Files
vgstation13/code/game/gamemodes/borer/borer.dm
D3athrow 01d2471fc9 Merge branch 'color_replace_2_electric_boogaloo' into Bleeding-Edge
Conflicts:
	code/ATMOSPHERICS/pipe/pipe_dispenser.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/embedded_controller/embedded_controller_base.dm
	code/modules/mining/money_bag.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/rdconsole.dm
	code/modules/research/xenoarchaeology/machinery/analysis_base.dm
	code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm
	code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
2015-04-12 16:40:59 -05:00

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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:04
// TOTALLY NOT COPY-PASTA FROM meme.dm
/datum/game_mode/var/list/borers = list()
/datum/game_mode/borer
name = "Cortical Borers"
config_tag = "borer"
required_players = 3
required_players_secret = 10
restricted_jobs = list("AI", "Cyborg", "Mobile MMI")
recommended_enemies = 2 // need at least a borer and a host
votable = 0 // temporarily disable this mode for voting
var/var/list/datum/mind/first_hosts = list()
var/var/list/assigned_hosts = list()
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/list/found_vents = list()
/datum/game_mode/borer/announce()
world << "<B>The current game mode is - Cortical Borer!</B>"
world << "<B>An unknown creature has infested the mind of a crew member. Find and destroy it by any means necessary.</B>"
/datum/game_mode/borer/can_start()
if(!..())
return 0
// for every 10 players, get 1 borer, and for each borer, get a host
// also make sure that there's at least one borer and one host
recommended_enemies = max(src.num_players() / 20 * 2, 2)
var/list/datum/mind/possible_borers = get_players_for_role(ROLE_BORER)
if(possible_borers.len < 2)
log_admin("MODE FAILURE: BORER. NOT ENOUGH BORER CANDIDATES.")
return 0 // not enough candidates for borer
for(var/obj/machinery/atmospherics/unary/vent_pump/v in world)
if(!v.welded && v.z == STATION_Z && v.canSpawnMice==1) // No more spawning in atmos. Assuming the mappers did their jobs, anyway.
found_vents.Add(v)
if(found_vents.len < 2)
log_admin("MODE FAILURE: BORER. NOT ENOUGH VENTS.")
return 0 // not enough candidates for borer
// for each 2 possible borers, add one borer and one host
while(possible_borers.len >= 2)
var/datum/mind/borer = pick(possible_borers)
possible_borers.Remove(borer)
var/datum/mind/first_host = pick(possible_borers)
possible_borers.Remove(first_host)
modePlayer += borer
modePlayer += first_host
borers += borer
first_hosts += first_host
// so that we can later know which host belongs to which borer
assigned_hosts[borer.key] = first_host
borer.assigned_role = "MODE" //So they aren't chosen for other jobs.
borer.special_role = "Borer"
return 1
/datum/game_mode/borer/pre_setup()
return 1
/datum/game_mode/borer/post_setup()
// create a borer and enter it
for(var/datum/mind/borer in borers)
// Pick a backup location to spawn at if we can't infest.
var/spawn_loc
if(found_vents.len)
var/vent = pick(found_vents)
found_vents.Remove(vent)
spawn_loc=get_turf(vent)
else
spawn_loc=pick(xeno_spawn)
var/mob/living/simple_animal/borer/M = new(spawn_loc,1) // loc, by_gamemode=0
var/mob/original = borer.current
borer.transfer_to(M)
//M.clearHUD()
// get the host for this borer
var/datum/mind/first_host = assigned_hosts[borer.key]
// this is a redundant check, but I don't think the above works..
// if picking hosts works with this method, remove the method above
if(!first_host)
first_host = pick(first_hosts)
first_hosts.Remove(first_host)
M.perform_infestation(first_host.current)
del(original)
log_admin("Created [borers.len] borers.")
spawn (rand(waittime_l, waittime_h))
send_intercept()
..()
return
/datum/game_mode/borer/check_finished()
var/borers_alive = 0
for(var/datum/mind/borer in borers)
if(!istype(borer.current,/mob/living))
continue
if(borer.current.stat==2)
continue
borers_alive++
if (borers_alive)
return ..()
else
return 1
/datum/game_mode/proc/auto_declare_completion_borer()
for(var/datum/mind/borer in borers)
var/borerwin = 1
if((borer.current) && istype(borer.current,/mob/living/simple_animal/borer))
world << "<B>The borer was [borer.current.key].</B>"
world << "<B>The last host was [borer.current:host.key].</B>"
var/count = 1
for(var/datum/objective/objective in borer.objectives)
if(objective.check_completion())
world << "<B>Objective #[count]</B>: [objective.explanation_text] <span class='good'><B>Success</B></span>"
feedback_add_details("borer_objective","[objective.type]|SUCCESS")
else
world << "<B>Objective #[count]</B>: [objective.explanation_text] <span class='warning'>Failed</span>"
feedback_add_details("borer_objective","[objective.type]|FAIL")
borerwin = 0
count++
else
borerwin = 0
if(borerwin)
world << "<B>The borer was successful!<B>"
feedback_add_details("borer_success","SUCCESS")
else
world << "<B>The borer has failed!<B>"
feedback_add_details("borer_success","FAIL")
return 1