// the power cell // charge from 0 to 100% // fits in APC to provide backup power /obj/item/weapon/cell/New() ..() charge = maxcharge spawn(5) updateicon() /obj/item/weapon/cell/proc/updateicon() overlays.Cut() if(charge < 0.01) return else if(charge/maxcharge >=0.995) overlays += image('icons/obj/power.dmi', "cell-o2") else overlays += image('icons/obj/power.dmi', "cell-o1") /obj/item/weapon/cell/proc/percent() // return % charge of cell return 100.0*charge/maxcharge // use power from a cell /obj/item/weapon/cell/proc/use(var/amount) if(rigged && amount > 0) explode() return 0 if(charge < amount) return 0 charge = max(0,charge - amount) return 1 // recharge the cell /obj/item/weapon/cell/proc/give(var/amount) if(rigged && amount > 0) explode() return 0 if(maxcharge < amount) return 0 var/power_used = min(maxcharge-charge,amount) if(crit_fail) return 0 if(!prob(reliability)) minor_fault++ if(prob(minor_fault)) crit_fail = 1 return 0 charge += power_used return power_used /obj/item/weapon/cell/examine() set src in view(1) if(usr /*&& !usr.stat*/) if(maxcharge <= 2500) usr << "[desc]\nThe manufacturer's label states this cell has a power rating of [maxcharge], and that you should not swallow it.\nThe charge meter reads [round(src.percent() )]%." else usr << "This power cell has an exciting chrome finish, as it is an uber-capacity cell type! It has a power rating of [maxcharge]!\nThe charge meter reads [round(src.percent() )]%." if(crit_fail) usr << "\red This power cell seems to be faulty." /obj/item/weapon/cell/attack_self(mob/user as mob) src.add_fingerprint(user) if(ishuman(user)) if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining) call(/obj/item/clothing/gloves/space_ninja/proc/drain)("CELL",src,user:wear_suit) return /obj/item/weapon/cell/attackby(obj/item/W, mob/user) ..() if(istype(W, /obj/item/weapon/reagent_containers/syringe)) var/obj/item/weapon/reagent_containers/syringe/S = W user << "You inject the solution into the power cell." if(S.reagents.has_reagent("plasma", 5)) rigged = 1 log_admin("LOG: [user.name] ([user.ckey]) injected a power cell with plasma, rigging it to explode.") message_admins("LOG: [user.name] ([user.ckey]) injected a power cell with plasma, rigging it to explode.") S.reagents.clear_reagents() /obj/item/weapon/cell/proc/explode() var/turf/T = get_turf(src.loc) /* * 1000-cell explosion(T, -1, 0, 1, 1) * 2500-cell explosion(T, -1, 0, 1, 1) * 10000-cell explosion(T, -1, 1, 3, 3) * 15000-cell explosion(T, -1, 2, 4, 4) * */ if (charge==0) return var/devastation_range = -1 //round(charge/11000) var/heavy_impact_range = round(sqrt(charge)/60) var/light_impact_range = round(sqrt(charge)/30) var/flash_range = light_impact_range if (light_impact_range==0) rigged = 0 corrupt() return //explosion(T, 0, 1, 2, 2) log_admin("LOG: Rigged power cell explosion, last touched by [fingerprintslast]") message_admins("LOG: Rigged power cell explosion, last touched by [fingerprintslast]") explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range) spawn(1) del(src) /obj/item/weapon/cell/proc/corrupt() charge /= 2 maxcharge /= 2 if (prob(10)) rigged = 1 //broken batterys are dangerous /obj/item/weapon/cell/emp_act(severity) charge -= 1000 / severity if (charge < 0) charge = 0 if(reliability != 100 && prob(50/severity)) reliability -= 10 / severity ..() /obj/item/weapon/cell/ex_act(severity) switch(severity) if(1.0) qdel(src) return if(2.0) if (prob(50)) qdel(src) return if (prob(50)) corrupt() if(3.0) if (prob(25)) qdel(src) return if (prob(25)) corrupt() return /obj/item/weapon/cell/blob_act() if(prob(75)) explode() /obj/item/weapon/cell/proc/get_electrocute_damage() switch (charge) /* if (9000 to INFINITY) return min(rand(90,150),rand(90,150)) if (2500 to 9000-1) return min(rand(70,145),rand(70,145)) if (1750 to 2500-1) return min(rand(35,110),rand(35,110)) if (1500 to 1750-1) return min(rand(30,100),rand(30,100)) if (750 to 1500-1) return min(rand(25,90),rand(25,90)) if (250 to 750-1) return min(rand(20,80),rand(20,80)) if (100 to 250-1) return min(rand(20,65),rand(20,65))*/ if (1000000 to INFINITY) return min(rand(50,160),rand(50,160)) if (200000 to 1000000-1) return min(rand(25,80),rand(25,80)) if (100000 to 200000-1)//Ave powernet return min(rand(20,60),rand(20,60)) if (50000 to 100000-1) return min(rand(15,40),rand(15,40)) if (1000 to 50000-1) return min(rand(10,20),rand(10,20)) else return 0