Files
vgstation13/code/WorkInProgress/kilakk/fax.dm
D3athrow 01d2471fc9 Merge branch 'color_replace_2_electric_boogaloo' into Bleeding-Edge
Conflicts:
	code/ATMOSPHERICS/pipe/pipe_dispenser.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/embedded_controller/embedded_controller_base.dm
	code/modules/mining/money_bag.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/rdconsole.dm
	code/modules/research/xenoarchaeology/machinery/analysis_base.dm
	code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm
	code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
2015-04-12 16:40:59 -05:00

214 lines
6.4 KiB
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//Updated by Cutelildick
var/list/obj/machinery/faxmachine/allfaxes = list()
var/list/alldepartments = list("Central Command")
/obj/machinery/faxmachine
name = "fax machine"
icon = 'icons/obj/library.dmi'
icon_state = "fax"
req_one_access = list(access_lawyer, access_heads)
anchored = 1
density = 1
use_power = 1
idle_power_usage = 30
active_power_usage = 200
power_channel = EQUIP
var/obj/item/weapon/card/id/scan = null // identification
var/authenticated = 0
var/obj/item/weapon/paper/tofax = null // what we're sending
var/sendcooldown = 0 // to avoid spamming fax messages
var/faxtime = 0 //so people can know when we can fax again!
var/department = "Unknown" // our department
var/dpt = "Central Command" // the department we're sending to
/obj/machinery/faxmachine/New()
..()
allfaxes += src
if( !("[department]" in alldepartments) )
alldepartments += department
/obj/machinery/faxmachine/attack_ghost(mob/user as mob)
usr << "<span class='warning'>Nope.</span>"
return 0
/obj/machinery/faxmachine/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/faxmachine/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/faxmachine/attack_hand(mob/user as mob)
user.set_machine(src)
var/dat = "Fax Machine<BR>"
var/scan_name
if(scan)
scan_name = scan.name
else
scan_name = "--------"
dat += "Confirm Identity: <a href='byond://?src=\ref[src];scan=1'>[scan_name]</a><br>"
if(authenticated)
dat += "<a href='byond://?src=\ref[src];logout=1'>{Log Out}</a>"
else
dat += "<a href='byond://?src=\ref[src];auth=1'>{Log In}</a>"
dat += "<hr>"
if(authenticated)
dat += "<b>Logged in to:</b> Central Command Quantum Entanglement Network<br><br>"
if(tofax)
dat += "<a href='byond://?src=\ref[src];remove=1'>Remove Paper</a><br><br>"
if(sendcooldown)
dat += "<b>Transmitter arrays realigning. Please stand by for [(faxtime - world.timeofday) / 10] second\s.</b><br>"
else
dat += "<a href='byond://?src=\ref[src];send=1'>Send</a><br>"
dat += "<b>Currently sending:</b> [tofax.name]<br>"
if(dpt == null)
//Old bug fix. Not selecting a dpt and/or my new lawyer access feature broke the dpt select.
dpt = "Central Command"
dat += "<b>Sending to:</b> <a href='byond://?src=\ref[src];dept=1'>[dpt]</a><br>"
else
if(sendcooldown)
dat += "Please insert paper to send via secure connection.<br><br>"
dat += "<b>Transmitter arrays realigning. Please stand by for [(faxtime - world.timeofday) / 10] second\s.</b><br>"
else
dat += "Please insert paper to send via secure connection.<br><br>"
else
dat += "Proper authentication is required to use this device.<br><br>"
if(tofax)
dat += "<a href ='byond://?src=\ref[src];remove=1'>Remove Paper</a><br>"
user << browse(dat, "window=copier")
onclose(user, "copier")
return
/obj/machinery/faxmachine/Topic(href, href_list)
if(href_list["send"])
if(tofax)
if((dpt == "Central Command") | (dpt == "Nanotrasen HR"))
if(dpt == "Central Command")
Centcomm_fax(tofax, tofax.name, usr)
if(dpt == "Nanotrasen HR")
if(findtext(tofax.stamps, "magnetic"))
if(findtext(tofax.name,"Demotion"))
new /obj/item/demote_chip(src.loc)
if(findtext(tofax.name,"Commendation"))
new /obj/item/mounted/poster(src.loc,-1)
sendcooldown = 900
else
SendFax(tofax.info, tofax.name, usr, dpt)
sendcooldown = 600
usr << "Message transmitted successfully."
faxtime = world.timeofday + sendcooldown
spawn(sendcooldown) // cooldown time
sendcooldown = 0
if(href_list["remove"])
if(tofax)
tofax.loc = usr.loc
usr.put_in_hands(tofax)
usr << "<span class='notice'>You take the paper out of \the [src].</span>"
tofax = null
if(href_list["scan"])
if (scan)
if(ishuman(usr))
scan.loc = usr.loc
if(!usr.get_active_hand())
usr.put_in_hands(scan)
scan = null
else
scan.loc = src.loc
scan = null
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card/id))
usr.drop_item(I, src)
scan = I
authenticated = 0
if(href_list["dept"])
dpt = input(usr, "Which department?", "Choose a department", "") as null|anything in alldepartments
if(href_list["auth"])
if ( (!( authenticated ) && (scan)) )
if (check_access(scan))
authenticated = 1
if(access_lawyer in scan.access)
alldepartments += "Nanotrasen HR"
if(href_list["logout"])
authenticated = 0
if(access_lawyer in scan.access)
alldepartments -= "Nanotrasen HR"
updateUsrDialog()
/obj/machinery/faxmachine/attackby(obj/item/O as obj, mob/user as mob)
if(istype(O, /obj/item/weapon/paper))
if(!tofax)
user.drop_item(O, src)
tofax = O
user << "<span class='notice'>You insert the paper into \the [src].</span>"
flick("faxsend", src)
updateUsrDialog()
else
user << "<span class='notice'>There is already something in \the [src].</span>"
else if(istype(O, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/idcard = O
if(!scan)
usr.drop_item(idcard, src)
scan = idcard
else if(istype(O, /obj/item/weapon/wrench))
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
anchored = !anchored
user << "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>"
return
/proc/Centcomm_fax(var/obj/item/weapon/paper/sent, var/sentname, var/mob/Sender)
var/msg = "<span class='notice'><b><font color='orange'>CENTCOMM FAX: </font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<a href='?_src_=holder;CentcommFaxReply=\ref[Sender]'>RPLY</a>)</b>: Receiving '[sentname]' via secure connection ... <a href='?_src_=holder;CentcommFaxView=\ref[sent]'>view message</a></span>"
admins << msg
admins << 'sound/effects/fax.ogg'
proc/SendFax(var/sent, var/sentname, var/mob/Sender, var/dpt)
for(var/obj/machinery/faxmachine/F in allfaxes)
if( F.department == dpt )
if(! (F.stat & (BROKEN|NOPOWER) ) )
flick("faxreceive", F)
// give the sprite some time to flick
spawn(20)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( F.loc )
P.name = "[sentname]"
P.info = "[sent]"
P.update_icon()
playsound(F.loc, "sound/items/polaroid1.ogg", 50, 1)