Files
vgstation13/code/datums/diseases/retrovirus.dm
D3athrow 01d2471fc9 Merge branch 'color_replace_2_electric_boogaloo' into Bleeding-Edge
Conflicts:
	code/ATMOSPHERICS/pipe/pipe_dispenser.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/embedded_controller/embedded_controller_base.dm
	code/modules/mining/money_bag.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/rdconsole.dm
	code/modules/research/xenoarchaeology/machinery/analysis_base.dm
	code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm
	code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
2015-04-12 16:40:59 -05:00

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/datum/disease/dna_retrovirus
name = "Retrovirus"
max_stages = 4
spread = "Contact"
spread_type = CONTACT_GENERAL
cure = "Rest or an injection of ryetalyn"
cure_chance = 6
agent = ""
affected_species = list("Human")
desc = "A DNA-altering retrovirus that scrambles the structural and unique enzymes of a host constantly."
severity = "Severe"
permeability_mod = 0.4
stage_prob = 2
var/SE
var/UI
var/restcure = 0
New()
..()
agent = "Virus class [pick("A","B","C","D","E","F")][pick("A","B","C","D","E","F")]-[rand(50,300)]"
if(prob(40))
cure_id = list("ryetalyn")
cure_list = list("ryetalyn")
else
restcure = 1
/datum/disease/dna_retrovirus/stage_act()
..()
switch(stage)
if(1)
if(restcure)
/*
if(affected_mob.sleeping && prob(30)) //removed until sleeping is fixed
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
*/
if(affected_mob.lying && prob(30)) //changed FROM prob(20) until sleeping is fixed
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if (prob(8))
affected_mob << "<span class='warning'>Your head hurts.</span>"
if (prob(9))
affected_mob << "You feel a tingling sensation in your chest."
if (prob(9))
affected_mob << "<span class='warning'>You feel angry.</span>"
if(2)
if(restcure)
/*
if(affected_mob.sleeping && prob(20)) //removed until sleeping is fixed
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
*/
if(affected_mob.lying && prob(20)) //changed FROM prob(10) until sleeping is fixed
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if (prob(8))
affected_mob << "<span class='warning'>Your skin feels loose.</span>"
if (prob(10))
affected_mob << "You feel very strange."
if (prob(4))
affected_mob << "<span class='warning'>You feel a stabbing pain in your head!</span>"
affected_mob.Paralyse(2)
if (prob(4))
affected_mob << "<span class='warning'>Your stomach churns.</span>"
if(3)
if(restcure)
/*
if(affected_mob.sleeping && prob(20)) //removed until sleeping is fixed
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
*/
if(affected_mob.lying && prob(20)) //changed FROM prob(10) until sleeping is fixed
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if (prob(10))
affected_mob << "<span class='warning'>Your entire body vibrates.</span>"
if (prob(35))
if(prob(50))
scramble(1, affected_mob, rand(15,45))
else
scramble(0, affected_mob, rand(15,45))
if(4)
if(restcure)
/*
if(affected_mob.sleeping && prob(10)) //removed until sleeping is fixed
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
*/
if(affected_mob.lying && prob(5)) //changed FROM prob(5) until sleeping is fixed
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if (prob(60))
if(prob(50))
scramble(1, affected_mob, rand(50,75))
else
scramble(0, affected_mob, rand(50,75))