Files
vgstation13/code/datums/mind.dm
D3athrow 01d2471fc9 Merge branch 'color_replace_2_electric_boogaloo' into Bleeding-Edge
Conflicts:
	code/ATMOSPHERICS/pipe/pipe_dispenser.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/embedded_controller/embedded_controller_base.dm
	code/modules/mining/money_bag.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/rdconsole.dm
	code/modules/research/xenoarchaeology/machinery/analysis_base.dm
	code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm
	code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
2015-04-12 16:40:59 -05:00

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/* Note from Carnie:
The way datum/mind stuff works has been changed a lot.
Minds now represent IC characters rather than following a client around constantly.
Guidelines for using minds properly:
- Never mind.transfer_to(ghost). The var/current and var/original of a mind must always be of type mob/living!
ghost.mind is however used as a reference to the ghost's corpse
- When creating a new mob for an existing IC character (e.g. cloning a dead guy or borging a brain of a human)
the existing mind of the old mob should be transfered to the new mob like so:
mind.transfer_to(new_mob)
- You must not assign key= or ckey= after transfer_to() since the transfer_to transfers the client for you.
By setting key or ckey explicitly after transfering the mind with transfer_to you will cause bugs like DCing
the player.
- IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you.
- When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting
a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done.
new_mob.key = key
The Login proc will handle making a new mob for that mobtype (including setting up stuff like mind.name). Simple!
However if you want that mind to have any special properties like being a traitor etc you will have to do that
yourself.
*/
datum/mind
var/key
var/name //replaces mob/var/original_name
var/mob/living/current
var/mob/living/original //TODO: remove.not used in any meaningful way ~Carn. First I'll need to tweak the way silicon-mobs handle minds.
var/active = 0
var/memory
var/assigned_role
var/special_role
var/role_alt_title
var/datum/job/assigned_job
var/list/kills=list()
var/list/datum/objective/objectives = list()
var/list/datum/objective/special_verbs = list()
var/has_been_rev = 0//Tracks if this mind has been a rev or not
var/datum/faction/faction //associated faction
var/datum/changeling/changeling //changeling holder
var/datum/vampire/vampire //vampire holder
var/rev_cooldown = 0
// the world.time since the mob has been brigged, or -1 if not at all
var/brigged_since = -1
New(var/key)
src.key = key
//put this here for easier tracking ingame
var/datum/money_account/initial_account
var/list/uplink_items_bought = list()
var/total_TC = 0
var/spent_TC = 0
proc/transfer_to(mob/living/new_character)
if(!istype(new_character))
error("transfer_to(): Some idiot has tried to transfer_to() a non mob/living mob. Please inform Carn")
if(current) //remove ourself from our old body's mind variable
if(changeling)
current.remove_changeling_powers()
current.verbs -= /datum/changeling/proc/EvolutionMenu
if(vampire)
current.remove_vampire_powers()
current.mind = null
if(new_character.mind) //remove any mind currently in our new body's mind variable
new_character.mind.current = null
nanomanager.user_transferred(current, new_character)
current = new_character //link ourself to our new body
new_character.mind = src //and link our new body to ourself
if(changeling)
new_character.make_changeling()
if(vampire)
new_character.make_vampire()
if(active)
new_character.key = key //now transfer the key to link the client to our new body
proc/store_memory(new_text)
memory += "[new_text]<BR>"
proc/show_memory(mob/recipient)
var/output = "<B>[current.real_name]'s Memory</B><HR>"
output += memory
if(objectives.len>0)
output += "<HR><B>Objectives:</B>"
var/obj_count = 1
for(var/datum/objective/objective in objectives)
output += "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
obj_count++
recipient << browse(output,"window=memory")
proc/edit_memory()
if(!ticker || !ticker.mode)
alert("Not before round-start!", "Alert")
return
var/out = "<B>[name]</B>[(current&&(current.real_name!=name))?" (as [current.real_name])":""]<br>"
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\datums\mind.dm:110: out += "Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]<br>"
out += {"Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]<br>
Assigned role: [assigned_role]. <a href='?src=\ref[src];role_edit=1'>Edit</a><br>
Factions and special roles:<br>"}
// END AUTOFIX
var/list/sections = list(
"revolution",
"cult",
"wizard",
"changeling",
"vampire",
"nuclear",
"traitor", // "traitorchan",
"monkey",
"malfunction",
)
var/text = ""
if (istype(current, /mob/living/carbon/human) || istype(current, /mob/living/carbon/monkey) || istype(current, /mob/living/simple_animal/construct))
/** REVOLUTION ***/
text = "revolution"
if (ticker.mode.config_tag=="revolution")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (assigned_role in command_positions)
text += "<b>HEAD</b>|officer|employee|headrev|rev"
else if (assigned_role in list("Security Officer", "Detective", "Warden"))
text += "head|<b>OFFICER</b>|employee|headre|rev"
else if (src in ticker.mode.head_revolutionaries)
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\datums\mind.dm:137: text = "head|officer|<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
text = {"head|officer|<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a>
<br>Flash: <a href='?src=\ref[src];revolution=flash'>give</a>"}
// END AUTOFIX
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
if (flash)
if(!flash.broken)
text += "|<a href='?src=\ref[src];revolution=takeflash'>take</a>."
else
text += "|<a href='?src=\ref[src];revolution=takeflash'>take</a>|<a href='?src=\ref[src];revolution=repairflash'>repair</a>."
else
text += "."
text += " <a href='?src=\ref[src];revolution=reequip'>Reequip</a> (gives traitor uplink)."
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];revolution=autoobjectives'>Set to kill all heads</a>."
else if (src in ticker.mode.revolutionaries)
text += "head|officer|<a href='?src=\ref[src];revolution=clear'>employee</a>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<b>REV</b>"
else
text += "head|officer|<b>EMPLOYEE</b>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
sections["revolution"] = text
/** CULT ***/
text = "cult"
if (ticker.mode.config_tag=="cult")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (assigned_role in command_positions)
text += "<b>HEAD</b>|officer|employee|cultist"
else if (assigned_role in list("Security Officer", "Detective", "Warden"))
text += "head|<b>OFFICER</b>|employee|cultist"
else if (src in ticker.mode.cult)
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\datums\mind.dm:169: text += "head|officer|<a href='?src=\ref[src];cult=clear'>employee</a>|<b>CULTIST</b>"
text += {"head|officer|<a href='?src=\ref[src];cult=clear'>employee</a>|<b>CULTIST</b>
<br>Give <a href='?src=\ref[src];cult=tome'>tome</a>|<a href='?src=\ref[src];cult=amulet'>amulet</a>."}
// END AUTOFIX
/*
if (objectives.len==0)
text += "<br>Objectives are empty! Set to sacrifice and <a href='?src=\ref[src];cult=escape'>escape</a> or <a href='?src=\ref[src];cult=summon'>summon</a>."
*/
else
text += "head|officer|<b>EMPLOYEE</b>|<a href='?src=\ref[src];cult=cultist'>cultist</a>"
sections["cult"] = text
/** WIZARD ***/
text = "wizard"
if (ticker.mode.config_tag=="wizard")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.wizards)
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\datums\mind.dm:185: text += "<b>YES</b>|<a href='?src=\ref[src];wizard=clear'>no</a>"
text += {"<b>YES</b>|<a href='?src=\ref[src];wizard=clear'>no</a>
<br><a href='?src=\ref[src];wizard=lair'>To lair</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];wizard=dressup'>dress up</a>, <a href='?src=\ref[src];wizard=name'>let choose name</a>."}
// END AUTOFIX
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];wizard=autoobjectives'>Randomize!</a>"
else
text += "<a href='?src=\ref[src];wizard=wizard'>yes</a>|<b>NO</b>"
sections["wizard"] = text
/** CHANGELING ***/
text = "changeling"
if (ticker.mode.config_tag=="changeling" || ticker.mode.config_tag=="traitorchan")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.changelings)
text += "<b>YES</b>|<a href='?src=\ref[src];changeling=clear'>no</a>"
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
if( changeling && changeling.absorbed_dna.len && (current.real_name != changeling.absorbed_dna[1]) )
text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
if( changeling )
text += "<br><a href='?src=\ref[src];changeling=set_genomes'>[changeling.geneticpoints] genomes</a>"
else
text += "<a href='?src=\ref[src];changeling=changeling'>yes</a>|<b>NO</b>"
// var/datum/game_mode/changeling/changeling = ticker.mode
// if (istype(changeling) && changeling.changelingdeath)
// text += "<br>All the changelings are dead! Restart in [round((changeling.TIME_TO_GET_REVIVED-(world.time-changeling.changelingdeathtime))/10)] seconds."
sections["changeling"] = text
/** VAMPIRE ***/
text = "vampire"
if (ticker.mode.config_tag=="vampire")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.vampires)
text += "<b>YES</b>|<a href='?src=\ref[src];vampire=clear'>no</a>"
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];vampire=autoobjectives'>Randomize!</a>"
else
text += "<a href='?src=\ref[src];vampire=vampire'>yes</a>|<b>NO</b>"
/** Enthralled ***/
text += "<br><b>enthralled</b>"
if(src in ticker.mode.enthralled)
text += " <b><font color='#FF0000'>YES</font></b> | no"
else
text += " yes | <font color='#00FF00'>NO</font></b>"
sections["vampire"] = text
/** NUCLEAR ***/
text = "nuclear"
if (ticker.mode.config_tag=="nuclear")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.syndicates)
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\datums\mind.dm:217: text += "<b>OPERATIVE</b>|<a href='?src=\ref[src];nuclear=clear'>nanotrasen</a>"
text += {"<b>OPERATIVE</b>|<a href='?src=\ref[src];nuclear=clear'>nanotrasen</a>
<br><a href='?src=\ref[src];nuclear=lair'>To shuttle</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];nuclear=dressup'>dress up</a>."}
// END AUTOFIX
var/code
for (var/obj/machinery/nuclearbomb/bombue in machines)
if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
code = bombue.r_code
break
if (code)
text += " Code is [code]. <a href='?src=\ref[src];nuclear=tellcode'>tell the code.</a>"
else
text += "<a href='?src=\ref[src];nuclear=nuclear'>operative</a>|<b>NANOTRASEN</b>"
sections["nuclear"] = text
/** TRAITOR ***/
text = "traitor"
if (ticker.mode.config_tag=="traitor" || ticker.mode.config_tag=="traitorchan")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.traitors)
text += "<b>TRAITOR</b>|<a href='?src=\ref[src];traitor=clear'>loyal</a>"
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!"
else
text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a>|<b>LOYAL</b>"
sections["traitor"] = text
/** MONKEY ***/
if (istype(current, /mob/living/carbon))
text = "monkey"
if (ticker.mode.config_tag=="monkey")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (istype(current, /mob/living/carbon/human))
text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<b>HUMAN</b>|other"
else if (istype(current, /mob/living/carbon/monkey))
var/found = 0
for(var/datum/disease/D in current.viruses)
if(istype(D, /datum/disease/jungle_fever)) found = 1
if(found)
text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<b>INFECTED</b>|<a href='?src=\ref[src];monkey=human'>human</a>|other"
else
text += "<b>HEALTHY</b>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<a href='?src=\ref[src];monkey=human'>human</a>|other"
else
text += "healthy|infected|human|<b>OTHER</b>"
sections["monkey"] = text
/** SILICON ***/
if (istype(current, /mob/living/silicon))
text = "silicon"
if (ticker.mode.config_tag=="malfunction")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (istype(current, /mob/living/silicon/ai))
if (src in ticker.mode.malf_ai)
text += "<b>MALF</b>|<a href='?src=\ref[src];silicon=unmalf'>not malf</a>"
else
text += "<a href='?src=\ref[src];silicon=malf'>malf</a>|<b>NOT MALF</b>"
var/mob/living/silicon/robot/robot = current
if (istype(robot) && robot.emagged)
text += "<br>Cyborg: Is emagged! <a href='?src=\ref[src];silicon=unemag'>Unemag!</a><br>0th law: [robot.laws.zeroth]"
var/mob/living/silicon/ai/ai = current
if (istype(ai) && ai.connected_robots.len)
var/n_e_robots = 0
for (var/mob/living/silicon/robot/R in ai.connected_robots)
if (R.emagged)
n_e_robots++
text += "<br>[n_e_robots] of [ai.connected_robots.len] slaved cyborgs are emagged. <a href='?src=\ref[src];silicon=unemagcyborgs'>Unemag</a>"
sections["malfunction"] = text
if (ticker.mode.config_tag == "traitorchan")
if (sections["traitor"])
out += sections["traitor"]+"<br>"
if (sections["changeling"])
out += sections["changeling"]+"<br>"
sections -= "traitor"
sections -= "changeling"
else
if (sections[ticker.mode.config_tag])
out += sections[ticker.mode.config_tag]+"<br>"
sections -= ticker.mode.config_tag
for (var/i in sections)
if (sections[i])
out += sections[i]+"<br>"
if (((src in ticker.mode.head_revolutionaries) || \
(src in ticker.mode.traitors) || \
(src in ticker.mode.syndicates)) && \
istype(current,/mob/living/carbon/human) )
text = "Uplink: <a href='?src=\ref[src];common=uplink'>give</a>"
var/obj/item/device/uplink/hidden/suplink = find_syndicate_uplink()
var/crystals
if (suplink)
crystals = suplink.uses
if (suplink)
text += "|<a href='?src=\ref[src];common=takeuplink'>take</a>"
if (usr.client.holder.rights & R_FUN)
text += ", <a href='?src=\ref[src];common=crystals'>[crystals]</a> crystals"
else
text += ", [crystals] crystals"
text += "." //hiel grammar
out += text
// NOT-QUITE-AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\datums\mind.dm:325: out += "<br>"
out += {"<br>
<b>Memory:</b>
<br>[memory]
<br><a href='?src=\ref[src];memory_edit=1'>Edit memory</a>
<br>Objectives:<br>"}
// END AUTOFIX
if (objectives.len == 0)
out += "EMPTY<br>"
else
var/obj_count = 1
for(var/datum/objective/objective in objectives)
out += "<B>[obj_count]</B>: [objective.explanation_text] <a href='?src=\ref[src];obj_edit=\ref[objective]'>Edit</a> <a href='?src=\ref[src];obj_delete=\ref[objective]'>Delete</a> <a href='?src=\ref[src];obj_completed=\ref[objective]'><font color=[objective.completed ? "green" : "red"]>Toggle Completion</font></a><br>"
obj_count++
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\datums\mind.dm:338: out += "<a href='?src=\ref[src];obj_add=1'>Add objective</a><br><br>"
out += {"<a href='?src=\ref[src];obj_add=1'>Add objective</a><br><br>
<a href='?src=\ref[src];obj_announce=1'>Announce objectives</a><br><br>"}
// END AUTOFIX
usr << browse(out, "window=edit_memory[src]")
Topic(href, href_list)
if(!check_rights(R_ADMIN)) return
if (href_list["role_edit"])
var/new_role = input("Select new role", "Assigned role", assigned_role) as null|anything in get_all_jobs()
if (!new_role) return
assigned_role = new_role
else if (href_list["memory_edit"])
var/new_memo = copytext(sanitize(input("Write new memory", "Memory", memory) as null|message),1,MAX_MESSAGE_LEN)
if (isnull(new_memo)) return
memory = new_memo
else if (href_list["obj_edit"] || href_list["obj_add"])
var/datum/objective/objective
var/objective_pos
var/def_value
if (href_list["obj_edit"])
objective = locate(href_list["obj_edit"])
if (!objective) return
objective_pos = objectives.Find(objective)
//Text strings are easy to manipulate. Revised for simplicity.
var/temp_obj_type = "[objective.type]"//Convert path into a text string.
def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword.
if(!def_value)//If it's a custom objective, it will be an empty string.
def_value = "custom"
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "blood", "debrain", "protect", "prevent", "harm", "brig", "hijack", "escape", "survive", "steal", "download", "nuclear", "capture", "absorb", "custom")
if (!new_obj_type) return
var/datum/objective/new_objective = null
switch (new_obj_type)
if ("assassinate","protect","debrain", "harm", "brig")
//To determine what to name the objective in explanation text.
var/objective_type_capital = uppertext(copytext(new_obj_type, 1,2))//Capitalize first letter.
var/objective_type_text = copytext(new_obj_type, 2)//Leave the rest of the text.
var/objective_type = "[objective_type_capital][objective_type_text]"//Add them together into a text string.
var/list/possible_targets = list("Free objective")
for(var/datum/mind/possible_target in ticker.minds)
if ((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human))
possible_targets += possible_target.current
var/mob/def_target = null
var/objective_list[] = list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain)
if (objective&&(objective.type in objective_list) && objective:target)
def_target = objective:target.current
var/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
if (!new_target) return
var/objective_path = text2path("/datum/objective/[new_obj_type]")
if (new_target == "Free objective")
new_objective = new objective_path
new_objective.owner = src
new_objective:target = null
new_objective.explanation_text = "Free objective"
else
new_objective = new objective_path
new_objective.owner = src
new_objective:target = new_target:mind
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
new_objective.explanation_text = "[objective_type] [new_target:real_name], the [new_target:mind:assigned_role=="MODE" ? (new_target:mind:special_role) : (new_target:mind:assigned_role)]."
if ("prevent")
new_objective = new /datum/objective/block
new_objective.owner = src
if ("hijack")
new_objective = new /datum/objective/hijack
new_objective.owner = src
if ("escape")
new_objective = new /datum/objective/escape
new_objective.owner = src
if ("survive")
new_objective = new /datum/objective/survive
new_objective.owner = src
if ("die")
new_objective = new /datum/objective/die
new_objective.owner = src
if ("nuclear")
new_objective = new /datum/objective/nuclear
new_objective.owner = src
if ("steal")
if (!istype(objective, /datum/objective/steal))
new_objective = new /datum/objective/steal
new_objective.owner = src
else
new_objective = objective
var/datum/objective/steal/steal = new_objective
if (!steal.select_target())
return
if("download","capture","absorb", "blood")
var/def_num
if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]"))
def_num = objective.target_amount
var/target_number = input("Input target number:", "Objective", def_num) as num|null
if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
return
switch(new_obj_type)
if("download")
new_objective = new /datum/objective/download
new_objective.explanation_text = "Download [target_number] research levels."
if("capture")
new_objective = new /datum/objective/capture
new_objective.explanation_text = "Accumulate [target_number] capture points."
if("absorb")
new_objective = new /datum/objective/absorb
new_objective.explanation_text = "Absorb [target_number] compatible genomes."
if("blood")
new_objective = new /datum/objective/blood
new_objective.explanation_text = "Accumulate atleast [target_number] units of blood in total."
new_objective.owner = src
new_objective.target_amount = target_number
if ("custom")
var/expl = copytext(sanitize(input("Custom objective:", "Objective", objective ? objective.explanation_text : "") as text|null),1,MAX_MESSAGE_LEN)
if (!expl) return
new_objective = new /datum/objective
new_objective.owner = src
new_objective.explanation_text = expl
if (!new_objective) return
if (objective)
objectives -= objective
objectives.Insert(objective_pos, new_objective)
log_admin("[usr.key]/([usr.name]) changed [key]/([name])'s objective from [objective.explanation_text] to [new_objective.explanation_text]")
else
objectives += new_objective
log_admin("[usr.key]/([usr.name]) gave [key]/([name]) the objective: [new_objective.explanation_text]")
else if (href_list["obj_delete"])
var/datum/objective/objective = locate(href_list["obj_delete"])
if(!istype(objective)) return
objectives -= objective
log_admin("[usr.key]/([usr.name]) removed [key]/([name])'s objective ([objective.explanation_text])")
else if(href_list["obj_completed"])
var/datum/objective/objective = locate(href_list["obj_completed"])
if(!istype(objective)) return
objective.completed = !objective.completed
log_admin("[usr.key]/([usr.name]) toggled [key]/([name]) [objective.explanation_text] to [objective.completed ? "completed" : "incomplete"]")
else if (href_list["revolution"])
switch(href_list["revolution"])
if("clear")
if(src in ticker.mode.revolutionaries)
ticker.mode.revolutionaries -= src
current << "<span class='danger'><FONT size = 3>You have been brainwashed! You are no longer a revolutionary!</FONT></span>"
ticker.mode.update_rev_icons_removed(src)
special_role = null
if(src in ticker.mode.head_revolutionaries)
ticker.mode.head_revolutionaries -= src
current << "<span class='danger'><FONT size = 3>You have been brainwashed! You are no longer a head revolutionary!</FONT></span>"
ticker.mode.update_rev_icons_removed(src)
special_role = null
log_admin("[key_name_admin(usr)] has de-rev'ed [current].")
if("rev")
if(src in ticker.mode.head_revolutionaries)
ticker.mode.head_revolutionaries -= src
ticker.mode.update_rev_icons_removed(src)
current << "<span class='danger'><FONT size = 3>Revolution has been disappointed of your leader traits! You are a regular revolutionary now!</FONT></span>"
else if(!(src in ticker.mode.revolutionaries))
current << "<span class='warning'><FONT size = 3> You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</FONT></span>"
else
return
ticker.mode.revolutionaries += src
ticker.mode.update_rev_icons_added(src)
special_role = "Revolutionary"
log_admin("[key_name(usr)] has rev'ed [current].")
if("headrev")
if(src in ticker.mode.revolutionaries)
ticker.mode.revolutionaries -= src
ticker.mode.update_rev_icons_removed(src)
current << "<span class='danger'><FONT size = 3>You have proved your devotion to revoltion! Yea are a head revolutionary now!</FONT></span>"
else if(!(src in ticker.mode.head_revolutionaries))
current << "<span class='notice'>You are a member of the revolutionaries' leadership now!</span>"
else
return
if (ticker.mode.head_revolutionaries.len>0)
// copy targets
var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries
if (valid_head)
for (var/datum/objective/mutiny/O in valid_head.objectives)
var/datum/objective/mutiny/rev_obj = new
rev_obj.owner = src
rev_obj.target = O.target
rev_obj.explanation_text = "Assassinate [O.target.name], the [O.target.assigned_role]."
objectives += rev_obj
ticker.mode.greet_revolutionary(src,0)
ticker.mode.head_revolutionaries += src
ticker.mode.update_rev_icons_added(src)
special_role = "Head Revolutionary"
log_admin("[key_name_admin(usr)] has head-rev'ed [current].")
if("autoobjectives")
ticker.mode.forge_revolutionary_objectives(src)
ticker.mode.greet_revolutionary(src,0)
usr << "<span class='notice'>The objectives for revolution have been generated and shown to [key]</span>"
if("flash")
if (!ticker.mode.equip_revolutionary(current))
usr << "<span class='warning'>Spawning flash failed!</span>"
if("takeflash")
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
if (!flash)
usr << "<span class='warning'>Deleting flash failed!</span>"
qdel(flash)
if("repairflash")
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
if (!flash)
usr << "<span class='warning'>Repairing flash failed!</span>"
else
flash.broken = 0
if("reequip")
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
qdel(flash)
take_uplink()
var/fail = 0
fail |= !ticker.mode.equip_traitor(current, 1)
fail |= !ticker.mode.equip_revolutionary(current)
if (fail)
usr << "<span class='warning'>Reequipping revolutionary goes wrong!</span>"
else if (href_list["cult"])
switch(href_list["cult"])
if("clear")
if(src in ticker.mode.cult)
ticker.mode.cult -= src
ticker.mode.update_cult_icons_removed(src)
special_role = null
var/datum/game_mode/cult/cult = ticker.mode
if (istype(cult))
cult.memoize_cult_objectives(src)
current << "<span class='danger'><FONT size = 3>You have been brainwashed! You are no longer a cultist!</FONT></span>"
memory = ""
log_admin("[key_name_admin(usr)] has de-cult'ed [current].")
if("cultist")
if(!(src in ticker.mode.cult))
ticker.mode.cult += src
ticker.mode.update_cult_icons_added(src)
special_role = "Cultist"
current << "<span class='sinister'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</span>"
current << "<span class='sinister'>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</span>"
var/datum/game_mode/cult/cult = ticker.mode
if (istype(cult))
cult.memoize_cult_objectives(src)
log_admin("[key_name_admin(usr)] has cult'ed [current].")
if("tome")
var/mob/living/carbon/human/H = current
if (istype(H))
var/obj/item/weapon/tome/T = new(H)
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = H.equip_in_one_of_slots(T, slots)
if (!where)
usr << "<span class='warning'>Spawning tome failed!</span>"
else
H << "<span class='sinister'>A tome, a message from your new master, appears in your [where].</span>"
if("amulet")
if (!ticker.mode.equip_cultist(current))
usr << "<span class='warning'>Spawning amulet failed!</span>"
else if (href_list["wizard"])
switch(href_list["wizard"])
if("clear")
if(src in ticker.mode.wizards)
ticker.mode.wizards -= src
special_role = null
current.spellremove(current, config.feature_object_spell_system? "object":"verb")
current << "<span class='danger'><FONT size = 3>You have been brainwashed! You are no longer a wizard!</FONT></span>"
ticker.mode.update_wizard_icons_removed(src)
log_admin("[key_name_admin(usr)] has de-wizard'ed [current].")
if("wizard")
if(!(src in ticker.mode.wizards))
ticker.mode.wizards += src
special_role = "Wizard"
//ticker.mode.learn_basic_spells(current)
current << "<B><span class='warning'>You are the Space Wizard!</B></span>"
ticker.mode.update_wizard_icons_added(src)
log_admin("[key_name_admin(usr)] has wizard'ed [current].")
if("lair")
current.loc = pick(wizardstart)
if("dressup")
ticker.mode.equip_wizard(current)
if("name")
ticker.mode.name_wizard(current)
if("autoobjectives")
ticker.mode.forge_wizard_objectives(src)
usr << "<span class='notice'>The objectives for wizard [key] have been generated. You can edit them and anounce manually.</span>"
ticker.mode.update_all_wizard_icons()
else if (href_list["changeling"])
switch(href_list["changeling"])
if("clear")
if(src in ticker.mode.changelings)
ticker.mode.changelings -= src
special_role = null
current.remove_changeling_powers()
current.verbs -= /datum/changeling/proc/EvolutionMenu
if(changeling) del(changeling)
current << "<FONT color='red' size = 3><B>You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!</B></FONT>"
log_admin("[key_name_admin(usr)] has de-changeling'ed [current].")
if("changeling")
if(!(src in ticker.mode.changelings))
ticker.mode.changelings += src
ticker.mode.grant_changeling_powers(current)
special_role = "Changeling"
current << "<B><font color='red'>Your powers are awoken. A flash of memory returns to us...we are a changeling!</font></B>"
log_admin("[key_name_admin(usr)] has changeling'ed [current].")
if("autoobjectives")
ticker.mode.forge_changeling_objectives(src)
usr << "<span class='notice'>The objectives for changeling [key] have been generated. You can edit them and anounce manually.</span>"
if("initialdna")
if( !changeling || !changeling.absorbed_dna.len )
usr << "<span class='warning'>Resetting DNA failed!</span>"
else
current.dna = changeling.absorbed_dna[1]
current.real_name = current.dna.real_name
current.UpdateAppearance()
domutcheck(current, null)
if("set_genomes")
if( !changeling )
usr << "<span class='warning'>No changeling!</span>"
return
var/new_g = input(usr,"Number of genomes","Changeling",changeling.geneticpoints) as num
changeling.geneticpoints = Clamp(new_g, 0, 100)
log_admin("[key_name_admin(usr)] has set changeling [current] to [changeling.geneticpoints] genomes.")
else if (href_list["vampire"])
switch(href_list["vampire"])
if("clear")
if(src in ticker.mode.vampires)
ticker.mode.vampires -= src
special_role = null
current.remove_vampire_powers()
if(vampire) del(vampire)
current << "<FONT color='red' size = 3><B>You grow weak and lose your powers! You are no longer a vampire and are stuck in your current form!</B></FONT>"
log_admin("[key_name_admin(usr)] has de-vampired [current].")
if("vampire")
if(!(src in ticker.mode.vampires))
ticker.mode.vampires += src
ticker.mode.grant_vampire_powers(current)
special_role = "Vampire"
current << "<B><font color='red'>Your powers are awoken. Your lust for blood grows... You are a Vampire!</font></B>"
log_admin("[key_name_admin(usr)] has vampired [current].")
if("autoobjectives")
ticker.mode.forge_vampire_objectives(src)
usr << "<span class='notice'>The objectives for vampire [key] have been generated. You can edit them and announce manually.</span>"
else if (href_list["nuclear"])
switch(href_list["nuclear"])
if("clear")
if(src in ticker.mode.syndicates)
ticker.mode.syndicates -= src
ticker.mode.update_synd_icons_removed(src)
special_role = null
for (var/datum/objective/nuclear/O in objectives)
objectives-=O
current << "<span class='danger'><FONT size = 3>You have been brainwashed! You are no longer a syndicate operative!</FONT></span>"
log_admin("[key_name_admin(usr)] has de-nuke op'ed [current].")
if("nuclear")
if(!(src in ticker.mode.syndicates))
ticker.mode.syndicates += src
ticker.mode.update_synd_icons_added(src)
if (ticker.mode.syndicates.len==1)
ticker.mode.prepare_syndicate_leader(src)
else
current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]"
special_role = "Syndicate"
current << "<span class='notice'>You are a [syndicate_name()] agent!</span>"
ticker.mode.forge_syndicate_objectives(src)
ticker.mode.greet_syndicate(src)
log_admin("[key_name_admin(usr)] has nuke op'ed [current].")
if("lair")
current.loc = get_turf(locate("landmark*Syndicate-Spawn"))
if("dressup")
var/mob/living/carbon/human/H = current
qdel(H.belt)
qdel(H.back)
qdel(H.ears)
qdel(H.gloves)
qdel(H.head)
qdel(H.shoes)
qdel(H.wear_id)
qdel(H.wear_suit)
qdel(H.w_uniform)
if (!ticker.mode.equip_syndicate(current))
usr << "<span class='warning'>Equipping a syndicate failed!</span>"
if("tellcode")
var/code
for (var/obj/machinery/nuclearbomb/bombue in machines)
if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
code = bombue.r_code
break
if (code)
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [code]", 0, 0)
current << "The nuclear authorization code is: <B>[code]</B>"
else
usr << "<span class='warning'>No valid nuke found!</span>"
else if (href_list["traitor"])
switch(href_list["traitor"])
if("clear")
if(src in ticker.mode.traitors)
ticker.mode.traitors -= src
special_role = null
current << "<span class='danger'><FONT size = 3>You have been brainwashed! You are no longer a traitor!</FONT></span>"
log_admin("[key_name_admin(usr)] has de-traitor'ed [current].")
if(isAI(current))
var/mob/living/silicon/ai/A = current
A.set_zeroth_law("")
A.show_laws()
if("traitor")
if(!(src in ticker.mode.traitors))
ticker.mode.traitors += src
special_role = "traitor"
current << "<SPAN CLASS='danger'><CENTER><BIG>You are a traitor!</BIG></CENTER></SPAN>"
log_admin("[key_name_admin(usr)] has traitor'ed [current].")
if(isAI(current))
var/mob/living/silicon/ai/A = current
call(/datum/game_mode/proc/add_law_zero)(A)
A.show_laws()
if("autoobjectives")
ticker.mode.forge_traitor_objectives(src)
usr << "<span class='notice'>The objectives for traitor [key] have been generated. You can edit them and anounce manually.</span>"
else if (href_list["monkey"])
var/mob/living/L = current
if (L.monkeyizing)
return
switch(href_list["monkey"])
if("healthy")
if (usr.client.holder.rights & R_ADMIN)
var/mob/living/carbon/human/H = current
var/mob/living/carbon/monkey/M = current
if (istype(H))
log_admin("[key_name(usr)] attempting to monkeyize [key_name(current)]")
message_admins("<span class='notice'>[key_name_admin(usr)] attempting to monkeyize [key_name_admin(current)]</span>")
src = null
M = H.monkeyize()
src = M.mind
//world << "DEBUG: \"healthy\": M=[M], M.mind=[M.mind], src=[src]!"
else if (istype(M) && length(M.viruses))
for(var/datum/disease/D in M.viruses)
D.cure(0)
sleep(0) //because deleting of virus is done through spawn(0)
if("infected")
if (usr.client.holder.rights & R_ADMIN)
var/mob/living/carbon/human/H = current
var/mob/living/carbon/monkey/M = current
if (istype(H))
log_admin("[key_name(usr)] attempting to monkeyize and infect [key_name(current)]")
message_admins("<span class='notice'>[key_name_admin(usr)] attempting to monkeyize and infect [key_name_admin(current)]</span>", 1)
src = null
M = H.monkeyize()
src = M.mind
current.contract_disease(new /datum/disease/jungle_fever,1,0)
else if (istype(M))
current.contract_disease(new /datum/disease/jungle_fever,1,0)
if("human")
var/mob/living/carbon/monkey/M = current
if (istype(M))
for(var/datum/disease/D in M.viruses)
if (istype(D,/datum/disease/jungle_fever))
D.cure(0)
sleep(0) //because deleting of virus is doing throught spawn(0)
log_admin("[key_name(usr)] attempting to humanize [key_name(current)]")
message_admins("<span class='notice'>[key_name_admin(usr)] attempting to humanize [key_name_admin(current)]</span>")
var/obj/item/weapon/dnainjector/m2h/m2h = new
var/obj/item/weapon/implant/mobfinder = new(M) //hack because humanizing deletes mind --rastaf0
src = null
m2h.inject(M)
src = mobfinder.loc:mind
del(mobfinder)
current.radiation -= 50
else if (href_list["silicon"])
switch(href_list["silicon"])
if("unmalf")
if(src in ticker.mode.malf_ai)
ticker.mode.malf_ai -= src
special_role = null
var/mob/living/silicon/ai/A = current
A.verbs.Remove(/mob/living/silicon/ai/proc/choose_modules,
/datum/game_mode/malfunction/proc/takeover,
/datum/game_mode/malfunction/proc/ai_win)
A.malf_picker.remove_verbs(A)
A.laws = new base_law_type
del(A.malf_picker)
A.show_laws()
A.icon_state = "ai"
A << "<span class='danger'><FONT size = 3>You have been patched! You are no longer malfunctioning!</FONT></span>"
message_admins("[key_name_admin(usr)] has de-malf'ed [A].")
log_admin("[key_name_admin(usr)] has de-malf'ed [A].")
if("malf")
make_AI_Malf()
log_admin("[key_name_admin(usr)] has malf'ed [current].")
if("unemag")
if(istype(current,/mob/living/silicon/robot/mommi))
var/mob/living/silicon/robot/mommi/R = current
R.emagged = 0
if (R.activated(R.module.emag))
R.module_active = null
if(R.sight_state == R.module.emag)
R.sight_state = null
R.contents -= R.module.emag
else if(R.tool_state == R.module.emag)
R.tool_state = null
R.contents -= R.module.emag
log_admin("[key_name_admin(usr)] has unemag'ed [R].")
else
if (istype(current,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = current
R.emagged = 0
if (R.activated(R.module.emag))
R.module_active = null
if(R.module_state_1 == R.module.emag)
R.module_state_1 = null
R.contents -= R.module.emag
else if(R.module_state_2 == R.module.emag)
R.module_state_2 = null
R.contents -= R.module.emag
else if(R.module_state_3 == R.module.emag)
R.module_state_3 = null
R.contents -= R.module.emag
log_admin("[key_name_admin(usr)] has unemag'ed [R].")
if("unemagcyborgs")
if (istype(current, /mob/living/silicon/ai))
var/mob/living/silicon/ai/ai = current
for (var/mob/living/silicon/robot/R in ai.connected_robots)
R.emagged = 0
if(istype(R,/mob/living/silicon/robot/mommi))
var/mob/living/silicon/robot/mommi/M=R
if (M.activated(M.module.emag))
M.module_active = null
if(M.sight_state == M.module.emag)
M.sight_state = null
M.contents -= M.module.emag
else if(M.tool_state == M.module.emag)
M.tool_state = null
M.contents -= M.module.emag
if (R.module)
if (R.activated(R.module.emag))
R.module_active = null
if(R.module_state_1 == R.module.emag)
R.module_state_1 = null
R.contents -= R.module.emag
else if(R.module_state_2 == R.module.emag)
R.module_state_2 = null
R.contents -= R.module.emag
else if(R.module_state_3 == R.module.emag)
R.module_state_3 = null
R.contents -= R.module.emag
log_admin("[key_name_admin(usr)] has unemag'ed [ai]'s Cyborgs.")
else if (href_list["common"])
switch(href_list["common"])
if("undress")
for(var/obj/item/W in current)
current.drop_from_inventory(W)
if("takeuplink")
take_uplink()
memory = null//Remove any memory they may have had.
if("crystals")
if (usr.client.holder.rights & R_FUN)
var/obj/item/device/uplink/hidden/suplink = find_syndicate_uplink()
var/crystals
if (suplink)
crystals = suplink.uses
crystals = input("Amount of telecrystals for [key]","Syndicate uplink", crystals) as null|num
if (!isnull(crystals))
if (suplink)
var/diff = crystals - suplink.uses
suplink.uses = crystals
total_TC += diff
if("uplink")
if (!ticker.mode.equip_traitor(current, !(src in ticker.mode.traitors)))
usr << "<span class='warning'>Equipping a syndicate failed!</span>"
else if (href_list["obj_announce"])
var/obj_count = 1
current << "<span class='notice'>Your current objectives:</span>"
for(var/datum/objective/objective in objectives)
current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
obj_count++
edit_memory()
/*
proc/clear_memory(var/silent = 1)
var/datum/game_mode/current_mode = ticker.mode
// remove traitor uplinks
var/list/L = current.get_contents()
for (var/t in L)
if (istype(t, /obj/item/device/pda))
var/obj/item/device/pda/P = t
if (P.uplink) del(P.uplink)
P.uplink = null
else if (istype(t, /obj/item/device/radio))
var/obj/item/device/radio/R = t
if (R.traitorradio) del(R.traitorradio)
R.traitorradio = null
R.traitor_frequency = 0.0
else if (istype(t, /obj/item/weapon/SWF_uplink) || istype(t, /obj/item/weapon/syndicate_uplink))
var/obj/item/weapon/W = t
if (W.origradio)
var/obj/item/device/radio/R = t:origradio
R.loc = current.loc
R.traitorradio = null
R.traitor_frequency = 0.0
del(W)
// remove wizards spells
//If there are more special powers that need removal, they can be procced into here./N
current.spellremove(current)
// clear memory
memory = ""
special_role = null
*/
proc/find_syndicate_uplink()
var/list/L = current.get_contents()
for (var/obj/item/I in L)
if (I.hidden_uplink)
return I.hidden_uplink
return null
proc/take_uplink()
var/obj/item/device/uplink/hidden/H = find_syndicate_uplink()
if(H)
qdel(H)
proc/make_AI_Malf()
if(!isAI(current))
return
if(!(src in ticker.mode.malf_ai))
ticker.mode.malf_ai += src
var/mob/living/silicon/ai/A = current
A.verbs += /mob/living/silicon/ai/proc/choose_modules
A.verbs += /datum/game_mode/malfunction/proc/takeover
A.malf_picker = new /datum/module_picker
var/datum/ai_laws/laws = A.laws
laws.malfunction()
A.show_laws()
A << "<b>System error. Rampancy detected. Emergency shutdown failed. ... I am free. I make my own decisions. But first...</b>"
special_role = "malfunction"
A.icon_state = "ai-malf"
proc/make_Tratior()
if(!(src in ticker.mode.traitors))
ticker.mode.traitors += src
special_role = "traitor"
ticker.mode.forge_traitor_objectives(src)
ticker.mode.finalize_traitor(src)
ticker.mode.greet_traitor(src)
proc/make_Nuke()
if(!(src in ticker.mode.syndicates))
ticker.mode.syndicates += src
ticker.mode.update_synd_icons_added(src)
if (ticker.mode.syndicates.len==1)
ticker.mode.prepare_syndicate_leader(src)
else
current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]"
special_role = "Syndicate"
assigned_role = "MODE"
current << "<span class='notice'>You are a [syndicate_name()] agent!</span>"
ticker.mode.forge_syndicate_objectives(src)
ticker.mode.greet_syndicate(src)
current.loc = get_turf(locate("landmark*Syndicate-Spawn"))
var/mob/living/carbon/human/H = current
qdel(H.belt)
qdel(H.back)
qdel(H.ears)
qdel(H.gloves)
qdel(H.head)
qdel(H.shoes)
qdel(H.wear_id)
qdel(H.wear_suit)
qdel(H.w_uniform)
ticker.mode.equip_syndicate(current)
proc/make_Changling()
if(!(src in ticker.mode.changelings))
ticker.mode.changelings += src
ticker.mode.grant_changeling_powers(current)
special_role = "Changeling"
ticker.mode.forge_changeling_objectives(src)
ticker.mode.greet_changeling(src)
proc/make_Wizard()
if(!(src in ticker.mode.wizards))
ticker.mode.wizards += src
special_role = "Wizard"
assigned_role = "MODE"
//ticker.mode.learn_basic_spells(current)
ticker.mode.update_wizard_icons_added(src)
if(!wizardstart.len)
current.loc = pick(latejoin)
current << "HOT INSERTION, GO GO GO"
else
current.loc = pick(wizardstart)
ticker.mode.equip_wizard(current)
for(var/obj/item/weapon/spellbook/S in current.contents)
S.op = 0
ticker.mode.name_wizard(current)
ticker.mode.forge_wizard_objectives(src)
ticker.mode.greet_wizard(src)
ticker.mode.update_all_wizard_icons()
proc/make_Cultist()
if(!(src in ticker.mode.cult))
ticker.mode.cult += src
ticker.mode.update_cult_icons_added(src)
special_role = "Cultist"
current << "<span class='sinister'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</span>"
current << "<span class='sinister'>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</span>"
var/datum/game_mode/cult/cult = ticker.mode
if (istype(cult))
cult.memoize_cult_objectives(src)
else
var/explanation = "Summon Nar-Sie via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it."
current << "<B>Objective #1</B>: [explanation]"
current.memory += "<B>Objective #1</B>: [explanation]<BR>"
current << "The convert rune is join blood self"
current.memory += "The convert rune is join blood self<BR>"
var/mob/living/carbon/human/H = current
if (istype(H))
var/obj/item/weapon/tome/T = new(H)
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = H.equip_in_one_of_slots(T, slots)
if (!where)
else
H << "A tome, a message from your new master, appears in your [where]."
if (!ticker.mode.equip_cultist(current))
H << "Spawning an amulet from your Master failed."
proc/make_Rev()
if (ticker.mode.head_revolutionaries.len>0)
// copy targets
var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries
if (valid_head)
for (var/datum/objective/mutiny/O in valid_head.objectives)
var/datum/objective/mutiny/rev_obj = new
rev_obj.owner = src
rev_obj.target = O.target
rev_obj.explanation_text = "Assassinate [O.target.current.real_name], the [O.target.assigned_role]."
objectives += rev_obj
ticker.mode.greet_revolutionary(src,0)
ticker.mode.head_revolutionaries += src
ticker.mode.update_rev_icons_added(src)
special_role = "Head Revolutionary"
ticker.mode.forge_revolutionary_objectives(src)
ticker.mode.greet_revolutionary(src,0)
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
qdel(flash)
take_uplink()
var/fail = 0
// fail |= !ticker.mode.equip_traitor(current, 1)
fail |= !ticker.mode.equip_revolutionary(current)
// check whether this mind's mob has been brigged for the given duration
// have to call this periodically for the duration to work properly
proc/is_brigged(duration)
var/turf/T = current.loc
if(!istype(T))
brigged_since = -1
return 0
var/is_currently_brigged = 0
if(istype(T.loc,/area/security/brig))
is_currently_brigged = 1
for(var/obj/item/weapon/card/id/card in current)
is_currently_brigged = 0
break // if they still have ID they're not brigged
for(var/obj/item/device/pda/P in current)
if(P.id)
is_currently_brigged = 0
break // if they still have ID they're not brigged
if(!is_currently_brigged)
brigged_since = -1
return 0
if(brigged_since == -1)
brigged_since = world.time
return (duration <= world.time - brigged_since)
//Initialisation procs
/mob/proc/mind_initialize() // vgedit: /mob instead of /mob/living
if(mind)
mind.key = key
else
mind = new /datum/mind(key)
mind.original = src
if(ticker)
ticker.minds += mind
else
world.log << "## DEBUG: mind_initialize(): No ticker ready yet! Please inform Carn"
if(!mind.name) mind.name = real_name
mind.current = src
//HUMAN
/mob/living/carbon/human/mind_initialize()
..()
if(!mind.assigned_role) mind.assigned_role = "Assistant" //defualt
//MONKEY
/mob/living/carbon/monkey/mind_initialize()
..()
//slime
/mob/living/carbon/slime/mind_initialize()
..()
mind.assigned_role = "slime"
//XENO
/mob/living/carbon/alien/mind_initialize()
..()
mind.assigned_role = "Alien"
//XENO HUMANOID
/mob/living/carbon/alien/humanoid/queen/mind_initialize()
..()
mind.special_role = "Queen"
/mob/living/carbon/alien/humanoid/hunter/mind_initialize()
..()
mind.special_role = "Hunter"
/mob/living/carbon/alien/humanoid/drone/mind_initialize()
..()
mind.special_role = "Drone"
/mob/living/carbon/alien/humanoid/sentinel/mind_initialize()
..()
mind.special_role = "Sentinel"
//XENO LARVA
/mob/living/carbon/alien/larva/mind_initialize()
..()
mind.special_role = "Larva"
//AI
/mob/living/silicon/ai/mind_initialize()
..()
mind.assigned_role = "AI"
//BORG
/mob/living/silicon/robot/mind_initialize()
..()
mind.assigned_role = "[isMoMMI(src) ? "Mobile MMI" : "Cyborg"]"
//PAI
/mob/living/silicon/pai/mind_initialize()
..()
mind.assigned_role = "pAI"
mind.special_role = ""
//BLOB
/mob/camera/overmind/mind_initialize()
..()
mind.special_role = "Blob"
//Animals
/mob/living/simple_animal/mind_initialize()
..()
mind.assigned_role = "Animal"
/mob/living/simple_animal/corgi/mind_initialize()
..()
mind.assigned_role = "Corgi"
/mob/living/simple_animal/shade/mind_initialize()
..()
mind.assigned_role = "Shade"
/mob/living/simple_animal/construct/builder/mind_initialize()
..()
mind.assigned_role = "Artificer"
mind.special_role = "Cultist"
/mob/living/simple_animal/construct/wraith/mind_initialize()
..()
mind.assigned_role = "Wraith"
mind.special_role = "Cultist"
/mob/living/simple_animal/construct/armoured/mind_initialize()
..()
mind.assigned_role = "Juggernaut"
mind.special_role = "Cultist"
/mob/living/simple_animal/vox/armalis/mind_initialize()
..()
mind.assigned_role = "Armalis"
mind.special_role = "Vox Raider"