Banlist["temp"] << temp Banlist["minutes"] << (mins + CMinutes) Banlist["bannedby"] << usr.ckey Banlist.cd = "/base" feedback_inc("ban_edit",1) unbanpanel() /////////////////////////////////////new ban stuff if(href_list["jobban2"]) var/mob/M = locate(href_list["jobban2"]) if(!M) //sanity alert("Mob no longer exists!") return if(!M.ckey) //sanity alert("Mob has no ckey") return if(!job_master) usr << "Job Master has not been setup!" return var/dat = "" var/header = "Job-Ban Panel: [M.name]" var/body var/jobs = "" /***********************************WARNING!************************************ The jobban stuff looks mangled and disgusting But it looks beautiful in-game -Nodrak ************************************WARNING!***********************************/ var/counter = 0 //Regular jobs //Command (Blue) jobs += "" jobs += "" for(var/jobPos in command_positions) if(!jobPos) continue var/datum/job/job = job_master.GetJob(jobPos) if(!job) continue if(jobban_isbanned(M, job.title)) jobs += "" counter++ else jobs += "" counter++ if(counter >= 6) //So things dont get squiiiiished! jobs += "" counter = 0 jobs += "
Command Positions
[dd_replacetext(job.title, " ", " ")][dd_replacetext(job.title, " ", " ")]
" //Security (Red) counter = 0 jobs += "" jobs += "" for(var/jobPos in security_positions) if(!jobPos) continue var/datum/job/job = job_master.GetJob(jobPos) if(!job) continue if(jobban_isbanned(M, job.title)) jobs += "" counter++ else jobs += "" counter++ if(counter >= 5) //So things dont get squiiiiished! jobs += "" counter = 0 jobs += "
Security Positions
[dd_replacetext(job.title, " ", " ")][dd_replacetext(job.title, " ", " ")]
" //Engineering (Yellow) counter = 0 jobs += "" jobs += "" for(var/jobPos in engineering_positions) if(!jobPos) continue var/datum/job/job = job_master.GetJob(jobPos) if(!job) continue if(jobban_isbanned(M, job.title)) jobs += "" counter++ else jobs += "" counter++ if(counter >= 5) //So things dont get squiiiiished! jobs += "" counter = 0 jobs += "
Engineering Positions
[dd_replacetext(job.title, " ", " ")][dd_replacetext(job.title, " ", " ")]
" //Medical (White) counter = 0 jobs += "" jobs += "" for(var/jobPos in medical_positions) if(!jobPos) continue var/datum/job/job = job_master.GetJob(jobPos) if(!job) continue if(jobban_isbanned(M, job.title)) jobs += "" counter++ else jobs += "" counter++ if(counter >= 5) //So things dont get squiiiiished! jobs += "" counter = 0 jobs += "
Medical Positions
[dd_replacetext(job.title, " ", " ")][dd_replacetext(job.title, " ", " ")]
" //Science (Purple) counter = 0 jobs += "" jobs += "" for(var/jobPos in science_positions) if(!jobPos) continue var/datum/job/job = job_master.GetJob(jobPos) if(!job) continue if(jobban_isbanned(M, job.title)) jobs += "" counter++ else jobs += "" counter++ if(counter >= 5) //So things dont get squiiiiished! jobs += "" counter = 0 jobs += "
Science Positions
[dd_replacetext(job.title, " ", " ")][dd_replacetext(job.title, " ", " ")]
" //Civilian (Grey) counter = 0 jobs += "" jobs += "" for(var/jobPos in civilian_positions) if(!jobPos) continue var/datum/job/job = job_master.GetJob(jobPos) if(!job) continue if(jobban_isbanned(M, job.title)) jobs += "" counter++ else jobs += "" counter++ if(counter >= 5) //So things dont get squiiiiished! jobs += "" counter = 0 jobs += "
Civilian Positions
[dd_replacetext(job.title, " ", " ")][dd_replacetext(job.title, " ", " ")]
" //Non-Human (Green) counter = 0 jobs += "" jobs += "" for(var/jobPos in nonhuman_positions) if(!jobPos) continue var/datum/job/job = job_master.GetJob(jobPos) if(!job) continue if(jobban_isbanned(M, job.title)) jobs += "" counter++ else jobs += "" counter++ if(counter >= 5) //So things dont get squiiiiished! jobs += "" counter = 0 //pAI isn't technically a job, but it goes in here. if(jobban_isbanned(M, "pAI")) jobs += "" else jobs += "" jobs += "
Non-human Positions
[dd_replacetext(job.title, " ", " ")][dd_replacetext(job.title, " ", " ")]
pAIpAI
" //Antagonist (Orange) var/isbanned_dept = jobban_isbanned(M, "Syndicate") jobs += "" jobs += "" //Traitor if(jobban_isbanned(M, "traitor") || isbanned_dept) jobs += "" else jobs += "" //Changeling if(jobban_isbanned(M, "changeling") || isbanned_dept) jobs += "" else jobs += "" //Nuke Operative if(jobban_isbanned(M, "operative") || isbanned_dept) jobs += "" else jobs += "" //Revolutionary if(jobban_isbanned(M, "revolutionary") || isbanned_dept) jobs += "" else jobs += "" jobs += "" //Breaking it up so it fits nicer on the screen every 5 entries //Cultist if(jobban_isbanned(M, "cultist") || isbanned_dept) jobs += "" else jobs += "" //Wizard if(jobban_isbanned(M, "wizard") || isbanned_dept) jobs += "" else jobs += "" /* //Malfunctioning AI //Removed Malf-bans because they're a pain to impliment if(jobban_isbanned(M, "malf AI") || isbanned_dept) jobs += "" else jobs += "" //Alien if(jobban_isbanned(M, "alien candidate") || isbanned_dept) jobs += "" else jobs += "" //Infested Monkey if(jobban_isbanned(M, "infested monkey") || isbanned_dept) jobs += "" else jobs += "" */ jobs += "
Antagonist Positions
[dd_replacetext("Traitor", " ", " ")][dd_replacetext("Traitor", " ", " ")][dd_replacetext("Changeling", " ", " ")][dd_replacetext("Changeling", " ", " ")][dd_replacetext("Nuke Operative", " ", " ")][dd_replacetext("Nuke Operative", " ", " ")][dd_replacetext("Revolutionary", " ", " ")][dd_replacetext("Revolutionary", " ", " ")]
[dd_replacetext("Cultist", " ", " ")][dd_replacetext("Cultist", " ", " ")][dd_replacetext("Wizard", " ", " ")][dd_replacetext("Wizard", " ", " ")][dd_replacetext("Malf AI", " ", " ")][dd_replacetext("Malf AI", " ", " ")][dd_replacetext("Alien", " ", " ")][dd_replacetext("Alien", " ", " ")][dd_replacetext("Infested Monkey", " ", " ")][dd_replacetext("Infested Monkey", " ", " ")]
" body = "[jobs]" dat = "[header][body]" usr << browse(dat, "window=jobban2;size=800x450") return //JOBBAN'S INNARDS if(href_list["jobban3"]) if (src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )) var/mob/M = locate(href_list["jobban4"]) if(!M) alert("Mob no longer exists!") return if ((M.client && M.client.holder && (M.client.holder.level > src.level))) alert("You cannot perform this action. You must be of a higher administrative rank!") return if(!job_master) usr << "Job Master has not been setup!" return //get jobs for department if specified, otherwise just returnt he one job in a list. var/list/joblist = list() switch(href_list["jobban3"]) if("commanddept") for(var/jobPos in command_positions) if(!jobPos) continue var/datum/job/temp = job_master.GetJob(jobPos) if(!temp) continue joblist += temp.title if("securitydept") for(var/jobPos in security_positions) if(!jobPos) continue var/datum/job/temp = job_master.GetJob(jobPos) if(!temp) continue joblist += temp.title if("engineeringdept") for(var/jobPos in engineering_positions) if(!jobPos) continue var/datum/job/temp = job_master.GetJob(jobPos) if(!temp) continue joblist += temp.title if("medicaldept") for(var/jobPos in medical_positions) if(!jobPos) continue var/datum/job/temp = job_master.GetJob(jobPos) if(!temp) continue joblist += temp.title if("sciencedept") for(var/jobPos in science_positions) if(!jobPos) continue var/datum/job/temp = job_master.GetJob(jobPos) if(!temp) continue joblist += temp.title if("civiliandept") for(var/jobPos in civilian_positions) if(!jobPos) continue var/datum/job/temp = job_master.GetJob(jobPos) if(!temp) continue joblist += temp.title if("nonhumandept") joblist += "pAI" for(var/jobPos in nonhuman_positions) if(!jobPos) continue var/datum/job/temp = job_master.GetJob(jobPos) if(!temp) continue joblist += temp.title else joblist += href_list["jobban3"] //Create a list of unbanned jobs within joblist var/list/notbannedlist = list() for(var/job in joblist) if(!jobban_isbanned(M, job)) notbannedlist += job //Banning comes first if(notbannedlist.len) //at least 1 unbanned job exists in joblist so we have stuff to ban. var/reason = input(usr,"Reason?","Please State Reason","") as text|null if(reason) var/msg for(var/job in notbannedlist) ban_unban_log_save("[key_name(usr)] jobbanned [key_name(M)] from [job]. reason: [reason]") log_admin("[key_name(usr)] banned [key_name(M)] from [job]") feedback_inc("ban_job",1) feedback_add_details("ban_job","- [job]") jobban_fullban(M, job, "[reason]; By [usr.ckey] on [time2text(world.realtime)]") if(!msg) msg = job else msg += ", [job]" message_admins("\blue [key_name_admin(usr)] banned [key_name_admin(M)] from [msg]", 1) M << "\redYou have been jobbanned by [usr.client.ckey] from: [msg]." M << "\red The reason is: [reason]" M << "\red Jobban can be lifted only upon request." href_list["jobban2"] = 1 // lets it fall through and refresh return 1 //Unbanning joblist //all jobs in joblist are banned already OR we didn't give a reason (implying they shouldn't be banned) if(joblist.len) //at least 1 banned job exists in joblist so we have stuff to unban. var/msg for(var/job in joblist) var/reason = jobban_isbanned(M, job) if(!reason) continue //skip if it isn't jobbanned anyway switch(alert("Job: '[job]' Reason: '[reason]' Un-jobban?","Please Confirm","Yes","No")) if("Yes") ban_unban_log_save("[key_name(usr)] unjobbanned [key_name(M)] from [job]") log_admin("[key_name(usr)] unbanned [key_name(M)] from [job]") feedback_inc("ban_job_unban",1) feedback_add_details("ban_job_unban","- [job]") jobban_unban(M, job) if(!msg) msg = job else msg += ", [job]" else continue if(msg) message_admins("\blue [key_name_admin(usr)] unbanned [key_name_admin(M)] from [msg]", 1) M << "\redYou have been un-jobbanned by [usr.client.ckey] from [msg]." href_list["jobban2"] = 1 // lets it fall through and refresh return 1 return 0 //we didn't do anything! if (href_list["boot2"]) if ((src.rank in list( "Moderator", "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["boot2"]) if (ismob(M)) if ((M.client && M.client.holder && (M.client.holder.level >= src.level))) alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return M << "\red You have been kicked from the server" log_admin("[key_name(usr)] booted [key_name(M)].") message_admins("\blue [key_name_admin(usr)] booted [key_name_admin(M)].", 1) //M.client = null del(M.client) if (href_list["removejobban"]) if ((src.rank in list("Game Admin", "Game Master" ))) var/t = href_list["removejobban"] if(t) log_admin("[key_name(usr)] removed [t]") message_admins("\blue [key_name_admin(usr)] removed [t]", 1) jobban_remove(t) href_list["ban"] = 1 // lets it fall through and refresh if (href_list["newban"]) if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["newban"]) if(!ismob(M)) return if ((M.client && M.client.holder && (M.client.holder.level >= src.level))) alert("You cannot perform this action. You must be of a higher administrative rank!") return switch(alert("Temporary Ban?",,"Yes","No", "Cancel")) if("Yes") var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null if(!mins) return if(mins >= 525600) mins = 525599 var/reason = input(usr,"Reason?","reason","Griefer") as text|null if(!reason) return AddBan(M.ckey, M.computer_id, reason, usr.ckey, 1, mins) ban_unban_log_save("[usr.client.ckey] has banned [M.ckey]. - Reason: [reason] - This will be removed in [mins] minutes.") M << "\redYou have been banned by [usr.client.ckey].\nReason: [reason]." M << "\red This is a temporary ban, it will be removed in [mins] minutes." feedback_inc("ban_tmp",1) feedback_inc("ban_tmp_mins",mins) if(config.banappeals) M << "\red To try to resolve this matter head to [config.banappeals]" else M << "\red No ban appeals URL has been set." log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.") message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.") del(M.client) //del(M) // See no reason why to delete mob. Important stuff can be lost. And ban can be lifted before round ends. if("No") var/reason = input(usr,"Reason?","reason","Griefer") as text|null if(!reason) return AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0) M << "\redYou have been banned by [usr.client.ckey].\nReason: [reason]." M << "\red This is a permanent ban." if(config.banappeals) M << "\red To try to resolve this matter head to [config.banappeals]" else M << "\red No ban appeals URL has been set." ban_unban_log_save("[usr.client.ckey] has permabanned [M.ckey]. - Reason: [reason] - This is a permanent ban.") log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.") message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.") feedback_inc("ban_perma",1) del(M.client) //del(M) if("Cancel") return if (href_list["newjobban1"]) var/mob/M = locate(href_list["newjobban1"]) var/dat = "" var/header = "Pick Job to ban this guy from.
" var/body // var/list/alljobs = get_all_jobs() var/jobs = "" jobs += "Heads
" jobs += "Security
" jobs += "Engineering
" jobs += "Research
" jobs += "Medical

" jobs += "CE+Station Engineer
" jobs += "CE+Atmospheric Tech
" jobs += "CE+Shaft Miner
" jobs += "Chemist+RD+CMO
" jobs += "Geneticist+RD+CMO
" jobs += "MD+CMO
" jobs += "Virologist+RD+CMO
" jobs += "Scientist+RD
" jobs += "AI+Cyborg
" jobs += "Detective+HoS

" for(var/datum/job/job in job_master.occupations) if(jobban_isbanned(M, job.title)) jobs += "[dd_replacetext(job.title, " ", " ")] " else jobs += "[dd_replacetext(job.title, " ", " ")] " //why doesn't this work the stupid cunt /* if(jobban_isbanned(M, "Captain")) jobs += "Captain " else jobs += "Captain " //why doesn't this work the stupid cunt */ if(jobban_isbanned(M, "Syndicate")) jobs += "
[dd_replacetext("Syndicate", " ", " ")] " else jobs += "
[dd_replacetext("Syndicate", " ", " ")] " //why doesn't this work the stupid cunt body = "
[jobs]

" dat = "[header][body]" usr << browse(dat, "window=jobban2;size=600x250") return if(href_list["newjobban2"]) if ((src.rank in list("Moderator", "Administrator", "Badmin", "Tyrant" ))) var/mob/M = locate(href_list["jobban4"]) var/job = href_list["newjobban2"] if(!ismob(M)) return //if ((M.client && M.client.holder && (M.client.holder.level >= src.level))) // alert("You cannot perform this action. You must be of a higher administrative rank!") // return switch(alert("Temporary Ban?",,"Yes","No", "Cancel")) if("Yes") var/mins = input(usr,"How long (in days)?","Ban time",7) as num mins = mins * 24 * 60 if(!mins) return if(mins >= 525600) mins = 525599 var/reason = input(usr,"Reason?","reason","Griefer") as text if(!reason) return if(AddBanjob(M.ckey, M.computer_id, reason, usr.ckey, 1, mins, job)) M << "\redYou have been jobbanned from [job] by [usr.client.ckey].\nReason: [reason]." M << "\red This is a temporary ban, it will be removed in [mins] minutes." if(config.banappeals) M << "\red To try to resolve this matter head to [config.banappeals]" else M << "\red No ban appeals URL has been set." ban_unban_log_save("[usr.client.ckey] has jobbanned [M.ckey] from [job]. - Reason: [reason] - This will be removed in [mins] minutes.") feedback_inc("ban_job",1) feedback_add_details("ban_job","- [job]") log_admin("[usr.client.ckey] has banned [M.ckey] from [job].\nReason: [reason]\nThis will be removed in [mins] minutes.") message_admins("\blue[usr.client.ckey] has banned [M.ckey] from [job].\nReason: [reason]\nThis will be removed in [mins] minutes.") //del(M.client) //del(M) // See no reason why to delete mob. Important stuff can be lost. And ban can be lifted before round ends. if("No") var/reason = input(usr,"Reason?","reason","Griefer") as text if(!reason) return if(AddBanjob(M.ckey, M.computer_id, reason, usr.ckey, 0, 0, job)) M << "\redYou have been banned from [job] by [usr.client.ckey].\nReason: [reason]." M << "\red This is a permanent ban." if(config.banappeals) M << "\red To try to resolve this matter head to [config.banappeals]" else M << "\red No ban appeals URL has been set." ban_unban_log_save("[usr.client.ckey] has banned [M.ckey] from [job]. - Reason: [reason] - This is a permanent ban.") feedback_inc("ban_job_tmp",1) feedback_add_details("ban_job_tmp","- [job]") log_admin("[usr.client.ckey] has banned [M.ckey] from [job].\nReason: [reason]\nThis is a permanent ban.") message_admins("\blue[usr.client.ckey] has banned [M.ckey] from [job].\nReason: [reason]\nThis is a permanent ban.") //del(M.client) //del(M) if("Cancel") return if(href_list["unjobbanf"]) var/banfolder = href_list["unjobbanf"] Banlist.cd = "/base/[banfolder]" var/key = Banlist["key"] if(alert(usr, "Are you sure you want to unban [key]?", "Confirmation", "Yes", "No") == "Yes") if (RemoveBanjob(banfolder)) unjobbanpanel() else alert(usr,"This ban has already been lifted / does not exist.","Error","Ok") unjobbanpanel() if(href_list["unjobbane"]) return /* if (href_list["remove"]) if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/t = href_list["remove"] if(t && isgoon(t)) log_admin("[key_name(usr)] removed [t] from the goonlist.") message_admins("\blue [key_name_admin(usr)] removed [t] from the goonlist.") remove_goon(t) */ if (href_list["mute2"]) if ((src.rank in list( "Moderator", "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["mute2"]) if (ismob(M)) if ((M.client && M.client.holder && (M.client.holder.level >= src.level))) alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return if(!M.client) src << "This mob doesn't have a client tied to it." return M.client.muted = !M.client.muted log_admin("[key_name(usr)] has [(M.client.muted ? "muted" : "voiced")] [key_name(M)].") message_admins("\blue [key_name_admin(usr)] has [(M.client.muted ? "muted" : "voiced")] [key_name_admin(M)].", 1) M << "You have been [(M.client.muted ? "muted" : "voiced")]. Please resolve this in adminhelp." if (href_list["mute_complete"]) if ((src.rank in list( "Moderator", "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["mute_complete"]) if (ismob(M)) if ((M.client && M.client.holder && (M.client.holder.level >= src.level))) alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return if(!M.client) src << "This mob doesn't have a client tied to it." return M.client.muted_complete = !M.client.muted_complete log_admin("[key_name(usr)] has [(M.client.muted_complete ? "completely muted" : "voiced (complete)")] [key_name(M)].") message_admins("\blue [key_name_admin(usr)] has [(M.client.muted_complete ? "completely muted" : "voiced (complete)")] [key_name_admin(M)].", 1) M << "You have been [(M.client.muted_complete ? "completely muted" : "voiced (complete)")]. You are unable to speak or even adminhelp" if (href_list["c_mode"]) if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) if (ticker && ticker.mode) return alert(usr, "The game has already started.", null, null, null, null) var/dat = {"What mode do you wish to play?
"} for (var/mode in config.modes) dat += {"[config.mode_names[mode]]
"} dat += {"Secret
"} dat += {"Random
"} dat += {"Now: [master_mode]"} usr << browse(dat, "window=c_mode") if (href_list["f_secret"]) if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) if (ticker && ticker.mode) return alert(usr, "The game has already started.", null, null, null, null) if (master_mode != "secret") return alert(usr, "The game mode has to be secret!", null, null, null, null) var/dat = {"What game mode do you want to force secret to be? Use this if you want to change the game mode, but want the players to believe it's secret. This will only work if the current game mode is secret.
"} for (var/mode in config.modes) dat += {"[config.mode_names[mode]]
"} dat += {"Random (default)
"} dat += {"Now: [secret_force_mode]"} usr << browse(dat, "window=f_secret") if (href_list["c_mode2"]) if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) if (ticker && ticker.mode) return alert(usr, "The game has already started.", null, null, null, null) master_mode = href_list["c_mode2"] log_admin("[key_name(usr)] set the mode as [master_mode].") message_admins("\blue [key_name_admin(usr)] set the mode as [master_mode].", 1) world << "\blue The mode is now: [master_mode]" Game() // updates the main game menu world.save_mode(master_mode) .(href, list("c_mode"=1)) if (href_list["f_secret2"]) if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) if (ticker && ticker.mode) return alert(usr, "The game has already started.", null, null, null, null) if (master_mode != "secret") return alert(usr, "The game mode has to be secret!", null, null, null, null) secret_force_mode = href_list["f_secret2"] log_admin("[key_name(usr)] set the forced secret mode as [secret_force_mode].") message_admins("\blue [key_name_admin(usr)] set the forced secret mode as [secret_force_mode].", 1) Game() // updates the main game menu .(href, list("f_secret"=1)) if (href_list["monkeyone"]) if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["monkeyone"]) if(!ismob(M)) return if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/N = M log_admin("[key_name(usr)] attempting to monkeyize [key_name(M)]") message_admins("\blue [key_name_admin(usr)] attempting to monkeyize [key_name_admin(M)]", 1) N.monkeyize() if(istype(M, /mob/living/silicon)) alert("The AI can't be monkeyized!", null, null, null, null, null) return if (href_list["corgione"]) if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["corgione"]) if(!ismob(M)) return if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/N = M log_admin("[key_name(usr)] attempting to corgize [key_name(M)]") message_admins("\blue [key_name_admin(usr)] attempting to corgize [key_name_admin(M)]", 1) N.corgize() if(istype(M, /mob/living/silicon)) alert("The AI can't be corgized!", null, null, null, null, null) return if (href_list["forcespeech"]) if ((src.rank in list( "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["forcespeech"]) if (ismob(M)) var/speech = copytext(sanitize(input("What will [key_name(M)] say?.", "Force speech", "")),1,MAX_MESSAGE_LEN) if(!speech) return M.say(speech) log_admin("[key_name(usr)] forced [key_name(M)] to say: [speech]") message_admins("\blue [key_name_admin(usr)] forced [key_name_admin(M)] to say: [speech]") else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return if (href_list["sendtoprison"]) if ((src.rank in list( "Moderator", "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/confirm = alert(usr, "Send to admin prison for the round?", "Message", "Yes", "No") if(confirm != "Yes") return var/mob/M = locate(href_list["sendtoprison"]) if (ismob(M)) if(istype(M, /mob/living/silicon/ai)) alert("The AI can't be sent to prison you jerk!", null, null, null, null, null) return //strip their stuff before they teleport into a cell :downs: for(var/obj/item/weapon/W in M) if(istype(W, /datum/organ/external)) continue //don't strip organs M.u_equip(W) if (M.client) M.client.screen -= W if (W) W.loc = M.loc W.dropped(M) W.layer = initial(W.layer) //teleport person to cell M.Paralyse(5) sleep(5) //so they black out before warping M.loc = pick(prisonwarp) if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/prisoner = M prisoner.equip_if_possible(new /obj/item/clothing/under/color/orange(prisoner), prisoner.slot_w_uniform) prisoner.equip_if_possible(new /obj/item/clothing/shoes/orange(prisoner), prisoner.slot_shoes) spawn(50) M << "\red You have been sent to the prison station!" log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.") message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.", 1) else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return /* if (href_list["sendtomaze"]) if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/M = locate(href_list["sendtomaze"]) if (ismob(M)) if(istype(M, /mob/living/silicon/ai)) alert("The AI can't be sent to the maze you jerk!", null, null, null, null, null) return //strip their stuff before they teleport into a cell :downs: for(var/obj/item/weapon/W in M) if(istype(W, /datum/organ/external)) continue //don't strip organs M.u_equip(W) if (M.client) M.client.screen -= W if (W) W.loc = M.loc W.dropped(M) W.layer = initial(W.layer) //teleport person to cell M.paralysis += 5 sleep(5) //so they black out before warping M.loc = pick(mazewarp) spawn(50) M << "\red You have been sent to the maze! Try and get out alive. In the maze everyone is free game. Kill or be killed." log_admin("[key_name(usr)] sent [key_name(M)] to the maze.") message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the maze.", 1) else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return */ if (href_list["tdome1"]) if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/confirm = alert(usr, "Confirm?", "Message", "Yes", "No") if(confirm != "Yes") return var/mob/M = locate(href_list["tdome1"]) if (ismob(M)) if(istype(M, /mob/living/silicon/ai)) alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null) return for(var/obj/item/W in M) if (istype(W,/obj/item)) if(istype(W, /datum/organ/external)) continue M.u_equip(W) if (M.client) M.client.screen -= W if (W) W.loc = M.loc W.dropped(M) W.layer = initial(W.layer) M.Paralyse(5) sleep(5) M.loc = pick(tdome1) spawn(50) M << "\blue You have been sent to the Thunderdome." log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team 1)") message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Team 1)", 1) if (href_list["tdome2"]) if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/confirm = alert(usr, "Confirm?", "Message", "Yes", "No") if(confirm != "Yes") return var/mob/M = locate(href_list["tdome2"]) if (ismob(M)) if(istype(M, /mob/living/silicon/ai)) alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null) return for(var/obj/item/W in M) if (istype(W,/obj/item)) if(istype(W, /datum/organ/external)) continue M.u_equip(W) if (M.client) M.client.screen -= W if (W) W.loc = M.loc W.dropped(M) W.layer = initial(W.layer) M.Paralyse(5) sleep(5) M.loc = pick(tdome2) spawn(50) M << "\blue You have been sent to the Thunderdome." log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team 2)") message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Team 2)", 1) if (href_list["tdomeadmin"]) if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/confirm = alert(usr, "Confirm?", "Message", "Yes", "No") if(confirm != "Yes") return var/mob/M = locate(href_list["tdomeadmin"]) if (ismob(M)) if(istype(M, /mob/living/silicon/ai)) alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null) return M.Paralyse(5) sleep(5) M.loc = pick(tdomeadmin) spawn(50) M << "\blue You have been sent to the Thunderdome." log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Admin.)") message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Admin.)", 1) if (href_list["tdomeobserve"]) if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/confirm = alert(usr, "Confirm?", "Message", "Yes", "No") if(confirm != "Yes") return var/mob/M = locate(href_list["tdomeobserve"]) if (ismob(M)) if(istype(M, /mob/living/silicon/ai)) alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null) return for(var/obj/item/W in M) if (istype(W,/obj/item)) if(istype(W, /datum/organ/external)) continue M.u_equip(W) if (M.client) M.client.screen -= W if (W) W.loc = M.loc W.dropped(M) W.layer = initial(W.layer) if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/observer = M observer.equip_if_possible(new /obj/item/clothing/under/suit_jacket(observer), observer.slot_w_uniform) observer.equip_if_possible(new /obj/item/clothing/shoes/black(observer), observer.slot_shoes) M.Paralyse(5) sleep(5) M.loc = pick(tdomeobserve) spawn(50) M << "\blue You have been sent to the Thunderdome." log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Observer.)") message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Observer.)", 1) // if (href_list["adminauth"]) // if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) // var/mob/M = locate(href_list["adminauth"]) // if (ismob(M) && !M.client.authenticated && !M.client.authenticating) // M.client.verbs -= /client/proc/authorize // M.client.authenticated = text("admin/[]", usr.client.authenticated) // log_admin("[key_name(usr)] authorized [key_name(M)]") // message_admins("\blue [key_name_admin(usr)] authorized [key_name_admin(M)]", 1) // M.client << text("You have been authorized by []", usr.key) if (href_list["revive"]) if ((src.rank in list( "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/mob/living/M = locate(href_list["revive"]) if (isliving(M)) if(config.allow_admin_rev) M.revive() message_admins("\red Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!", 1) log_admin("[key_name(usr)] healed / Rrvived [key_name(M)]") return else alert("Admin revive disabled") else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return if (href_list["makeai"]) //Yes, im fucking lazy, so what? it works ... hopefully if (src.level>=3) var/mob/M = locate(href_list["makeai"]) if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/H = M message_admins("\red Admin [key_name_admin(usr)] AIized [key_name_admin(M)]!", 1) // if (ticker.mode.name == "AI malfunction") // var/obj/O = locate("landmark*ai") // M << "\blue You have been teleported to your new starting location!" // M.loc = O.loc // M.buckled = null // else // var/obj/S = locate(text("start*AI")) // if ((istype(S, /obj/effect/landmark/start) && istype(S.loc, /turf))) // M << "\blue You have been teleported to your new starting location!" // M.loc = S.loc // M.buckled = null // world << "[M.real_name] is the AI!" log_admin("[key_name(usr)] AIized [key_name(M)]") H.AIize() else alert("I cannot allow this.") return else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return if (href_list["makealien"]) if (src.level>=3) var/mob/M = locate(href_list["makealien"]) if(istype(M, /mob/living/carbon/human)) usr.client.cmd_admin_alienize(M) else alert("Wrong mob. Must be human.") return else alert("You cannot perform this action. You must be of a higher administrative rank!") return if (href_list["makemetroid"]) if (src.level>=3) var/mob/M = locate(href_list["makemetroid"]) if(istype(M, /mob/living/carbon/human)) usr.client.cmd_admin_metroidize(M) else alert("Wrong mob. Must be human.") return else alert("You cannot perform this action. You must be of a higher administrative rank!") return if (href_list["makerobot"]) if (src.level>=3) var/mob/M = locate(href_list["makerobot"]) if(istype(M, /mob/living/carbon/human)) usr.client.cmd_admin_robotize(M) else alert("Wrong mob. Must be human.") return else alert("You cannot perform this action. You must be of a higher administrative rank!") return /***************** BEFORE************** if (href_list["l_players"]) var/dat = "Name/Real Name/Key/IP:
" for(var/mob/M in world) var/foo = "" if (ismob(M) && M.client) if(!M.client.authenticated && !M.client.authenticating) foo += text("\[ Authorize | ", src, M) else foo += text("\[ Authorized | ") if(M.start) if(!istype(M, /mob/living/carbon/monkey)) foo += text("Monkeyize | ", src, M) else foo += text("Monkeyized | ") if(istype(M, /mob/living/silicon/ai)) foo += text("Is an AI | ") else foo += text("Make AI | ", src, M) if(M.z != 2) foo += text("Prison | ", src, M) foo += text("Maze | ", src, M) else foo += text("On Z = 2 | ") else foo += text("Hasn't Entered Game | ") foo += text("Heal/Revive | ", src, M) foo += text("Say \]", src, M) dat += text("N: [] R: [] (K: []) (IP: []) []
", M.name, M.real_name, (M.client ? M.client : "No client"), M.lastKnownIP, foo) usr << browse(dat, "window=players;size=900x480") *****************AFTER******************/ // Now isn't that much better? IT IS NOW A PROC, i.e. kinda like a big panel like unstable if (href_list["adminplayeropts"]) var/mob/M = locate(href_list["adminplayeropts"]) show_player_panel(M) if (href_list["adminplayervars"]) var/mob/M = locate(href_list["adminplayervars"]) if(src && src.owner) if(istype(src.owner,/client)) var/client/cl = src.owner cl.debug_variables(M) else if(ismob(src.owner)) var/mob/MO = src.owner if(MO.client) var/client/cl = MO.client cl.debug_variables(M) if (href_list["adminplayersubtlemessage"]) var/mob/M = locate(href_list["adminplayersubtlemessage"]) if(src && src.owner) if(istype(src.owner,/client)) var/client/cl = src.owner cl.cmd_admin_subtle_message(M) else if(ismob(src.owner)) var/mob/MO = src.owner if(MO.client) var/client/cl = MO.client cl.cmd_admin_subtle_message(M) if (href_list["adminplayerobservejump"]) var/mob/M = locate(href_list["adminplayerobservejump"]) if(src && src.owner) if(istype(src.owner,/client)) var/client/cl = src.owner cl.admin_observe() sleep(2) cl.jumptomob(M) else if(ismob(src.owner)) var/mob/MO = src.owner if(MO.client) var/client/cl = MO.client cl.admin_observe() sleep(2) cl.jumptomob(M) if (href_list["adminmoreinfo"]) var/mob/M = locate(href_list["adminmoreinfo"]) if(src && src.owner) var/location_description = "" var/special_role_description = "" var/health_description = "" var/turf/T = get_turf(M) //Location if(T && isturf(T)) if(T.loc && isarea(T.loc)) location_description = "([T.x], [T.y], [T.z] in area [T.loc])" else location_description = "([T.x], [T.y], [T.z])" //Job + antagonist if(M.mind) special_role_description = "Role: [M.mind.assigned_role]; Antagonist: [M.mind.special_role]; Has been rev: [(M.mind.has_been_rev)?"Yes":"No"]" else special_role_description = "Role: Mind datum missing Antagonist: Mind datum missing; Has been rev: Mind datum missing;" //Health health_description = "Oxy: [M.oxyloss] - Tox: [M.toxloss] - Fire: [M.fireloss] - Brute: [M.bruteloss] - Clone: [M.cloneloss] - Brain: [M.brainloss]" src.owner << "Info about [M.name]: " src.owner << "Mob type = [M.type]; Damage = [health_description]" src.owner << "Name = [M.name]; Real_name = [M.real_name]; Original_name = [M.original_name]; Key = [M.key];" src.owner << "Location = [location_description];" src.owner << "[special_role_description]" src.owner << "(PM) (PP) (VV) (SM) (JMP) (CA)" if (href_list["adminspawncookie"]) var/mob/M = locate(href_list["adminspawncookie"]) if(M && ishuman(M)) var/mob/living/carbon/human/H = M H.equip_if_possible( new /obj/item/weapon/reagent_containers/food/snacks/cookie(H), H.slot_l_hand ) if(!(istype(H.l_hand,/obj/item/weapon/reagent_containers/food/snacks/cookie))) H.equip_if_possible( new /obj/item/weapon/reagent_containers/food/snacks/cookie(H), H.slot_r_hand ) if(!(istype(H.r_hand,/obj/item/weapon/reagent_containers/food/snacks/cookie))) log_admin("[key_name(H)] has their hands full, so they did not receive their cookie, spawned by [key_name(src.owner)].") message_admins("[key_name(H)] has their hands full, so they did not receive their cookie, spawned by [key_name(src.owner)].") return log_admin("[key_name(H)] got their cookie, spawned by [key_name(src.owner)]") message_admins("[key_name(H)] got their cookie, spawned by [key_name(src.owner)]") H << "\blue Your prayers have been answered!! You received the best cookie!" else src << "\blue The person who prayed is not a human. Cookies cannot be spawned." if (href_list["traitor_panel_pp"]) var/mob/M = locate(href_list["traitor_panel_pp"]) if(isnull(M)) usr << "Mob doesn't seem to exist." return if(!ismob(M)) usr << "This doen't seem to be a mob." return show_traitor_panel(M) if (href_list["BlueSpaceArtillery"]) var/mob/M = locate(href_list["BlueSpaceArtillery"]) if(!M) return var/choice = alert(src.owner, "Are you sure you wish to hit [key_name(M)] with Blue Space Artillery?", "Confirm Firing?" , "Yes" , "No") if (choice == "No") return if(BSACooldown) src.owner << "Standby! Reload cycle in progress! Gunnary crews ready in five seconds!" return BSACooldown = 1 spawn(50) BSACooldown = 0 M << "You've been hit by bluespace artillery!" log_admin("[key_name(M)] has been hit by Bluespace Artillery fired by [src.owner]") message_admins("[key_name(M)] has been hit by Bluespace Artillery fired by [src.owner]") var/obj/effect/stop/S S = new /obj/effect/stop S.victim = M S.loc = M.loc spawn(20) del(S) var/turf/T = get_turf(M) if(T && (istype(T,/turf/simulated/floor/))) if(prob(80)) T:break_tile_to_plating() else T:break_tile() if(M.health == 1) M.gib() else M.adjustBruteLoss( min( 99 , (M.health - 1) ) ) M.Stun(20) M.Weaken(20) M.stuttering = 20 if (href_list["CentcommReply"]) var/mob/M = locate(href_list["CentcommReply"]) if(!M) return if(!istype(M, /mob/living/carbon/human)) alert("Centcomm cannot transmit to non-humans.") return if(!istype(M:ears, /obj/item/device/radio/headset)) alert("The person you're trying to reply to doesn't have a headset! Centcomm cannot transmit directly to them.") return var/input = input(src.owner, "Please enter a message to reply to [key_name(M)] via their headset.","Outgoing message from Centcomm", "") if(!input) return src.owner << "You sent [input] to [M] via a secure channel." log_admin("[src.owner] replied to [key_name(M)]'s Centcomm message with the message [input].") M << "You hear something crackle in your headset for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows. [input]. Message ends.\"" return if (href_list["SyndicateReply"]) var/mob/M = locate(href_list["SyndicateReply"]) if(!M) return if(!istype(M, /mob/living/carbon/human)) alert("The Syndicate cannot transmit to non-humans.") return if(!istype(M:ears, /obj/item/device/radio/headset)) alert("The person you're trying to reply to doesn't have a headset! The Syndicate cannot transmit directly to them.") return var/input = input(src.owner, "Please enter a message to reply to [key_name(M)] via their headset.","Outgoing message from The Syndicate", "") if(!input) return src.owner << "You sent [input] to [M] via a secure channel." log_admin("[src.owner] replied to [key_name(M)]'s Syndicate message with the message [input].") M << "You hear something crackle in your headset for a moment before a voice speaks. \"Please stand by for a message from your benefactor. Message as follows, agent. [input]. Message ends.\"" return if (href_list["jumpto"]) if(rank in list("Badmin", "Game Admin", "Game Master")) var/mob/M = locate(href_list["jumpto"]) usr.client.jumptomob(M) else alert("You cannot perform this action. You must be of a higher administrative rank!") return if (href_list["getmob"]) if(rank in list( "Trial Admin", "Badmin", "Game Admin", "Game Master")) var/confirm = alert(usr, "Confirm?", "Message", "Yes", "No") if(confirm != "Yes") return var/mob/M = locate(href_list["getmob"]) usr.client.Getmob(M) else alert("You cannot perform this action. You must be of a higher administrative rank!") return if (href_list["sendmob"]) if(rank in list( "Trial Admin", "Badmin", "Game Admin", "Game Master")) var/mob/M = locate(href_list["sendmob"]) usr.client.sendmob(M) else alert("You cannot perform this action. You must be of a higher administrative rank!") return if (href_list["narrateto"]) if(rank in list("Game Admin", "Game Master")) var/mob/M = locate(href_list["narrateto"]) usr.client.cmd_admin_direct_narrate(M) else alert("You cannot perform this action. You must be of a higher administrative rank!") return if (href_list["subtlemessage"]) var/mob/M = locate(href_list["subtlemessage"]) usr.client.cmd_admin_subtle_message(M) if (href_list["traitor"]) if(!ticker || !ticker.mode) alert("The game hasn't started yet!") return var/mob/M = locate(href_list["traitor"]) if (!istype(M)) player_panel_new() return if(isalien(M)) alert("Is an [M.mind ? M.mind.special_role : "Alien"]!", "[M.key]") return if (M:mind) M:mind.edit_memory() return alert("Cannot make this mob a traitor! It has no mind!") if (href_list["create_object"]) if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master")) return create_object(usr) else alert("You are not a high enough administrator! Sorry!!!!") if (href_list["quick_create_object"]) if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master")) return quick_create_object(usr) else alert("You are not a high enough administrator! Sorry!!!!") if (href_list["create_turf"]) if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master")) return create_turf(usr) else alert("You are not a high enough administrator! Sorry!!!!") if (href_list["create_mob"]) if (src.rank in list("Badmin", "Game Admin", "Game Master")) return create_mob(usr) else alert("You are not a high enough administrator! Sorry!!!!") if (href_list["vmode"]) vmode() if (href_list["votekill"]) votekill() if (href_list["voteres"]) voteres() if (href_list["prom_demot"]) if ((src.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/client/C = locate(href_list["prom_demot"]) if(C.holder && (C.holder.level >= src.level)) alert("This cannot be done as [C] is a [C.holder.rank]") return var/dat = "[C] is a [C.holder ? "[C.holder.rank]" : "non-admin"]

Change [C]'s rank?
" if(src.level == 6) //host dat += {" Game Admin //coder
Badmin // Shit Guy
Trial Admin // Primary Administrator
Admin Candidate // // Administrator
Temporary Admin // Secondary Admin
Moderator // Moderator
Admin Observer // Filthy Xeno
Remove Admin
"} else if(src.level == 5) //coder dat += {" Badmin // Shit Guy
Trial Admin // Primary Administrator
Admin Candidate // // Administrator
Temporary Admin // Secondary Admin
Moderator // Moderator
Admin Observer // Filthy Xeno
Remove Admin
"} else alert("Not a high enough level admin, sorry.") return usr << browse(dat, "window=prom_demot;size=480x300") if (href_list["chgadlvl"]) //change admin level var/rank = href_list["chgadlvl"] var/client/C = locate(href_list["client4ad"]) if(rank == "Remove") C.clear_admin_verbs() C.update_admins(null) log_admin("[key_name(usr)] has removed [C]'s adminship") message_admins("[key_name_admin(usr)] has removed [C]'s adminship", 1) admins.Remove(C.ckey) else C.clear_admin_verbs() C.update_admins(rank) log_admin("[key_name(usr)] has made [C] a [rank]") message_admins("[key_name_admin(usr)] has made [C] a [rank]", 1) admins[C.ckey] = rank if (href_list["object_list"]) if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master")) if (config.allow_admin_spawning && ((src.state == 2) || (src.rank in list("Badmin", "Game Admin", "Game Master")))) var/atom/loc = usr.loc var/dirty_paths if (istext(href_list["object_list"])) dirty_paths = list(href_list["object_list"]) else if (istype(href_list["object_list"], /list)) dirty_paths = href_list["object_list"] var/paths = list() var/removed_paths = list() for (var/dirty_path in dirty_paths) var/path = text2path(dirty_path) if (!path) removed_paths += dirty_path else if (!ispath(path, /obj) && !ispath(path, /turf) && !ispath(path, /mob)) removed_paths += dirty_path else if (ispath(path, /obj/item/weapon/gun/energy/pulse_rifle) && !(src.rank in list("Game Admin", "Game Master"))) removed_paths += dirty_path else if (ispath(path, /obj/item/weapon/melee/energy/blade))//Not an item one should be able to spawn./N removed_paths += dirty_path else if (ispath(path, /obj/effect/bhole) && !(src.rank in list("Game Admin", "Game Master"))) removed_paths += dirty_path else if (ispath(path, /mob) && !(src.rank in list("Badmin", "Game Admin", "Game Master"))) removed_paths += dirty_path else paths += path if (!paths) return else if (length(paths) > 5) alert("Select fewer object types, (max 5)") return else if (length(removed_paths)) alert("Removed:\n" + dd_list2text(removed_paths, "\n")) var/list/offset = dd_text2list(href_list["offset"],",") var/number = dd_range(1, 100, text2num(href_list["object_count"])) var/X = offset.len > 0 ? text2num(offset[1]) : 0 var/Y = offset.len > 1 ? text2num(offset[2]) : 0 var/Z = offset.len > 2 ? text2num(offset[3]) : 0 var/tmp_dir = href_list["object_dir"] var/obj_dir = tmp_dir ? text2num(tmp_dir) : 2 if(!obj_dir || !(obj_dir in list(1,2,4,8,5,6,9,10))) obj_dir = 2 var/obj_name = sanitize(href_list["object_name"]) var/where = href_list["object_where"] if (!( where in list("onfloor","inhand","inmarked") )) where = "onfloor" //TODO ERRORAGE if( where == "inhand" ) usr << "Support for inhand not available yet. Will spawn on floor." where = "onfloor" //END TODO ERRORAGE if ( where == "inhand" ) //Can only give when human or monkey if ( !( ishuman(usr) || ismonkey(usr) ) ) usr << "Can only spawn in hand when you're a human or a monkey." where = "onfloor" else if ( usr.get_active_hand() ) usr << "Your active hand is full. Spawning on floor." where = "onfloor" if ( where == "inmarked" ) if ( !marked_datum ) usr << "You don't have any object marked. Abandoning spawn." return else if ( !istype(marked_datum,/atom) ) usr << "The object you have marked cannot be used as a target. Target must be of type /atom. Abandoning spawn." return var/atom/target //Where the object will be spawned switch ( where ) if ( "onfloor" ) switch (href_list["offset_type"]) if ("absolute") target = locate(0 + X,0 + Y,0 + Z) if ("relative") target = locate(loc.x + X,loc.y + Y,loc.z + Z) if ( "inmarked" ) target = marked_datum //TODO ERRORAGE - Give support for "inhand" if(target) for (var/path in paths) for (var/i = 0; i < number; i++) var/atom/O = new path(target) if(O) O.dir = obj_dir if(obj_name) O.name = obj_name if(istype(O,/mob)) var/mob/M = O M.real_name = obj_name if (number == 1) log_admin("[key_name(usr)] created a [english_list(paths)]") for(var/path in paths) if(ispath(path, /mob)) message_admins("[key_name_admin(usr)] created a [english_list(paths)]", 1) break else log_admin("[key_name(usr)] created [number]ea [english_list(paths)]") for(var/path in paths) if(ispath(path, /mob)) message_admins("[key_name_admin(usr)] created [number]ea [english_list(paths)]", 1) break return else alert("You cannot spawn items right now.") return if (href_list["secretsfun"]) if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/ok = 0 switch(href_list["secretsfun"]) if("sec_clothes") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","SC") for(var/obj/item/clothing/under/O in world) del(O) ok = 1 if("sec_all_clothes") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","SAC") for(var/obj/item/clothing/O in world) del(O) ok = 1 if("sec_classic1") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","SC1") for(var/obj/item/clothing/suit/fire/O in world) del(O) for(var/obj/structure/grille/O in world) del(O) /* for(var/obj/machinery/vehicle/pod/O in world) for(var/mob/M in src) M.loc = src.loc if (M.client) M.client.perspective = MOB_PERSPECTIVE M.client.eye = M del(O) ok = 1*/ if("toxic") /* feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","T") for(var/obj/machinery/atmoalter/siphs/fullairsiphon/O in world) O.t_status = 3 for(var/obj/machinery/atmoalter/siphs/scrubbers/O in world) O.t_status = 1 O.t_per = 1000000.0 for(var/obj/machinery/atmoalter/canister/O in world) if (!( istype(O, /obj/machinery/atmoalter/canister/oxygencanister) )) O.t_status = 1 O.t_per = 1000000.0 else O.t_status = 3 */ usr << "HEH" if("monkey") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","M") for(var/mob/living/carbon/human/H in world) spawn(0) H.monkeyize() ok = 1 if("corgi") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","M") for(var/mob/living/carbon/human/H in world) spawn(0) H.corgize() ok = 1 if("power") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","P") log_admin("[key_name(usr)] made all areas powered", 1) message_admins("\blue [key_name_admin(usr)] made all areas powered", 1) power_restore() if("unpower") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","UP") log_admin("[key_name(usr)] made all areas unpowered", 1) message_admins("\blue [key_name_admin(usr)] made all areas unpowered", 1) power_failure() if("activateprison") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","AP") world << "\blue Transit signature detected." world << "\blue Incoming shuttle." /* var/A = locate(/area/shuttle_prison) for(var/atom/movable/AM as mob|obj in A) AM.z = 1 AM.Move() */ message_admins("\blue [key_name_admin(usr)] sent the prison shuttle to the station.", 1) if("deactivateprison") /* feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","DP") var/A = locate(/area/shuttle_prison) for(var/atom/movable/AM as mob|obj in A) AM.z = 2 AM.Move() */ message_admins("\blue [key_name_admin(usr)] sent the prison shuttle back.", 1) if("toggleprisonstatus") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","TPS") for(var/obj/machinery/computer/prison_shuttle/PS in world) PS.allowedtocall = !(PS.allowedtocall) message_admins("\blue [key_name_admin(usr)] toggled status of prison shuttle to [PS.allowedtocall].", 1) if("prisonwarp") if(!ticker) alert("The game hasn't started yet!", null, null, null, null, null) return feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","PW") message_admins("\blue [key_name_admin(usr)] teleported all players to the prison station.", 1) for(var/mob/living/carbon/human/H in world) var/turf/loc = find_loc(H) var/security = 0 if(loc.z > 1 || prisonwarped.Find(H)) //don't warp them if they aren't ready or are already there continue H.Paralyse(5) if(H.wear_id) var/obj/item/weapon/card/id/id = H.get_idcard() for(var/A in id.access) if(A == access_security) security++ if(!security) //strip their stuff before they teleport into a cell :downs: for(var/obj/item/weapon/W in H) if(istype(W, /datum/organ/external)) continue //don't strip organs H.u_equip(W) if (H.client) H.client.screen -= W if (W) W.loc = H.loc W.dropped(H) W.layer = initial(W.layer) //teleport person to cell H.loc = pick(prisonwarp) H.equip_if_possible(new /obj/item/clothing/under/color/orange(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/orange(H), H.slot_shoes) else //teleport security person H.loc = pick(prisonsecuritywarp) prisonwarped += H if("traitor_all") if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) if(!ticker) alert("The game hasn't started yet!") return var/objective = copytext(sanitize(input("Enter an objective")),1,MAX_MESSAGE_LEN) if(!objective) return feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","TA([objective])") for(var/mob/living/carbon/human/H in world) if(H.stat == 2 || !H.client || !H.mind) continue if(is_special_character(H)) continue //traitorize(H, objective, 0) ticker.mode.traitors += H.mind H.mind.special_role = "traitor" var/datum/objective/new_objective = new new_objective.owner = H new_objective.explanation_text = objective H.mind.objectives += new_objective ticker.mode.greet_traitor(H) //ticker.mode.forge_traitor_objectives(H.mind) ticker.mode.finalize_traitor(H) for(var/mob/living/silicon/A in world) ticker.mode.traitors += A.mind A.mind.special_role = "traitor" var/datum/objective/new_objective = new new_objective.owner = A new_objective.explanation_text = objective A.mind.objectives += new_objective ticker.mode.greet_traitor(A) ticker.mode.finalize_traitor(A) message_admins("\blue [key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]", 1) log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]") else alert("You're not of a high enough rank to do this") if("moveminingshuttle") if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) if(mining_shuttle_moving) return feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","ShM") move_mining_shuttle() message_admins("\blue [key_name_admin(usr)] moved mining shuttle", 1) log_admin("[key_name(usr)] moved the mining shuttle") else alert("You're not of a high enough rank to do this") if("moveadminshuttle") if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","ShA") move_admin_shuttle() message_admins("\blue [key_name_admin(usr)] moved the centcom administration shuttle", 1) log_admin("[key_name(usr)] moved the centcom administration shuttle") else alert("You're not of a high enough rank to do this") if("moveferry") if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","ShF") move_ferry() message_admins("\blue [key_name_admin(usr)] moved the centcom ferry", 1) log_admin("[key_name(usr)] moved the centcom ferry") else alert("You're not of a high enough rank to do this") if("movealienship") if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","ShX") move_alien_ship() message_admins("\blue [key_name_admin(usr)] moved the alien dinghy", 1) log_admin("[key_name(usr)] moved the alien dinghy") else alert("You're not of a high enough rank to do this") if("togglebombcap") if (src.rank in list( "Game Admin", "Game Master" )) feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","BC") switch(MAX_EXPLOSION_RANGE) if(14) MAX_EXPLOSION_RANGE = 16 if(16) MAX_EXPLOSION_RANGE = 20 if(20) MAX_EXPLOSION_RANGE = 28 if(28) MAX_EXPLOSION_RANGE = 56 if(56) MAX_EXPLOSION_RANGE = 128 if(128) MAX_EXPLOSION_RANGE = 14 var/range_dev = MAX_EXPLOSION_RANGE *0.25 var/range_high = MAX_EXPLOSION_RANGE *0.5 var/range_low = MAX_EXPLOSION_RANGE message_admins("\red [key_name_admin(usr)] changed the bomb cap to [range_dev], [range_high], [range_low]", 1) log_admin("[key_name_admin(usr)] changed the bomb cap to [MAX_EXPLOSION_RANGE]") else alert("No way. You're not of a high enough rank to do this.") if("flicklights") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","FL") while(!usr.stat) //knock yourself out to stop the ghosts for(var/mob/M in world) if(M.client && M.stat != 2 && prob(25)) var/area/AffectedArea = get_area(M) if(AffectedArea.name != "Space" && AffectedArea.name != "Engine Walls" && AffectedArea.name != "Chemical Lab Test Chamber" && AffectedArea.name != "Escape Shuttle" && AffectedArea.name != "Arrival Area" && AffectedArea.name != "Arrival Shuttle" && AffectedArea.name != "start area" && AffectedArea.name != "Engine Combustion Chamber") AffectedArea.power_light = 0 AffectedArea.power_change() spawn(rand(55,185)) AffectedArea.power_light = 1 AffectedArea.power_change() var/Message = rand(1,4) switch(Message) if(1) M.show_message(text("\blue You shudder as if cold..."), 1) if(2) M.show_message(text("\blue You feel something gliding across your back..."), 1) if(3) M.show_message(text("\blue Your eyes twitch, you feel like something you can't see is here..."), 1) if(4) M.show_message(text("\blue You notice something moving out of the corner of your eye, but nothing is there..."), 1) for(var/obj/W in orange(5,M)) if(prob(25) && !W.anchored) step_rand(W) sleep(rand(100,1000)) for(var/mob/M in world) if(M.client && M.stat != 2) M.show_message(text("\blue The chilling wind suddenly stops..."), 1) /* if("shockwave") ok = 1 world << "\red ALERT: STATION STRESS CRITICAL" sleep(60) world << "\red ALERT: STATION STRESS CRITICAL. TOLERABLE LEVELS EXCEEDED!" sleep(80) world << "\red ALERT: STATION STRUCTURAL STRESS CRITICAL. SAFETY MECHANISMS FAILED!" sleep(40) for(var/mob/M in world) shake_camera(M, 400, 1) for(var/obj/structure/window/W in world) spawn(0) sleep(rand(10,400)) W.ex_act(rand(2,1)) for(var/obj/structure/grille/G in world) spawn(0) sleep(rand(20,400)) G.ex_act(rand(2,1)) for(var/obj/machinery/door/D in world) spawn(0) sleep(rand(20,400)) D.ex_act(rand(2,1)) for(var/turf/station/floor/Floor in world) spawn(0) sleep(rand(30,400)) Floor.ex_act(rand(2,1)) for(var/obj/structure/cable/Cable in world) spawn(0) sleep(rand(30,400)) Cable.ex_act(rand(2,1)) for(var/obj/structure/closet/Closet in world) spawn(0) sleep(rand(30,400)) Closet.ex_act(rand(2,1)) for(var/obj/machinery/Machinery in world) spawn(0) sleep(rand(30,400)) Machinery.ex_act(rand(1,3)) for(var/turf/station/wall/Wall in world) spawn(0) sleep(rand(30,400)) Wall.ex_act(rand(2,1)) */ if("wave") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","MW") if ((src.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master" ))) meteor_wave() message_admins("[key_name_admin(usr)] has spawned meteors", 1) command_alert("Meteors have been detected on collision course with the station.", "Meteor Alert") world << sound('meteors.ogg') else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return if("gravanomalies") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","GA") command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert") world << sound('granomalies.ogg') var/turf/T = pick(blobstart) var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 ) spawn(rand(100, 600)) del(bh) if("timeanomalies") //dear god this code was awful :P Still needs further optimisation feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","STA") //moved to its own dm so I could split it up and prevent the spawns copying variables over and over //can be found in code\game\game_modes\events\wormholes.dm wormhole_event() if("goblob") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","BL") mini_blob_event() message_admins("[key_name_admin(usr)] has spawned blob", 1) if("aliens") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","AL") if(aliens_allowed) alien_infestation() message_admins("[key_name_admin(usr)] has spawned aliens", 1) if("spaceninja") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","SN") if(toggle_space_ninja) if(space_ninja_arrival())//If the ninja is actually spawned. They may not be depending on a few factors. message_admins("[key_name_admin(usr)] has sent in a space ninja", 1) if("carp") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","C") var/choice = input("You sure you want to spawn carp?") in list("Badmin", "Cancel") if(choice == "Badmin") message_admins("[key_name_admin(usr)] has spawned carp.", 1) carp_migration() if("radiation") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","R") message_admins("[key_name_admin(usr)] has has irradiated the station", 1) high_radiation_event() if("immovable") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","IR") message_admins("[key_name_admin(usr)] has sent an immovable rod to the station", 1) immovablerod() if("prison_break") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","PB") message_admins("[key_name_admin(usr)] has allowed a prison break", 1) prison_break() if("lightsout") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","LO") message_admins("[key_name_admin(usr)] has broke a lot of lights", 1) lightsout(1,2) if("blackout") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","BO") message_admins("[key_name_admin(usr)] broke all lights", 1) lightsout(0,0) if("virus") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","V") var/answer = alert("Do you want this to be a random disease or do you have something in mind?",,"Virus2","Random","Choose") if(answer=="Random") viral_outbreak() message_admins("[key_name_admin(usr)] has triggered a virus outbreak", 1) else if(answer == "Choose") var/list/viruses = list("fake gbs","gbs","magnitis","wizarditis",/*"beesease",*/"brain rot","cold","retrovirus","flu","pierrot's throat","rhumba beat") var/V = input("Choose the virus to spread", "BIOHAZARD") in viruses viral_outbreak(V) message_admins("[key_name_admin(usr)] has triggered a virus outbreak of [V]", 1) else usr << "Nope" /* var/lesser = (alert("Do you want to infect the mob with a major or minor disease?",,"Major","Minor") == "Minor") var/mob/living/carbon/victim = input("Select a mob to infect", "Virus2") as null|mob in world if(!istype(victim)) return if(lesser) infect_mob_random_lesser(victim) else infect_mob_random_greater(victim) message_admins("[key_name_admin(usr)] has infected [victim] with a [lesser ? "minor" : "major"] virus2.", 1) */ if("retardify") if (src.rank in list("Badmin", "Game Admin", "Game Master")) feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","RET") for(var/mob/living/carbon/human/H in world) if(H.client) H << "\red You suddenly feel stupid." H.setBrainLoss(60) message_admins("[key_name_admin(usr)] made everybody retarded") else alert("You cannot perform this action. You must be of a higher administrative rank!") return if("fakeguns") if (src.rank in list("Badmin", "Game Admin", "Game Master")) feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","FG") for(var/obj/item/W in world) if(istype(W, /obj/item/clothing) || istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/weapon/disk) || istype(W, /obj/item/weapon/tank)) continue W.icon = 'gun.dmi' W.icon_state = "revolver" W.item_state = "gun" message_admins("[key_name_admin(usr)] made every item look like a gun") else alert("You cannot perform this action. You must be of a higher administrative rank!") return if("schoolgirl") if (src.rank in list("Badmin", "Game Admin", "Game Master")) feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","SG") for(var/obj/item/clothing/under/W in world) W.icon_state = "schoolgirl" W.item_state = "w_suit" W.color = "schoolgirl" message_admins("[key_name_admin(usr)] activated Japanese Animes mode") world << sound('animes.ogg') else alert("You cannot perform this action. You must be of a higher administrative rank!") return if("dorf") if (src.rank in list("Badmin","Game Admin", "Game Master")) feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","DF") for(var/mob/living/carbon/human/B in world) B.face_icon_state = "facial_wise" B.update_face() message_admins("[key_name_admin(usr)] activated dorf mode") else alert("You cannot perform this action. You must be of a higher administrative rank!") return if("ionstorm") if (src.rank in list("Badmin","Game Admin", "Game Master")) feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","I") IonStorm() message_admins("[key_name_admin(usr)] triggered an ion storm") var/show_log = alert(usr, "Show ion message?", "Message", "Yes", "No") if(show_log == "Yes") command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert") world << sound('ionstorm.ogg') else alert("You cannot perform this action. You must be of a higher administrative rank!") return if("spacevines") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","K") spacevine_infestation() message_admins("[key_name_admin(usr)] has spawned spacevines", 1) if (usr) log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]") if (ok) world << text("A secret has been activated by []!", usr.key) return if (href_list["secretsadmin"]) if ((src.rank in list( "Moderator", "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) var/ok = 0 switch(href_list["secretsadmin"]) if("clear_bombs") //I do nothing if("list_bombers") var/dat = "Bombing List
" for(var/l in bombers) dat += text("[l]
") usr << browse(dat, "window=bombers") if("list_signalers") var/dat = "Showing last [length(lastsignalers)] signalers.
" for(var/sig in lastsignalers) dat += "[sig]
" usr << browse(dat, "window=lastsignalers;size=800x500") if("list_lawchanges") var/dat = "Showing last [length(lawchanges)] law changes.
" for(var/sig in lawchanges) dat += "[sig]
" usr << browse(dat, "window=lawchanges;size=800x500") if("list_job_debug") var/dat = "Job Debug info.
" if(job_master) for(var/line in job_master.job_debug) dat += "[line]
" dat+= "*******

" for(var/datum/job/job in job_master.occupations) if(!job) continue dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions]
" usr << browse(dat, "window=jobdebug;size=600x500") if("check_antagonist") check_antagonists() if("showailaws") for(var/mob/living/silicon/ai/ai in world) usr << "[key_name(ai, usr)]'s Laws:" if (ai.laws == null) usr << "[key_name(ai, usr)]'s Laws are null??" else ai.laws.show_laws(usr) if("showgm") if(!ticker) alert("The game hasn't started yet!") else if (ticker.mode) alert("The game mode is [ticker.mode.name]") else alert("For some reason there's a ticker, but not a game mode") if("manifest") var/dat = "Showing Crew Manifest.
" dat += "" for(var/mob/living/carbon/human/H in world) if(H.ckey) dat += text("", H.name, H.get_assignment()) dat += "
NamePosition
[][]
" usr << browse(dat, "window=manifest;size=440x410") if("DNA") var/dat = "Showing DNA from blood.
" dat += "" for(var/mob/living/carbon/human/H in world) if(H.dna && H.ckey) dat += "" dat += "
NameDNABlood Type
[H][H.dna.unique_enzymes][H.b_type]
" usr << browse(dat, "window=DNA;size=440x410") if("fingerprints") var/dat = "Showing Fingerprints.
" dat += "" for(var/mob/living/carbon/human/H in world) if(H.ckey) if(H.dna && H.dna.uni_identity) dat += "" else if(H.dna && !H.dna.uni_identity) dat += "" else if(!H.dna) dat += "" dat += "
NameFingerprints
[H][md5(H.dna.uni_identity)]
[H]H.dna.uni_identity = null
[H]H.dna = null
" usr << browse(dat, "window=fingerprints;size=440x410") else if (usr) log_admin("[key_name(usr)] used secret [href_list["secretsadmin"]]") if (ok) world << text("A secret has been activated by []!", usr.key) return if (href_list["secretscoder"]) if ((src.rank in list( "Badmin", "Game Admin", "Game Master" ))) switch(href_list["secretscoder"]) if("spawn_objects") var/dat = "Admin Log
" for(var/l in admin_log) dat += "
  • [l]
  • " if(!admin_log.len) dat += "No-one has done anything this round!" usr << browse(dat, "window=admin_log") if("maint_access_brig") for(var/obj/machinery/door/airlock/maintenance/M in world) if (access_maint_tunnels in M.req_access) M.req_access = list(access_brig) message_admins("[key_name_admin(usr)] made all maint doors brig access-only.") if("maint_access_engiebrig") for(var/obj/machinery/door/airlock/maintenance/M in world) if (access_maint_tunnels in M.req_access) M.req_access = list() M.req_one_access = list(access_brig,access_engine) message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.") if("infinite_sec") var/datum/job/J = job_master.GetJob("Security Officer") if(!J) return J.total_positions = -1 J.spawn_positions = -1 message_admins("[key_name_admin(usr)] has removed the cap on security officers.") return //hahaha ///////////////////////////////////////////////////////////////////////////////////////////////Panels /obj/admins/proc/show_player_panel(var/mob/M in world) set category = "Admin" set name = "Show Player Panel" set desc="Edit player (respawn, ban, heal, etc)" if(!M) usr << "You seem to be selecting a mob that doesn't exist anymore." return if (!istype(src,/obj/admins)) src = usr.client.holder if (!istype(src,/obj/admins)) usr << "Error: you are not an admin!" return var/body = "Options for [M.key]" body += "Options panel for [M]" if(M.client) body += " played by [M.client] " if(M.client.holder) body += "\[[M.client.holder.rank]\]" else body += "\[Player\]" if(istype(M, /mob/new_player)) body += " Hasn't Entered Game " else body += " \[Heal\] " body += "

    \[ " body += "VV - " body += "TP - " body += "PM - " body += "SM - " body += "JMP\]

    " body += "Mob type = [M.type]

    " body += "Kick | " body += "Ban | " body += "Jobban " if(M.client) body += "| Prison | " body += "Mute: " if(M.client.muted_complete) body += "Completely Muted: (Allow adminhelp)" else if(M.client.muted) body += "Soft Mute: (Unmute) (Mute adminhelps)" else body += "Voiced: (Mute)" body += "

    " body += "Jump to | " body += "Get" body += "

    " body += "Traitor panel | " body += "Narrate to | " body += "Subtle message" if (M.client) if(!istype(M, /mob/new_player)) body += "

    " body += "Transformation:" body += "
    " //Monkey if(ismonkey(M)) body += "Monkeyized | " else body += "Monkeyize | " //Corgi if(iscorgi(M)) body += "Corgized | " else body += "Corgize | " //AI / Cyborg if(isAI(M)) body += "Is an AI " else if(ishuman(M)) body += "Make AI | " body += "Make Robot | " body += "Make Alien | " body += "Make Metroid " body += "

    " body += "Rudimentary transformation:
    These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.

    " body += "Observer | " body += "\[ Alien: Drone, " body += "Hunter, " body += "Queen, " body += "Sentinel, " body += "Larva \] " body += "Human " body += "\[ Metroid: Baby, " body += "Adult \] " body += "Monkey | " body += "Cyborg | " body += "Cat | " body += "Runtime | " body += "Corgi | " body += "Ian | " body += "Crab | " body += "Coffee | " //body += "Parrot | " //body += "DrProfessor | " body += "\[ Construct: Armoured , " body += "Builder , " body += "Wraith \] " body += "Shade" body += "
    " if (M.client) body += "

    " body += "Other actions:" body += "
    " body += "Forcesay | " body += "Thunderdome 1 | " body += "Thunderdome 2 | " body += "Thunderdome Admin | " body += "Thunderdome Observer | " body += "
    " body += "" usr << browse(body, "window=adminplayeropts;size=550x515") feedback_add_details("admin_verb","SPP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/Jobbans() if ((src.rank in list( "Game Admin", "Game Master" ))) var/dat = "Job Bans!
    " for(var/t in jobban_keylist) var/r = t if( findtext(r,"##") ) r = copytext( r, 1, findtext(r,"##") )//removes the description dat += text("") dat += "
    [t] (unban)
    " usr << browse(dat, "window=ban;size=400x400") /obj/admins/proc/Game() var/dat var/lvl = 0 switch(src.rank) if("Moderator") lvl = 1 if("Temporary Admin") lvl = 2 if("Admin Candidate") lvl = 3 if("Trial Admin") lvl = 4 if("Badmin") lvl = 5 if("Game Admin") lvl = 6 if("Game Master") lvl = 7 dat += "
    Game Panel

    \n" if(lvl > 0) // if(lvl >= 2 ) dat += "Change Game Mode
    " if(lvl > 0 && master_mode == "secret") dat += "(Force Secret Mode)
    " dat += "
    " if(lvl >= 3 ) dat += "Create Object
    " dat += "Quick Create Object
    " dat += "Create Turf
    " if(lvl >= 5) dat += "Create Mob
    " // if(lvl == 6 ) usr << browse(dat, "window=admin2;size=210x180") return /* /obj/admins/proc/goons() var/dat = "
    GOOOOOOONS
    " for(var/t in goon_keylist) dat += text("") dat += "
    KeySA Username
    [t][goon_keylist[ckey(t)]]
    " usr << browse(dat, "window=ban;size=300x400") /obj/admins/proc/beta_testers() var/dat = "
    Beta testers
    " for(var/t in beta_tester_keylist) dat += text("") dat += "
    Key
    [t]
    " usr << browse(dat, "window=ban;size=300x400") */ /obj/admins/proc/Secrets() if (!usr.client.holder) return var/lvl = 0 switch(src.rank) if("Moderator") lvl = 1 if("Temporary Admin") lvl = 2 if("Admin Candidate") lvl = 3 if("Trial Admin") lvl = 4 if("Badmin") lvl = 5 if("Game Admin") lvl = 6 if("Game Master") lvl = 7 var/dat = {" Choose a secret, any secret at all.
    Admin Secrets

    Remove all bombs currently in existence
    Bombing List
    Show current traitors and objectives
    Show last [length(lastsignalers)] signalers
    Show last [length(lawchanges)] law changes
    Show AI Laws
    Show Game Mode
    Show Crew Manifest
    List DNA (Blood)
    List Fingerprints


    "} if(lvl > 2) dat += {" 'Random' Events

    Spawn a wave of meteors
    Spawn a gravitational anomaly (Untested)
    Spawn wormholes (Untested)
    Spawn blob(Untested)
    Trigger an Alien infestation
    Send in a space ninja
    Trigger an Carp migration
    Irradiate the station
    Trigger a Prison Break
    Trigger a Virus Outbreak
    Spawn an Immovable Rod
    Toggle a "lights out" event
    Spawn an Ion Storm
    Spawn Space-Vines

    Fun Secrets

    Remove 'internal' clothing
    Remove ALL clothing
    Toxic Air (WARNING: dangerous)
    Turn all humans into monkeys
    Remove firesuits, grilles, and pods
    Make all areas powered
    Make all areas unpowered
    Toggle Prison Shuttle Status(Use with S/R)
    Send Prison Shuttle
    Return Prison Shuttle
    Warp all Players to Prison
    Everyone is the traitor
    Ghost Mode
    Make all players retarded
    Make all items look like guns
    Japanese Animes Mode
    Move Administration Shuttle
    Move Ferry
    Move Alien Dinghy
    Move Mining Shuttle
    Break all lights
    "} //Station Shockwave
    if(lvl >= 6) dat += {" Toggle bomb cap
    "} dat += "
    " if(lvl >= 5) dat += {" Security Level Elevated

    Change all maintenance doors to engie/brig access only
    Change all maintenance doors to brig access only
    Remove cap on security officers

    Coder Secrets

    Show Job Debug
    Admin Log

    "} usr << browse(dat, "window=secrets") return /obj/admins/proc/Voting() var/dat var/lvl = 0 switch(src.rank) if("Moderator") lvl = 1 if("Temporary Admin") lvl = 2 if("Admin Candidate") lvl = 3 if("Trial Admin") lvl = 4 if("Badmin") lvl = 5 if("Game Admin") lvl = 6 if("Game Master") lvl = 7 dat += "
    Voting

    \n" if(lvl > 0) // if(lvl >= 2 ) dat += {" Abort Vote
    Start Vote
    Toggle Voting
    "} // if(lvl >= 3 ) // if(lvl >= 5) // if(lvl == 6 ) usr << browse(dat, "window=admin2;size=210x160") return /////////////////////////////////////////////////////////////////////////////////////////////////admins2.dm merge //i.e. buttons/verbs /obj/admins/proc/vmode() set category = "Server" set name = "Start Vote" set desc="Starts vote" if (!usr.client.holder) return var/confirm = alert("What vote would you like to start?", "Vote", "Restart", "Change Game Mode", "Cancel") if(confirm == "Cancel") return if(confirm == "Restart") vote.mode = 0 // hack to yield 0=restart, 1=changemode if(confirm == "Change Game Mode") vote.mode = 1 if(!ticker) if(going) world << "The game start has been delayed." going = 0 vote.voting = 1 // now voting vote.votetime = world.timeofday + config.vote_period*10 // when the vote will end spawn(config.vote_period*10) vote.endvote() world << "\red*** A vote to [vote.mode?"change game mode":"restart"] has been initiated by Admin [usr.key]." world << "\red You have [vote.timetext(config.vote_period)] to vote." log_admin("Voting to [vote.mode?"change mode":"restart round"] forced by admin [key_name(usr)]") for(var/mob/CM in world) if(CM.client) if(config.vote_no_default || (config.vote_no_dead && CM.stat == 2)) CM.client.vote = "none" else CM.client.vote = "default" for(var/mob/CM in world) if(CM.client) if(config.vote_no_default || (config.vote_no_dead && CM.stat == 2)) CM.client.vote = "none" else CM.client.vote = "default" feedback_add_details("admin_verb","SV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/votekill() set category = "Server" set name = "Abort Vote" set desc="Aborts a vote" if(vote.voting == 0) alert("No votes in progress") return world << "\red *** Voting aborted by [usr.client.stealth ? "Admin Candidate" : usr.key]." log_admin("Voting aborted by [key_name(usr)]") vote.voting = 0 vote.nextvotetime = world.timeofday + 10*config.vote_delay for(var/mob/M in world) // clear vote window from all clients if(M.client) M << browse(null, "window=vote") M.client.showvote = 0 feedback_add_details("admin_verb","AV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/voteres() set category = "Server" set name = "Toggle Voting" set desc="Toggles Votes" var/confirm = alert("What vote would you like to toggle?", "Vote", "Restart [config.allow_vote_restart ? "Off" : "On"]", "Change Game Mode [config.allow_vote_mode ? "Off" : "On"]", "Cancel") if(confirm == "Cancel") return if(confirm == "Restart [config.allow_vote_restart ? "Off" : "On"]") config.allow_vote_restart = !config.allow_vote_restart world << "Player restart voting toggled to [config.allow_vote_restart ? "On" : "Off"]." log_admin("Restart voting toggled to [config.allow_vote_restart ? "On" : "Off"] by [key_name(usr)].") if(config.allow_vote_restart) vote.nextvotetime = world.timeofday if(confirm == "Change Game Mode [config.allow_vote_mode ? "Off" : "On"]") config.allow_vote_mode = !config.allow_vote_mode world << "Player mode voting toggled to [config.allow_vote_mode ? "On" : "Off"]." log_admin("Mode voting toggled to [config.allow_vote_mode ? "On" : "Off"] by [key_name(usr)].") if(config.allow_vote_mode) vote.nextvotetime = world.timeofday feedback_add_details("admin_verb","TV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/restart() set category = "Server" set name = "Restart" set desc="Restarts the world" if (!usr.client.holder) return var/confirm = alert("Restart the game world?", "Restart", "Yes", "Cancel") if(confirm == "Cancel") return if(confirm == "Yes") world << "\red Restarting world! \blue Initiated by [usr.client.stealth ? "Admin" : usr.key]!" log_admin("[key_name(usr)] initiated a reboot.") feedback_set_details("end_error","admin reboot - by [usr.key] [usr.client.stealth ? "(stealth)" : ""]") feedback_add_details("admin_verb","R") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! if(blackbox) blackbox.save_all_data_to_sql() sleep(50) world.Reboot() /obj/admins/proc/announce() set category = "Special Verbs" set name = "Announce" set desc="Announce your desires to the world" var/message = input("Global message to send:", "Admin Announce", null, null) as message if (message) if(usr.client.holder.rank != "Game Admin" && usr.client.holder.rank != "Game Master") message = adminscrub(message,500) world << "\blue [usr.client.stealth ? "Administrator" : usr.key] Announces:\n \t [message]" log_admin("Announce: [key_name(usr)] : [message]") feedback_add_details("admin_verb","A") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggleooc() set category = "Server" set desc="Toggle dis bitch" set name="Toggle OOC" ooc_allowed = !( ooc_allowed ) if (ooc_allowed) world << "The OOC channel has been globally enabled!" else world << "The OOC channel has been globally disabled!" log_admin("[key_name(usr)] toggled OOC.") message_admins("[key_name_admin(usr)] toggled OOC.", 1) feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggleoocdead() set category = "Server" set desc="Toggle dis bitch" set name="Toggle Dead OOC" dooc_allowed = !( dooc_allowed ) log_admin("[key_name(usr)] toggled OOC.") message_admins("[key_name_admin(usr)] toggled Dead OOC.", 1) feedback_add_details("admin_verb","TDOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggletraitorscaling() set category = "Server" set desc="Toggle traitor scaling" set name="Toggle Traitor Scaling" traitor_scaling = !traitor_scaling log_admin("[key_name(usr)] toggled Traitor Scaling to [traitor_scaling].") message_admins("[key_name_admin(usr)] toggled Traitor Scaling [traitor_scaling ? "on" : "off"].", 1) feedback_add_details("admin_verb","TTS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/startnow() set category = "Server" set desc="Start the round RIGHT NOW" set name="Start Now" if(!ticker) alert("Unable to start the game as it is not set up.") return if(ticker.current_state == GAME_STATE_PREGAME) ticker.current_state = GAME_STATE_SETTING_UP log_admin("[usr.key] has started the game.") message_admins("[usr.key] has started the game.") feedback_add_details("admin_verb","SN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return 1 else usr << "Error: Start Now: Game has already started." return 0 /obj/admins/proc/toggleenter() set category = "Server" set desc="People can't enter" set name="Toggle Entering" enter_allowed = !( enter_allowed ) if (!( enter_allowed )) world << "New players may no longer enter the game." else world << "New players may now enter the game." log_admin("[key_name(usr)] toggled new player game entering.") message_admins("\blue [key_name_admin(usr)] toggled new player game entering.", 1) world.update_status() feedback_add_details("admin_verb","TE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggleAI() set category = "Server" set desc="People can't be AI" set name="Toggle AI" config.allow_ai = !( config.allow_ai ) if (!( config.allow_ai )) world << "The AI job is no longer chooseable." else world << "The AI job is chooseable now." log_admin("[key_name(usr)] toggled AI allowed.") world.update_status() feedback_add_details("admin_verb","TAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggleaban() set category = "Server" set desc="Respawn basically" set name="Toggle Respawn" abandon_allowed = !( abandon_allowed ) if (abandon_allowed) world << "You may now respawn." else world << "You may no longer respawn :(" message_admins("\blue [key_name_admin(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].", 1) log_admin("[key_name(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].") world.update_status() feedback_add_details("admin_verb","TR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggle_aliens() set category = "Server" set desc="Toggle alien mobs" set name="Toggle Aliens" aliens_allowed = !aliens_allowed log_admin("[key_name(usr)] toggled Aliens to [aliens_allowed].") message_admins("[key_name_admin(usr)] toggled Aliens [aliens_allowed ? "on" : "off"].", 1) feedback_add_details("admin_verb","TA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggle_space_ninja() set category = "Server" set desc="Toggle space ninjas spawning." set name="Toggle Space Ninjas" toggle_space_ninja = !toggle_space_ninja log_admin("[key_name(usr)] toggled Space Ninjas to [toggle_space_ninja].") message_admins("[key_name_admin(usr)] toggled Space Ninjas [toggle_space_ninja ? "on" : "off"].", 1) feedback_add_details("admin_verb","TSN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/delay() set category = "Server" set desc="Delay the game start" set name="Delay" if (!ticker || ticker.current_state != GAME_STATE_PREGAME) return alert("Too late... The game has already started!", null, null, null, null, null) going = !( going ) if (!( going )) world << "The game start has been delayed." log_admin("[key_name(usr)] delayed the game.") else world << "The game will start soon." log_admin("[key_name(usr)] removed the delay.") feedback_add_details("admin_verb","DELAY") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/adjump() set category = "Server" set desc="Toggle admin jumping" set name="Toggle Jump" config.allow_admin_jump = !(config.allow_admin_jump) message_admins("\blue Toggled admin jumping to [config.allow_admin_jump].") feedback_add_details("admin_verb","TJ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/adspawn() set category = "Server" set desc="Toggle admin spawning" set name="Toggle Spawn" config.allow_admin_spawning = !(config.allow_admin_spawning) message_admins("\blue Toggled admin item spawning to [config.allow_admin_spawning].") feedback_add_details("admin_verb","TAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/adrev() set category = "Server" set desc="Toggle admin revives" set name="Toggle Revive" config.allow_admin_rev = !(config.allow_admin_rev) message_admins("\blue Toggled reviving to [config.allow_admin_rev].") feedback_add_details("admin_verb","TAR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/immreboot() set category = "Server" set desc="Reboots the server post haste" set name="Immediate Reboot" if( alert("Reboot server?",,"Yes","No") == "No") return world << "\red Rebooting world! \blue Initiated by [usr.client.stealth ? "Admin" : usr.key]!" log_admin("[key_name(usr)] initiated an immediate reboot.") feedback_set_details("end_error","immediate admin reboot - by [usr.key] [usr.client.stealth ? "(stealth)" : ""]") feedback_add_details("admin_verb","IR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! if(blackbox) blackbox.save_all_data_to_sql() world.Reboot() /client/proc/deadchat() set category = "Admin" set desc="Toggles Deadchat Visibility" set name="Deadchat Visibility" if(deadchat == 0) deadchat = 1 usr << "Deadchat turned on" else deadchat = 0 usr << "Deadchat turned off" feedback_add_details("admin_verb","TDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/toggleprayers() set category = "Admin" set desc="Toggles Prayer Visibility" set name="Prayer Visibility" if(seeprayers == 0) seeprayers = 1 usr << "Prayer visibility turned on" else seeprayers = 0 usr << "Prayer visibility turned off" feedback_add_details("admin_verb","TP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/unprison(var/mob/M in world) set category = "Admin" set name = "Unprison" if (M.z == 2) if (config.allow_admin_jump) M.loc = pick(latejoin) message_admins("[key_name_admin(usr)] has unprisoned [key_name_admin(M)]", 1) log_admin("[key_name(usr)] has unprisoned [key_name(M)]") else alert("Admin jumping disabled") else alert("[M.name] is not prisoned.") feedback_add_details("admin_verb","UP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! ////////////////////////////////////////////////////////////////////////////////////////////////ADMIN HELPER PROCS /proc/is_special_character(mob/M as mob) // returns 1 for specail characters and 2 for heroes of gamemode if(!ticker || !ticker.mode) return 0 if (!istype(M)) return 0 if((M.mind in ticker.mode.head_revolutionaries) || (M.mind in ticker.mode.revolutionaries)) if (ticker.mode.config_tag == "revolution") return 2 return 1 if(M.mind in ticker.mode.cult) if (ticker.mode.config_tag == "cult") return 2 return 1 if(M.mind in ticker.mode.malf_ai) if (ticker.mode.config_tag == "malfunction") return 2 return 1 if(M.mind in ticker.mode.syndicates) if (ticker.mode.config_tag == "nuclear") return 2 return 1 if(M.mind in ticker.mode.wizards) if (ticker.mode.config_tag == "wizard") return 2 return 1 if(M.mind in ticker.mode.changelings) if (ticker.mode.config_tag == "changeling") return 2 return 1 for(var/datum/disease/D in M.viruses) if(istype(D, /datum/disease/jungle_fever)) if (ticker.mode.config_tag == "monkey") return 2 return 1 if(isrobot(M)) var/mob/living/silicon/robot/R = M if(R.emagged) return 1 if(M.mind&&M.mind.special_role)//If they have a mind and special role, they are some type of traitor or antagonist. return 1 return 0 /* /obj/admins/proc/get_sab_desc(var/target) switch(target) if(1) return "Destroy at least 70% of the plasma canisters on the station" if(2) return "Destroy the AI" if(3) var/count = 0 for(var/mob/living/carbon/monkey/Monkey in world) if(Monkey.z == 1) count++ return "Kill all [count] of the monkeys on the station" if(4) return "Cut power to at least 80% of the station" else return "Error: Invalid sabotage target: [target]" */ /obj/admins/proc/spawn_atom(var/object as text) set category = "Debug" set desc= "(atom path) Spawn an atom" set name= "Spawn" if(usr.client.holder.level >= 5) var/list/types = typesof(/atom) var/list/matches = new() for(var/path in types) if(findtext("[path]", object)) matches += path if(matches.len==0) return var/chosen if(matches.len==1) chosen = matches[1] else chosen = input("Select an atom type", "Spawn Atom", matches[1]) as null|anything in matches if(!chosen) return new chosen(usr.loc) log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])") else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return feedback_add_details("admin_verb","SA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/show_traitor_panel(var/mob/M in world) set category = "Admin" set desc = "Edit mobs's memory and role" set name = "Show Traitor Panel" if (!M.mind) usr << "Sorry, this mob has no mind!" return M.mind.edit_memory() feedback_add_details("admin_verb","STP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggletintedweldhelmets() set category = "Debug" set desc="Reduces view range when wearing welding helmets" set name="Toggle tinted welding helmes" tinted_weldhelh = !( tinted_weldhelh ) if (tinted_weldhelh) world << "The tinted_weldhelh has been enabled!" else world << "The tinted_weldhelh has been disabled!" log_admin("[key_name(usr)] toggled tinted_weldhelh.") message_admins("[key_name_admin(usr)] toggled tinted_weldhelh.", 1) feedback_add_details("admin_verb","TTWH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggleguests() set category = "Server" set desc="Guests can't enter" set name="Toggle guests" guests_allowed = !( guests_allowed ) if (!( guests_allowed )) world << "Guests may no longer enter the game." else world << "Guests may now enter the game." log_admin("[key_name(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.") message_admins("\blue [key_name_admin(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.", 1) feedback_add_details("admin_verb","TGU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/unjobban_panel() set name = "Unjobban Panel" set category = "Admin" if (src.holder) src.holder.unjobbanpanel() feedback_add_details("admin_verb","UJBP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return // // //ALL DONE //********************************************************************************************************* //TO-DO: // // /**********************Administration Shuttle**************************/ var/admin_shuttle_location = 0 // 0 = centcom 13, 1 = station proc/move_admin_shuttle() var/area/fromArea var/area/toArea if (admin_shuttle_location == 1) fromArea = locate(/area/shuttle/administration/station) toArea = locate(/area/shuttle/administration/centcom) else fromArea = locate(/area/shuttle/administration/centcom) toArea = locate(/area/shuttle/administration/station) fromArea.move_contents_to(toArea) if (admin_shuttle_location) admin_shuttle_location = 0 else admin_shuttle_location = 1 return /**********************Centcom Ferry**************************/ var/ferry_location = 0 // 0 = centcom , 1 = station proc/move_ferry() var/area/fromArea var/area/toArea if (ferry_location == 1) fromArea = locate(/area/shuttle/transport1/station) toArea = locate(/area/shuttle/transport1/centcom) else fromArea = locate(/area/shuttle/transport1/centcom) toArea = locate(/area/shuttle/transport1/station) fromArea.move_contents_to(toArea) if (ferry_location) ferry_location = 0 else ferry_location = 1 return /**********************Alien ship**************************/ var/alien_ship_location = 1 // 0 = base , 1 = mine proc/move_alien_ship() var/area/fromArea var/area/toArea if (alien_ship_location == 1) fromArea = locate(/area/shuttle/alien/mine) toArea = locate(/area/shuttle/alien/base) else fromArea = locate(/area/shuttle/alien/base) toArea = locate(/area/shuttle/alien/mine) fromArea.move_contents_to(toArea) if (alien_ship_location) alien_ship_location = 0 else alien_ship_location = 1 return