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Conflicts: code/ATMOSPHERICS/pipe/pipe_dispenser.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/embedded_controller/embedded_controller_base.dm code/modules/mining/money_bag.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/silicon/mommi/mommi.dm code/modules/mob/living/simple_animal/friendly/farm_animals.dm code/modules/research/destructive_analyzer.dm code/modules/research/rdconsole.dm code/modules/research/xenoarchaeology/machinery/analysis_base.dm code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
61 lines
2.0 KiB
Plaintext
61 lines
2.0 KiB
Plaintext
//Xenomicrobes
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/datum/disease/xeno_transformation
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name = "Xenomorph Transformation"
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max_stages = 5
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spread = "Syringe"
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spread_type = SPECIAL
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cure = "Spaceacillin & Glycerol"
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cure_id = list("spaceacillin", "glycerol")
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cure_chance = 5
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agent = "Rip-LEY Alien Microbes"
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affected_species = list("Human")
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var/gibbed = 0
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/datum/disease/xeno_transformation/stage_act()
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..()
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switch(stage)
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if(2)
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if (prob(8))
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affected_mob << "Your throat feels scratchy."
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affected_mob.take_organ_damage(1)
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if (prob(9))
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affected_mob << "<span class='warning'>Kill...</span>"
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if (prob(9))
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affected_mob << "<span class='warning'>Kill...</span>"
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if(3)
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if (prob(8))
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affected_mob << "<span class='warning'>Your throat feels very scratchy.</span>"
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affected_mob.take_organ_damage(1)
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/*
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if (prob(8))
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affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop"))
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*/
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if (prob(10))
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affected_mob << "Your skin feels tight."
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affected_mob.take_organ_damage(5)
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if (prob(4))
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affected_mob << "<span class='warning'>You feel a stabbing pain in your head.</span>"
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affected_mob.Paralyse(2)
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if (prob(4))
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affected_mob << "<span class='warning'>You can feel something move...inside.</span>"
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if(4)
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if (prob(10))
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affected_mob << pick("<span class='warning'>Your skin feels very tight.</span>", "<span class='warning'>Your blood boils!</span>")
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affected_mob.take_organ_damage(8)
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if (prob(20))
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affected_mob.say(pick("You look delicious.", "Going to... devour you...", "Hsssshhhhh!"))
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if (prob(8))
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affected_mob << "<span class='warning'>You can feel... something...inside you.</span>"
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if(5)
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affected_mob <<"<span class='warning'>Your skin feels impossibly calloused...</span>"
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affected_mob.adjustToxLoss(10)
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affected_mob.updatehealth()
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if(prob(40))
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if(gibbed != 0) return 0
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var/turf/T = find_loc(affected_mob)
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gibs(T)
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gibbed = 1
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affected_mob:Alienize()
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