mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
Conflicts: code/ATMOSPHERICS/pipe/pipe_dispenser.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/embedded_controller/embedded_controller_base.dm code/modules/mining/money_bag.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/silicon/mommi/mommi.dm code/modules/mob/living/simple_animal/friendly/farm_animals.dm code/modules/research/destructive_analyzer.dm code/modules/research/rdconsole.dm code/modules/research/xenoarchaeology/machinery/analysis_base.dm code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
305 lines
9.6 KiB
Plaintext
305 lines
9.6 KiB
Plaintext
//renwicks: fictional unit to describe shield strength
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//a small meteor hit will deduct 1 renwick of strength from that shield tile
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//light explosion range will do 1 renwick's damage
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//medium explosion range will do 2 renwick's damage
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//heavy explosion range will do 3 renwick's damage
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//explosion damage is cumulative. if a tile is in range of light, medium and heavy damage, it will take a hit from all three
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/obj/machinery/shield_gen
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name = "shield generator"
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desc = "Machine that generates an impenetrable field of energy when activated."
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icon = 'code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi'
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icon_state = "generator0"
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var/active = 0
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var/field_radius = 3
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var/list/field
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density = 1
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anchored = 1
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var/locked = 0
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var/average_field_strength = 0
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var/strengthen_rate = 0.2
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var/max_strengthen_rate = 0.2
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var/powered = 0
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var/check_powered = 1
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var/obj/machinery/shield_capacitor/owned_capacitor
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var/max_field_strength = 10
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var/time_since_fail = 100
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var/energy_conversion_rate = 0.01 //how many renwicks per watt?
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//
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use_power = 1 //0 use nothing
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//1 use idle power
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//2 use active power
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idle_power_usage = 20
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active_power_usage = 100
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ghost_read=0
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ghost_write=0
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machine_flags = EMAGGABLE | WRENCHMOVE | FIXED2WORK
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/obj/machinery/shield_gen/New()
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spawn(10)
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for(var/obj/machinery/shield_capacitor/possible_cap in range(1, src))
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if(get_dir(possible_cap, src) == possible_cap.dir)
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owned_capacitor = possible_cap
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break
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field = new/list()
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..()
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/obj/machinery/shield_gen/emag(mob/user)
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if(prob(75))
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src.locked = !src.locked
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user << "Controls are now [src.locked ? "locked." : "unlocked."]"
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updateDialog()
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return 1
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playsound(get_turf(src), 'sound/effects/sparks4.ogg', 75, 1)
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return
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/obj/machinery/shield_gen/wrenchAnchor(mob/user)
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if(..())
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for(var/obj/machinery/shield_capacitor/cap in range(1, src))
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if(!src.anchored && owned_capacitor == cap)
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owned_capacitor = null
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break
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else if(src.anchored && !owned_capacitor)
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owned_capacitor = cap
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break
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cap.updateDialog()
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updateDialog()
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return 1
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return
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/obj/machinery/shield_gen/attackby(obj/item/W, mob/user)
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if(..())
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return 1
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else if(istype(W, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/C = W
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if(access_captain in C.access || access_security in C.access || access_engine in C.access)
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src.locked = !src.locked
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user << "Controls are now [src.locked ? "locked." : "unlocked."]"
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updateDialog()
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else
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user << "<span class='warning'>Access denied.</span>"
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/obj/machinery/shield_gen/attack_paw(user as mob)
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return src.attack_hand(user)
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/obj/machinery/shield_gen/attack_ai(user as mob)
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src.add_hiddenprint(user)
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return src.attack_hand(user)
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/obj/machinery/shield_gen/attack_hand(mob/user)
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if(stat & (NOPOWER|BROKEN))
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return
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interact(user)
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/obj/machinery/shield_gen/attack_ghost(mob/user)
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if(isAdminGhost(user)) src.attack_hand(user)
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return
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/obj/machinery/shield_gen/interact(mob/user)
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if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
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if (!istype(user, /mob/living/silicon))
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user.unset_machine()
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user << browse(null, "window=shield_generator")
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return
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var/t = "<B>Shield Generator Control Console</B><BR><br>"
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if(locked)
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t += "<i>Swipe your ID card to begin.</i>"
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else
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\WorkInProgress\Cael_Aislinn\ShieldGen\shield_gen.dm:102: t += "[owned_capacitor ? "<font color=green>Charge capacitor connected.</font>" : "<font color=red>Unable to locate charge capacitor!</font>"]<br>"
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t += {"[owned_capacitor ? "<font color=green>Charge capacitor connected.</font>" : "<font color=red>Unable to locate charge capacitor!</font>"]<br>
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This generator is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>
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[time_since_fail > 2 ? "<font color=green>Field is stable.</font>" : "<font color=red>Warning, field is unstable!</font>"]<br>
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Coverage radius (restart required):
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<a href='?src=\ref[src];change_radius=-5'>--</a>
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<a href='?src=\ref[src];change_radius=-1'>-</a>
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[field_radius * 2]m
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<a href='?src=\ref[src];change_radius=1'>+</a>
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<a href='?src=\ref[src];change_radius=5'>++</a><br>
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Overall field strength: [average_field_strength] Renwicks ([max_field_strength ? 100 * average_field_strength / max_field_strength : "NA"]%)<br>
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Charge rate: <a href='?src=\ref[src];strengthen_rate=-0.1'>--</a>
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<a href='?src=\ref[src];strengthen_rate=-0.01'>-</a>
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[strengthen_rate] Renwicks/sec \
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<a href='?src=\ref[src];strengthen_rate=0.01'>+</a>
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<a href='?src=\ref[src];strengthen_rate=0.1'>++</a><br>
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Upkeep energy: [field.len * average_field_strength / energy_conversion_rate] Watts/sec<br>
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Additional energy required to charge: [field.len * strengthen_rate / energy_conversion_rate] Watts/sec<br>
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Maximum field strength:
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<a href='?src=\ref[src];max_field_strength=-100'>\[min\]</a>
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<a href='?src=\ref[src];max_field_strength=-10'>--</a>
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<a href='?src=\ref[src];max_field_strength=-1'>-</a>
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[max_field_strength] Renwicks
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<a href='?src=\ref[src];max_field_strength=1'>+</a>
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<a href='?src=\ref[src];max_field_strength=10'>++</a>
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<a href='?src=\ref[src];max_field_strength=100'>\[max\]</a><br>"}
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// END NOT-AUTOFIX
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\WorkInProgress\Cael_Aislinn\ShieldGen\shield_gen.dm:127: t += "<hr>"
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t += {"<hr>
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<A href='?src=\ref[src]'>Refresh</A>
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<A href='?src=\ref[src];close=1'>Close</A><BR>"}
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// END AUTOFIX
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user << browse(t, "window=shield_generator;size=500x800")
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user.set_machine(src)
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/obj/machinery/shield_gen/process()
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if(active && field.len)
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var/stored_renwicks = 0
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var/target_field_strength = min(strengthen_rate + max(average_field_strength, 0), max_field_strength)
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if(owned_capacitor)
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var/required_energy = field.len * target_field_strength / energy_conversion_rate
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var/assumed_charge = min(owned_capacitor.stored_charge, required_energy)
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stored_renwicks = assumed_charge * energy_conversion_rate
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owned_capacitor.stored_charge -= assumed_charge
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time_since_fail++
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average_field_strength = 0
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target_field_strength = stored_renwicks / field.len
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for(var/obj/effect/energy_field/E in field)
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if(stored_renwicks)
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var/strength_change = target_field_strength - E.strength
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if(strength_change > stored_renwicks)
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strength_change = stored_renwicks
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if(E.strength < 0)
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E.strength = 0
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else
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E.Strengthen(strength_change)
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stored_renwicks -= strength_change
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average_field_strength += E.strength
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else
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E.Strengthen(-E.strength)
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average_field_strength /= field.len
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if(average_field_strength < 0)
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time_since_fail = 0
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else
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average_field_strength = 0
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/obj/machinery/shield_gen/Topic(href, href_list[])
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if(!isAI(usr) && usr.z != z) return 1
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if(..()) return 1
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if( href_list["close"] )
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usr << browse(null, "window=shield_generator")
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usr.unset_machine()
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return
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else if( href_list["toggle"] )
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toggle()
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else if( href_list["change_radius"] )
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field_radius += text2num(href_list["change_radius"])
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if(field_radius > 200)
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field_radius = 200
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else if(field_radius < 0)
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field_radius = 0
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else if( href_list["strengthen_rate"] )
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strengthen_rate += text2num(href_list["strengthen_rate"])
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if(strengthen_rate > 1)
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strengthen_rate = 1
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else if(strengthen_rate < 0)
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strengthen_rate = 0
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else if( href_list["max_field_strength"] )
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max_field_strength += text2num(href_list["max_field_strength"])
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if(max_field_strength > 1000)
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max_field_strength = 1000
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else if(max_field_strength < 0)
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max_field_strength = 0
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//
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updateDialog()
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/obj/machinery/shield_gen/power_change()
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if(stat & BROKEN)
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icon_state = "broke"
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else
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if( powered() )
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if (src.active)
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icon_state = "generator1"
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else
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icon_state = "generator0"
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stat &= ~NOPOWER
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else
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spawn(rand(0, 15))
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src.icon_state = "generator0"
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stat |= NOPOWER
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if (src.active)
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toggle()
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/obj/machinery/shield_gen/ex_act(var/severity)
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if(active)
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toggle()
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return ..()
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/*
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/obj/machinery/shield_gen/proc/check_powered()
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check_powered = 1
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if(!anchored)
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powered = 0
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return 0
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var/turf/T = src.loc
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var/obj/structure/cable/C = T.get_cable_node()
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var/net
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if (C)
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net = C.netnum // find the powernet of the connected cable
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if(!net)
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powered = 0
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return 0
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var/datum/powernet/PN = powernets[net] // find the powernet. Magic code, voodoo code.
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if(!PN)
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powered = 0
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return 0
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var/surplus = max(PN.avail-PN.load, 0)
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var/shieldload = min(rand(50,200), surplus)
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if(shieldload==0 && !storedpower) // no cable or no power, and no power stored
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powered = 0
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return 0
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else
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powered = 1
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if(PN)
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storedpower += shieldload
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PN.newload += shieldload //uses powernet power.
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*/
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/obj/machinery/shield_gen/proc/toggle()
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active = !active
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power_change()
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if(active)
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var/list/covered_turfs = get_shielded_turfs()
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var/turf/T = get_turf(src)
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if(T in covered_turfs)
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covered_turfs.Remove(T)
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for(var/turf/O in covered_turfs)
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var/obj/effect/energy_field/E = new(O)
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field.Add(E)
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del covered_turfs
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for(var/mob/M in view(5,src))
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M << "\icon[src] You hear heavy droning start up."
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else
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for(var/obj/effect/energy_field/D in field)
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field.Remove(D)
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del D
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for(var/mob/M in view(5,src))
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M << "\icon[src] You hear heavy droning fade out."
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//grab the border tiles in a circle around this machine
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/obj/machinery/shield_gen/proc/get_shielded_turfs()
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var/list/out = list()
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for(var/turf/T in range(field_radius, src))
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if(get_dist(src,T) == field_radius)
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out.Add(T)
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return out
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