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* aqua * cia * clown * fix clown and update species_fit * meme skirt * remove shoes from captain tunic * animated captains visor * ditto * firesuit! * thunderdome armor * better bombsuit (para) * white secoff uniform * fix * CEboots + atmos boots + syndie boots * clown+clown psyche, one missing laceup * better clown shoes (paradise) * color shoes, leather shoes, roman shoes, slippers, sandals paradise again * tweak cowboy boots slightly * better winterboots * ninja and rainbow shoes * better BTC bartender * kneesock * fingerless gloves * Update hair_styles.dmi * sexymime, orange suit, rainbow suit, white suit * fixes * Update uniform.dmi * remove nun shoes * carapace feet coverings, make hands visible * caparmor feet * captunic and nun suit shoes * tweak that just a bit * Revert "captunic and nun suit shoes" This reverts commitec65ff4ded. * Revert "caparmor feet" This reverts commit8af5b9e76c. * Revert "carapace feet coverings, make hands visible" This reverts commit77ca7e0000. * fix again * set overrides * LOTS OF COSTUMES * helmets * fix jester colors AND LOTS OF HATS * the rest of it * garrison * headsets * bio * radiation * Update suit.dmi * tweaks and fixes * Update gasmask.dm * bandanas * vampire coat * armored trenchcoat * pirate cap * Update suit.dmi
289 lines
10 KiB
Plaintext
289 lines
10 KiB
Plaintext
/*
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* Contains:
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* Security
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* Detective
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* Head of Security
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*/
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/*
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* Security
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*/
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/*
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* Formalwear first
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*/
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/obj/item/clothing/under/rank/secformal
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species_fit = list(VOX_SHAPED, GREY_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/under/rank/secformal/headofsecurity_blue
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name = "\improper HoS' blue dress uniform"
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desc = "Head of Security's blue uniform. For formal occasions."
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icon_state = "hosblueclothes"
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item_state = "ba_suit"
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_color = "hosblueclothes"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/under/rank/secformal/headofsecurity_navy
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name = "\improper HoS' navy dress uniform"
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desc = "Head of Security's navy uniform. For formal occasions."
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icon_state = "hosdnavyclothes"
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item_state = "jensensuit"
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_color = "hosdnavyclothes"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/under/rank/secformal/headofsecurity_tan
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name = "\improper HoS' tan dress uniform"
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desc = "Head of Security's uniform. For formal occasions."
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icon_state = "hostanclothes"
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item_state = "ba_suit"
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_color = "hostanclothes"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/under/rank/secformal/headofsecurity_navy/trimmed
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_color = "hosdnavyclothestrimmed"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/under/rank/secformal/warden_blue
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name = "warden's blue dress uniform"
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desc = "Warden's blue dress uniform. For formal occasions."
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icon_state = "wardenblueclothes"
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item_state = "ba_suit"
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_color = "wardenblueclothes"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/under/rank/secformal/warden_navy
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name = "warden's navy dress uniform"
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desc = "Warden's navy dress uniform. For formal occasions."
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icon_state = "wardendnavyclothes"
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item_state = "jensensuit"
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_color = "wardendnavyclothes"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/under/rank/secformal/warden_tan
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name = "warden's tan dress uniform"
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desc = "Warden's tan dress uniform. For formal occasions."
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icon_state = "wardentanclothes"
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item_state = "ba_suit"
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_color = "wardentanclothes"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/under/rank/secformal/officer_blue
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name = "officer's blue dress uniform"
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desc = "Security officer's blue dress uniform. For formal occasions."
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icon_state = "officerblueclothes"
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item_state = "ba_suit"
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_color = "officerblueclothes"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/under/rank/secformal/officer_navy
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name = "officer's navy dress uniform"
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desc = "Security officer's navy dress uniform. For formal occasions."
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icon_state = "officerdnavyclothes"
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item_state = "jensensuit"
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_color = "officerdnavyclothes"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/under/rank/secformal/officer_tan
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name = "officer's tan dress uniform"
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desc = "Security officer's tan dress uniform. For formal occasions."
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icon_state = "officertanclothes"
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item_state = "ba_suit"
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_color = "officertanclothes"
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species_fit = list(INSECT_SHAPED)
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/*
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* Normalwear
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*/
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/obj/item/clothing/under/rank/warden
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desc = "A jumpsuit made of strong material, providing robust protection. It has the word \"WARDEN\" written on the shoulders."
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name = "warden's jumpsuit"
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icon_state = "warden"
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item_state = "r_suit"
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_color = "warden"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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clothing_flags = ONESIZEFITSALL
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siemens_coefficient = 0.9
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species_fit = list(VOX_SHAPED, GREY_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/under/rank/security
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name = "security officer's jumpsuit"
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desc = "A jumpsuit made of strong material, providing robust protection."
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icon_state = "security"
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item_state = "r_suit"
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_color = "security"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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clothing_flags = ONESIZEFITSALL
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siemens_coefficient = 0.9
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species_fit = list(VOX_SHAPED, GREY_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/under/rank/security/sneaksuit
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name = "sneaking suit"
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desc = "It's made of a strong material developed by the Soviet Union centuries ago which provides robust protection."
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icon_state = "sneakingsuit"
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item_state = "sneakingsuit"
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_color = "sneakingsuit"
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/metalgear.dmi', "right_hand" = 'icons/mob/in-hand/right/metalgear.dmi')
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species_fit = list(VOX_SHAPED, GREY_SHAPED)
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/obj/item/clothing/under/rank/dispatch
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name = "dispatcher's uniform"
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desc = "A dress shirt and khakis with a security patch sewn on."
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icon_state = "dispatch"
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item_state = "dispatch"
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_color = "dispatch"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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clothing_flags = ONESIZEFITSALL
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siemens_coefficient = 0.9
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/obj/item/clothing/under/rank/security2
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name = "security officer's uniform"
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desc = "A jumpsuit made of strong material, providing robust protection."
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icon_state = "redshirt2"
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item_state = "r_suit"
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_color = "redshirt2"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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clothing_flags = ONESIZEFITSALL
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siemens_coefficient = 0.9
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species_fit = list(GREY_SHAPED, INSECT_SHAPED, VOX_SHAPED)
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/obj/item/clothing/under/rank/collar
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name = "security officer's uniform"
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desc = "A jumpsuit made of strong material, with a dash of military flare."
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icon_state = "collar"
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item_state = "collar"
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_color = "collar"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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clothing_flags = ONESIZEFITSALL
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siemens_coefficient = 0.9
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species_fit = list(INSECT_SHAPED)
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/*
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* Detective
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*/
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/obj/item/clothing/under/det
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name = "hard-worn suit"
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desc = "Someone who wears this means business."
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icon_state = "detective"
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item_state = "det"
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_color = "detective"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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clothing_flags = ONESIZEFITSALL
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siemens_coefficient = 0.9
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species_fit = list(VOX_SHAPED, GREY_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/under/det/noir
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desc = "This suit's stayed with you for years, like an old friend. Sure, it's seen better days, but it ain't shabby; after all, you can afford a blemish on your character, but not on your clothes."
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icon_state = "detective_noir"
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item_state = "detective_noir"
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_color = "detective_noir"
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species_fit = list(VOX_SHAPED, GREY_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/head/det_hat
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name = "hat"
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desc = "Someone who wears this will look very smart."
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icon_state = "detective"
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allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
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armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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species_fit = list(VOX_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/head/det_hat/noir
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desc = "This hat's been with you for some time now. It was a gift from your ex, and you wore it during the war. Thinking back on it, the war was prettier."
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icon_state = "detective_noir"
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item_state = "detective_noir"
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species_fit = list(INSECT_SHAPED)
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/*
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* Head of Security
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*/
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/obj/item/clothing/under/rank/head_of_security
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desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
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name = "head of security's jumpsuit"
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icon_state = "hosred"
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item_state = "r_suit"
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_color = "hosred"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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clothing_flags = ONESIZEFITSALL
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siemens_coefficient = 0.8
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species_fit = list(VOX_SHAPED, GREY_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/suit/armor/hos
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name = "armored coat"
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desc = "A greatcoat enhanced with a special alloy for protection and style."
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icon_state = "hos"
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item_state = "hos"
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body_parts_covered = ARMS|LEGS|FULL_TORSO|IGNORE_INV
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armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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siemens_coefficient = 0.6
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/suit/armor/hos/surveyor
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name = "surveyor coat"
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desc = "Man is by nature a curious animal. You can hide the truth from him temporarily, but not forever."
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icon_state = "surveyorcoat"
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item_state = "surveyorcoat"
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species_fit = list(INSECT_SHAPED, VOX_SHAPED)
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//Jensen cosplay gear
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/obj/item/clothing/under/rank/head_of_security/jensen
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desc = "You never asked for anything that stylish."
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name = "head of security's jumpsuit"
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icon_state = "jensen"
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item_state = "jensensuit"
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_color = "jensen"
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siemens_coefficient = 0.6
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species_fit = list(GREY_SHAPED,VOX_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/suit/armor/hos/jensen
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name = "armored trenchcoat"
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desc = "A trenchcoat augmented with a special alloy for protection and style."
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icon_state = "jensencoat"
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item_state = "jensencoat"
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clothing_flags = ONESIZEFITSALL
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siemens_coefficient = 0.6
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species_fit = list(VOX_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/suit/armor/hos/sundowner
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name = "armoured greatcoat"
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desc = "An oversized black greatcoat, it makes you feel fucking invincible."
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icon_state = "sundowner_coat_allblack"
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item_state = "sundowner_coat_allblack"
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siemens_coefficient = 0.6
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// -- Centcomm, OG by SkyMarshall
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/obj/item/clothing/under/rank/centcom/representative
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desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Ensign\" and bears \"N.C.V. Fearless CV-286\" on the left shounder."
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name = "\improper Nanotrasen Navy Uniform"
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icon_state = "officer"
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item_state = "g_suit"
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_color = "officer"
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displays_id = 0
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/obj/item/clothing/under/rank/centcom/officer
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desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Lieutenant Commander\" and bears \"N.C.V. Fearless CV-286\" on the left shounder."
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name = "\improper Nanotrasen Officers Uniform"
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icon_state = "officer"
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item_state = "g_suit"
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_color = "officer"
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displays_id = 0
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/obj/item/clothing/under/rank/centcom/captain
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desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain\" and bears \"N.C.V. Fearless CV-286\" on the left shounder."
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name = "\improper Nanotrasen Captains Uniform"
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icon_state = "centcom"
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item_state = "dg_suit"
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_color = "centcom"
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displays_id = 0
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/obj/item/clothing/under/rank/metrocop
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name = "civil protection uniform"
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desc = "Attention, all teams respond, code 3."
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icon_state = "metrocop"
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item_state = "r_suit"
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_color = "metrocop"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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species_fit = list(INSECT_SHAPED)
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