/spell/targeted/feint name = "Feint" desc = "This spell grants you a magic weapon and causes you to vanish, before reappearing behind the enemy." abbreviation = "FT" user_type = USER_TYPE_WIZARD specialization = SSOFFENSIVE school = "transmutation" charge_max = 300 spell_flags = NEEDSCLOTHES invocation_type = SpI_NONE cooldown_min = 100 //50 deciseconds reduction per rank duration = 30 //in deciseconds hud_state = "wiz_feint" /spell/targeted/feint/cast(list/targets) var/mob/living/L = holder if(!istype(L) || !targets || !targets.len) return var/mobloc = get_turf(L) L.unlock_from() anim(location = mobloc, target = L, a_icon = 'icons/mob/mob.dmi', flick_anim = "liquify", direction = L.dir, name = "water") L.ExtinguishMob() var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread() steam.set_up(10, 0, mobloc) steam.start() var/obj/item/weapon/katana/magic/sword for(var/obj/item/I in L.held_items) if(istype(I, /obj/item/weapon/katana/magic)) sword = I break if(!sword) sword = new(get_turf(L)) if(!L.put_in_active_hand(sword)) if(!L.put_in_hands(sword)) qdel(sword) //No sword if the wizard doesn't have a free hand L.invisibility = INVISIBILITY_MAXIMUM L.flags |= INVULNERABLE var/old_density = L.density L.setDensity(FALSE) L.candrop = 0 L.alphas["etheral_jaunt"] = 125 //Spoopy mode to know you are jaunting L.handle_alpha() for(var/obj/abstract/screen/movable/spell_master/SM in L.spell_masters) SM.silence_spells(duration) L.delayNextAttack(duration) L.click_delayer.setDelay(duration) L.delayNextMove(duration) sleep(duration) var/mob/M = pick(targets) var/targloc = get_turf(get_step(M,turn(M.dir,180))) var/datum/effect/system/smoke_spread/smoke = new /datum/effect/system/smoke_spread() smoke.set_up(3, 0, targloc) smoke.start() L.forceMove(targloc) L.dir = get_dir(get_turf(src),get_turf(M)) L.invisibility = 0 for(var/obj/abstract/screen/movable/spell_master/SM in L.spell_masters) SM.silence_spells(0) L.flags &= ~INVULNERABLE L.setDensity(old_density) L.candrop = 1 L.alphas -= "etheral_jaunt" L.handle_alpha() to_chat(M, "\The [L] teleports behind you!") playsound(L, 'sound/misc/teleport_behind.ogg', 100)