Files
vgstation13/code/datums/diseases/wizarditis.dm
D3athrow 01d2471fc9 Merge branch 'color_replace_2_electric_boogaloo' into Bleeding-Edge
Conflicts:
	code/ATMOSPHERICS/pipe/pipe_dispenser.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/embedded_controller/embedded_controller_base.dm
	code/modules/mining/money_bag.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/rdconsole.dm
	code/modules/research/xenoarchaeology/machinery/analysis_base.dm
	code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm
	code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
2015-04-12 16:40:59 -05:00

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/datum/disease/wizarditis
name = "Wizarditis"
max_stages = 4
spread = "Airborne"
cure = "The Manly Dorf"
cure_id = "manlydorf"
cure_chance = 100
agent = "Rincewindus Vulgaris"
affected_species = list("Human")
curable = 1
permeability_mod = 0.75
desc = "Some speculate, that this virus is the cause of Wizard Federation existance. Subjects affected show the signs of mental retardation, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
severity = "Major"
/*
BIRUZ BENNAR
SCYAR NILA - teleport
NEC CANTIO - dis techno
EI NATH - shocking grasp
AULIE OXIN FIERA - knock
TARCOL MINTI ZHERI - forcewall
STI KALY - blind
*/
/datum/disease/wizarditis/stage_act()
..()
switch(stage)
if(2)
if(prob(1)&&prob(50))
affected_mob.say(pick("You shall not pass!", "Expeliarmus!", "By Merlins beard!", "Feel the power of the Dark Side!"))
if(prob(1)&&prob(50))
affected_mob << "<span class='warning'>You feel [pick("that you don't have enough mana.", "that the winds of magic are gone.", "an urge to summon familiar.")]</span>"
if(3)
if(prob(1)&&prob(50))
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!", "STI KALY!", "TARCOL MINTI ZHERI!"))
if(prob(1)&&prob(50))
affected_mob << "<span class='warning'>You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar.")].</span>"
if(4)
if(prob(1))
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!","STI KALY!","EI NATH!"))
return
if(prob(1)&&prob(50))
affected_mob << "<span class='warning'>You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")].</span>"
spawn_wizard_clothes(50)
if(prob(1)&&prob(1))
teleport()
return
/datum/disease/wizarditis/proc/spawn_wizard_clothes(var/chance = 0)
if(istype(affected_mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = affected_mob
if(prob(chance))
if(!istype(H.head, /obj/item/clothing/head/wizard))
if(H.head)
H.drop_from_inventory(H.head)
H.head = new /obj/item/clothing/head/wizard(H)
H.head.layer = 20
return
if(prob(chance))
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe))
if(H.wear_suit)
H.drop_from_inventory(H.wear_suit)
H.wear_suit = new /obj/item/clothing/suit/wizrobe(H)
H.wear_suit.layer = 20
return
if(prob(chance))
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal))
if(H.shoes)
H.drop_from_inventory(H.shoes)
H.shoes = new /obj/item/clothing/shoes/sandal(H)
H.shoes.layer = 20
return
else
var/mob/living/carbon/H = affected_mob
if(prob(chance))
if(!istype(H.r_hand, /obj/item/weapon/staff))
if(H.r_hand) //no need to drop if we aren't holding anything
H.drop_item(H.r_hand)
H.put_in_r_hand( new /obj/item/weapon/staff(H) )
return
return
/datum/disease/wizarditis/proc/teleport()
var/list/theareas = new/list()
for(var/area/AR in orange(80, affected_mob))
if(theareas.Find(AR) || AR.name == "Space") continue
theareas += AR
if(!theareas)
return
var/area/thearea = pick(theareas)
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
if(T.z != affected_mob.z) continue
if(T.name == "space") continue
if(!T.density)
var/clear = 1
for(var/obj/O in T)
if(O.density)
clear = 0
break
if(clear)
L+=T
if(!L)
return
affected_mob.say("SCYAR NILA [uppertext(thearea.name)]!")
affected_mob.loc = pick(L)
return