mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
Conflicts: code/ATMOSPHERICS/pipe/pipe_dispenser.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/embedded_controller/embedded_controller_base.dm code/modules/mining/money_bag.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/silicon/mommi/mommi.dm code/modules/mob/living/simple_animal/friendly/farm_animals.dm code/modules/research/destructive_analyzer.dm code/modules/research/rdconsole.dm code/modules/research/xenoarchaeology/machinery/analysis_base.dm code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
292 lines
12 KiB
Plaintext
292 lines
12 KiB
Plaintext
/proc/togglebuildmode(mob/M as mob in player_list)
|
|
set name = "Toggle Build Mode"
|
|
set category = "Special Verbs"
|
|
if(M.client)
|
|
if(M.client.buildmode)
|
|
log_admin("[key_name(usr)] has left build mode.")
|
|
M.client.buildmode = 0
|
|
M.client.show_popup_menus = 1
|
|
/*
|
|
var/list/bmholders = list()
|
|
for(var/obj/effect/bmode/buildholder/H)
|
|
if(H.cl == M.client)
|
|
//del(H)
|
|
bmholders += H
|
|
for(var/obj/effect/bmode/bm)
|
|
for(var/obj/effect/bmode/buildholder/HH in bmholders)
|
|
if(bm.master == HH) del(bm)
|
|
for(var/obj/effect/bmode/buildholder/HH in bmholders)
|
|
del(HH)
|
|
*/
|
|
if(M.client.buildmode_objs && M.client.buildmode_objs.len)
|
|
for(var/BM in M.client.buildmode_objs)
|
|
del(BM)
|
|
else
|
|
log_admin("[key_name(usr)] has entered build mode.")
|
|
M.client.buildmode = 1
|
|
M.client.show_popup_menus = 0
|
|
|
|
var/obj/effect/bmode/buildholder/H = new/obj/effect/bmode/buildholder()
|
|
var/obj/effect/bmode/builddir/A = new/obj/effect/bmode/builddir(H)
|
|
A.master = H
|
|
var/obj/effect/bmode/buildhelp/B = new/obj/effect/bmode/buildhelp(H)
|
|
B.master = H
|
|
var/obj/effect/bmode/buildmode/C = new/obj/effect/bmode/buildmode(H)
|
|
C.master = H
|
|
var/obj/effect/bmode/buildquit/D = new/obj/effect/bmode/buildquit(H)
|
|
D.master = H
|
|
|
|
H.builddir = A
|
|
H.buildhelp = B
|
|
H.buildmode = C
|
|
H.buildquit = D
|
|
M.client.screen += A
|
|
M.client.screen += B
|
|
M.client.screen += C
|
|
M.client.screen += D
|
|
H.cl = M.client
|
|
M.client.buildmode_objs |= list(H,A,B,C,D)
|
|
|
|
/obj/effect/bmode//Cleaning up the tree a bit
|
|
density = 1
|
|
anchored = 1
|
|
layer = 20
|
|
dir = NORTH
|
|
icon = 'icons/misc/buildmode.dmi'
|
|
var/obj/effect/bmode/buildholder/master = null
|
|
|
|
/obj/effect/bmode/builddir
|
|
icon_state = "build"
|
|
screen_loc = "NORTH,WEST"
|
|
Click()
|
|
switch(dir)
|
|
if(NORTH)
|
|
dir = EAST
|
|
if(EAST)
|
|
dir = SOUTH
|
|
if(SOUTH)
|
|
dir = WEST
|
|
if(WEST)
|
|
dir = SOUTHWEST
|
|
if(SOUTHWEST)
|
|
dir = NORTH
|
|
return 1
|
|
|
|
/obj/effect/bmode/buildhelp
|
|
icon = 'icons/misc/buildmode.dmi'
|
|
icon_state = "buildhelp"
|
|
screen_loc = "NORTH,WEST+1"
|
|
Click()
|
|
switch(master.cl.buildmode)
|
|
if(1)
|
|
usr << "<span class='notice'>***********************************************************</span>"
|
|
usr << "<span class='notice'>Left Mouse Button = Construct / Upgrade</span>"
|
|
usr << "<span class='notice'>Right Mouse Button = Deconstruct / Delete / Downgrade</span>"
|
|
usr << "<span class='notice'>Left Mouse Button + ctrl = R-Window</span>"
|
|
usr << "<span class='notice'>Left Mouse Button + alt = Airlock</span>"
|
|
usr << ""
|
|
usr << "<span class='notice'>Use the button in the upper left corner to</span>"
|
|
usr << "<span class='notice'>change the direction of built objects.</span>"
|
|
usr << "<span class='notice'>***********************************************************</span>"
|
|
if(2)
|
|
usr << "<span class='notice'>***********************************************************</span>"
|
|
usr << "<span class='notice'>Right Mouse Button on buildmode button = Set object type</span>"
|
|
usr << "<span class='notice'>Left Mouse Button on turf/obj = Place objects</span>"
|
|
usr << "<span class='notice'>Right Mouse Button = Delete objects</span>"
|
|
usr << ""
|
|
usr << "<span class='notice'>Use the button in the upper left corner to</span>"
|
|
usr << "<span class='notice'>change the direction of built objects.</span>"
|
|
usr << "<span class='notice'>***********************************************************</span>"
|
|
if(3)
|
|
usr << "<span class='notice'>***********************************************************</span>"
|
|
usr << "<span class='notice'>Right Mouse Button on buildmode button = Select var(type) & value</span>"
|
|
usr << "<span class='notice'>Left Mouse Button on turf/obj/mob = Set var(type) & value</span>"
|
|
usr << "<span class='notice'>Right Mouse Button on turf/obj/mob = Reset var's value</span>"
|
|
usr << "<span class='notice'>***********************************************************</span>"
|
|
if(4)
|
|
usr << "<span class='notice'>***********************************************************</span>"
|
|
usr << "<span class='notice'>Left Mouse Button on turf/obj/mob = Select</span>"
|
|
usr << "<span class='notice'>Right Mouse Button on turf/obj/mob = Throw</span>"
|
|
usr << "<span class='notice'>***********************************************************</span>"
|
|
return 1
|
|
|
|
/obj/effect/bmode/buildquit
|
|
icon_state = "buildquit"
|
|
screen_loc = "NORTH,WEST+3"
|
|
|
|
Click()
|
|
togglebuildmode(master.cl.mob)
|
|
return 1
|
|
|
|
/obj/effect/bmode/buildholder
|
|
density = 0
|
|
anchored = 1
|
|
var/client/cl = null
|
|
var/obj/effect/bmode/builddir/builddir = null
|
|
var/obj/effect/bmode/buildhelp/buildhelp = null
|
|
var/obj/effect/bmode/buildmode/buildmode = null
|
|
var/obj/effect/bmode/buildquit/buildquit = null
|
|
var/atom/movable/throw_atom = null
|
|
|
|
/obj/effect/bmode/buildmode
|
|
icon_state = "buildmode1"
|
|
screen_loc = "NORTH,WEST+2"
|
|
var/varholder = "name"
|
|
var/valueholder = "derp"
|
|
var/objholder = /obj/structure/closet
|
|
|
|
Click(location, control, params)
|
|
var/list/pa = params2list(params)
|
|
|
|
if(pa.Find("left"))
|
|
switch(master.cl.buildmode)
|
|
if(1)
|
|
master.cl.buildmode = 2
|
|
src.icon_state = "buildmode2"
|
|
if(2)
|
|
master.cl.buildmode = 3
|
|
src.icon_state = "buildmode3"
|
|
if(3)
|
|
master.cl.buildmode = 4
|
|
src.icon_state = "buildmode4"
|
|
if(4)
|
|
master.cl.buildmode = 1
|
|
src.icon_state = "buildmode1"
|
|
|
|
else if(pa.Find("right"))
|
|
switch(master.cl.buildmode)
|
|
if(1)
|
|
return 1
|
|
if(2)
|
|
objholder = text2path(input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet"))
|
|
if(!ispath(objholder))
|
|
objholder = /obj/structure/closet
|
|
alert("That path is not allowed.")
|
|
else
|
|
if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
|
|
objholder = /obj/structure/closet
|
|
if(3)
|
|
var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
|
|
|
|
master.buildmode.varholder = input(usr,"Enter variable name:" ,"Name", "name")
|
|
if(master.buildmode.varholder in locked && !check_rights(R_DEBUG,0))
|
|
return 1
|
|
var/thetype = input(usr,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
|
|
if(!thetype) return 1
|
|
switch(thetype)
|
|
if("text")
|
|
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", "value") as text
|
|
if("number")
|
|
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", 123) as num
|
|
if("mob-reference")
|
|
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as mob in mob_list
|
|
if("obj-reference")
|
|
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as obj in world
|
|
if("turf-reference")
|
|
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as turf in world
|
|
return 1
|
|
|
|
/proc/build_click(var/mob/user, buildmode, params, var/obj/object)
|
|
var/obj/effect/bmode/buildholder/holder = null
|
|
for(var/obj/effect/bmode/buildholder/H)
|
|
if(H.cl == user.client)
|
|
holder = H
|
|
break
|
|
if(!holder) return
|
|
var/list/pa = params2list(params)
|
|
var/turf/RT = get_turf(object)
|
|
switch(buildmode)
|
|
if(1)
|
|
if(istype(object,/turf) && pa.Find("left") && !pa.Find("alt") && !pa.Find("ctrl") )
|
|
if(istype(object,/turf/space))
|
|
var/turf/T = object
|
|
T.ChangeTurf(/turf/simulated/floor)
|
|
log_admin("[key_name(usr)] made a floor at [formatJumpTo(T)]")
|
|
return
|
|
else if(istype(object,/turf/simulated/floor))
|
|
var/turf/T = object
|
|
T.ChangeTurf(/turf/simulated/wall)
|
|
log_admin("[key_name(usr)] made a wall at [formatJumpTo(T)]")
|
|
return
|
|
else if(istype(object,/turf/simulated/wall))
|
|
var/turf/T = object
|
|
T.ChangeTurf(/turf/simulated/wall/r_wall)
|
|
log_admin("[key_name(usr)] made a rwall at [formatJumpTo(T)]")
|
|
return
|
|
else if(pa.Find("right"))
|
|
if(istype(object,/turf/simulated/wall))
|
|
var/turf/T = object
|
|
T.ChangeTurf(/turf/simulated/floor)
|
|
log_admin("[key_name(usr)] removed a wall at [formatJumpTo(T)]")
|
|
return
|
|
else if(istype(object,/turf/simulated/floor))
|
|
var/turf/T = object
|
|
T.ChangeTurf(/turf/space)
|
|
log_admin("[key_name(usr)] removed flooring at [formatJumpTo(T)]")
|
|
return
|
|
else if(istype(object,/turf/simulated/wall/r_wall))
|
|
var/turf/T = object
|
|
T.ChangeTurf(/turf/simulated/wall)
|
|
log_admin("[key_name(usr)] downgraded an rwall at [formatJumpTo(T)]")
|
|
return
|
|
else if(istype(object,/obj))
|
|
del(object)
|
|
return
|
|
else if(istype(object,/turf) && pa.Find("alt") && pa.Find("left"))
|
|
new/obj/machinery/door/airlock(get_turf(object))
|
|
log_admin("[key_name(usr)] made an airlock at [formatJumpTo(RT)]")
|
|
else if(istype(object,/turf) && pa.Find("ctrl") && pa.Find("left"))
|
|
log_admin("[key_name(usr)] made a window at [formatJumpTo(RT)]")
|
|
switch(holder.builddir.dir)
|
|
if(NORTH)
|
|
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
|
|
WIN.dir = NORTH
|
|
if(SOUTH)
|
|
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
|
|
WIN.dir = SOUTH
|
|
if(EAST)
|
|
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
|
|
WIN.dir = EAST
|
|
if(WEST)
|
|
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
|
|
WIN.dir = WEST
|
|
if(SOUTHWEST)
|
|
new/obj/structure/window/full/reinforced(get_turf(object))
|
|
if(2)
|
|
if(pa.Find("left"))
|
|
if(ispath(holder.buildmode.objholder,/turf))
|
|
var/turf/T = get_turf(object)
|
|
T.ChangeTurf(holder.buildmode.objholder)
|
|
else
|
|
var/obj/A = new holder.buildmode.objholder (get_turf(object))
|
|
if(istype(A))
|
|
A.dir = holder.builddir.dir
|
|
log_admin("[key_name(usr)] made a [holder.buildmode.objholder] at [formatJumpTo(RT)]")
|
|
else if(pa.Find("right"))
|
|
log_admin("[key_name(usr)] deleted a [object] at [formatJumpTo(RT)]")
|
|
if(isobj(object)) del(object)
|
|
|
|
if(3)
|
|
if(pa.Find("left")) //I cant believe this shit actually compiles.
|
|
if(object.vars.Find(holder.buildmode.varholder))
|
|
log_admin("[key_name(usr)] modified [object.name]'s [holder.buildmode.varholder] to [holder.buildmode.valueholder]")
|
|
object.vars[holder.buildmode.varholder] = holder.buildmode.valueholder
|
|
else
|
|
usr << "<span class='warning'>[initial(object.name)] does not have a var called '[holder.buildmode.varholder]'</span>"
|
|
if(pa.Find("right"))
|
|
if(object.vars.Find(holder.buildmode.varholder))
|
|
log_admin("[key_name(usr)] modified [object.name]'s [holder.buildmode.varholder] to [holder.buildmode.valueholder]")
|
|
object.vars[holder.buildmode.varholder] = initial(object.vars[holder.buildmode.varholder])
|
|
else
|
|
usr << "<span class='warning'>[initial(object.name)] does not have a var called '[holder.buildmode.varholder]'</span>"
|
|
|
|
if(4)
|
|
if(pa.Find("left"))
|
|
log_admin("[key_name(usr)] is selecting [object] for throwing at [formatJumpTo(RT)]")
|
|
holder.throw_atom = object
|
|
if(pa.Find("right"))
|
|
if(holder.throw_atom)
|
|
holder.throw_atom.throw_at(object, 10, 1)
|
|
log_admin("[key_name(usr)] is throwing a [holder.throw_atom] at [object] - [formatJumpTo(RT)]")
|
|
|