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* aqua * cia * clown * fix clown and update species_fit * meme skirt * remove shoes from captain tunic * animated captains visor * ditto * firesuit! * thunderdome armor * better bombsuit (para) * white secoff uniform * fix * CEboots + atmos boots + syndie boots * clown+clown psyche, one missing laceup * better clown shoes (paradise) * color shoes, leather shoes, roman shoes, slippers, sandals paradise again * tweak cowboy boots slightly * better winterboots * ninja and rainbow shoes * better BTC bartender * kneesock * fingerless gloves * Update hair_styles.dmi * sexymime, orange suit, rainbow suit, white suit * fixes * Update uniform.dmi * remove nun shoes * carapace feet coverings, make hands visible * caparmor feet * captunic and nun suit shoes * tweak that just a bit * Revert "captunic and nun suit shoes" This reverts commitec65ff4ded. * Revert "caparmor feet" This reverts commit8af5b9e76c. * Revert "carapace feet coverings, make hands visible" This reverts commit77ca7e0000. * fix again * set overrides * LOTS OF COSTUMES * helmets * fix jester colors AND LOTS OF HATS * the rest of it * garrison * headsets * bio * radiation * Update suit.dmi * tweaks and fixes * Update gasmask.dm * bandanas * vampire coat * armored trenchcoat * pirate cap * Update suit.dmi
251 lines
8.6 KiB
Plaintext
251 lines
8.6 KiB
Plaintext
//Barber
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/obj/item/clothing/head/barber
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name = "barber's hat"
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desc = "a stylish hat for a stylish stylist."
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icon_state = "barber"
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item_state = "barber"
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species_fit = list(INSECT_SHAPED)
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flags = FPRINT
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siemens_coefficient = 0.9
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//Bartender
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/obj/item/clothing/head/chefhat
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name = "chef's hat"
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desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
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icon_state = "chef"
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item_state = "chef"
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desc = "The commander in chef's head wear."
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flags = FPRINT
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siemens_coefficient = 0.9
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species_fit = list(GREY_SHAPED,VOX_SHAPED, INSECT_SHAPED)
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//Captain: This probably shouldn't be space-worthy
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/obj/item/clothing/head/caphat
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name = "captain's hat"
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icon_state = "captain"
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desc = "It's good being the king."
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flags = FPRINT
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item_state = "caphat"
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siemens_coefficient = 0.9
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heat_conductivity = HELMET_HEAT_CONDUCTIVITY
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species_fit = list(INSECT_SHAPED)
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//Captain: This probably shouldn't be space-worthy
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/obj/item/clothing/head/cap
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name = "captain's cap"
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desc = "You fear to wear it for the negligence it brings."
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icon_state = "capcap"
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flags = FPRINT
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body_parts_covered = HEAD
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heat_conductivity = SPACESUIT_HEAT_CONDUCTIVITY
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siemens_coefficient = 0.9
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species_fit = list(GREY_SHAPED,VOX_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/head/cap/cowboy
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name = "general's hat"
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desc = "A regal white stetson adorned with a general's badge. For especially old-school captains."
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icon_state = "cowboycap"
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species_fit = list(VOX_SHAPED,INSECT_SHAPED)
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//Head of Security
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/obj/item/clothing/head/HoS
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name = "Head of Security Hat"
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desc = "The hat of the Head of Security. For showing the officers who's in charge."
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icon_state = "hoscap"
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flags = FPRINT
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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body_parts_covered = HEAD|EARS
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heat_conductivity = HELMET_HEAT_CONDUCTIVITY
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max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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species_fit = list(VOX_SHAPED, INSECT_SHAPED)
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siemens_coefficient = 0.8
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/obj/item/clothing/head/HoS/NoiseDampening()
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return TRUE
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/obj/item/clothing/head/HoS/surveyor
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name = "surveyor cap"
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desc = "You bring me the man, I'll find you the crime."
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icon_state = "surveyorcap"
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item_state = "surveyorcap"
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species_fit = list(INSECT_SHAPED, VOX_SHAPED)
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/obj/item/clothing/head/HoS/dermal
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name = "Dermal Armour Patch"
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desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
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icon_state = "dermal"
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item_state = "dermal"
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siemens_coefficient = 0.6
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/obj/item/clothing/head/HoS/cowboy
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name = "sheriff's hat"
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desc = "A stalwart white stetson adorned with a sheriff's badge. For especially old-school heads of security."
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icon_state = "cowboyhos"
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species_fit = list(VOX_SHAPED,INSECT_SHAPED)
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/obj/item/clothing/head/HoS/cowboy/NoiseDampening()
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return FALSE
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/obj/item/clothing/head/beret/headofsecurity
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name = "formal Head of Security beret"
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desc = "A navy beret with a Head of Security rank insignia on it. For formal occasions."
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icon_state = "hosberet"
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species_fit = list(INSECT_SHAPED)
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//Warden
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/obj/item/clothing/head/warden
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name = "warden's hat"
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desc = "It's a special helmet issued to the Warden of a security force. Protects the head from impacts."
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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icon_state = "policehelm"
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body_parts_covered = HEAD|EARS
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heat_conductivity = HELMET_HEAT_CONDUCTIVITY
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max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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species_fit = list(GREY_SHAPED,VOX_SHAPED,INSECT_SHAPED)
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/obj/item/clothing/head/warden/NoiseDampening()
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return TRUE
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/obj/item/clothing/head/warden/cowboy
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name = "jailor's hat"
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desc = "A menacing black stetson adorned with a jailor's badge. For especially old-school wardens."
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icon_state = "cowboywarden"
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species_fit = list(VOX_SHAPED,INSECT_SHAPED)
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/obj/item/clothing/head/warden/cowboy/NoiseDampening()
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return FALSE
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/obj/item/clothing/head/beret/warden
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name = "formal warden beret"
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desc = "A navy beret with a Warden rank insignia on it. For formal occasions."
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icon_state = "wardenberet"
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species_fit = list(INSECT_SHAPED)
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//Head of Personnel
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/obj/item/clothing/head/hopcap
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name = "Head of Personnel's Cap"
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desc = "Papers, Please."
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armor = list(melee = 25, bullet = 0, laser = 15, energy = 10, bomb = 5, bio = 0, rad = 0)
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item_state = "hopcap"
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icon_state = "hopcap"
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body_parts_covered = HEAD
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species_fit = list(GREY_SHAPED, VOX_SHAPED, INSECT_SHAPED)
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//Chaplain
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/obj/item/clothing/head/chaplain_hood
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name = "chaplain's hood"
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desc = "It's hood that covers the head. It keeps you warm during the space winters."
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icon_state = "chaplain_hood"
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species_fit = list(INSECT_SHAPED)
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body_parts_covered = EARS|HEAD|HIDEHEADHAIR
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siemens_coefficient = 0.9
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//Chaplain
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/obj/item/clothing/head/nun_hood
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name = "nun hood"
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desc = "Maximum piety in this star system."
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icon_state = "nun_hood"
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species_fit = list(INSECT_SHAPED)
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body_parts_covered = EARS|HEAD|HIDEHEADHAIR
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siemens_coefficient = 0.9
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//Mime
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/obj/item/clothing/head/beret
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name = "beret"
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desc = "A beret, an artists favorite headwear."
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icon_state = "beret"
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flags = FPRINT
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siemens_coefficient = 0.9
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species_fit = list(GREY_SHAPED,VOX_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/head/beret/attackby(obj/item/weapon/W, mob/user)
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..()
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if(istype(W, /obj/item/clothing/gloves/white))
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new /mob/living/simple_animal/hostile/retaliate/faguette/goblin(get_turf(src))
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qdel(W)
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qdel(src)
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//Security
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/obj/item/clothing/head/beret/sec
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name = "security beret"
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desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
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icon_state = "beret_badge"
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species_fit = list(VOX_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/head/beret/officer
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name = "formal security officer beret"
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desc = "A navy beret with a Security Officer rank insignia on it. For formal occasions."
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icon_state = "officerberet"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/head/peaked
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name = "peaked cap"
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desc = "A red peaked cap, with a corporate logo on it."
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icon_state = "peaked"
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item_state = "peaked"
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species_fit = list(VOX_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/head/garrison
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name = "garrison cap"
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desc = "A squat garrison cap, for officers made of sterner stuff."
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icon_state = "garrison"
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item_state = "garrison"
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species_fit = list(VOX_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/head/cowboy/sec
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name = "deputy hat"
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desc = "A classic stetson adorned with a security badge. For especially old-school officers."
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icon_state = "cowboysec"
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species_fit = list(INSECT_SHAPED, VOX_SHAPED)
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//Medical
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/obj/item/clothing/head/surgery
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name = "surgical cap"
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
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icon_state = "surgcap_blue"
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species_fit = list(INSECT_SHAPED)
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body_parts_covered = EARS|HEAD|HIDEHEADHAIR
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/obj/item/clothing/head/surgery/purple
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
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icon_state = "surgcap_purple"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/head/surgery/blue
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
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icon_state = "surgcap_blue"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/head/surgery/green
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
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icon_state = "surgcap_green"
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species_fit = list(INSECT_SHAPED)
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// Reference: http://www.teuse.net/personal/harrington/hh_bible.htm
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// http://www.trmn.org/portal/images/uniforms/rmn/rmn_officer_srv_dress_lrg.png
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// Original by SkyMarshall
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/obj/item/clothing/head/beret/centcom/officer
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name = "officers beret"
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desc = "A black beret adorned with the shield (a silver kite shield with an engraved sword) of the Nanotrasen security forces, announcing to the world that the wearer is a defender of Nanotrasen."
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icon_state = "centcomofficerberet"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/head/beret/centcom/captain
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name = "captains beret"
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desc = "A white beret adorned with the shield (a cobalt kite shield with an engraved sword) of the Nanotrasen security forces, worn only by those captaining a vessel of the Nanotrasen Navy."
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icon_state = "centcomcaptain"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/shoes/centcom
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name = "dress shoes"
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desc = "They appear impeccably polished."
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icon_state = "laceups"
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species_fit = list(INSECT_SHAPED, VOX_SHAPED)
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/obj/item/clothing/head/beret/engineering
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name = "engineering beret"
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desc = "A yellow-orange beret with a white insignia."
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icon_state = "e_beret_badge"
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