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Conflicts: code/ATMOSPHERICS/pipe/pipe_dispenser.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/embedded_controller/embedded_controller_base.dm code/modules/mining/money_bag.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/silicon/mommi/mommi.dm code/modules/mob/living/simple_animal/friendly/farm_animals.dm code/modules/research/destructive_analyzer.dm code/modules/research/rdconsole.dm code/modules/research/xenoarchaeology/machinery/analysis_base.dm code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
67 lines
2.4 KiB
Plaintext
67 lines
2.4 KiB
Plaintext
/datum/disease/brainrot
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name = "Brainrot"
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max_stages = 4
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spread = "On contact"
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spread_type = CONTACT_GENERAL
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cure = "Alkysine"
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cure_id = list("alkysine")
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agent = "Cryptococcus Cosmosis"
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affected_species = list("Human")
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curable = 0
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cure_chance = 15//higher chance to cure, since two reagents are required
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desc = "This disease destroys the braincells, causing brain fever, brain necrosis and general intoxication."
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severity = "Major"
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/datum/disease/brainrot/stage_act() //Removed toxloss because damaging diseases are pretty horrible. Last round it killed the entire station because the cure didn't work -- Urist
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..()
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switch(stage)
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if(2)
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if(prob(2))
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affected_mob.emote("blink")
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if(prob(2))
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affected_mob.emote("yawn")
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if(prob(2))
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affected_mob << "<span class='warning'>Your don't feel like yourself.</span>"
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if(prob(5))
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affected_mob.adjustBrainLoss(1)
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affected_mob.updatehealth()
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if(3)
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if(prob(2))
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affected_mob.emote("stare")
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if(prob(2))
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affected_mob.emote("drool")
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if(prob(10) && affected_mob.getBrainLoss()<=98)//shouldn't retard you to death now
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affected_mob.adjustBrainLoss(2)
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affected_mob.updatehealth()
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if(prob(2))
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affected_mob << "<span class='warning'>Your try to remember something important...but can't.</span>"
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/* if(prob(10))
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affected_mob.adjustToxLoss(3)
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affected_mob.updatehealth()
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if(prob(2))
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affected_mob << "<span class='warning'>Your head hurts.</span>" */
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if(4)
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if(prob(2))
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affected_mob.emote("stare")
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if(prob(2))
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affected_mob.emote("drool")
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/* if(prob(15))
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affected_mob.adjustToxLoss(4)
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affected_mob.updatehealth()
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if(prob(2))
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affected_mob << "<span class='warning'>Your head hurts.</span>" */
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if(prob(15) && affected_mob.getBrainLoss()<=98) //shouldn't retard you to death now
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affected_mob.adjustBrainLoss(3)
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affected_mob.updatehealth()
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if(prob(2))
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affected_mob << "<span class='warning'>Strange buzzing fills your head, removing all thoughts.</span>"
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if(prob(3))
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affected_mob << "<span class='warning'>You lose consciousness...</span>"
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for(var/mob/O in viewers(affected_mob, null))
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O.show_message("[affected_mob] suddenly collapses", 1)
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affected_mob.Paralyse(rand(5,10))
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if(prob(1))
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affected_mob.emote("snore")
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if(prob(15))
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affected_mob.stuttering += 3
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return |