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Split a bunch of procs in helpers.dm into new files: -helper_list -helper_text -helper_type2type These files are sorted into groups internally. Hopefully people will make it easier for people to find useful procs. I've added comments to a good chunk of these procs as well explaining what they do. I've removed a few unused or unnecessary procs and fixed up a couple that were not working as intended. I've also moved a mob proc 'get_equipped_items()' into mob/inventory. All of the non-helper.dm files (besides mob/inventory.dm) are the result of fixing duplicate procs. It seems that there used to be text searching procs where one was case sensitive and one was not, and at some point someone removed the case-sensitivity of the case sensitive procs. I've re-added the case-sensitivity and as a result, I've had to go through extra files and ensure that they were calling the proper proc. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4341 316c924e-a436-60f5-8080-3fe189b3f50e
139 lines
6.5 KiB
Plaintext
139 lines
6.5 KiB
Plaintext
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//This is a list of words which are ignored by the parser when comparing message contents for names. MUST BE IN LOWER CASE!
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var/list/adminhelp_ignored_words = list("unknown","the","a","an", "monkey", "alien", "as")
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/client/verb/adminhelp(msg as text)
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set category = "Admin"
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set name = "Adminhelp"
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if (muted_adminhelp)
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src << "<font color='red'>Error: Admin-PM: You cannot send adminhelps (Muted by admins).</font>"
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return
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if (src.handle_spam_prevention(msg,MUTE_ADMINHELP))
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return
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src.verbs -= /client/verb/adminhelp
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spawn(1200)
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src.verbs += /client/verb/adminhelp // 2 minute cool-down for adminhelps
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if(!msg) return
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msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
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if (!msg) return
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var/original_msg = msg
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//The symbol × (fancy multiplication sign) will be used to mark where to put replacements, so the original message must not contain it.
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msg = dd_replacetext(msg, "×", "")
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msg = dd_replacetext(msg, "HOLDERREF", "HOLDER-REF") //HOLDERREF is a key word which gets replaced with the admin's holder ref later on, so it mustn't be in the original message
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msg = dd_replacetext(msg, "ADMINREF", "ADMIN-REF") //ADMINREF is a key word which gets replaced with the admin's client's ref. So it mustn't be in the original message.
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var/list/msglist = dd_text2list(msg, " ")
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var/list/mob/mobs = list()
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for(var/mob/M in mob_list)
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mobs += M
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var/list/replacement_value = list() //When a word match is found, the word matched will get replaced with an × (fancy multiplication symbol).
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//This list will contain a list of values which the × will be replaced with in the same order as indexes in this list.
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//So if this list has the value list("John","Jane") and msg is, at the end, "This is × and he griffed ×" the text to
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//display will be "This is John and he griffe Jane". The strings in this list are a bit more complex than 'John' and 'Jane' tho.
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var/ai_found = 0 //If an AI name or 'ai' word is found in the text, the additional (CL) = Check Laws button gets added. Not added every time so it doesn't spam.
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//we will try to locate each word of the message in our lists of names and clients
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//for each mob that we have found
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//split the mob's info into a list. "John Arnolds" becomes list("John","Arnolds") so we can iterate through this
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//for each of the name parts IE. "John", "Arnolds", etc. in the current name.
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for(var/i = 1; i <= msglist.len; i++)
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var/word = msglist[i]
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var/original_word = word
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word = dd_replacetext(word, ".", "")
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word = dd_replacetext(word, ",", "")
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word = dd_replacetext(word, "!", "")
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word = dd_replacetext(word, "?", "") //Strips some common punctuation characters so the actual word can be better compared.
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word = dd_replacetext(word, ";", "")
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word = dd_replacetext(word, ":", "")
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word = dd_replacetext(word, "(", "")
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word = dd_replacetext(word, ")", "")
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if(lowertext(word) in adminhelp_ignored_words)
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continue
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if(lowertext(word) == "ai")
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ai_found = 1
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continue
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for(var/mob/M in mobs)
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var/list/namelist = dd_text2list("[M.name] [M.real_name] [M.original_name] [M.ckey] [M.key]", " ")
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var/word_is_match = 0 //Used to break from this mob for loop if a match is found
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for(var/namepart in namelist)
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if( lowertext(word) == lowertext(namepart) )
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msglist[i] = "×"
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var/description_string = "<b><font color='black'>[original_word] (<A HREF='?src=HOLDERREF;adminmoreinfo=\ref[M]'>?</A>)</font></b>"
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replacement_value += description_string
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mobs -= M //If a mob is found then remove it from the list of mobs, so we don't get the same mob reported a million times.
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word_is_match = 1
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break
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if(word_is_match)
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if(isAI(M))
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ai_found = 1
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break //Breaks execution of the mob loop, since a match was already found.
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var/j = 1 //index to the next element in the replacement_value list
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for(var/i = 1; i <= msglist.len; i++)
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var/word = msglist[i]
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if(word == "×")
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msglist[i] = replacement_value[j]
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j++
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msg = dd_list2text(msglist, " ")
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var/admin_number = 0
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var/admin_number_afk = 0
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if(mob)
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var/ref_mob = "\ref[src.mob]"
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for (var/client/X)
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if (X.holder)
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admin_number++
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if( X.inactivity > AFK_THRESHOLD ) //When I made this, the AFK_THRESHOLD was 3000ds = 300s = 5m, see setup.dm for the new one.
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admin_number_afk++
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if(X.sound_adminhelp)
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X << 'adminhelp.ogg'
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var/check_laws_text = ""
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if(ai_found)
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check_laws_text = (" (<A HREF='?src=\ref[X.holder];adminchecklaws=[ref_mob]'>CL</A>)")
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var/msg_to_send = "\blue <b><font color=red>HELP: </font>[key_name(src, X)] (<A HREF='?src=\ref[X.holder];adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?src=\ref[X.holder];adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?src=\ref[X.holder];adminplayervars=[ref_mob]'>VV</A>) (<A HREF='?src=\ref[X.holder];adminplayersubtlemessage=[ref_mob]'>SM</A>) (<A HREF='?src=\ref[X.holder];adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?src=\ref[X.holder];secretsadmin=check_antagonist'>CA</A>) [check_laws_text]:</b> [msg]"
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msg_to_send = dd_replacetext(msg_to_send, "HOLDERREF", "\ref[X.holder]")
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msg_to_send = dd_replacetext(msg_to_send, "ADMINREF", "\ref[X]")
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X << msg_to_send
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else
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var/ref_client = "\ref[src]"
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for (var/client/X)
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if (X.holder)
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admin_number++
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if( X.inactivity > AFK_THRESHOLD ) //When I made this, the AFK_THRESHOLD was 3000ds = 300s = 5m, see setup.dm for the new one.
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admin_number_afk++
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if(X.sound_adminhelp)
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X << 'adminhelp.ogg'
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var/msg_to_send = "\blue <b><font color=red>HELP: </font>[key_name(src, X)] (<A HREF='?src=\ref[X.holder];adminplayervars=[ref_client]'>VV</A>) (<A HREF='?src=\ref[X.holder];secretsadmin=check_antagonist'>CA</A>):</b> [msg]"
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msg_to_send = dd_replacetext(msg_to_send, "HOLDERREF", "\ref[X.holder]")
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msg_to_send = dd_replacetext(msg_to_send, "ADMINREF", "\ref[X]")
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X << msg_to_send
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src << "<font color='blue'>PM to-<b>Admins</b>: [original_msg]</font>"
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log_admin("HELP: [key_name(src)]: [original_msg] - heard by [admin_number] non-AFK admins.")
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if(tension_master)
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tension_master.new_adminhelp()
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if((admin_number - admin_number_afk) <= 0)
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if(!admin_number_afk)
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send2irc(ckey, "[original_msg] - No admins online")
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else
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send2irc(ckey, "[original_msg] - All admins AFK ([admin_number_afk])")
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feedback_add_details("admin_verb","AH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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proc/send2irc(msg,msg2)
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if(config.useircbot)
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shell("python nudge.py [msg] [msg2]")
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return |