-- Table: players CREATE TABLE players ( ID INTEGER PRIMARY KEY AUTOINCREMENT, player_ckey TEXT NOT NULL, player_slot INTEGER NOT NULL, ooc_notes TEXT, real_name TEXT, random_name INTEGER, random_body INTEGER, gender TEXT, age INTEGER, species TEXT, language TEXT, med_record TEXT, sec_record TEXT, gen_record TEXT, player_alt_titles TEXT, be_special TEXT, disabilities INTEGER, nanotrasen_relation TEXT, bank_security INTEGER, UNIQUE ( player_ckey, player_slot ) ); -- Table: body CREATE TABLE body ( ID INTEGER PRIMARY KEY AUTOINCREMENT, player_ckey TEXT NOT NULL, player_slot INTEGER NOT NULL, hair_red INTEGER, hair_green INTEGER, hair_blue INTEGER, facial_red INTEGER, facial_green INTEGER, facial_blue INTEGER, skin_tone INTEGER, hair_style_name TEXT, facial_style_name TEXT, eyes_red INTEGER, eyes_green INTEGER, eyes_blue INTEGER, underwear INTEGER, backbag INTEGER, b_type TEXT, FOREIGN KEY ( player_ckey, player_slot ) REFERENCES players ( player_ckey, player_slot ) ON DELETE CASCADE, UNIQUE ( player_ckey, player_slot ) ); -- Table: jobs CREATE TABLE jobs ( ID INTEGER PRIMARY KEY AUTOINCREMENT, player_ckey TEXT NOT NULL, player_slot INTEGER NOT NULL, alternate_option INTEGER, job_civilian_high INTEGER, job_civilian_med INTEGER, job_civilian_low INTEGER, job_medsci_high INTEGER, job_medsci_med INTEGER, job_medsci_low INTEGER, job_engsec_high INTEGER, job_engsec_med INTEGER, job_engsec_low INTEGER, FOREIGN KEY ( player_ckey, player_slot ) REFERENCES players ( player_ckey, player_slot ) ON DELETE CASCADE, UNIQUE ( player_ckey, player_slot ) ); -- Table: limbs CREATE TABLE limbs ( ID INTEGER PRIMARY KEY AUTOINCREMENT, player_ckey TEXT NOT NULL, player_slot INTEGER NOT NULL, l_arm TEXT, r_arm TEXT, l_leg TEXT, r_leg TEXT, l_foot TEXT, r_foot TEXT, l_hand TEXT, r_hand TEXT, heart TEXT, eyes TEXT, FOREIGN KEY ( player_ckey, player_slot ) REFERENCES players ( player_ckey, player_slot ) ON DELETE CASCADE, UNIQUE ( player_ckey, player_slot ) ); -- Table: client CREATE TABLE client ( ID INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, ckey INTEGER UNIQUE, ooc_color TEXT, lastchangelog TEXT, UI_style TEXT, default_slot INTEGER, toggles INTEGER, UI_style_color TEXT, UI_style_alpha INTEGER, randomslot INTEGER, volume INTEGER, special INTEGER, warns INTEGER, warnbans INTEGER, usewmp INTEGER, usenanoui INTEGER, tooltips INTEGER, space_parallax INTEGER, space_dust INTEGER, parallax_speed INTEGER, stumble INTEGER, attack_animation INTEGER, pulltoggle INTEGER, credits TEXT, jingle TEXT, hear_voicesound INTEGER, hear_instruments INTEGER, ambience_volume INTEGER, credits_volume INTEGER, antag_objectives INTEGER ); -- Table: client_roles CREATE TABLE client_roles ( ckey TEXT NOT NULL, slot INTEGER NOT NULL, role TEXT NOT NULL, preference INTEGER NOT NULL, PRIMARY KEY ( ckey, slot, role ), FOREIGN KEY ( ckey, slot ) REFERENCES players ( player_ckey, player_slot ) ON DELETE CASCADE );