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vgstation13/code/datums/diseases/cold.dm
D3athrow 01d2471fc9 Merge branch 'color_replace_2_electric_boogaloo' into Bleeding-Edge
Conflicts:
	code/ATMOSPHERICS/pipe/pipe_dispenser.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/embedded_controller/embedded_controller_base.dm
	code/modules/mining/money_bag.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/rdconsole.dm
	code/modules/research/xenoarchaeology/machinery/analysis_base.dm
	code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm
	code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
2015-04-12 16:40:59 -05:00

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/datum/disease/cold
name = "The Cold"
max_stages = 3
spread = "Airborne"
cure = "Rest & Spaceacillin"
cure_id = "spaceacillin"
agent = "XY-rhinovirus"
affected_species = list("Human", "Monkey")
permeability_mod = 0.5
desc = "If left untreated the subject will contract the flu."
severity = "Minor"
/datum/disease/cold/stage_act()
..()
switch(stage)
if(2)
/*
if(affected_mob.sleeping && prob(40)) //removed until sleeping is fixed
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
*/
if(affected_mob.lying && prob(40)) //changed FROM prob(10) until sleeping is fixed
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if(prob(1) && prob(5))
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
affected_mob << "<span class='warning'>Your throat feels sore.</span>"
if(prob(1))
affected_mob << "<span class='warning'>Mucous runs down the back of your throat.</span>"
if(3)
/*
if(affected_mob.sleeping && prob(25)) //removed until sleeping is fixed
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
*/
if(affected_mob.lying && prob(25)) //changed FROM prob(5) until sleeping is fixed
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if(prob(1) && prob(1))
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
affected_mob << "<span class='warning'>Your throat feels sore.</span>"
if(prob(1))
affected_mob << "<span class='warning'>Mucous runs down the back of your throat.</span>"
if(prob(1) && prob(50))
if(!affected_mob.resistances.Find(/datum/disease/flu))
var/datum/disease/Flu = new /datum/disease/flu(0)
affected_mob.contract_disease(Flu,1)
cure()