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Conflicts: code/ATMOSPHERICS/pipe/pipe_dispenser.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/embedded_controller/embedded_controller_base.dm code/modules/mining/money_bag.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/silicon/mommi/mommi.dm code/modules/mob/living/simple_animal/friendly/farm_animals.dm code/modules/research/destructive_analyzer.dm code/modules/research/rdconsole.dm code/modules/research/xenoarchaeology/machinery/analysis_base.dm code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
31 lines
885 B
Plaintext
31 lines
885 B
Plaintext
/*
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/datum/disease/beesease
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name = "Beesease"
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max_stages = 5
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spread = "Contact" //ie shot bees
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cure = "???"
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cure_id = "???"
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agent = "Bees"
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affected_species = list("Human","Monkey")
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curable = 0
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/datum/disease/beesease/stage_act()
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..()
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switch(stage)
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if(1)
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if(prob(2))
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affected_mob << "<span class='warning'>You feel like something is moving inside of you</span>"
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if(2) //also changes say, see say.dm
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if(prob(2))
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affected_mob << "<span class='warning'>You feel like something is moving inside of you</span>"
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if(prob(2))
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affected_mob << "<span class='warning'>BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ</span>"
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if(3)
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//Should give the bee spit verb
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if(4)
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//Plus bees now spit randomly
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if(5)
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//Plus if you die, you explode into bees
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return
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*/
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//Started working on it, but am too lazy to finish it today -- Urist |