//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 //Few global vars to track the blob var/list/blobs = list() var/list/blob_cores = list() var/list/blob_nodes = list() /datum/game_mode/blob name = "Blob" config_tag = "Blob" required_players = 15 required_players_secret = 25 restricted_jobs = list("Cyborg", "AI", "Mobile MMI") var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds) var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds) var/declared = 0 var/outbreak = 0 var/nuclear = 0 var/cores_to_spawn = 15 var/players_per_core = 30 var/blob_point_rate = 3 var/blobwincount = 750 // WAS: 500 var/blobnukeposs = 650 // At this point the nuke has a chance of being authorized by Centcomm var/list/infected_crew = list() var/list/pre_escapees = list() /datum/game_mode/blob/pre_setup() var/list/possible_blobs = get_players_for_role(ROLE_BLOB) // stop setup if no possible traitors if(!possible_blobs.len) log_admin("Failed to set-up a round of blob. Couldn't find any volunteers to be blob.") message_admins("Failed to set-up a round of blob. Couldn't find any volunteers to be blob.") return 0 cores_to_spawn = max(round(num_players()/players_per_core, 1), 1) blobwincount = initial(blobwincount) * cores_to_spawn for(var/j = 0, j < cores_to_spawn, j++) if (!possible_blobs.len) break var/datum/mind/blob = pick(possible_blobs) infected_crew += blob blob.special_role = "Blob" log_game("[blob.key] (ckey) has been selected as a Blob") possible_blobs -= blob if(!infected_crew.len) log_admin("Failed to set-up a round of blob. Couldn't select any crew members to infect.") message_admins("Failed to set-up a round of blob. Couldn't select any crew members to infect.") return 0 log_admin("Starting a round of blob with [infected_crew.len] starting blobs.") message_admins("Starting a round of blob with [infected_crew.len] starting blobs.") return 1 /datum/game_mode/blob/announce() to_chat(world, {"The current game mode is - Blob! A dangerous alien organism is rapidly spreading throughout the station! You must kill it all while minimizing the damage to the station."}) /datum/game_mode/blob/proc/greet_blob(var/datum/mind/blob) to_chat(blob.current, {"You are infected by the Blob! Your body is ready to give spawn to a new blob core which will eat this station. Find a good location to spawn the core and then take control and overwhelm the station! Make sure you are ON the station when you burst! When you have found a location, wait until you spawn; this will happen automatically and you cannot speed up the process. If you go outside of the station level, or in space, then you will die; make sure your location has plenty of space to expand."}) return /datum/game_mode/blob/proc/show_message(var/message) for(var/datum/mind/blob in infected_crew) to_chat(blob.current, message) /datum/game_mode/blob/proc/burst_blobs() for(var/datum/mind/blob in infected_crew) var/client/blob_client = null var/turf/location = null if(iscarbon(blob.current)) var/mob/living/carbon/C = blob.current if(directory[ckey(blob.key)]) blob_client = directory[ckey(blob.key)] location = get_turf(C) if(location.z != 1 || istype(location, /turf/space)) location = null C.gib() if(blob_client && location) var/obj/effect/blob/core/core = new(location, 200, blob_client, blob_point_rate) if(core.overmind && core.overmind.mind) core.overmind.mind.name = blob.name infected_crew -= blob infected_crew += core.overmind.mind /datum/game_mode/blob/post_setup() for(var/datum/mind/blob in infected_crew) greet_blob(blob) if(emergency_shuttle) emergency_shuttle.always_fake_recall = 1 /*// Disable the blob event for this round. if(events) var/datum/round_event_control/blob/B = locate() in events.control if(B) B.max_occurrences = 0 // disable the event else error("Events variable is null in blob gamemode post setup.")*/ spawn(10) start_state = new /datum/station_state() start_state.count() spawn(0) var/wait_time = rand(waittime_l, waittime_h) sleep(wait_time) if(!mixed) send_intercept(0) sleep(100) show_message("You feel tired and bloated.") sleep(wait_time) show_message("You feel like you are about to burst.") sleep(wait_time / 2) burst_blobs() // Stage 0 sleep(rand(600,1200)) stage(0) // Stage 1 sleep(rand(2000,2400)) stage(1) ..() /datum/game_mode/blob/proc/stage(var/stage) switch(stage) if (0) biohazard_alert() declared = 1 return if (1) command_alert("Biohazard outbreak alert status upgraded to level 9. [station_name()] is now locked down, under Directive 7-10, until further notice.", "Directive 7-10 Initiated",1) for(var/mob/M in player_list) if(!istype(M,/mob/new_player) && M.client) M << sound('sound/AI/blob_confirmed.ogg') var/T = M.loc if((istype(T, /turf/space)) || ((istype(T, /turf)) && (M.z!=1))) pre_escapees += M if(!mixed) send_intercept(1) outbreak = 1 research_shuttle.lockdown = "Under directive 7-10, [station_name()] is quarantined until further notice." //LOCKDOWN THESE SHUTTLES mining_shuttle.lockdown = "Under directive 7-10, [station_name()] is quarantined until further notice." if (2) command_alert("Biohazard outbreak containment status reaching critical mass, total quarantine failure is now possibile. As such, Directive 7-12 has now been authorized for [station_name()].", "Final Measure",1) for(var/mob/camera/blob/B in player_list) to_chat(B, "The beings intend to eliminate you with a final suicidal attack, you must stop them quickly or consume the station before this occurs!") if(!mixed) send_intercept(2) return